It makes no sense why some people think that if you are on skates and a defensemen gets two hands on you that he will not be able to budge you even an inch. Hockey is not a figure skating contest, quite the opposite.
Waiting for the beta tuner to return and I hope for all that is good figure skating and short side cheese hockey don't come back. Hopefully we've seen it for the last time.
I'm actually enjoying my 1.03 games in a perverse way. Every time I bounce off and get screwed I think about how my opponent won't be able to exploit that nonsense pretty soon lol
Tuner can't come soon enough. Can't wait to blast forwards that refuse to pass. I don't know why we have to wait so long for it.
It makes no sense why some people think that if you are on skates and a defensemen gets two hands on you that he will not be able to budge you even an inch. Hockey is not a figure skating contest, quite the opposite.
Waiting for the beta tuner to return and I hope for all that is good figure skating and short side cheese hockey don't come back. Hopefully we've seen it for the last time.
I'm actually enjoying my 1.03 games in a perverse way. Every time I bounce off and get screwed I think about how my opponent won't be able to exploit that nonsense pretty soon lol
For just a week. Then, we go back to this lame system and get a lecture from EA how they catered to the feedback *cough*twitch streamers *cough*
It makes no sense why some people think that if you are on skates and a defensemen gets two hands on you that he will not be able to budge you even an inch. Hockey is not a figure skating contest, quite the opposite.
Waiting for the beta tuner to return and I hope for all that is good figure skating and short side cheese hockey don't come back. Hopefully we've seen it for the last time.
I'm actually enjoying my 1.03 games in a perverse way. Every time I bounce off and get screwed I think about how my opponent won't be able to exploit that nonsense pretty soon lol
For just a week. Then, we go back to this lame system and get a lecture from EA how they catered to the feedback *cough*twitch streamers *cough*
Idk. I do expect them to revert to 1.03 initially, but I'm hopeful they'll turn the feedback into Tuner 1.04 which will (I hope) be very similar to 1.00.
[When you're a defenseman and your hits are nerfed so you do the next best thing]
Thanks for sharing this. This clip pretty much sums up what is wrong with current version of this game. Poke check is the only defensive tool that works just fine at the moment. They are not overly effective and still need precision. Stick lifts and physical play are completely broken. Stick lifts should be more effective, but not as easy to spam as they were. Maybe bumbs and contacts need to be tuned down a tiny bit from beta. Game feels like NHL 18 now and that is not a good thing at all.
@TheMajjam I wouldnt have poked either. To unpredictable..not that your video had anything to do with poking. It’s so funny people think they remember the beta well enough to give pre opinions.
Ps: pokes not ok. Today’s sticks weigh nothing..less than nothing. I still use a woody cause it’s what I grew up with ...to think carbons cause the kind of spectacular devastation(obvious hyperbole is obvious) which occurs in the ice is silly.
..the success of pokes feel fine but their ability to disrupt is out of wack.
All Comments pertain to 6v6 drop in unless otherwise stated..
I think you should add a story to go with the Be a Pro. It would make it more interesting to play rather than just doing the same thing over and over again.
I think you should add a story to go with the Be a Pro. It would make it more interesting to play rather than just doing the same thing over and over again.
Instead of Ones, this is what should have been worked on.
Also that clip demonstrates how putting the puck on your forehand or backhand will make you immune to most hits.
It only took EA 3+ months to do something about it. Why is the beta tuner only going to be temporary?
There's no immunity to putting the puck on your backhand. Look at the physics of this clip. The carrier is moving away from the defender. They are both moving very slow. There's very little opposing force here. Even if they were knocked off the puck, they'd probably get it back as it's on his backhand and chances are good it's going to be pushed away off his backhand, but still within reach of the carrier.
Also that clip demonstrates how putting the puck on your forehand or backhand will make you immune to most hits.
It only took EA 3+ months to do something about it. Why is the beta tuner only going to be temporary?
