Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
What do you mean "it comes directly from EA"? Has there been something that has been posted that we don't know about? I have read articles that states EA is interested in it, but they also state it has yet to make it into any of there games. I recall reading something about DDA being tested in their mobile games, but that's about it.
EA has addressed this in threads by EA saying it doesn't exist, what other answers can they give to prove it's not in the game? Its not like they are going to actually show their coding if the game. People come in here and say the developers are liars anyways and continue the accusations.
I do want to say that I would refrain from using the "masses amount of people" argument to try and prove this exists. Many people begin to claim "DDA" is the cause when most have no idea what it is. Think years ago when we had the wonderful "curve shot". Everyone was on here posting that every wrist shot taken was a glitch, when in reality, many were legitimate goals.
If you guys really want to prove this exists, show the video proof of this occurring. Simply posting a picture without any replays of the game in question does not prove DDA. More shots and TOA should not automatically result in wins like so many people believe. Show the 20-30 amazing saves the goalie pulls off on you. Create a twitch account on PS4 or whatever the equivalent is to Xbox. Just start providing the data so people like me will start questioning if it really does exist.
As I say in every thread in which DDA is mentioned, I will be the first to admit that I'm wrong if the evidence is put in front of me, but until then, I simply just don't believe it exists.
The complaints about this game far outweigh the praise.
Defensive AI is overpowered. I cant stress this enough.
Goalies are overpowered for should-be goals, and disappointing on weak ones.
The game is just frustrating. Even for Div 1 top 300 people like myself.
I actually still try to play active defense but it's almost like EA wants you to just sit back and let the AI do all the work. The problem is they limited your ability to use skill stick and stick lift effectively without getting a penalty, and I'm sorry but the hitting is STILL broken!
What is this invisible force shield that makes players unhittable as they just edge past you! Why cant I use my body to separate a player from the puck! How are people STILL able to puck rag for an entire game!
All the "top" players do, is score quick, cheap goals, win every faceoff and rag....and rag ....and rag....and pass back to their zone.....and rag, all while you're chasing them around completely powerless to just knock the puck loose from someone without getting a penalty. Every year, the game caters to these players and to me it's worse than ip booting.
Its almost 2019 and EA just keeps going backwards and clings on to these broken game mechanics because I assume it's more cost effective than making something new.
The complaints about this game far outweigh the praise.
Defensive AI is overpowered. I cant stress this enough.
Goalies are overpowered for should-be goals, and disappointing on weak ones.
The game is just frustrating. Even for Div 1 top 300 people like myself.
I actually still try to play active defense but it's almost like EA wants you to just sit back and let the AI do all the work. The problem is they limited your ability to use skill stick and stick lift effectively without getting a penalty, and I'm sorry but the hitting is STILL broken!
What is this invisible force shield that makes players unhittable as they just edge past you! Why cant I use my body to separate a player from the puck! How are people STILL able to puck rag for an entire game!
All the "top" players do, is score quick, cheap goals, win every faceoff and rag....and rag ....and rag....and pass back to their zone.....and rag, all while you're chasing them around completely powerless to just knock the puck loose from someone without getting a penalty. Every year, the game caters to these players and to me it's worse than ip booting.
Its almost 2019 and EA just keeps going backwards and clings on to these broken game mechanics because I assume it's more cost effective than making something new.
I hate when people make these statements because this should be obvious. I've used this example before, but I will again...
Most semi-trucks have a sticker on the back asking "How's My Driving?" How many people do you know that are calling that company telling them this driver is amazing and doing all of the right things? Sure, there may be a few, but the compaints will completely outweigh the praise.
It's no different with any product you buy off the shelf. The people that like NHL are not coming onto social media and the forums saying how much they love this game. Many of the people that have complaints on here are brand new accounts. So to me this only makes sense.
I am no where close to being a top player, but scoring has come easy to me...and no I don't glitch. I lose almost every face-off mostly because I play as the Sabres, but defensively I have been at my best compared to any other NHL game to date. So I have been enjoying this game and I will continue to praise it when possible because you are right, there are not many of us in these forums doing so.
Just a comment on the AI defense being over powered .... And hopefully ea listens here ... The first thing that must be done to AI is give them human like reaction timing ... Them being able to react as fast as we can hit a button is absurd and the main reason why people say the AI is so OP... The AI can spam stick lift without the stick touching the ice they can spam so fast ( I have video ) , this needs to change first , then re evaluate the AI ...
