Also, is your logic that if you're matching the puck carriers speed that a hit shouldnt have any impact on their speed, momentum or ability to retain the puck? Pretty poor logic if you ask me.
I think when two players match speed, the 'strength' and 'hitting' attributes play a bigger role in determining if a player can knock another off of the puck. I could be wrong about this - but it's something to take in to consideration when watching clips like that.
Another thought - when the D man goes to angle the puck carrier off at the boards does the puck carrier have more agility than the D man, while handling the puck, to stop and turn back up ice to eventually make it to the slot? Watching this clip makes me cringe at the type of behavior this game rewards.
So the D-Man over-committed and ran in to the boards, but so did the puck carrying winger:
I'd like to see the winger lose the puck when crashing in to the boards like that for sure.
Also, during this sequence, the LW should've used DSS at this frame, and used RS to a position so that R3 could be used without a trip:
Same here - LD steps up to help out LW, but neither uses DSS to get a good whack at the puck. Instead, it seems the user spammed body check, hoping for a 'nudge':
That won't work until we revert back to beta
Hitting is an important tool on defense. That dude was gliding every time into the zone like that. You couldn’t get into the zone like that in the beta. Each year that was the way to go but for once it was differennt and many liked it. Next thing you know they changed it and it become like other years again.
LW doesn’t trust stick checking in this game and quite frankly, neither do I. By using you’re comment and how you always talking about defense needing to things differently, it’s funny because of how defense has to do this and do that but offense doesn’t need to be be trying anything. You can just glide and you'll be fine.
Yes, hitting is an important tool - but it's not the only tool.
If I had a teammate who didn't 'trust' poking - I'd tell him he needs to get a little better at utilizing it.
You can absolutely be a force on defense using DSS and Pokechecking while taking minimal penalties. It takes practice on timing and patience.
And if people are just 'gliding' in to the zone like that on you all the time, there's work to be done defending the rush.
When it comes to real life hockey, you are 100% correct. Hitting is not the only tool.
But, in this game, when there is no gap between players, and stick lifts are practically a penalty button, what tool is the better option? Sadly, incidental contact. But what can you do when behind a player with a bit of angle? Sure, DSS can be used in a sweeping manner, but it isn't a very fast tool in those types of situations. That is where alot of D men feel the game lacks the most.
This game actually allows alot of players to bully their way around while maintaining puck possession. Not very realistic.
What am I supposed to do here? My first stick lift didn’t work and when I went behind him to stick lift his stick in his the boards so when I tried it’s a penalty. Couldn’t hit the guy because he was gliding and DSS wouldn’t have worked there. So what i am supposed to do?
THIS is a good vid, thanks for sharing it.
IMO there is no reason that sticklift shouldn't have worked and it's a good example of something that should be corrected. In that situation I disagree about dss, I think a sweep would have taken the puck from him no problem but I don't think that's your main point.
I think DSS moves a little slow and when I see people use it, I blow right by them and vice versa. It’s kinda my point that stick lifts aren’t good at all even when I’m in good position. We should be able to use all the tools we have, not just one all the time.
Hmm, it is possible that the DSS is slightly slow, but it isn't a sword either. For the most part, I am fine with its speed. Personally I use it more as a way to force a carrier to curl his stick away and I leave my stick in his stick's path if he decides to uncurl. If he does that, he will lose the puck. If he doesn't uncurl, he can't accelerate and eventually a teammate will come in and destroy him most times.
You gotta see it more as a passive tool than an aggressive one. It is more a tool (in the game) that limits a player's options vs a tool for stripping a puck away. Sometimes I will use it to block passing lanes, but it is a little less reliable in that situation than I would like it to be, but still satisfactory.
So you feel a "less reliable", "passive", "slightly slow" tool is fair or even realistic and not more of a handicap and yet another advantage given to forwards? Does it make sense a defenseman's skating is interrupted when performing these actions and that you must always be in a controlled/gliding state to be effective? On top of that, you have more agility with the puck than without.
I do not. Especially considering how a forward can complete all button actions at a high rate of uncontrolled speed and be hindered or punished on a miniscule scale. It just goes to show how unbalanced the mechanics are.