There's no immunity to putting the puck on your backhand. Look at the physics of this clip. The carrier is moving away from the defender. They are both moving very slow. There's very little opposing force here. Even if they were knocked off the puck, they'd probably get it back as it's on his backhand and chances are good it's going to be pushed away off his backhand, but still within reach of the carrier.
If two people are standing still and the first gives the second a strong shove, the person shoved will stumble. The first person doesn't have to be running to successfully shove the second person. And that's on land, not on ice.
The argument that a shove should do nothing unless the person shoving also has momentum is not at all realistic.
Also that clip demonstrates how putting the puck on your forehand or backhand will make you immune to most hits.
It only took EA 3+ months to do something about it. Why is the beta tuner only going to be temporary?
There's no immunity to putting the puck on your backhand. Look at the physics of this clip. The carrier is moving away from the defender. They are both moving very slow. There's very little opposing force here. Even if they were knocked off the puck, they'd probably get it back as it's on his backhand and chances are good it's going to be pushed away off his backhand, but still within reach of the carrier.
With all due respect. I was looking at the nhl 18 forum and i saw you in there arguing against what prople were saying about last years game. In my opinion i think you are too close to the franchise to objectively reply to what everyone is suggesting. It takes a lot of effort to keep replying to people while trying to counter arguments each year.
Anyway, if a real hockey player moves the puck to the same position, a slight nudge would likely cause him to lose the puck. Certain stick positions should be more prone to losing the puck when contact is made. The video showed a situation that shouldnt happen (using odd stick positions to become invincible every now and then).
the idea that high level hockey player should stumble and lose the puck every time someone farts in his direction is ridiculous. strong skilled hockey players can fight off checks/nudges/pushes/whatever you want to call them when they don't have much force behind them (again physics). a defender that's trying to skate with a rushing skater doesn't have much force especially against a skater that knows how to twist away from the attack, greatly reducing said force. they are not doing "odd stick positions to become invincible".
here's a video of how a real hockey player maintains possession through extreme pressure from the defense. yes this is a video of one of the greatest hockey players ever but he's not superman, he can't defy physics. he combines strength and skill with making physics work for him not against.
When people say everyone is skating around fast like Mcdavid, EA will slow the skating down. But then they will make every player protect the puck like Crosby.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
That may well be so, but at least 80% of the tripping pokes I see are newbs poking from behind. It is almost a guarantee to hit the skates when trying to poke from behind. Go play drops and it is still that way. People don't want to learn.
Beta or not, this will not change.
You should be able to poke from behind if you have the angle. It happens all the time in real life in form of back checking.
the idea that high level hockey player should stumble and lose the puck every time someone farts in his direction is ridiculous. strong skilled hockey players can fight off checks/nudges/pushes/whatever you want to call them when they don't have much force behind them (again physics). a defender that's trying to skate with a rushing skater doesn't have much force especially against a skater that knows how to twist away from the attack, greatly reducing said force. they are not doing "odd stick positions to become invincible".
here's a video of how a real hockey player maintains possession through extreme pressure from the defense. yes this is a video of one of the greatest hockey players ever but he's not superman, he can't defy physics. he combines strength and skill with making physics work for him not against.
Also that clip demonstrates how putting the puck on your forehand or backhand will make you immune to most hits.
It only took EA 3+ months to do something about it. Why is the beta tuner only going to be temporary?
There's no immunity to putting the puck on your backhand. Look at the physics of this clip. The carrier is moving away from the defender. They are both moving very slow. There's very little opposing force here. Even if they were knocked off the puck, they'd probably get it back as it's on his backhand and chances are good it's going to be pushed away off his backhand, but still within reach of the carrier.
If two people are standing still and the first gives the second a strong shove, the person shoved will stumble. The first person doesn't have to be running to successfully shove the second person. And that's on land, not on ice.
