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Dynamic difficulty is ruining versus play

Replies

  • 1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I second your opinion
  • 1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I second your opinion

    You're both wrong.
  • 1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I second your opinion

    You're both wrong.

    And it's your opinion that we are
  • KidShowtime1867
    949 posts Member
    edited August 8
    1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I second your opinion

    You're both wrong.

    And it's your opinion that we are

    It's a fact, actually.

    The developers have stated as such. It's not up for debate.
  • 1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I second your opinion

    You're both wrong.

    And it's your opinion that we are

    It's a fact, actually.

    The developers have stated as such. It's not up for debate.

    Not up for a debate in your opinion , besides it's what these forms are for
  • 1. Dynamic difficulty is in the game
    2. Exploits are in the game to allow people to overcome #1

    Disgusting in my opinion.

    I'm still waiting on actual hard proof of this claim.

    So far, none has been presented.

    And exploits exist because there's no such thing as perfection.
  • You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.
  • Sinbin
    1304 posts Member
    WFWR26 wrote: »
    You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.

    You could always try passing, deking or moving out of the way. Incidental contact should be in the game. You shouldn't be able to just skate in to someone and keep the puck. If you don't want to lose it, learning how to control it better will raise your skill a lot more than blaming the game for having some added realism.
  • VeNOM2099
    2518 posts Member
    edited August 25
    Sinbin wrote: »
    WFWR26 wrote: »
    You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.

    You could always try passing, deking or moving out of the way. Incidental contact should be in the game. You shouldn't be able to just skate in to someone and keep the puck. If you don't want to lose it, learning how to control it better will raise your skill a lot more than blaming the game for having some added realism.

    Agree on the added realism part. But sometimes your opponents can just do a random turn or spin around and not just knock the puck away (which would be great) but most of the time they take control of the puck because of it.

    Incidental contact should definitely be causing more loose puck situations but a lot less puck control switching.
    YouTube: VeNOM3099
    Twitch: twitch.tv/venom3099

  • Sinbin wrote: »
    WFWR26 wrote: »
    You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.

    You could always try passing, deking or moving out of the way. Incidental contact should be in the game. You shouldn't be able to just skate in to someone and keep the puck. If you don't want to lose it, learning how to control it better will raise your skill a lot more than blaming the game for having some added realism.

    Maybe you missed my point...I'm talking on the defensive side of things when a puck carrier is coming at you, and they dont make any sort of move. I line them up for the hit, and the incidental contact causes my player to whiff on the hit while triggering the stick lift animation. My player has now missed the hit, and the stick lift and allows the puck carrier a free chance in toward the zone. Its a joke, and shouldnt be in the game.
  • WFWR26 wrote: »
    Sinbin wrote: »
    WFWR26 wrote: »
    You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.

    You could always try passing, deking or moving out of the way. Incidental contact should be in the game. You shouldn't be able to just skate in to someone and keep the puck. If you don't want to lose it, learning how to control it better will raise your skill a lot more than blaming the game for having some added realism.

    Maybe you missed my point...I'm talking on the defensive side of things when a puck carrier is coming at you, and they dont make any sort of move. I line them up for the hit, and the incidental contact causes my player to whiff on the hit while triggering the stick lift animation. My player has now missed the hit, and the stick lift and allows the puck carrier a free chance in toward the zone. Its a joke, and shouldnt be in the game.

    Anyone that plays defense knows this happens way too often.
  • Sinbin
    1304 posts Member
    WFWR26 wrote: »
    Sinbin wrote: »
    WFWR26 wrote: »
    You know whats in this game and needs removed...auto stick lift. They call it "incidental contact" but it is what it is. It shouldnt be in the game period.

    You could always try passing, deking or moving out of the way. Incidental contact should be in the game. You shouldn't be able to just skate in to someone and keep the puck. If you don't want to lose it, learning how to control it better will raise your skill a lot more than blaming the game for having some added realism.

    Maybe you missed my point...I'm talking on the defensive side of things when a puck carrier is coming at you, and they dont make any sort of move. I line them up for the hit, and the incidental contact causes my player to whiff on the hit while triggering the stick lift animation. My player has now missed the hit, and the stick lift and allows the puck carrier a free chance in toward the zone. Its a joke, and shouldnt be in the game.

    This isn't something I've noticed. A hit should still trigger since you're not manually lifting the stick. I haven't seen an auto-stick lift either. I'll watch out for it though. Normally in this situation, I've seen the puck come loose and a hit still happen.
  • So, I have a team that has a lot of players that are 99. Every time I play a team that has nothing but players that are for example 86's, I get my butt handed to me. My goalie, which is a 99, can't save a beach ball...so let me get this right....owning a team with lower numbers is actually better? Come on EA. This is why I am not buying 20. This is disgusting. EA admitting to the tilt is like the government admitting to area 51. We all know that it's there and they won't admit it. Very disgusted EA. I spent money like an idiot to obtain players with a 99 ranking only to suck even more.
  • EA has a patent on this very thing you have posted it's actually very interesting how it works
  • Tonysl79
    261 posts Member
    edited September 3
    Eomm is the patent they own. There is also dynamic difficulty adjustment ea has in the game as well. But they’ve assured us in the past there is no unfair advantage to any player. Although if you read what eomm and dda is it sort of contradicts what ea says and what they do. But hey, there’s no such thing as perfection. All we can hope for is honesty and accountability.
  • EA_Roger
    1445 posts Community Manager
    Merged conversations. Please don't create new conversations on existing topics, thanks.
  • Treatmentworke66
    482 posts Member
    edited September 4
    Tonysl79 wrote: »
    Eomm is the patent they own. There is also dynamic difficulty adjustment ea has in the game as well. But they’ve assured us in the past there is no unfair advantage to any player. Although if you read what eomm and dda is it sort of contradicts what ea says and what they do. But hey, there’s no such thing as perfection. All we can hope for is honesty and accountability.

    Yes it does ,I really don't care what ea says
    Post edited by Treatmentworke66 on
  • Maybe some people just need a little more practice and they'd win more...
  • Been watching people stream NHL 20. It is blatantly clear dda is still in the game. As soon as one person scores the other team easily goes down the end of the ice and scores. DDA just dumbs down your AI skill. This is a no buy for me this year until EA removes dynamic difficulty. It's horrible.


  • This is my last time talking about DDA if nobody can see that it is in the game after watching the 3rd period from that link then i don’t know how else to prove it. The player literally stops playing the entire period and his AI team defense skyrocketed to elite proportions and the puck would magnetically stay on their stick after being poked off or would cling to the stick of their teammate when dislodged via poke checks or body checks. Goalie became a beast also. If i hadn’t already been winning and he had started to control his player again i would have had a really hard time scoring or preventing him from controlling play because his team AI was so boosted. It’s a joke and lately every game i play my opponent just stops playing for a few minutes because people know how to exploit this flawed game. It’s sick that that this happens in a competitive mode and that they hold tournaments for money with such a flawed game.
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