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personal opinion about speed

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  • xPDogg65x
    829 posts Member
    edited October 2018
    Now this is only my opinion, but I think that it doesn’t matter if you have a good connection if your opponent has a crappy connection you get lag. I’ve had to many games where I get a lead, my opponent pauses and when the game starts back up I’m laggy as @#*!
    Last year a buddy and I played a game and everything was running great as it should we live about 10k from each other, between 2nd and 3rd I turned on Netflix on my laptop, iPad and phone. My buddy was instantly complaining about really bad lag while mine was minimal. Some people will just do anything to win. I would rather lose a good game than win a crappy lag fest.
    Time to turf p2p.
  • NHLDev wrote: »
    The skating is the same as it was during the Beta in terms of acceleration and top end speed. It is actually odd to see people say it’s the differentiation that is less because other than improvements to input consistency and vision control logic and some animation fixes, the only real changes were to add more range in attribute differentiation in players when it comes to agility.

    The top speeds are very accurate to real world top speeds in both competitive game style and full sim. Players like McDavid can skate around 26 or 27 mph.

    Skating with the puck hits your top end skating ability but when you are in hustle, that penalty is negated. It is only present when puck handling, not when you are pushing it ahead. I see people say that puck carriers have more agility than non puck players but players with the same attributes would see a puck carrier has less due to the puck carry condition. Skating backwards and having to respond to the puck carrier who is driving the play can make it feel that way but that’s hockey. It takes a lot of speed difference to actually get by a player that has a good gap.

    perhaps fatmanlag and server performance has something to do with the people who find the gameplay slower outside of beta.

    No idea if that is really it or just in people's head or perhaps even just because people get used to walk over people with lesser skill in beta and are now facing people who better manage their players and shutdown play better. But my money would be more on server performance.

  • Taste-D-Rainbow
    2514 posts Member
    edited October 2018
    I'm not an overly technical guy but I can tell you I too have fiber and always had green bars with fat man lag. Did for years. Refused to play online actually since the experience was so terrible. Only happened with NHL though.

    Anyway my speeds were always phenominal getting around 200/20 using my 5G. Never thought I had a router problem then I got an android box and realized my wired speed were only giving out 30-35MB down.

    Long story short after battling with Roger's for nearly three months and them sending out four technicians and three of the same modems, it turns out that the modem refused to give out more than 35MB but strangely gave out 100MB of it went through a switch or 200MB if attached to a gigabit upconverting adapter.

    Like I said I dunno the technical mumbo jumbo but since that day I have never had fat man lag (mid NHL 18) and most of my qualms with this series have left.
  • i find the player are skating so so fast .. its completelly unrealist.. am i alone to think this ?

    Speed is fine. What your are seeing would be possible in real life, but you don't see it because:

    1: Players are so much more accountable in real life.

    2: Players have limited energy and short shifts, unlike this game.

    3: Play like in this game and the coach will bench you for 227 years.

    4: Almost every player would be injured by the end of the game in real life.

    5: This game does have arcade elements to make it more fun/interesting. Yes I know fun/interesting is subjective and all that bla bla bla what evs.
  • I'm not an overly technical guy but I can tell you I too have fiber and always had green bars with fat man lag. Did for years. Refused to play online actually since the experience was so terrible. Only happened with NHL though.

    Anyway my speeds were always phenominal getting around 200/20 using my 5G. Never thought I had a router problem then I got an android box and realized my wired speed were only giving out 30-35MB down.

    Long story short after battling with Roger's for nearly three months and them sending out four technicians and three of the same modems, it turns out that the modem refused to give out more than 35MB but strangely gave out 100MB of it went through a switch or 200MB if attached to a gigabit upconverting adapter.

    Like I said I dunno the technical mumbo jumbo but since that day I have never had fat man lag (mid NHL 18) and most of my qualms with this series have left.

    I have no idea either but that sounds more coincidental than anything to me. Why NHL only and not other games if this was really an issue with you? At best, it means that NHL can change to be more forgiving to "this type of setup as other games are"

    Also I personally had fatmanlag every years but not every single games. So its intermittent in nature. But I found that when I was the player who had the best connection, I had it more often and I was always marked Captain and we got host 90% of the time which made it really hard to play home (or away, depending on the year)

    What I changed over the years without noticing a "fix" to fatmanlag:
    -New house
    -New province
    -3 different provider on 3 different network architectures : Cable in Quebec, Cable in Ontario and DSL in ontario
    -Obviously a minimum of 3 completely different and brand new modems for, 1 or more for each provider.
    -3 different high end routers.
    -Xbox 360 and xbox 1.
    -Wired everything with different RJ-45s.

    But hey, im sure its not an EA issue :)
  • Taste-D-Rainbow
    2514 posts Member
    edited October 2018
    Sounds like a classic case of Git Gud. I kid I kid.

    Perhaps my situation has been complete coincidence but my worst games at 40ms ping on west coast still play better than any fat man lag I used to have at 18ms on East.