The argument that a shove should do nothing unless the person shoving also has momentum is not at all realistic.
the idea that high level hockey player should stumble and lose the puck every time someone farts in his direction is ridiculous. strong skilled hockey players can fight off checks/nudges/pushes/whatever you want to call them when they don't have much force behind them (again physics). a defender that's trying to skate with a rushing skater doesn't have much force especially against a skater that knows how to twist away from the attack, greatly reducing said force. they are not doing "odd stick positions to become invincible".
here's a video of how a real hockey player maintains possession through extreme pressure from the defense. yes this is a video of one of the greatest hockey players ever but he's not superman, he can't defy physics. he combines strength and skill with making physics work for him not against.
So..possession of the puck was tenuous at best. He was constantly loosing and regaining, and generally boxing out to create space like a madman. What that video did make an argument for is quick acceleration out of pivots//tight cornering. Something argued for all the time on these boards.
Ps this kind of puck battling is practically impossible in this game..at least for me..as it’s very easy while using stick lift->protect pucks, which was Crosby’s go to maneuver(s) throughout, to turn into the pitchfork with the rage of a thousand suns.
..yeah..the more I watch that, the more apparent it is stick lifts are broken in this game.
All Comments pertain to 6v6 drop in unless otherwise stated..
[When you're a defenseman and your hits are nerfed so you do the next best thing]
Poking here would be a penalty, so that's ruled out. So would a reaching stick lift. Ruled out. Positioning and hitting is all I have left. I think my positioning is great, and you'd think that my back-skating crossover would give me enough momentum to separate the puck from a guy who isn't skating and is just holding the puck away with a slow speed, off-hand protect. However, attempting to hit here not only does absolutely nothing, but slows me down and doesn't slow the forward down any.
And some of you guys want to keep hits nerfed and slow the speed of the D.
[Socair - edited for profanity shorthand]
And this right here is a perfect example of what can be seen multiple times per game and what makes playing D absolutely boring and frustrating.
[When you're a defenseman and your hits are nerfed so you do the next best thing]
Poking here would be a penalty, so that's ruled out. So would a reaching stick lift. Ruled out. Positioning and hitting is all I have left. I think my positioning is great, and you'd think that my back-skating crossover would give me enough momentum to separate the puck from a guy who isn't skating and is just holding the puck away with a slow speed, off-hand protect. However, attempting to hit here not only does absolutely nothing, but slows me down and doesn't slow the forward down any.
And some of you guys want to keep hits nerfed and slow the speed of the D.
[Socair - edited for profanity shorthand]
And this right here is a perfect example of what can be seen multiple times per game and what makes playing D absolutely boring and frustrating.
They need a way where you can jostle as a dman and initiate a fight for the puck instead of just bouncing off the "bubble".
[When you're a defenseman and your hits are nerfed so you do the next best thing]
Poking here would be a penalty, so that's ruled out. So would a reaching stick lift. Ruled out. Positioning and hitting is all I have left. I think my positioning is great, and you'd think that my back-skating crossover would give me enough momentum to separate the puck from a guy who isn't skating and is just holding the puck away with a slow speed, off-hand protect. However, attempting to hit here not only does absolutely nothing, but slows me down and doesn't slow the forward down any.
And some of you guys want to keep hits nerfed and slow the speed of the D.
[Socair - edited for profanity shorthand]
And this right here is a perfect example of what can be seen multiple times per game and what makes playing D absolutely boring and frustrating.
That's like, your opinion, man.
I love playing d, all he had to do to lay a check on that kid was force him to commit to a direction and square him up. He said he was good & I believe him so I'm not trying to critique but for that particular play he blew it.
That puck carrier braced for a check when he put it backhand, you have to wait until he tries to accelerate or changes direction if you want to knock him off puck at such a low speed. Particularly because the dman in the video is much smaller than the puck carrier, you all want great skating + all of the physicality it's not going to work, there is a sacrifice for picking one over the other.
If he hadn't gone for a hit the puck carrier's options are extremely limited while gliding with the puck backhand, so he's got all kinds of time.
All that having been said I think we could use a slight adjustment so that has the potential to become a loose puck battle. Such a bummer that all positive steps have to be removed before they start tuning properly.
