Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
The game a quick 180 from what we liked from the beta.
The speed is an example. Many people feel that speed is slower than it was the beta and launch. In my opinion, I feel like it was faster. It feels like my puck moving defensemen drags cinderblocks across the ice.
Puck pick ups are terrible now and seem to be glued to an offensive players stick (see the other different thread about this)
I just feel like any optimism about this game went down into the gutter. Just the forums or any social media about this game and see how negative it is (maybe it was before, not too sure). Anything good EA had going for this game they seemed to throw it away for the whiners who couldn’t adapt.
I think we were worried about them caving in, to those who did not want to adapt. And within reason, given the past. However, I will say that with the right sliders this game is great. I am very optimistic about the future of this game because EA has proven that it can make a quality product with the right settings, and I am excited to see how they plan to build off of the checking and skating engines.
Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
Not saying that your suggestions are 'wrong' - but these aren't the rules of hockey.
If a player wants to skate around for 45-60 seconds with the puck, he can. Teams are allowed to play keep away as much as they want - so long as they move the play forward. A team can skate all the way back to their own zone all the time to kill the clock if they really wanted to.
Of course, in the real-world - this doesn't happen often due to things such as sportsmanship - which is a rarity in these parts.
Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
Not saying that your suggestions are 'wrong' - but these aren't the rules of hockey.
If a player wants to skate around for 45-60 seconds with the puck, he can. Teams are allowed to play keep away as much as they want - so long as they move the play forward. A team can skate all the way back to their own zone all the time to kill the clock if they really wanted to.
Of course, in the real-world - this doesn't happen often due to things such as sportsmanship - which is a rarity in these parts.
I think for this particular problem, real hockey rules shouldn't be a requisite.
There is a glaring issue that needs to be fixed and doesn't have to adhere to a hockey rule to implement, imo.
Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
Not saying that your suggestions are 'wrong' - but these aren't the rules of hockey.
If a player wants to skate around for 45-60 seconds with the puck, he can. Teams are allowed to play keep away as much as they want - so long as they move the play forward. A team can skate all the way back to their own zone all the time to kill the clock if they really wanted to.
Of course, in the real-world - this doesn't happen often due to things such as sportsmanship - which is a rarity in these parts.
I think for this particular problem, real hockey rules shouldn't be a requisite.
There is a glaring issue that needs to be fixed and doesn't have to adhere to a hockey rule to implement, imo.
I don't think 'timers' should be implemented in the game in order to force users to adhere to sportsmanship standards.
The REAL solution is to implement a reporting system where users can report (including video) and block users who play like this. Then, during matchmaking, you don't get matched up with them again.
Furthermore, the users who get lots of grief reports that include evidence no longer get to play on the 'competitive' setting until a period of time has passed.
Of course, this will NEVER happen. EA has demonstrated that they have no interest in things such as 'vote to kick' or something along the lines of rating your opponents and using that rating to entice users to play with more sportsmanship or punish those who play like idiots.
Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
Not saying that your suggestions are 'wrong' - but these aren't the rules of hockey.
If a player wants to skate around for 45-60 seconds with the puck, he can. Teams are allowed to play keep away as much as they want - so long as they move the play forward. A team can skate all the way back to their own zone all the time to kill the clock if they really wanted to.
Of course, in the real-world - this doesn't happen often due to things such as sportsmanship - which is a rarity in these parts.
I think for this particular problem, real hockey rules shouldn't be a requisite.
There is a glaring issue that needs to be fixed and doesn't have to adhere to a hockey rule to implement, imo.
I don't think 'timers' should be implemented in the game in order to force users to adhere to sportsmanship standards.
The REAL solution is to implement a reporting system where users can report (including video) and block users who play like this. Then, during matchmaking, you don't get matched up with them again.
Furthermore, the users who get lots of grief reports that include evidence no longer get to play on the 'competitive' setting until a period of time has passed.
Of course, this will NEVER happen. EA has demonstrated that they have no interest in things such as 'vote to kick' or something along the lines of rating your opponents and using that rating to entice users to play with more sportsmanship or punish those who play like idiots.
