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Too many tripping penalties

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Replies

  • jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    That's my experience as well. I actually didn't realize R3 when used with dss was as effective as it is. I'm around 37 VS games played now, 30-6-1 or something like that, and I think I'm averaging maybe 1.5 penalties a game. 1.8gaa, and have a 92% penalty kill. I honestly have zero understanding how anyone has any issue with penalties, tripping or otherwise.

    R3 is such a great tool to add to the repertoire.

    I think much of the issue with poke checking causing penalties is the clipping. I've never experienced a phantom trip, but it's hard to argue they don't exist with some of the videos posted here.

    So, I can see where some of the people are having issues, but for the most part - proper execution and positioning - along with utilizing DSS & R3 properly will yield less penalties and better defensive play.

    I feel the phantom calls are simply illusions due to lag, and one players screen being slightly behind the actual play.
  • jiajji
    333 posts Member
    edited January 2019
    jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    Agreed. I think defensive tools are in a good spot
  • ExSnake01 wrote: »
    Here’s some phantom stick stuff. I knew that I was a step behind but figured the boards should cause him some complication. I’d hit A thinking as he cornered picking the pocket was an option or it would be a miss. Also, this just happened. Think the game believes the skate was clipped. Didn’t seem to bother the guys possession of the puck though. The boards that is...



    [edited to embed video]

    The problem here is that you high sticked his invisible bubble. That's two minutes.

    So that's 2 minutes for bubble invasion? Or is it 2 minutes for roughing the bubble? :tongue: lol
  • jiajji wrote: »
    Ineffectiveness leads to spam poking

    Forgive me if I’m misunderstanding here..but you guys realize that this was a stick lift, single press, which I admitted to being a little behind but figured with the boards right there, and his angle of approach, that there was a chance for success or alternatively hoping complete whiff. Frankly, I felt my timing was a bit better than played out but that’s beside the point.

    Apologies if I missed something, but you guys went on to talk about poking and that’s not what this was. I’m actually not poking much these days..been working on the stick lifts because people say it’s me. I actually have gotten it down ok. Still doesn’t mean I think it’s adequate as a tool.

    All Comments pertain to 6v6 drop in unless otherwise stated..
  • lintay29
    1 posts Member
    edited January 2019
    It's TOTALLY FRUSTRATING that you play a team with a FAR inferior overall rating than your team and they play like MUCH BETTER than their rating indicates! How can a minor league team with a 61 60 62 totally annihilate your team with a 92 90 92 rating????
    They NEVER get penalties while you get at least 5-10 a game. NOT fun to play at all.
    The CPU AI is far superior than it should be according to the teams ratings. Opponents goalies all play like HALL OF FAME goalies when they only have a 62 rating, how is that freakin" possible???
  • jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    That's my experience as well. I actually didn't realize R3 when used with dss was as effective as it is. I'm around 37 VS games played now, 30-6-1 or something like that, and I think I'm averaging maybe 1.5 penalties a game. 1.8gaa, and have a 92% penalty kill. I honestly have zero understanding how anyone has any issue with penalties, tripping or otherwise.

    R3 is such a great tool to add to the repertoire.

    I think much of the issue with poke checking causing penalties is the clipping. I've never experienced a phantom trip, but it's hard to argue they don't exist with some of the videos posted here.

    So, I can see where some of the people are having issues, but for the most part - proper execution and positioning - along with utilizing DSS & R3 properly will yield less penalties and better defensive play.

    I feel the phantom calls are simply illusions due to lag, and one players screen being slightly behind the actual play.

    My pings like 9ms in this so /shrug
    All Comments pertain to 6v6 drop in unless otherwise stated..
  • j0rtsu67
    528 posts Member
    edited January 2019
    jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    That's my experience as well. I actually didn't realize R3 when used with dss was as effective as it is. I'm around 37 VS games played now, 30-6-1 or something like that, and I think I'm averaging maybe 1.5 penalties a game. 1.8gaa, and have a 92% penalty kill. I honestly have zero understanding how anyone has any issue with penalties, tripping or otherwise.

    R3 is such a great tool to add to the repertoire.

    I think much of the issue with poke checking causing penalties is the clipping. I've never experienced a phantom trip, but it's hard to argue they don't exist with some of the videos posted here.

    So, I can see where some of the people are having issues, but for the most part - proper execution and positioning - along with utilizing DSS & R3 properly will yield less penalties and better defensive play.

    I feel the phantom calls are simply illusions due to lag, and one players screen being slightly behind the actual play.

    My pings like 9ms in this so /shrug
    Based on my experience low ping does not necessarily mean there's no delay/lag on your inputs.

    Actually I've had my worst games with very low pings. Go figure...
  • jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    That's my experience as well. I actually didn't realize R3 when used with dss was as effective as it is. I'm around 37 VS games played now, 30-6-1 or something like that, and I think I'm averaging maybe 1.5 penalties a game. 1.8gaa, and have a 92% penalty kill. I honestly have zero understanding how anyone has any issue with penalties, tripping or otherwise.

    R3 is such a great tool to add to the repertoire.

    I think much of the issue with poke checking causing penalties is the clipping. I've never experienced a phantom trip, but it's hard to argue they don't exist with some of the videos posted here.