Replies
Tuner can't come soon enough. Can't wait to blast forwards that refuse to pass. I don't know why we have to wait so long for it.
For just a week. Then, we go back to this lame system and get a lecture from EA how they catered to the feedback *cough*twitch streamers *cough*
Idk. I do expect them to revert to 1.03 initially, but I'm hopeful they'll turn the feedback into Tuner 1.04 which will (I hope) be very similar to 1.00.
Thanks for sharing this. This clip pretty much sums up what is wrong with current version of this game. Poke check is the only defensive tool that works just fine at the moment. They are not overly effective and still need precision. Stick lifts and physical play are completely broken. Stick lifts should be more effective, but not as easy to spam as they were. Maybe bumbs and contacts need to be tuned down a tiny bit from beta. Game feels like NHL 18 now and that is not a good thing at all.
Ps: pokes not ok. Today’s sticks weigh nothing..less than nothing. I still use a woody cause it’s what I grew up with ...to think carbons cause the kind of spectacular devastation(obvious hyperbole is obvious) which occurs in the ice is silly.
..the success of pokes feel fine but their ability to disrupt is out of wack.
Instead of Ones, this is what should have been worked on.
There's no immunity to putting the puck on your backhand. Look at the physics of this clip. The carrier is moving away from the defender. They are both moving very slow. There's very little opposing force here. Even if they were knocked off the puck, they'd probably get it back as it's on his backhand and chances are good it's going to be pushed away off his backhand, but still within reach of the carrier.
If two people are standing still and the first gives the second a strong shove, the person shoved will stumble. The first person doesn't have to be running to successfully shove the second person. And that's on land, not on ice.
The argument that a shove should do nothing unless the person shoving also has momentum is not at all realistic.
With all due respect. I was looking at the nhl 18 forum and i saw you in there arguing against what prople were saying about last years game. In my opinion i think you are too close to the franchise to objectively reply to what everyone is suggesting. It takes a lot of effort to keep replying to people while trying to counter arguments each year.
Anyway, if a real hockey player moves the puck to the same position, a slight nudge would likely cause him to lose the puck. Certain stick positions should be more prone to losing the puck when contact is made. The video showed a situation that shouldnt happen (using odd stick positions to become invincible every now and then).
here's a video of how a real hockey player maintains possession through extreme pressure from the defense. yes this is a video of one of the greatest hockey players ever but he's not superman, he can't defy physics. he combines strength and skill with making physics work for him not against.
And those are the magic words.
Notice also how he falls down when checked. Which is what we want.
Unless he's stronger & ready for it
So..possession of the puck was tenuous at best. He was constantly loosing and regaining, and generally boxing out to create space like a madman. What that video did make an argument for is quick acceleration out of pivots//tight cornering. Something argued for all the time on these boards.
Ps this kind of puck battling is practically impossible in this game..at least for me..as it’s very easy while using stick lift->protect pucks, which was Crosby’s go to maneuver(s) throughout, to turn into the pitchfork with the rage of a thousand suns.
..yeah..the more I watch that, the more apparent it is stick lifts are broken in this game.
And this right here is a perfect example of what can be seen multiple times per game and what makes playing D absolutely boring and frustrating.
They need a way where you can jostle as a dman and initiate a fight for the puck instead of just bouncing off the "bubble".
That's like, your opinion, man.
I love playing d, all he had to do to lay a check on that kid was force him to commit to a direction and square him up. He said he was good & I believe him so I'm not trying to critique but for that particular play he blew it.
That puck carrier braced for a check when he put it backhand, you have to wait until he tries to accelerate or changes direction if you want to knock him off puck at such a low speed. Particularly because the dman in the video is much smaller than the puck carrier, you all want great skating + all of the physicality it's not going to work, there is a sacrifice for picking one over the other.
If he hadn't gone for a hit the puck carrier's options are extremely limited while gliding with the puck backhand, so he's got all kinds of time.
All that having been said I think we could use a slight adjustment so that has the potential to become a loose puck battle. Such a bummer that all positive steps have to be removed before they start tuning properly.