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Lag does play a roll for sure but I cannot believe that I coincidently lag only when playing weaker built teams. Lag also doesn’t explain your teammate AI. Virtually every goal I give up comes from one of 3 places. 1) my AI wandering away leaving a guy camped for that one timer. If I lose the puck battle behind the net. 2) the wonderful floating shot taken the minute your opponent steps over the line. If it manages to get through the goalie drops to his knees and weakly raises his arm as it floats over his shoulder. 3) the lame shot from the boards with the fat rebound to the open man because once again your AI teammate is not around.
As far as EA denying its existence that’s all they ever do. They won’t address specific questions on it. I posted 5 specific simple questions last year regarding issues myself and many others post about and they won’t answer. I actually had a very good conversation with a Dev last year in a private message about the subject and I really appreciated him taking the time but when asked those 5 specific questions to him the messaging ended. I will ask them again right now and only ask 4. When the connection is great why?
1) How do guys with 85 speed skate much faster than guys with 99 speed? How is it the weaker built team at times will be so much faster than your higher rated team?
2) How come the puck will have a magnetic attachment to one teams players? No matter how successfully you poke or hit the puck will some how go right back to that skaters stick or immediately redirect to another team members stick. You just sort of bounce off them when you hit them. Meanwhile the puck comes off your stick very easy and seems impossible to control?
3) why does 1 goalie play terrible? And it’s always the team dominating. You can dominate every aspect of the game onky allow 2 mins of attack time and 6 shots and lose 4-2. Meanwhile you spent the majority of the game in his end peppering his goalie with shots and he puts up a Vezina performance?
4) why does the weaker teams AI play great, cover men in front of the net, and forecheck hard. While the better teams wanders, bunches up, and abandons men in front of the net?
All these things only happen when facing a weaker team. They don’t happen all the time but they happen too often. I have been on both sides of it and as a result I’m using a weaker team this year. It cannot be a connection issue because the connection is good and when I play similar built teams to mine we have great games?
Lets review:
Connection good
Evenly built teams, game good
Uneven built teams weaker teams tend to win the games more often than lose despite being badly out played
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Lag does play a roll for sure but I cannot believe that I coincidently lag only when playing weaker built teams. Lag also doesn’t explain your teammate AI. Virtually every goal I give up comes from one of 3 places. 1) my AI wandering away leaving a guy camped for that one timer. If I lose the puck battle behind the net. 2) the wonderful floating shot taken the minute your opponent steps over the line. If it manages to get through the goalie drops to his knees and weakly raises his arm as it floats over his shoulder. 3) the lame shot from the boards with the fat rebound to the open man because once again your AI teammate is not around.
As far as EA denying its existence that’s all they ever do. They won’t address specific questions on it. I posted 5 specific simple questions last year regarding issues myself and many others post about and they won’t answer. I actually had a very good conversation with a Dev last year in a private message about the subject and I really appreciated him taking the time but when asked those 5 specific questions to him the messaging ended. I will ask them again right now and only ask 4. When the connection is great why?
1) How do guys with 85 speed skate much faster than guys with 99 speed? How is it the weaker built team at times will be so much faster than your higher rated team?
2) How come the puck will have a magnetic attachment to one teams players? No matter how successfully you poke or hit the puck will some how go right back to that skaters stick or immediately redirect to another team members stick. You just sort of bounce off them when you hit them. Meanwhile the puck comes off your stick very easy and seems impossible to control?
3) why does 1 goalie play terrible? And it’s always the team dominating. You can dominate every aspect of the game onky allow 2 mins of attack time and 6 shots and lose 4-2. Meanwhile you spent the majority of the game in his end peppering his goalie with shots and he puts up a Vezina performance?
4) why does the weaker teams AI play great, cover men in front of the net, and forecheck hard. While the better teams wanders, bunches up, and abandons men in front of the net?
All these things only happen when facing a weaker team. They don’t happen all the time but they happen too often. I have been on both sides of it and as a result I’m using a weaker team this year. It cannot be a connection issue because the connection is good and when I play similar built teams to mine we have great games?
Lets review:
Connection good
Evenly built teams, game good
Uneven built teams weaker teams tend to win the games more often than lose despite being badly out played
Hmmmm
Believe what you want, as will I. Not much left to add here.
So I have been enjoying this game and I will continue to praise it when possible because you are right, there are not many of us in these forums doing so.
There's a reason there are more complaints than praises...it's because they clearly released an unfinished product, but still charged us full price. It's been 6 weeks since release, how can anyone defend EA on this?