You shouldn't be satisfied with only being given subpar abilities. I don't feel I should be forced to play a certain way because of mechanics. I should be able to play defense the proper way it's meant to be played. Poke check is the #1 and most valuable defensive measure for a player at any ice hockey level of competition. You poke to strip the puck, not to dislodge it and have the offense quickly retreive it. I shouldn't have to contain an opponent and rely on my teammates to bail me out because of mechanics either. I should have the ability to defend 1 on 1 and to be rewarded for good plays.
EASHL feels like AHL defensemen playing vs 2nd line NHL forwards.
Sorry, but you are taking my post as if I absolutely accept it and think it is fine.
My post was nothing more than what can be done in the game at this point in time.
Also, is your logic that if you're matching the puck carriers speed that a hit shouldnt have any impact on their speed, momentum or ability to retain the puck? Pretty poor logic if you ask me.
I think when two players match speed, the 'strength' and 'hitting' attributes play a bigger role in determining if a player can knock another off of the puck. I could be wrong about this - but it's something to take in to consideration when watching clips like that.
Another thought - when the D man goes to angle the puck carrier off at the boards does the puck carrier have more agility than the D man, while handling the puck, to stop and turn back up ice to eventually make it to the slot? Watching this clip makes me cringe at the type of behavior this game rewards.
So the D-Man over-committed and ran in to the boards, but so did the puck carrying winger:
I'd like to see the winger lose the puck when crashing in to the boards like that for sure.
Also, during this sequence, the LW should've used DSS at this frame, and used RS to a position so that R3 could be used without a trip:
Same here - LD steps up to help out LW, but neither uses DSS to get a good whack at the puck. Instead, it seems the user spammed body check, hoping for a 'nudge':
That won't work until we revert back to beta
Hitting is an important tool on defense. That dude was gliding every time into the zone like that. You couldn’t get into the zone like that in the beta. Each year that was the way to go but for once it was differennt and many liked it. Next thing you know they changed it and it become like other years again.
LW doesn’t trust stick checking in this game and quite frankly, neither do I. By using you’re comment and how you always talking about defense needing to things differently, it’s funny because of how defense has to do this and do that but offense doesn’t need to be be trying anything. You can just glide and you'll be fine.
Yes, hitting is an important tool - but it's not the only tool.
If I had a teammate who didn't 'trust' poking - I'd tell him he needs to get a little better at utilizing it.
You can absolutely be a force on defense using DSS and Pokechecking while taking minimal penalties. It takes practice on timing and patience.
And if people are just 'gliding' in to the zone like that on you all the time, there's work to be done defending the rush.
When it comes to real life hockey, you are 100% correct. Hitting is not the only tool.
But, in this game, when there is no gap between players, and stick lifts are practically a penalty button, what tool is the better option? Sadly, incidental contact. But what can you do when behind a player with a bit of angle? Sure, DSS can be used in a sweeping manner, but it isn't a very fast tool in those types of situations. That is where alot of D men feel the game lacks the most.
This game actually allows alot of players to bully their way around while maintaining puck possession. Not very realistic.
What am I supposed to do here? My first stick lift didn’t work and when I went behind him to stick lift his stick in his the boards so when I tried it’s a penalty. Couldn’t hit the guy because he was gliding and DSS wouldn’t have worked there. So what i am supposed to do?
THIS is a good vid, thanks for sharing it.
IMO there is no reason that sticklift shouldn't have worked and it's a good example of something that should be corrected. In that situation I disagree about dss, I think a sweep would have taken the puck from him no problem but I don't think that's your main point.
I think DSS moves a little slow and when I see people use it, I blow right by them and vice versa. It’s kinda my point that stick lifts aren’t good at all even when I’m in good position. We should be able to use all the tools we have, not just one all the time.
Hmm, it is possible that the DSS is slightly slow, but it isn't a sword either. For the most part, I am fine with its speed. Personally I use it more as a way to force a carrier to curl his stick away and I leave my stick in his stick's path if he decides to uncurl. If he does that, he will lose the puck. If he doesn't uncurl, he can't accelerate and eventually a teammate will come in and destroy him most times.
You gotta see it more as a passive tool than an aggressive one. It is more a tool (in the game) that limits a player's options vs a tool for stripping a puck away. Sometimes I will use it to block passing lanes, but it is a little less reliable in that situation than I would like it to be, but still satisfactory.
