Are forwards overpowered on loose pucks & I'm getting a penalty shot error
I play D in eashl and it SEEMS as though when I go up against good players they have a significant advantage picking up loose pucks, retaining the puck on pokes and stick lifts. Is this my imagination, what's the loadout people use for winning puck battles?
Also on an unrelated issue, when I'm in the game as a D with an AI forward the AI is getting my penalty shots While human controlled forwards are taking their own penalty shots. Anyone else experiencing this?
Also on an unrelated issue, when I'm in the game as a D with an AI forward the AI is getting my penalty shots While human controlled forwards are taking their own penalty shots. Anyone else experiencing this?
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I have more success actually stripping and retaining pucks from forwards when I play as a DD. It seems my pokes and smaller hits will result in the forward not getting the puck back easily more often. But the other builds for D men I don't have much success in that way and typically just play differently.
As for the penalty shot issue, it’s very possible the other team is deliberately taking a penalty on the AI to negate the one on you...this happens a lot. Haven’t seen any other instances of a human not taking the penalty shot when they should.
If this is the case then any dman build should have more defensive awareness than a forward. Usually other teams forwards always get better puck pick ups near the net.
Nobody can truly complete consistently against the best players with the best connections, their skill plus game responsiveness is too much to handle in the long run (you might beat them 2 out of 10).
Latency not only affects your responsiveness (input delay) but it also results in delayed in game calculations such as puck control, accuracy, ability to recognize and pick up loose pucks, etc. You are at a response time disadvantage plus a game calculation disadvantage also.
Since the best of the best gravitate towards each other, they end up playing together on EASHL club teams, etc. so when these teams are built you have the elite players who have the elite connections, that is too much to overcome.
There are many elite players with latency, they are in the same boat as the great players with no latency both 2nd tier elites.
In other words, this game isn't about thumbs or skill alone, latency to EA servers is the handicap that happens every game.
This does make sense but I win draws like a boss. Not trying to brag because I'm not a great offensive player but of players with 100+ draws I'm top 5 statistically. Vs elite players I win roughly half and I hammer everyone else.
Wouldn't it stand to reason (not knowing anything about latency) that my ability to time face offs would also be affected if I was suffering from connection issues?
I always assumed defensive awareness affected rebounds, intercepts and auto blocks...I'll give it a try, thanks for the suggestion
Your puck control determines how well you regain the puck. ( beast mode )
If you examine the player builds the TWD and DD are 87/90 Stick checking. That’s PWF, Plymkr, and PMD lvls. Any other class has lower PC or SC. So if you’re an OFD (79) going up a High PC forward, which will be all forwards. You won’t be successful on a lot of loose pucks. If, you use Good Stick trait it’ll raise your SC to a max of 84 which is better than Sniper, Grinder, TWF, and even with a Dangler. However, youre probably better off playing physical instead. Since a Beast mode trait retained their PC above your SC again. Using your body checking and strength vs their balance and strength is a good option in this case.
BAP skill trees give good descriptions of attributes if your looking for me specifics.
This one is a favorite because you can see my player glitch away from the forward when I try to hit him one time. As if he has his own protective bubble or something.
Also, like someone said, if you're playing with an AI and you draw a penalty, the other team will go after your AI so it can take your penalty shot with the least chance of scorning on it.
It's not just a problem of having an AI player either. If the other team's identified a weaker player they can target that person. Basically unless the play ends quickly after the initial penalty, the current setup allows the penalized team to choose who takes the penalty shot. It's not the best situation.
Either the initial penalty should be the only one that matters or every penalty taken should stack potentially awarding the other team multiple penalty shots. I'd prefer the latter.
Exactly. In 6's, penalties stack. They don't in 3's. I think I would maybe only want one penalty though. Maybe. Having multiple penalty shots means that a 30 minute game can potentially be an hour and a half with trolls.
That second last example irritated the beJesus out of me. I absolutely hate how this game rewards awful forwards. Stop skating into the defense. He does this over and over and doesn't lose the puck once. Mannnnnnn
no kidding. Fully agree.
I added beastmode2 in place of an agility loadout and it worked, every time I had superior postioning I won the puck. That was on a pmd, I can't imagine how effective it would be with a DD. Thanks for the advice.
Wowwwwww this game is plagued by awful puck pickups now.
I don't think they were satisfied with going back to 18, they're taking us all the way back to 17. What next are they gonna break?
I am seriously beginning to think they are actually striving to go back to 14 in all honesty.
This is absolutely laughable garbage. I uninstalled the game last night after the 3rd cancellation freeze. Unless they build this game from the ground up and have a serious change of direction I am done with this series. It took less than three months to make this game a joke.
Those would be a good determination of who would pick up loose pucks and win puck battles but hand-eye, strength and balance should also be determining factors with hand-eye topping the 3 I listed. The real issue is with the builds themselves. Why must there be handicaps placed on each individual build, especially defensemen builds? Defensemen builds are handicapped the most. Whether it's the asinine height/weight associated with the classes or its underwhelming puck skills stats to below average skating ability, you are given a disadvantage right out of the gate. So when everybody wants a super fast/agile forward to play with, the only option to you, as a defenseman is to pick PMD. Eventhough the TWD is so-called a balanced build and that's debatable, the build is punished by not being allowed to be under 200 lbs and that in turn disables you from having competitive skating ability which makes the build useless. The arguement could be to use a forward build on D but the only 2 good fwd build to use on D are TWF n GND n they also have major handicaps that render them useless. Plus I never added how checking is screwed up and how these tuners made the game worse for wear.
I don't know who EA has a their person that comes up with creating these builds but they must have very very very limited knowledge and experience with the sport. We should have just got a plain build to choose, given us an equal baseline of stats to start out with and allow us to make our height/weight whatever we wanted within a reasonable spectrum as well as allow us to allocate our points how we deem fit.
There's just so much wrong with that clip....
But one thing that really bugs me there ( and doesn't really get brought up, so maybe it's just me ) is the ability of the offensive player to do a foot-and-a-half, no-look reach back with his skate to kick the puck up to his stick after he's over-skated it. It's a ridiculously overpowered feature that's been in the game for the last few years.
It's doubly infuriating when the guy with the puck can use his skates like that, but if I'm defending and a pass goes near my skates I have to hope that it hits them. My player can't move his foot a couple of inches one way or the other to break up the pass.
I would love to get a number of points to allocate myself.