I also forgot one to add to the list. button presses that go ignored by the game. I've seen this happen offline too which is odd. It also happens in 2018. I've noticed this happens mostly when in the defensive zone.
It's entirely possible that is connection related.
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
EA has said numerous times here and in other social media saying that it doesn't exist in NHL. They have said this for years, but people being who they are, especially with a video game, have little accountability for their own actions. They just don't believe that they aren't as good as they think they are. Post some video. Let people see how you play. It's very easy to just blame the game when you lose, but without any actual evidence to back it up, it's pure speculation. Again, it's been said numerous times over the years by EA themselves. They have also said it for FIFA, which is another game that gets accused of having this in it. It's a dead horse. Stop beating the poor guy. Put more effort in to getting better and you'll stop believing the game is forcing you to win just to keep you interested in playing.
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
EA has said numerous times here and in other social media saying that it doesn't exist in NHL. They have said this for years, but people being who they are, especially with a video game, have little accountability for their own actions. They just don't believe that they aren't as good as they think they are. Post some video. Let people see how you play. It's very easy to just blame the game when you lose, but without any actual evidence to back it up, it's pure speculation. Again, it's been said numerous times over the years by EA themselves. They have also said it for FIFA, which is another game that gets accused of having this in it. It's a dead horse. Stop beating the poor guy. Put more effort in to getting better and you'll stop believing the game is forcing you to win just to keep you interested in playing.
There it is....the ridiculous get better answer. If you noticed I stated earlier I’m using weaker teams now and winning more often than losing. I’ve definitely beaten guys who were clearly better than me but the boosts my team got made the difference. Please stop saying EA addressed it all they do is give a blanket denial. Why not address the specific things people are complaining about? There are only a couple. This debate is going into year 3 you would think they would just want to put it to rest. Reality is if there is no Dynamic Difficukty Adjustment then this game has some serious issues where card ratings are simply placebo and the poor game coding produces horrible random events that are out of user control. I’m not sure what scenario is worse
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
EA has said numerous times here and in other social media saying that it doesn't exist in NHL. They have said this for years, but people being who they are, especially with a video game, have little accountability for their own actions. They just don't believe that they aren't as good as they think they are. Post some video. Let people see how you play. It's very easy to just blame the game when you lose, but without any actual evidence to back it up, it's pure speculation. Again, it's been said numerous times over the years by EA themselves. They have also said it for FIFA, which is another game that gets accused of having this in it. It's a dead horse. Stop beating the poor guy. Put more effort in to getting better and you'll stop believing the game is forcing you to win just to keep you interested in playing.
There it is....the ridiculous get better answer. If you noticed I stated earlier I’m using weaker teams now and winning more often than losing. I’ve definitely beaten guys who were clearly better than me but the boosts my team got made the difference. Please stop saying EA addressed it all they do is give a blanket denial. Why not address the specific things people are complaining about? There are only a couple. This debate is going into year 3 you would think they would just want to put it to rest. Reality is if there is no Dynamic Difficukty Adjustment then this game has some serious issues where card ratings are simply placebo and the poor game coding produces horrible random events that are out of user control. I’m not sure what scenario is worse
So by this logic, I am not witnessing DDA because I play as the Sabres in VS? If I chose the Caps, I would begin seeing more losses? This theory is a bit ridiculous to me...
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
EA has said numerous times here and in other social media saying that it doesn't exist in NHL. They have said this for years, but people being who they are, especially with a video game, have little accountability for their own actions. They just don't believe that they aren't as good as they think they are. Post some video. Let people see how you play. It's very easy to just blame the game when you lose, but without any actual evidence to back it up, it's pure speculation. Again, it's been said numerous times over the years by EA themselves. They have also said it for FIFA, which is another game that gets accused of having this in it. It's a dead horse. Stop beating the poor guy. Put more effort in to getting better and you'll stop believing the game is forcing you to win just to keep you interested in playing.
There it is....the ridiculous get better answer. If you noticed I stated earlier I’m using weaker teams now and winning more often than losing. I’ve definitely beaten guys who were clearly better than me but the boosts my team got made the difference. Please stop saying EA addressed it all they do is give a blanket denial. Why not address the specific things people are complaining about? There are only a couple. This debate is going into year 3 you would think they would just want to put it to rest. Reality is if there is no Dynamic Difficukty Adjustment then this game has some serious issues where card ratings are simply placebo and the poor game coding produces horrible random events that are out of user control. I’m not sure what scenario is worse
So by this logic, I am not witnessing DDA because I play as the Sabres in VS? If I chose the Caps, I would begin seeing more losses? This theory is a bit ridiculous to me...
