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And just like that...the optimism faded

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  • VeNOM2099
    3178 posts Member
    edited November 2018
    Cheeser from the blue line lol


    I've been complaining about this for a while now: pucks that hit the goalies have a tendency to abandon all logical physics. Pucks hit you on the left side and go towards the right. Hard shots hit the pads and get absorbed, roll down the length and then hit the toes to go flying in unpredictable fashion. Soft shots get cannoned back into the slot as if the puck is a superball hitting a trampoline.

    The puck travel in those two clips make absolutely ZERO sense... Particle Collider physics? Those
    "Physics" wouldn't even fly in a game of Arkenoid. LOL!
  • @VeNOM2099

    The types of goals from your twitch video happen far too often. This one happened against my team last night in EASHL.



    No screen, no puck movement. The goalie is set and waiting for the shot and basically moves out of the way when the puck gets to him. It would be one thing if it was a perfect shot but there's no reason for that shot to ever go in from there.

    When these types of goals go in it doesn't feel like a "skill gap" it just feels like random luck deciding the game.

    And then there's sequences like this



    The opponent's goalie makes a solid save on a good scoring chance and on the rush the other way my partner plays the two-on-one solidly, knocking the puck off the other guy's stick twice only for the loose puck to bounce to the other team and get swept in though the goalie's pad.

    "Skill gap"


    This happens such much it’s boils my blood so fast. It’s honestly kills the mood most of the time.
  • NHLDev wrote: »
    Maybe we should try reverse psychology next year. If they release a perfectly tuned beta let’s just all say it’s awful so they don’t change anything?

    In all the years of them releasing a beta this gen I’ve never seen so much positive reaction. The wholesale changes to the tuner literally make no sense whatsoever. Isn’t the whole point of a beta to gauge community feedback and adjust accordingly, or not adjust at all if it’s well received?

    That is actually why we didn't change much at all from the Beta other than places where we got feedback where things could be improved. The two key areas were pokechecking vs tripping penalties and player differentiation in skating.

    For pokes and tripping, we held our ground in the overall direction and only added in the changes that were already complete for the Day 0 patch before we got feedback from Beta and hoped they would make up the delta in the cases that people called out as undeserved trips -- needing to get a slightly bigger piece of the player to cause a trip by shrinking in the collision volumes a bit so that just a hair of contact wouldn't trip anymore and fixing a few bugs where getting puck first wasn't negating the trip from happening. Other than that, the tripping logic is the same as it was.

    For skating, we increased the range in the impact agility has on players so that worse skaters weren't as agile as the best skaters. This change happened during the Beta and it wasn't until we added the other attempted change in the 1.2 patch that people started to call out the difference in pivoting. In our testing, that last change in 1.2 actually didn't really work and didn't have an impact so we started to look at what else people may feel. From what we can tell, it was the consistency changes for vision control that would have changed and possibly had an impact on what people were doing on the controller from muscle memory to work around those inconsistencies that created the biggest change for them. Those consistency changes were great for the game though as it meant more reliability in pivot directions and what way you wanted your player to turn to, etc.. If it meant that people had to relearn a few pieces that they were taking advantage of, it was worth it, since overall things were more consistent.

    In that time, players have adapted to the game and are better at using the stick mechanics and skating and players have moved up the ranks to play better and better competition. That in a lot of cases has a bigger impact on players perception of how the game plays than any of the changes in the tuner that are dialing things in.

    For modes where players are able to switch players, we made further changes to coincide with the big changes we made this year to defensive ai in non player locked games. When we launched the Beta, we already had defensive actions muted for the ai but skill zone was still getting called out. We waited on this one for a while to see if people were adapting and to see what the skill gap looked like in competitive play. We decided to make a few more tuning changes around this direction to see if we could improve things further and increase the skill gap further for playing defense in those games.

    The last change we made that has met some contention was based on feedback that defenders weren't punished enough for getting beat and still able to push players off the puck from behind at low relative speeds when they actually weren't able to catch up and get that leverage. We waited a while on this one as overall the game was behaving as intended and if we did anything, we wanted to make an isolated change to try and fix that issue when we did agree with the cases of players getting shoved off the puck too easily from behind at low relative speeds. The previous tuning was a bit extreme and it made sense to try this change to fine tune it to remove those cases. Even though people will say players can protect the puck all day, it still has to do with limiting relative speed of the collision and defenders having to be smarter about where and how they commit.

    I don’t want to sound disrespectful, but it quite obvious that there was more changes than just stick checking. You don’t need perfect vision to see the goalies were nerf quite a bit.

    It’s not because players “players adapted to the game”, they just resort to the same cheese year in and year out because you guys let that happen every year.Players who try that cheese got shut down in the beginning of the year. It was well obvious to anybody that was the other way they could can score. Backhand, forehand, backhand as a breakaway move didn’t work when game first came out. Now it works majority of the time. Low scoring games were a thing early in the year because the goalies weren’t sieves.

    Also, members of the coumminty have been posting great clips where the offensive player has a greater chance of picking up the puck even after a great defensive play. Don’t forget about the invisible bubble that’s back and turned the game into a ragfest in the corner. We can’t hit anybody. What’s the point of defense?
  • https://xboxdvr.com/gamer/epicxowned/video/63351194

    I probably could have played a little better but I mean come on.
  • VeNOM2099 wrote: »
    Cheeser from the blue line lol


    I've been complaining about this for a while now: pucks that hit the goalies have a tendency to abandon all logical physics. Pucks hit you on the left side and go towards the right. Hard shots hit the pads and get absorbed, roll down the length and then hit the toes to go flying in unpredictable fashion. Soft shots get cannoned back into the slot as if the puck is a superball hitting a trampoline.