Well if you want to take that route, then simply being able to blacklist users in VS and HUT would be the simplest solution. Once you blacklist a player, then you never face him again. If raggers get blacklisted enough, then they simply won't have any opponents to play against.
If a user wants to blacklist players simply because he lost, then he will only end up punishing himself as he eventually won't find any opponents.
For EASHL, I know the names of trolls and grievers I need to avoid. Pretty much always the same ones year after year. When I see one, I just back out as most people do.
haven't been here in ages because i have given up. i agree with pretty much everything @OvenMitts91 said. the main issue with this game is that it is simply not that fun to play anymore. the misconception that if you dislike the game it's because you're bad or just coming off a loss is just plain wrong. the skating feels and looks no different than TPS to me besides for a minor bump in tuners. after the nhl 19 beta i went into 18 offline and boosted my sliders to max spd, acc and agi, it felt identical to 19 beta. so much for the 'BRAND NEW NOW MORE THAN EVER BEFORE' RPM skating engine.
so what makes the game not as much fun? player movement and stick handling. we can kinda move our guys again great! i recently fired up the old 360 and played some NHL 10 in practice mode. i immediately felt the responsiveness in my hands, it was a feeling that i've been missing for over 6 years now and the reason i signed up on these forums in the first place. skating felt great, stickhandling felt great and i was able to test the old vision control which again, felt great and more intuitive than what we have now.
this skating engine needs to be reverted back to the glory days 09-12. first things first, no more LTing around the offensive zone, LT needs to be vision control. although i have used this as my primary tool to get around a defender since current gen, it looks goofy and is the furthest thing from 'simulation' that i've ever seen. i challenge anyone to show me clips of NHL players skating backwards into the zone or towards the net with the puck doing spinorama clap b0mbs. you won't find them.
about the right stick, it's not fun to use anymore. it is slow and unresponsive. dekeing from side to side gets interrupted by useless auto dekes and when it doesn't, it takes like a full 2 seconds to move from backhand to forehand. that is just not acceptable. it needs a total revamp and needs responsiveness back. once again, the old way was great and there was really no reason to change it this drastically.
i could live with not having the old lobbies and a weird pin system, if the gameplay was good, but everything has taken 10 steps back from last gen. i know this is their baby and i'm sure they're very proud of their work, but there comes a time when you have to admit you were wrong and give the consumers what they want. nhl 19 is not it, the game still sucks now more than ever before.
forgot to add something with the skill stick, why can't we puck handle with the skill stick and skate at the same time??? as soon as you start using the RS your guy will stop skating and glide. that isn't realistic either and is a huge reason every team can trap so easily.
So last night I went back to screwing with camera angles and decided to play D. After auditioning Low,High, and fixed I settled on High. Decent feelin of speed and the angle worked a little better than the others relatively speaking. Have to admit that my skill stick pokes were much easier to land. Additionally, I actually pulled off a few stick lifts without penalty..then I got a couple..but hey..progress!
Now granted these camera angles are a bit gimped in the vision department when it comes to passing however if you’ve played hockey and are fortunate enough to play with others who have it works out. Mostly...that said. My 1v1, 2v1 and 3v2 play was pretty strong. Also, despite being a bit disorienting with those crazy camer pans it was a blast.
You can deactivate dynamic camera or whatever it's called. Removes that disorienting feeling.
That being said, I use overhead camera, but would like it if it zoomed out a little more than it currently is.
Have you tried the zone camera? Then, hold in the select/menu button for a few seconds during gameplay and you get a much bigger vision of the ice.
So last night I went back to screwing with camera angles and decided to play D. After auditioning Low,High, and fixed I settled on High. Decent feelin of speed and the angle worked a little better than the others relatively speaking. Have to admit that my skill stick pokes were much easier to land. Additionally, I actually pulled off a few stick lifts without penalty..then I got a couple..but hey..progress!
Now granted these camera angles are a bit gimped in the vision department when it comes to passing however if you’ve played hockey and are fortunate enough to play with others who have it works out. Mostly...that said. My 1v1, 2v1 and 3v2 play was pretty strong. Also, despite being a bit disorienting with those crazy camer pans it was a blast.