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Lol the easiest way to prove dynamic difficulty is by playing 10 games vs a friend. The catch though is there’s actually has to be a huge skill gap between the two players and then you’ll see. You can win every game no doubt but you’ll hammer him one game then fight to win another then hammer him another etc. Game by game the game will feel different. You’re players abilities will be different. Your opponents accountability in the close ones will get thrown out the window. The thing is every game should feel 100% the same anything less is DD
And for those who can’t except the inevitability that DD is in games like chel please describe what you think a game with DD would be like.
Why are people talking about this "dynamic difficulty" as if it is confirmed to be in the game?
All of this is nothing more than supposition. It bears no weight.
Well it’s a bit more than that. Nobody made up the term “Dynamic Difficulty Adjustment” it comes directly from EA. You are right that their is no definitive proof that it is in the NHL series but my eyes, experience, and the masses of people experiencing the same thing are enough to convince me. The fact that EA only vaguely addresses these accusations rather than give a definitive explanation to the 5 or 6 specific things so many people experience only furthers the belief. While I understand EA cannot address each and every complaint, question, or inquiry you would think a topic that dominates the forums annually, breeds animosity amongst forum members, sees posts deleted, and threads closed would warrant a few simple answers to put the debate to rest. Until then this topic will never die in fact it seems to be growing.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Lol the easiest way to prove dynamic difficulty is by playing 10 games vs a friend. The catch though is there’s actually has to be a huge skill gap between the two players and then you’ll see. You can win every game no doubt but you’ll hammer him one game then fight to win another then hammer him another etc. Game by game the game will feel different. You’re players abilities will be different. Your opponents accountability in the close ones will get thrown out the window. The thing is every game should feel 100% the same anything less is DD
And for those who can’t except the inevitability that DD is in games like chel please describe what you think a game with DD would be like.
Can confirm that my buddies that want to play me have a way better shot at winning when I'm playing well. The games we are both playing poorly are the ones where I get 6 goals and the ones with good shots and angles I'll score 2. I win all the games but sometimes the goalies just go beast mode when you pepper them with shots.
Goalie fatgue or shell shock in a game needs to be a factor. We have all had games like the above screen shot or been on the other end and won games we shouldn't. The main problem is it doesnt feel organic. These things done to adjust a game mid way do feel too predictable.
I knew EA developers wont comment about how they set this up, but trust that if you play a thousand + games you start to the things mentioned in the thread.
Now i havent seen it this year much. But in 2018 i can recall a game where my controls felt like the players were skating in glue. I couldnt do anything to pass or shoot and my opponent was all over me. Then i took a penalty and the controls were suddenly back to normal.
As soon as the penalty ended the controls returned to being unplayable. Then i took another penalty and the controls were fine.my opponent took a penalty midway thru his power play and my controls returned to skating in glue.
I think dynamic difficulty is one thing but i would be really unhappy if EA was trying any sort of latency compensation between players.
Now i havent seen it this year much. But in 2018 i can recall a game where my controls felt like the players were skating in glue. I couldnt do anything to pass or shoot and my opponent was all over me. Then i took a penalty and the controls were suddenly back to normal.
As soon as the penalty ended the controls returned to being unplayable. Then i took another penalty and the controls were fine.my opponent took a penalty midway thru his power play and my controls returned to skating in glue.
I think dynamic difficulty is one thing but i would be really unhappy if EA was trying any sort of latency compensation between players.
Shorthanded is almost better than a power play sometimes because the AI cheats and sends Dmen in deep leading to two on ones.
One possibility, being that you just had more chances and it seemed more open.
The other is on the penalty the time scaling is different so the game might have gotten a little more fluid or changed game speed to match the penalty scaling.
Another great example of game balancing is faceoffs. Ever dominate someone in faceoffs for half the game then get dominated the second half? I notice it often. This morning I played a game and this guy destroyed me in the circle. Nearing the end of the 2nd period he was beating on faceoffs 16-1. I then won 9 of the final 10 faces offs,
Had a great speed farce today also. I intercepted my opponents point pass to Chara with McKinnon. I was crossing Center ice when he took control of Chara to turn around and he somehow chased me down before I could get a shot off......imagine that ever happening in hockey.
Replies
What do you mean "it comes directly from EA"? Has there been something that has been posted that we don't know about? I have read articles that states EA is interested in it, but they also state it has yet to make it into any of there games. I recall reading something about DDA being tested in their mobile games, but that's about it.