So you feel a "less reliable", "passive", "slightly slow" tool is fair or even realistic and not more of a handicap and yet another advantage given to forwards? Does it make sense a defenseman's skating is interrupted when performing these actions and that you must always be in a controlled/gliding state to be effective? On top of that, you have more agility with the puck than without.
I do not. Especially considering how a forward can complete all button actions at a high rate of uncontrolled speed and be hindered or punished on a miniscule scale. It just goes to show how unbalanced the mechanics are.
You shouldn't be satisfied with only being given subpar abilities. I don't feel I should be forced to play a certain way because of mechanics. I should be able to play defense the proper way it's meant to be played. Poke check is the #1 and most valuable defensive measure for a player at any ice hockey level of competition. You poke to strip the puck, not to dislodge it and have the offense quickly retreive it. I shouldn't have to contain an opponent and rely on my teammates to bail me out because of mechanics either. I should have the ability to defend 1 on 1 and to be rewarded for good plays.
EASHL feels like AHL defensemen playing vs 2nd line NHL forwards.
Sorry, but you are taking my post as if I absolutely accept it and think it is fine.
My post was nothing more than what can be done in the game at this point in time.
I think we have gotten to the point where we need game-mode specific tuners. Its become clear that those who play VS and HUT want a more arcadey game while those of us who play EASHL or drops and such want more simulation style.
If you see Grammar or Spelling errors. I am starting to experience the long term effects of ten plus concussions.
Also, is your logic that if you're matching the puck carriers speed that a hit shouldnt have any impact on their speed, momentum or ability to retain the puck? Pretty poor logic if you ask me.
I think when two players match speed, the 'strength' and 'hitting' attributes play a bigger role in determining if a player can knock another off of the puck. I could be wrong about this - but it's something to take in to consideration when watching clips like that.
Another thought - when the D man goes to angle the puck carrier off at the boards does the puck carrier have more agility than the D man, while handling the puck, to stop and turn back up ice to eventually make it to the slot? Watching this clip makes me cringe at the type of behavior this game rewards.
So the D-Man over-committed and ran in to the boards, but so did the puck carrying winger:
I'd like to see the winger lose the puck when crashing in to the boards like that for sure.
Also, during this sequence, the LW should've used DSS at this frame, and used RS to a position so that R3 could be used without a trip:
Same here - LD steps up to help out LW, but neither uses DSS to get a good whack at the puck. Instead, it seems the user spammed body check, hoping for a 'nudge':
That won't work until we revert back to beta
Hitting is an important tool on defense. That dude was gliding every time into the zone like that. You couldn’t get into the zone like that in the beta. Each year that was the way to go but for once it was differennt and many liked it. Next thing you know they changed it and it become like other years again.
LW doesn’t trust stick checking in this game and quite frankly, neither do I. By using you’re comment and how you always talking about defense needing to things differently, it’s funny because of how defense has to do this and do that but offense doesn’t need to be be trying anything. You can just glide and you'll be fine.
Yes, hitting is an important tool - but it's not the only tool.
If I had a teammate who didn't 'trust' poking - I'd tell him he needs to get a little better at utilizing it.
You can absolutely be a force on defense using DSS and Pokechecking while taking minimal penalties. It takes practice on timing and patience.
And if people are just 'gliding' in to the zone like that on you all the time, there's work to be done defending the rush.
When it comes to real life hockey, you are 100% correct. Hitting is not the only tool.
But, in this game, when there is no gap between players, and stick lifts are practically a penalty button, what tool is the better option? Sadly, incidental contact. But what can you do when behind a player with a bit of angle? Sure, DSS can be used in a sweeping manner, but it isn't a very fast tool in those types of situations. That is where alot of D men feel the game lacks the most.
This game actually allows alot of players to bully their way around while maintaining puck possession. Not very realistic.
What am I supposed to do here? My first stick lift didn’t work and when I went behind him to stick lift his stick in his the boards so when I tried it’s a penalty. Couldn’t hit the guy because he was gliding and DSS wouldn’t have worked there. So what i am supposed to do?
THIS is a good vid, thanks for sharing it.