You can deactivate dynamic camera or whatever it's called. Removes that disorienting feeling.
That being said, I use overhead camera, but would like it if it zoomed out a little more than it currently is.
Have you tried the zone camera? Then, hold in the select/menu button for a few seconds during gameplay and you get a much bigger vision of the ice.
Does holding the select/menu also work for classic camera
Does holding the select/menu also work for classic camera
Don't know since I only play on Zone. I haven't tried it on classic. It focuses the camera so that you and the puck are in view. Since I play defense almost exclusively, it gives me a bigger view of the ice. Plus, the Zone camera is slightly tilted so it's not straight down like Overhead.
Does holding the select/menu also work for classic camera
Don't know since I only play on Zone. I haven't tried it on classic. It focuses the camera so that you and the puck are in view. Since I play defense almost exclusively, it gives me a bigger view of the ice. Plus, the Zone camera is slightly tilted so it's not straight down like Overhead.
Thanks ,guess I'll give it a try when I get home later
Why can't we just get like a two-week period where we go back to the very first beta tuner? Let people play that for two weeks, and then solicit opinions on whether they liked it better for those two weeks or before and after. I get that you guys don't want to make quick changes, and you want to test things out. How about testing out the old beta tuner, and seeing how people like it? I get that you say you only made small changes, but they seem to be adding up into a different game, and not in a good way. Can we not just do the beta tuner for 2 weeks, and see how people react?
Have you read this thread? Its literally the Dev just trying to reiterate their vision of how THEY want the game to play. You have almost all the people in this thread replying that they hate what they have done to the game since the amazing beta game-play with patches/tuners and are pleading to have it reverted but all we are getting is unresolved responses and meaningless descriptive explanations as to why what is happening or not and what they TRIED to fix.
I think the whole part about this that they arent grasping is that we want to have fun more than we want it to be realistic. The whole realism aspect and trying to get it as close to real hockey as possible is the wrong direction, its a video game and needs to play like one. We need to stop treating this game as a real life simulation and just make it its own entity, yes its still hockey but it doesnt need to play exactly like it does in real life for it to be fun its quite the contrary and once the devs realize that it will become the game that people loved on the 360 again.
Also fix your servers! The game feels completely different when I get on to play a game at 8/9pm as opposed to around midnight.
i challenge anyone to show me clips of NHL players skating backwards into the zone or towards the net with the puck doing spinorama clap b0mbs.
Of all the issues with this game, this is the one that consistently annoys me the most, and that I just don't understand why @nhldev has chosen to keep in the game. If you play high-level games, players are constantly skating backward or sideways into the zone. A couple of days ago, I played a guy who used LT to skate backward behind the net. But if you watch actual NHL games, it literally never happens.
So why have the mechanic in the game? It wasn't there before NHL 13 (and honestly, I don't remember people really abusing it until the next-gen game), and I don't remember anyone complaining about it. It's totally unrealistic, it looks stupid, and it's incredibly annoying to play against. Either get rid of backskating on offense, or penalize people for abusing the mechanic. Just don't leave it as it is.
i challenge anyone to show me clips of NHL players skating backwards into the zone or towards the net with the puck doing spinorama clap b0mbs.
Of all the issues with this game, this is the one that consistently annoys me the most, and that I just don't understand why @nhldev has chosen to keep in the game. If you play high-level games, players are constantly skating backward or sideways into the zone. A couple of days ago, I played a guy who used LT to skate backward behind the net. But if you watch actual NHL games, it literally never happens.
So why have the mechanic in the game? It wasn't there before NHL 13 (and honestly, I don't remember people really abusing it until the next-gen game), and I don't remember anyone complaining about it. It's totally unrealistic, it looks stupid, and it's incredibly annoying to play against. Either get rid of backskating on offense, or penalize people for abusing the mechanic. Just don't leave it as it is.
Oh yes this is very annoying and so unrealistic it's more prevalent in 19 because they took out the ability to launch your AI in my opinion
i challenge anyone to show me clips of NHL players skating backwards into the zone or towards the net with the puck doing spinorama clap b0mbs.