EA has addressed this in threads by EA saying it doesn't exist, what other answers can they give to prove it's not in the game? Its not like they are going to actually show their coding if the game. People come in here and say the developers are liars anyways and continue the accusations.
I do want to say that I would refrain from using the "masses amount of people" argument to try and prove this exists. Many people begin to claim "DDA" is the cause when most have no idea what it is. Think years ago when we had the wonderful "curve shot". Everyone was on here posting that every wrist shot taken was a glitch, when in reality, many were legitimate goals.
If you guys really want to prove this exists, show the video proof of this occurring. Simply posting a picture without any replays of the game in question does not prove DDA. More shots and TOA should not automatically result in wins like so many people believe. Show the 20-30 amazing saves the goalie pulls off on you. Create a twitch account on PS4 or whatever the equivalent is to Xbox. Just start providing the data so people like me will start questioning if it really does exist.
As I say in every thread in which DDA is mentioned, I will be the first to admit that I'm wrong if the evidence is put in front of me, but until then, I simply just don't believe it exists.
Defensive AI is overpowered. I cant stress this enough.
Goalies are overpowered for should-be goals, and disappointing on weak ones.
The game is just frustrating. Even for Div 1 top 300 people like myself.
I actually still try to play active defense but it's almost like EA wants you to just sit back and let the AI do all the work. The problem is they limited your ability to use skill stick and stick lift effectively without getting a penalty, and I'm sorry but the hitting is STILL broken!
What is this invisible force shield that makes players unhittable as they just edge past you! Why cant I use my body to separate a player from the puck! How are people STILL able to puck rag for an entire game!
All the "top" players do, is score quick, cheap goals, win every faceoff and rag....and rag ....and rag....and pass back to their zone.....and rag, all while you're chasing them around completely powerless to just knock the puck loose from someone without getting a penalty. Every year, the game caters to these players and to me it's worse than ip booting.
Its almost 2019 and EA just keeps going backwards and clings on to these broken game mechanics because I assume it's more cost effective than making something new.
I hate when people make these statements because this should be obvious. I've used this example before, but I will again...
Most semi-trucks have a sticker on the back asking "How's My Driving?" How many people do you know that are calling that company telling them this driver is amazing and doing all of the right things? Sure, there may be a few, but the compaints will completely outweigh the praise.
It's no different with any product you buy off the shelf. The people that like NHL are not coming onto social media and the forums saying how much they love this game. Many of the people that have complaints on here are brand new accounts. So to me this only makes sense.
I am no where close to being a top player, but scoring has come easy to me...and no I don't glitch. I lose almost every face-off mostly because I play as the Sabres, but defensively I have been at my best compared to any other NHL game to date. So I have been enjoying this game and I will continue to praise it when possible because you are right, there are not many of us in these forums doing so.
Uh huh. Supposition.
Yea, they did file for a patent. Again, they filed. Do you know how many patents never see the light of day? Also, the patent was for mobile games. Dunno bout you, but I consider NHL games to be anything but mobile.
Devs have stated multiple times that it doesn't exist in NHL games. They have not implemented it in any way. However, you prefer to believe anyone else because that is what you want to believe.
Now I am not saying there isn't questionable things that happen in this game, but dynamic difficulty isn't one of them. Play 10 games of local vs a friend. No internet, no connection, no lag. You will see a difference and realize it doesn't exist.
Lag does play a roll for sure but I cannot believe that I coincidently lag only when playing weaker built teams. Lag also doesn’t explain your teammate AI. Virtually every goal I give up comes from one of 3 places. 1) my AI wandering away leaving a guy camped for that one timer. If I lose the puck battle behind the net. 2) the wonderful floating shot taken the minute your opponent steps over the line. If it manages to get through the goalie drops to his knees and weakly raises his arm as it floats over his shoulder. 3) the lame shot from the boards with the fat rebound to the open man because once again your AI teammate is not around.
As far as EA denying its existence that’s all they ever do. They won’t address specific questions on it. I posted 5 specific simple questions last year regarding issues myself and many others post about and they won’t answer. I actually had a very good conversation with a Dev last year in a private message about the subject and I really appreciated him taking the time but when asked those 5 specific questions to him the messaging ended. I will ask them again right now and only ask 4. When the connection is great why?
1) How do guys with 85 speed skate much faster than guys with 99 speed? How is it the weaker built team at times will be so much faster than your higher rated team?
