NHL 20 Content Update October 25th

Check out our CHEL notes with our October Patch update here.
AI Penalties committed should be based on actual statistics not attributes
Im not a fan of the attribute bar,
So when my AI teammate is Bergeron and he commits 3 tripping penalties in a game, you know im going offline to play with my own tuner set.
So I have a suggestion, why not set the AI discipline attribute for committing penalties to the players penalties / game average for the last 3 years?
For instance, instead of Bergeron having 3 minor penalties in a game and say "the tuner needs adjusting", instead (as of now) since he committed 30 minor penalties in 162 games, there should be a specific attribute to committing minor penalties where he SHOULD commit a minor penalty every .185 games as an AI.
Or what about Dustin Byfuglien and his minors?
87 in the last 165, if you play against big-buff he SHOULD commit a minor penalty on you every other game (at 52.7%)
Im just saying attributes should more statical, because I don't fully believe lot of the player in-game are represented correctly, and the AI version of the player acts very different then the life counterpart
So when my AI teammate is Bergeron and he commits 3 tripping penalties in a game, you know im going offline to play with my own tuner set.
So I have a suggestion, why not set the AI discipline attribute for committing penalties to the players penalties / game average for the last 3 years?
For instance, instead of Bergeron having 3 minor penalties in a game and say "the tuner needs adjusting", instead (as of now) since he committed 30 minor penalties in 162 games, there should be a specific attribute to committing minor penalties where he SHOULD commit a minor penalty every .185 games as an AI.
Or what about Dustin Byfuglien and his minors?
87 in the last 165, if you play against big-buff he SHOULD commit a minor penalty on you every other game (at 52.7%)
Im just saying attributes should more statical, because I don't fully believe lot of the player in-game are represented correctly, and the AI version of the player acts very different then the life counterpart
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Replies
Discipline won't determine if a player, as an AI, will commit more tripping penalties versus hooking.
Maybe being more specific with penalty attributes would help the whole poke-check Armageddon as well.
It would allow players to play specific players with low tripping tendencies but could also mean that player could have a high hooking tendency, or slashing.
It would add another variable to consider when playing, and how often you should try a risky poke check.