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Too many tripping penalties

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No spamming still too many

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  • It’s just not fun it’s just not enjoyable to play I have to think twice about playing this game
  • Played this game from the beginning, it’s just not fun. Too many tripping and slashing penalties, I’m barely poke checking and every errant stick is a penalty. I’ve NEVER even thought of this since the very beginning but I’m done playing this game until this gets under control. Even when it’s not me it’s him it can’t be an entire game on the pp or ok. I get it the other side I’m not poke check spamming But it can’t just be errant stick causes a trip or penalty. It’s ridiculous already. I’m out
  • I’m just trying to play a few games here and there to relax at night I’m not trying to get stressed out over a stupid video game what the hell is going on??
  • I drink a half bottle of rich and rare every night and I can still stay out of the penalty box...just got to change your habits of freaking out if you don’t have the puck.
  • Played this game from the beginning, it’s just not fun. Too many tripping and slashing penalties, I’m barely poke checking and every errant stick is a penalty. I’ve NEVER even thought of this since the very beginning but I’m done playing this game until this gets under control. Even when it’s not me it’s him it can’t be an entire game on the pp or ok. I get it the other side I’m not poke check spamming But it can’t just be errant stick causes a trip or penalty. It’s ridiculous already. I’m out

    Well if you do come back, would you be able to provide a clip to show why you believe the call is incorrect? There definitely is a learning curve when it comes to the pokes this year and we are unable to do what we have in the past.

    I have been able to play many games, both EASHL and VS, and I have not seen a high penalty count unless it were a drop-in game. Once you get your CR high enough, especially in VS/HUT, you won't see as many as those players have learned how to adapt.
  • I drink a half bottle of rich and rare every night and I can still stay out of the penalty box...just got to change your habits of freaking out if you don’t have the puck.

    Epic response and yes, stop poking in bad situations.
  • ExSnake01
    466 posts Member
    edited October 2018
    Timing and positioning will fix your tripping problems.

    But I guess people want to go back to 18 and get back to spamming, taking out another skill component in the game.

    It does feel like the latest update changed the game a bit. Still wondering if the changes were for the better.
  • TheMajjam
    794 posts Member
    edited October 2018
    There's just too many penalties altogether. These games shouldn't last as long as they are because of penalties. The AIs are taking just as many, how about you guys tell them to adjust.

    It's slow. It's not fun. Kills the tempo of games. Isn't realistic in the least. It's just hard to be enjoyable.

    At this point, I'll take NHL 18s gameplay and mechanics to get back to the speed in which the game was played, as well as the frequency in which I found games and finished them. I'd rather have to deal with poke spam than play this boring, snorefest penalty ridden game. It's too much, but it's all we have and that's very unfortunate.
  • thegoaliezone
    21 posts Member
    edited October 2018
    I don’t like the drastic increase in penalties this year, but I’ll admit that most of them are legit. It sucks that I can’t poke check from behind anymore without getting a tripping call. It has totally killed my defensive strategy....
  • The reality is EA can’t fix the issue....they simply have no idea how to fix most of what’s broken in this series which is why the sane things get complained about. Spamming poke or stick lift is a bad thing but now it’s just do random. The game doesn’t recognize good angles well timed pokes or lifts. If you think that you are a fool. It’s just random now and most of it results in penalties. If they tone that down it’s back to poke fest. Game is flawed because the Devs simply don’t know how to make a good hockey sim
  • Honestly, most of the penalties i get or see while playing eashl are due to bad poke checking. Poke checking this year his not perfect but the best since ea nhl is on xbone.
  • TheMajjam
    794 posts Member
    edited October 2018
    Like I mentioned in another thread, this ability to not adapt as quickly (as some in here think we should), is EA's fault in not gradually changing the penalty frequency instead of maxing it out from out game to another. They could have tuned harsher penalties into 18 as well, but let patching and tuning fall to the wayside as this game, I bet, will experience.

    EA maxed the poke penalties. Basically any stick to the body results in a trip animation and a penalty. This is bad. Not only do you try to force feed players to immediately change the way they've been playing for years, they turn to the mechanic that EA somehow forgot to touch. Stick lifts. It became a problem. Too much stick lifting. There are ways to combat spamming and adding more penalties to a game in which I think more than 5-7 penalties is too much, which demolishes the fun factor of a speedy game. Hockey is supposed to be a fast game.

    In anyway, my solution for this would have been to slowly tune the penalties up if you wanted to do that. You had the beta and you had early access release to fine tune before actually release. Reward correctly positioned stick lifts and pokes with success, questionable poke and stick lifts should result in no change of play at all (missed pokes to feet and stick brushes don't always have to result in penalties, even if the body is touched), and absolutely bad positioning should lead to penalties. Most of the penalties I see aren't spam penalties, but they're one-button press penalties in a game that forces input lag, where that half-second decides if you get a penalty or not. You were are great position, lag, half-second, not in position anymore, penalty.