    I still get plenty of "Disconnected From EA Servers" which I only ever seem to get in NHL and Battlefield but no other developer.
  • NucklesTV wrote: »
    i find the player are skating so so fast .. its completelly unrealist.. am i alone to think this ?

    This definitely isn't the case for online play. The regular speed is okay, but there's almost no difference between player types/sizes, and hustling makes you go like 3% faster. You also get slowed down a decent amount when you have control of the puck so you can't create any separation with speed even if you have a small guy that's supposed to be fast.

    I agree. I'm not sure if it's me but the only time I really notice any sort of real speed is when a player of mine is back checking... anyone else?
  • IMO 90% of the problems people are having are connection related

    Now, someone told me HUT and Online Versus are P2P and not on servers? If true, why are they not on servers?
  • i find the player are skating so so fast .. its completelly unrealist.. am i alone to think this ?

    Is this a joke? Today's NHL is completely built around speed and skill. Would you rather go back to '18 where online play was like skating in quick sand? Making a tight turn was like an 18-wheeler making a U-turn on a 2 lane road? Of the thousands of things wrong with this game, I can assure you that the players "skating so so fast" is not one of them.
  • IMO 90% of the problems people are having are connection related

    Now, someone told me HUT and Online Versus are P2P and not on servers? If true, why are they not on servers?

    It is true but I dunno why.
  • So you guys really want to go back to NHL 18 speed? It was awful because everyone skated like turtles.
  • Sounds like a classic case of Git Gud. I kid I kid.

    Perhaps my situation has been complete coincidence but my worst games at 40ms ping on west coast still play better than any fat man lag I used to have at 18ms on East.

    I still get plenty of "Disconnected From EA Servers" which I only ever seem to get in NHL and Battlefield but no other developer.

    I honestly dont know it surpasses my technical knowledge but based on what I changed, it seems logical to say that everything was attempted and more. The git gud is certainly a factor in some aspect of the game but not regarding the fatmanlag since it occurs intermittently. You can really tell when its happening based on little things like trying to turn on the ice and feeling like you are dragging a boulder around vs feeling like a ballerina during other games.

    Im mostly just conversing here based on past evidence and cannot apply this to nhl 18 since I dont own it yet. just wouldnt be surprised if the same issue is still persisting for some users based on god knows what criteria.
  • I would like to see the difference in tuners fom Beta to now, honestly. Beta was damn near perfect until they patched it with two days left in it

    maybe the game is a "tad" slower but i don't know. But poke checks are about where they should be. most pokes from the front work if you are careful, pokes from behind only work if you don't hit the legs. Stick lifts have been toned down as they should be.

    My biggest problem is this all or nothing feeling you get with things like pokes/stick lifts. In real hockey a player may attempt 1000 stick lifts for every 1 time he gets a penalty and maybe only successfully disrupts the puck carrier 50% of the time. Yet in EA NHL it's like it's programmed to either successfully lift the stick or swing the stick at their face and get a penalty. same with pokes. If they were less successful but also drew less penalties more people would be happy. Instead of this all or nothing result.
  • NHLDev wrote: »
    The skating is the same as it was during the Beta in terms of acceleration and top end speed. It is actually odd to see people say it’s the differentiation that is less because other than improvements to input consistency and vision control logic and some animation fixes, the only real changes were to add more range in attribute differentiation in players when it comes to agility.

    The top speeds are very accurate to real world top speeds in both competitive game style and full sim. Players like McDavid can skate around 26 or 27 mph.

    Skating with the puck hits your top end skating ability but when you are in hustle, that penalty is negated. It is only present when puck handling, not when you are pushing it ahead. I see people say that puck carriers have more agility than non puck players but players with the same attributes would see a puck carrier has less due to the puck carry condition. Skating backwards and having to respond to the puck carrier who is driving the play can make it feel that way but that’s hockey. It takes a lot of speed difference to actually get by a player that has a good gap.

    I appreciate the input here. But, with everything you just said, does this only pertain to playing head-to-head? I mentioned in another post that I was playing a HUT exhibition game (against CPU) on all-star versus the Vancouver Giants. I gave Taylor Hall on a strong outlet pass where he was a good 2-3 steps ahead of the defenseman while the defenseman was still partially facing into my zone (at my blue line) and the defenseman not only had no problem catching Hall but he was able to transition to backwards skating in the process and put himself in good position to play proper defense on Hall.

    I finally had enough of these situations happen so I watched the replay numerous times to see what it was that I was doing wrong. The defender for Vancouver was Barberis. I looked at his attributes and he has 80 speed, 80 agility, 80 acceleration. Hall has 95 speed, 92 agility, 94 acceleration. And, again, Hall caught a breakout pass in stride while Barberis was standing nearly flat-footed at my blue line.

    And I should mention my line with Hall had just come on to the ice so they had full green bar and the breakout happened approximately 5-7 seconds after they came out.

    So I'm pretty sure I'm not imagining the skating being off in this scenario here (and many, MANY other instances like the one I mentioned here).

    Back to my original question, does the skating differ from head-to-head and playing the CPU?
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