Of all the issues with this game, this is the one that consistently annoys me the most, and that I just don't understand why @nhldev has chosen to keep in the game. If you play high-level games, players are constantly skating backward or sideways into the zone. A couple of days ago, I played a guy who used LT to skate backward behind the net. But if you watch actual NHL games, it literally never happens.
So why have the mechanic in the game? It wasn't there before NHL 13 (and honestly, I don't remember people really abusing it until the next-gen game), and I don't remember anyone complaining about it. It's totally unrealistic, it looks stupid, and it's incredibly annoying to play against. Either get rid of backskating on offense, or penalize people for abusing the mechanic. Just don't leave it as it is.
it was abused on last gen a bit as well, but forwards had so many other tools that not many people did much with it. once the skill stick and skating got another huge nerf with the jump to next gen, it became the only tool forwards had which is why everyone abuses the heck out of it now. for a dev team that preaches 'realism' everything has actually become less real since the 'arcade' (as they call it) days of 09-12.
Hey, remember when Phil Kessel ragged the puck in the corner for 7 minutes and then sniped it short side?
Remember when the Capitals scored 5 short side goals in the exact same spot with no screen infront? Unreal to think John Gibson could play that bad.
Remember when the Jets scored a goal in the 3rd period to take the lead and ragged the puck in their own zone for 12 straight minutes? Crazy to think a NHL team would even attempt that and win the game!
The state of NHL 19 is a mess.
These things are really crappy and suck the fun out of the game, but these things you list are really not the fault of the game. It's the community. The people who play this game will do anything to win such as; scoring the same goals over and over and puck ragging.
I'm not quite sure how the game is supposed to discourage this type of behavior?
By reverting to the previous tuner. The puck ragging was not even comparable prior to tuner 1.03, imo.
You can still skate around in your own zone and play keep away, regardless of the tuner.
Which is a penalty in real life for delaying the game. Also remember when puck raggers would blow a tire in i think NHL 12? I remember.
Replies
Yea, that is true indeed.
There is no way to fix keep-away raggers that just want to kill the clock. Add a timer to say, 30 seconds that forces you to exit your zone or fall? Simple, cross blue line and come back. Complicates things a bit, but still very feasible.
Make the player lose the puck if he doesn't pass in under 60 seconds? Simple, just make one pass every 45 seconds or so to negate it.
Whatever scenario or fix you can think of, there is an easy way around it unfortunately.
I think we were worried about them caving in, to those who did not want to adapt. And within reason, given the past. However, I will say that with the right sliders this game is great. I am very optimistic about the future of this game because EA has proven that it can make a quality product with the right settings, and I am excited to see how they plan to build off of the checking and skating engines.
Not saying that your suggestions are 'wrong' - but these aren't the rules of hockey.
If a player wants to skate around for 45-60 seconds with the puck, he can. Teams are allowed to play keep away as much as they want - so long as they move the play forward. A team can skate all the way back to their own zone all the time to kill the clock if they really wanted to.
Of course, in the real-world - this doesn't happen often due to things such as sportsmanship - which is a rarity in these parts.
I think for this particular problem, real hockey rules shouldn't be a requisite.
There is a glaring issue that needs to be fixed and doesn't have to adhere to a hockey rule to implement, imo.
I don't think 'timers' should be implemented in the game in order to force users to adhere to sportsmanship standards.
The REAL solution is to implement a reporting system where users can report (including video) and block users who play like this. Then, during matchmaking, you don't get matched up with them again.
Furthermore, the users who get lots of grief reports that include evidence no longer get to play on the 'competitive' setting until a period of time has passed.
Of course, this will NEVER happen. EA has demonstrated that they have no interest in things such as 'vote to kick' or something along the lines of rating your opponents and using that rating to entice users to play with more sportsmanship or punish those who play like idiots.
Well if you want to take that route, then simply being able to blacklist users in VS and HUT would be the simplest solution. Once you blacklist a player, then you never face him again. If raggers get blacklisted enough, then they simply won't have any opponents to play against.
If a user wants to blacklist players simply because he lost, then he will only end up punishing himself as he eventually won't find any opponents.