    The puck travel in those two clips make absolutely ZERO sense... Particle Collider physics? Those
    "Physics" wouldn't even fly in a game of Arkenoid. LOL!

    “Skill Gap” lol
  • https://xboxdvr.com/gamer/epicxowned/video/63351279

    Goalies make these kinds of saves all the time no problem but can’t read a 2on1 like a normal goalie can or a shot to their glove short side multiple times a game.
  • LeFury_27
    203 posts Member
    edited November 2018
    EA for the love of god, stop being stubborn and go back to the beta tuner. it's okay to admit you were wrong with these new tuners. Yeah you tried some new things but they haven't worked nor have they made the game better!

    Play ai offline with 1.0 tuner vs 1.03 and you notice how much faster and fun the game is.

    Right now the game is NOT fun and it is NOT the game we purchased.

  • LeFury_27 wrote: »
    EA for the love of god, stop being stubborn and go back to the beta tuner. it's okay to admit you were wrong with these new tuners. Yeah you tried some new things but they haven't worked nor have they made the game better!

    Play ai offline with 1.0 tuner vs 1.03 and you notice how much faster and fun the game is.

    Right now the game is NOT fun and it is NOT the game we purchased.
    Agreed the 1.0 tuner is so much better than the lastest that plays like absolute trash
  • LeFury_27
    203 posts Member
    edited November 2018
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.
  • Sinbin
    1331 posts Member
    LeFury_27 wrote: »
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.

    The changes most people think happened, didn't. The devs even say this and people toss it aside like the people that make this game don't know what they're talking about.
  • LeFury_27 wrote: »
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.

    Well what ever they did a lot of us here wish they go back , because like you said it just makes zero sense for them to make so many changes to a game that played great it had it's flaws but it was playable
  • Sinbin wrote: »
    LeFury_27 wrote: »
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.

    The changes most people think happened, didn't. The devs even say this and people toss it aside like the people that make this game don't know what they're talking about.
    I don't know but the game feels and plays totally different than the beta, wouldn't you agree
  • Sinbin wrote: »
    LeFury_27 wrote: »
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.

    The changes most people think happened, didn't. The devs even say this and people toss it aside like the people that make this game don't know what they're talking about.
    I don't know but the game feels and plays totally different than the beta, wouldn't you agree

    He won't agree. He plays a different game than everybody else plays.
  • Sinbin
    1331 posts Member
    I don't know but the game feels and plays totally different than the beta, wouldn't you agree

    No. I don't agree.

  • Called it.
  • If you played 1.0 tuner and 1.03 you would realize that they both feel like different games.

    1.0 Feels Fast, smooth and like a whole new NHL game.

    1.03 Has a lot of sluggishness in the skating and feels exactly like NHL 18 with new skating.'

    Anyone who disputes this is obviously lying, it doesn't even feel like the same game lmao.
  • Sinbin wrote: »
    LeFury_27 wrote: »
    What I think happened is EA knew they had a great game in NHL 19 and they thought by tweaking certain things that they could make it even better. They are simply trying too hard. NHL 19 1.0 tuner was already an amazing game and needed minor tweaks to things like stick lift, not every single thing.

    The game was great because of the way it was tuned, changing that made zero sense when the new tuners came out, and it still doesn't now.

    The changes most people think happened, didn't. The devs even say this and people toss it aside like the people that make this game don't know what they're talking about.
    I don't know but the game feels and plays totally different than the beta, wouldn't you agree

    He won't agree. He plays a different game than everybody else plays.

    Lol I guess he does ,but hey everyone has their opinion and that is a good thing
  • I had to move to a new city and didn't even have my xbox set up for several weeks. I left in 1.00 and came back in 1.02, now I'm in 1.03. This game is completely different, and the most obvious part of that is the stick lift. It bloody sucks. It's a straight up penalty button.

    And Defense is a joke. AI won't do anything so I have to manual everything, and both stick lifts and pokes are awful. It's - once again - impossible to play defense. Not to mention you virtually MUST let AI handle all pass interceptions, because they're 100x better at it than going manual.

    Go back to the beta tuner. Please. The game has been ruined.
  • The biggest issue I see is with the offensive players puck control when they performing several quick cuts and spins within seconds, essentially exploiting the fact that your D can't touch them if all they have to do is flick their right stick away from the D man. Nothing can stop them at that point; if you poke it's a trip, if you stick lift it's a slash, and if you try to hit they'll just bounce off and continue unabated while your D-man gets left out of position.

    This is how most games are being played now; people aren't passing the puck anymore once they enter the zone; they just skate in circles in the corners until you try to commit a D-man to a hit and when your D bounces off on a shoulder to shoulder hit they just skate to the slot and shoot the cheese wrister top shelf. This isn't skill gap; this is exploiting the tuner that made D-men useless.
  • FatKidd5151
    98 posts Member
    edited November 2018
    Devs explain this since you pick and choose which ones you want to respond too with this trash game!! First video is pretty clear lol

    But in this video there’s no problem reaching over lol
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