    So, I can see where some of the people are having issues, but for the most part - proper execution and positioning - along with utilizing DSS & R3 properly will yield less penalties and better defensive play.

    I feel the phantom calls are simply illusions due to lag, and one players screen being slightly behind the actual play.

    My pings like 9ms in this so /shrug

    Ping itself is irrelevant, if there is an out of sync image on screen VS what should be shown.
  • So sick of people telling us it’s how we play that is the problem. It isn’t. The game is broken
  • j0rtsu67 wrote: »
    jiajji wrote: »
    Ineffectiveness leads to spam poking

    But if one's perception of ineffectiveness is simply a lack of proper positioning and execution and they succumb to spamming, then I would say the poke check mechanic is working as intended.

    That's my experience as well. I actually didn't realize R3 when used with dss was as effective as it is. I'm around 37 VS games played now, 30-6-1 or something like that, and I think I'm averaging maybe 1.5 penalties a game. 1.8gaa, and have a 92% penalty kill. I honestly have zero understanding how anyone has any issue with penalties, tripping or otherwise.

    R3 is such a great tool to add to the repertoire.

    I think much of the issue with poke checking causing penalties is the clipping. I've never experienced a phantom trip, but it's hard to argue they don't exist with some of the videos posted here.

    So, I can see where some of the people are having issues, but for the most part - proper execution and positioning - along with utilizing DSS & R3 properly will yield less penalties and better defensive play.

    I feel the phantom calls are simply illusions due to lag, and one players screen being slightly behind the actual play.

    My pings like 9ms in this so /shrug
    Based on my experience low ping does not necessarily mean there's no delay/lag on your inputs.

    Actually I've had my worst games with very low pings. Go figure...

    Because it's most likely a game mechanic. Noticed it immediately during the October patch. Fifa forums/reddit are having the same complaints.

  • Sinbin
    1331 posts Member



    maybe like this !
    (interference call)

    This is what I was referring to a few pages ago when I mentioned a clipping issue. It is a bigger issue than people may realize.

    It's been explained by EA before. Your stick passes through players because you don't have true 1:1 control of your stick. A real player wouldn't drag their stick through someone. They would, in most cases at least, move their stick to avoid the player. You have to kind of assume that's going to happen even though there's no animation for it. The animation would take more control away from you and people here want more control with less animations. In the end, it doesn't make a difference if the stick clips through the player when you think about it in that perspective. I have a feeling people would be pretty frustrated if this were added and you had to 100% of the time worry about where your stick is.
  • I’m actually wondering how it would be if dss were permanent engaged and you would have to toggle to engage checks.
    All Comments pertain to 6v6 drop in unless otherwise stated..
  • I’m actually wondering how it would be if dss were permanent engaged and you would have to toggle to engage checks.

    That's interesting. The thing that pops to mind instantly is that you would lose directional input on body checking as it would need to be moved to a button.. unless RB became a modifier for RS to become a hit button - thus disengaging DSS momentarily to throw a hit.

    If anything, maybe the above scenario could be an option for people to toggle?
  • I’m actually wondering how it would be if dss were permanent engaged and you would have to toggle to engage checks.

    That's interesting. The thing that pops to mind instantly is that you would lose directional input on body checking as it would need to be moved to a button.. unless RB became a modifier for RS to become a hit button - thus disengaging DSS momentarily to throw a hit.

    If anything, maybe the above scenario could be an option for people to toggle?

    Yes exactly, you would need that sort of directional control with hitting, so simply inverting the existing system would be a nice concise solution our hands have already been trained for.
    All Comments pertain to 6v6 drop in unless otherwise stated..
  • The tripping penalty is absolutely disgraceful, unplayable almost. If I am skating backwards and a forward is coming at me, in real like hockey, I am putting my stick out there on the puck. In this "simulation," that causes a trip. I totally get trying to keep people from spamming the poke button, but if I have good position on the puck carrier, it should not invoke a trip. If the defender is in a good position (not trailing the puck carrier), the first poke attempt, if not worthy of taking the puck by rammers standards, then the stick should just ghost through the player. Then if the button get spammed, a trip can be invoked. God bless anyone who tries to play defense. All the defense buttons are just penalty buttons...
  • The tripping penalty is absolutely disgraceful, unplayable almost. If I am skating backwards and a forward is coming at me, in real like hockey, I am putting my stick out there on the puck. In this "simulation," that causes a trip. I totally get trying to keep people from spamming the poke button, but if I have good position on the puck carrier, it should not invoke a trip. If the defender is in a good position (not trailing the puck carrier), the first poke attempt, if not worthy of taking the puck by rammers standards, then the stick should just ghost through the player. Then if the button get spammed, a trip can be invoked. God bless anyone who tries to play defense. All the defense buttons are just penalty buttons...

    You must not be doing something right because I do the same thing and I don't have this issue. Once in awhile I'll trip someone but most of the time I can do this with no penalties. Though I'm also an offline player with custom settings so that may also be in my favor.
  • EA_Blueberry
    3547 posts EA Community Manager
    This post is from October 2018 for NHL 19. I'm going to close this discussion down to avoid further necroposting.

    NHL Forum Rules: https://forums.ea.com/en/nhl/discussion/259274/ea-forums-guidelines-rules-updated-june-2020#latest
This discussion has been closed.

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