For EASHL, I know the names of trolls and grievers I need to avoid. Pretty much always the same ones year after year. When I see one, I just back out as most people do.
so what makes the game not as much fun? player movement and stick handling. we can kinda move our guys again great! i recently fired up the old 360 and played some NHL 10 in practice mode. i immediately felt the responsiveness in my hands, it was a feeling that i've been missing for over 6 years now and the reason i signed up on these forums in the first place. skating felt great, stickhandling felt great and i was able to test the old vision control which again, felt great and more intuitive than what we have now.
this skating engine needs to be reverted back to the glory days 09-12. first things first, no more LTing around the offensive zone, LT needs to be vision control. although i have used this as my primary tool to get around a defender since current gen, it looks goofy and is the furthest thing from 'simulation' that i've ever seen. i challenge anyone to show me clips of NHL players skating backwards into the zone or towards the net with the puck doing spinorama clap b0mbs. you won't find them.
about the right stick, it's not fun to use anymore. it is slow and unresponsive. dekeing from side to side gets interrupted by useless auto dekes and when it doesn't, it takes like a full 2 seconds to move from backhand to forehand. that is just not acceptable. it needs a total revamp and needs responsiveness back. once again, the old way was great and there was really no reason to change it this drastically.
i could live with not having the old lobbies and a weird pin system, if the gameplay was good, but everything has taken 10 steps back from last gen. i know this is their baby and i'm sure they're very proud of their work, but there comes a time when you have to admit you were wrong and give the consumers what they want. nhl 19 is not it, the game still sucks now more than ever before.
Have you tried the zone camera? Then, hold in the select/menu button for a few seconds during gameplay and you get a much bigger vision of the ice.
Does holding the select/menu also work for classic camera
Don't know since I only play on Zone. I haven't tried it on classic. It focuses the camera so that you and the puck are in view. Since I play defense almost exclusively, it gives me a bigger view of the ice. Plus, the Zone camera is slightly tilted so it's not straight down like Overhead.
Thanks ,guess I'll give it a try when I get home later
Have you read this thread? Its literally the Dev just trying to reiterate their vision of how THEY want the game to play. You have almost all the people in this thread replying that they hate what they have done to the game since the amazing beta game-play with patches/tuners and are pleading to have it reverted but all we are getting is unresolved responses and meaningless descriptive explanations as to why what is happening or not and what they TRIED to fix.
I think the whole part about this that they arent grasping is that we want to have fun more than we want it to be realistic. The whole realism aspect and trying to get it as close to real hockey as possible is the wrong direction, its a video game and needs to play like one. We need to stop treating this game as a real life simulation and just make it its own entity, yes its still hockey but it doesnt need to play exactly like it does in real life for it to be fun its quite the contrary and once the devs realize that it will become the game that people loved on the 360 again.
Also fix your servers! The game feels completely different when I get on to play a game at 8/9pm as opposed to around midnight.
FYI I play EASHL only.
Of all the issues with this game, this is the one that consistently annoys me the most, and that I just don't understand why @nhldev has chosen to keep in the game. If you play high-level games, players are constantly skating backward or sideways into the zone. A couple of days ago, I played a guy who used LT to skate backward behind the net. But if you watch actual NHL games, it literally never happens.
So why have the mechanic in the game? It wasn't there before NHL 13 (and honestly, I don't remember people really abusing it until the next-gen game), and I don't remember anyone complaining about it. It's totally unrealistic, it looks stupid, and it's incredibly annoying to play against. Either get rid of backskating on offense, or penalize people for abusing the mechanic. Just don't leave it as it is.
Oh yes this is very annoying and so unrealistic it's more prevalent in 19 because they took out the ability to launch your AI in my opinion
it was abused on last gen a bit as well, but forwards had so many other tools that not many people did much with it. once the skill stick and skating got another huge nerf with the jump to next gen, it became the only tool forwards had which is why everyone abuses the heck out of it now. for a dev team that preaches 'realism' everything has actually become less real since the 'arcade' (as they call it) days of 09-12.
Which is a penalty in real life for delaying the game. Also remember when puck raggers would blow a tire in i think NHL 12? I remember.
No, it's not.