2) How come the puck will have a magnetic attachment to one teams players? No matter how successfully you poke or hit the puck will some how go right back to that skaters stick or immediately redirect to another team members stick. You just sort of bounce off them when you hit them. Meanwhile the puck comes off your stick very easy and seems impossible to control?
3) why does 1 goalie play terrible? And it’s always the team dominating. You can dominate every aspect of the game onky allow 2 mins of attack time and 6 shots and lose 4-2. Meanwhile you spent the majority of the game in his end peppering his goalie with shots and he puts up a Vezina performance?
4) why does the weaker teams AI play great, cover men in front of the net, and forecheck hard. While the better teams wanders, bunches up, and abandons men in front of the net?
All these things only happen when facing a weaker team. They don’t happen all the time but they happen too often. I have been on both sides of it and as a result I’m using a weaker team this year. It cannot be a connection issue because the connection is good and when I play similar built teams to mine we have great games?
Lets review:
Connection good
Evenly built teams, game good
Uneven built teams weaker teams tend to win the games more often than lose despite being badly out played
Hmmmm
Believe what you want, as will I. Not much left to add here.
There's a reason there are more complaints than praises...it's because they clearly released an unfinished product, but still charged us full price. It's been 6 weeks since release, how can anyone defend EA on this?
For instance :
Hot/cold goalies, players and teams?
Player chemistry,line chemistry
In game momentum..
These were all factors in previous versions of the game. They're all gone now?
Impossible. They aren't spoken of but they're still in the game code
It's entirely possible that is connection related.
EA has said numerous times here and in other social media saying that it doesn't exist in NHL. They have said this for years, but people being who they are, especially with a video game, have little accountability for their own actions. They just don't believe that they aren't as good as they think they are. Post some video. Let people see how you play. It's very easy to just blame the game when you lose, but without any actual evidence to back it up, it's pure speculation. Again, it's been said numerous times over the years by EA themselves. They have also said it for FIFA, which is another game that gets accused of having this in it. It's a dead horse. Stop beating the poor guy. Put more effort in to getting better and you'll stop believing the game is forcing you to win just to keep you interested in playing.
There it is....the ridiculous get better answer. If you noticed I stated earlier I’m using weaker teams now and winning more often than losing. I’ve definitely beaten guys who were clearly better than me but the boosts my team got made the difference. Please stop saying EA addressed it all they do is give a blanket denial. Why not address the specific things people are complaining about? There are only a couple. This debate is going into year 3 you would think they would just want to put it to rest. Reality is if there is no Dynamic Difficukty Adjustment then this game has some serious issues where card ratings are simply placebo and the poor game coding produces horrible random events that are out of user control. I’m not sure what scenario is worse
So by this logic, I am not witnessing DDA because I play as the Sabres in VS? If I chose the Caps, I would begin seeing more losses? This theory is a bit ridiculous to me...
No. This is regards to HUT CS and Ranked Seadons
Lol the easiest way to prove dynamic difficulty is by playing 10 games vs a friend. The catch though is there’s actually has to be a huge skill gap between the two players and then you’ll see. You can win every game no doubt but you’ll hammer him one game then fight to win another then hammer him another etc. Game by game the game will feel different. You’re players abilities will be different. Your opponents accountability in the close ones will get thrown out the window. The thing is every game should feel 100% the same anything less is DD
And for those who can’t except the inevitability that DD is in games like chel please describe what you think a game with DD would be like.
Can confirm that my buddies that want to play me have a way better shot at winning when I'm playing well. The games we are both playing poorly are the ones where I get 6 goals and the ones with good shots and angles I'll score 2. I win all the games but sometimes the goalies just go beast mode when you pepper them with shots.
I knew EA developers wont comment about how they set this up, but trust that if you play a thousand + games you start to the things mentioned in the thread.
As soon as the penalty ended the controls returned to being unplayable. Then i took another penalty and the controls were fine.my opponent took a penalty midway thru his power play and my controls returned to skating in glue.
I think dynamic difficulty is one thing but i would be really unhappy if EA was trying any sort of latency compensation between players.
Shorthanded is almost better than a power play sometimes because the AI cheats and sends Dmen in deep leading to two on ones.
One possibility, being that you just had more chances and it seemed more open.
The other is on the penalty the time scaling is different so the game might have gotten a little more fluid or changed game speed to match the penalty scaling.
Had a great speed farce today also. I intercepted my opponents point pass to Chara with McKinnon. I was crossing Center ice when he took control of Chara to turn around and he somehow chased me down before I could get a shot off......imagine that ever happening in hockey.