    In this scenario you punish bad actions, let go accidental actions, and reward good actions. This would have been a no-lose situation, but EA chose the drastic route.

    Edit: Should specify I'm talking about EASHL drops ins, Club, etc.
  • I don’t like the drastic increase in penalties this year, but I’ll admit that most of them are legit. It sucks that I can’t poke check from behind anymore without getting a tripping call. It has totally killed my defensive strategy....

    That isn't a strategy... that's desperation for getting caught.
  • Follisimo wrote: »
    I don’t like the drastic increase in penalties this year, but I’ll admit that most of them are legit. It sucks that I can’t poke check from behind anymore without getting a tripping call. It has totally killed my defensive strategy....

    That isn't a strategy... that's desperation for getting caught.
    Can’t get one by you! ;)
  • Sinbin
    1331 posts Member
    TheMajjam wrote: »
    There's just too many penalties altogether. These games shouldn't last as long as they are because of penalties. The AIs are taking just as many, how about you guys tell them to adjust.

    I'm not seeing AI being even remotely close to taking more penalties. At least not in EASHL and HUT. When you play with people that know how to poke, games flow pretty nicely.
  • TheMajjam wrote: »
    Like I mentioned in another thread, this ability to not adapt as quickly (as some in here think we should), is EA's fault in not gradually changing the penalty frequency instead of maxing it out from out game to another. They could have tuned harsher penalties into 18 as well, but let patching and tuning fall to the wayside as this game, I bet, will experience.

    EA maxed the poke penalties. Basically any stick to the body results in a trip animation and a penalty. This is bad. Not only do you try to force feed players to immediately change the way they've been playing for years, they turn to the mechanic that EA somehow forgot to touch. Stick lifts. It became a problem. Too much stick lifting. There are ways to combat spamming and adding more penalties to a game in which I think more than 5-7 penalties is too much, which demolishes the fun factor of a speedy game. Hockey is supposed to be a fast game.

    In anyway, my solution for this would have been to slowly tune the penalties up if you wanted to do that. You had the beta and you had early access release to fine tune before actually release. Reward correctly positioned stick lifts and pokes with success, questionable poke and stick lifts should result in no change of play at all (missed pokes to feet and stick brushes don't always have to result in penalties, even if the body is touched), and absolutely bad positioning should lead to penalties. Most of the penalties I see aren't spam penalties, but they're one-button press penalties in a game that forces input lag, where that half-second decides if you get a penalty or not. You were are great position, lag, half-second, not in position anymore, penalty.

    In this scenario you punish bad actions, let go accidental actions, and reward good actions. This would have been a no-lose situation, but EA chose the drastic route.

    Edit: Should specify I'm talking about EASHL drops ins, Club, etc.

    Couldn’t have said this better. The simple solution is, decrease the effectiveness of pokes and stick lifts. That means a piddly stick isn’t going to knock someone down unless it’s a direct hit to the skate blade. The calls are self correcting after this. Heck, you could combat the poke or lift with the A button. Could be fun.
    All Comments pertain to 6v6 drop in unless otherwise stated..
  • TheMajjam
    794 posts Member
    edited October 2018
    Sinbin wrote: »
    TheMajjam wrote: »
    There's just too many penalties altogether. These games shouldn't last as long as they are because of penalties. The AIs are taking just as many, how about you guys tell them to adjust.

    I'm not seeing AI being even remotely close to taking more penalties. At least not in EASHL and HUT. When you play with people that know how to poke, games flow pretty nicely.

    It's not about my team anymore. If my team takes 1 or 2 penalties per game, and the other teams take 5 or 6, you're right back to square one with a slow, penalty-laden video game. I am of the opinion that EA made the game the way they did to bring in more casual, possibly new blood to the game. However, even though I know my own skill it doesn't mean the game doesn't continue to be ruined by those who don't know (and don't adjust) to the mechanics.
  • Kuus2
    221 posts Member
    edited October 2018
    The tripping penalties do not bother me, but the change to stick lifts absolutely neutered my defence. Opponents without fail just skate through my defence as I try to wiggle at them with the DSS. That combined with everyone slightly turning away from my body checks makes me absolutely garbage defensively.

    Also since I am not a fan of spamming dekes, most of my losses of puck are caused by overpowered AI players just skating behind me and magically knocking the puck away.
  • I think the more people look at why they got a tripping or slashing instead of just rushing to blame ea, the better off everyone will be. Accountability people. It's fun for me to be on the PP all game.
  • Kuus2
    221 posts Member
    edited October 2018
    flyextacy wrote: »
    I think the more people look at why they got a tripping or slashing instead of just rushing to blame ea, the better off everyone will be. Accountability people. It's fun for me to be on the PP all game.

    That is not what makes a competitive video game fun for me. That’s part of why the ”fun” is slowly melting away for me, there are no evenly matched games. Either I just have PP the whole time since opponent keeps tripping me, or the opponent just slides around my Ds at will since pokes and stick lifts are now high risk plays. And as I said earlier body checking does nothing.
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