IMO there is no reason that sticklift shouldn't have worked and it's a good example of something that should be corrected. In that situation I disagree about dss, I think a sweep would have taken the puck from him no problem but I don't think that's your main point.
I think DSS moves a little slow and when I see people use it, I blow right by them and vice versa. It’s kinda my point that stick lifts aren’t good at all even when I’m in good position. We should be able to use all the tools we have, not just one all the time.
Hmm, it is possible that the DSS is slightly slow, but it isn't a sword either. For the most part, I am fine with its speed. Personally I use it more as a way to force a carrier to curl his stick away and I leave my stick in his stick's path if he decides to uncurl. If he does that, he will lose the puck. If he doesn't uncurl, he can't accelerate and eventually a teammate will come in and destroy him most times.
You gotta see it more as a passive tool than an aggressive one. It is more a tool (in the game) that limits a player's options vs a tool for stripping a puck away. Sometimes I will use it to block passing lanes, but it is a little less reliable in that situation than I would like it to be, but still satisfactory.
So you feel a "less reliable", "passive", "slightly slow" tool is fair or even realistic and not more of a handicap and yet another advantage given to forwards? Does it make sense a defenseman's skating is interrupted when performing these actions and that you must always be in a controlled/gliding state to be effective? On top of that, you have more agility with the puck than without.
I do not. Especially considering how a forward can complete all button actions at a high rate of uncontrolled speed and be hindered or punished on a miniscule scale. It just goes to show how unbalanced the mechanics are.
You shouldn't be satisfied with only being given subpar abilities. I don't feel I should be forced to play a certain way because of mechanics. I should be able to play defense the proper way it's meant to be played. Poke check is the #1 and most valuable defensive measure for a player at any ice hockey level of competition. You poke to strip the puck, not to dislodge it and have the offense quickly retreive it. I shouldn't have to contain an opponent and rely on my teammates to bail me out because of mechanics either. I should have the ability to defend 1 on 1 and to be rewarded for good plays.
EASHL feels like AHL defensemen playing vs 2nd line NHL forwards.
Sorry, but you are taking my post as if I absolutely accept it and think it is fine.
My post was nothing more than what can be done in the game at this point in time.
I think we have gotten to the point where we need game-mode specific tuners. Its become clear that those who play VS and HUT want a more arcadey game while those of us who play EASHL or drops and such want more simulation style.
Yea I would agree that varying tuners should be seriously considered.
Also, is your logic that if you're matching the puck carriers speed that a hit shouldnt have any impact on their speed, momentum or ability to retain the puck? Pretty poor logic if you ask me.
I think when two players match speed, the 'strength' and 'hitting' attributes play a bigger role in determining if a player can knock another off of the puck. I could be wrong about this - but it's something to take in to consideration when watching clips like that.
Another thought - when the D man goes to angle the puck carrier off at the boards does the puck carrier have more agility than the D man, while handling the puck, to stop and turn back up ice to eventually make it to the slot? Watching this clip makes me cringe at the type of behavior this game rewards.
So the D-Man over-committed and ran in to the boards, but so did the puck carrying winger:
I'd like to see the winger lose the puck when crashing in to the boards like that for sure.
Also, during this sequence, the LW should've used DSS at this frame, and used RS to a position so that R3 could be used without a trip:
Same here - LD steps up to help out LW, but neither uses DSS to get a good whack at the puck. Instead, it seems the user spammed body check, hoping for a 'nudge':
That won't work until we revert back to beta
Hitting is an important tool on defense. That dude was gliding every time into the zone like that. You couldn’t get into the zone like that in the beta. Each year that was the way to go but for once it was differennt and many liked it. Next thing you know they changed it and it become like other years again.
LW doesn’t trust stick checking in this game and quite frankly, neither do I. By using you’re comment and how you always talking about defense needing to things differently, it’s funny because of how defense has to do this and do that but offense doesn’t need to be be trying anything. You can just glide and you'll be fine.
Yes, hitting is an important tool - but it's not the only tool.
If I had a teammate who didn't 'trust' poking - I'd tell him he needs to get a little better at utilizing it.
You can absolutely be a force on defense using DSS and Pokechecking while taking minimal penalties. It takes practice on timing and patience.
And if people are just 'gliding' in to the zone like that on you all the time, there's work to be done defending the rush.
When it comes to real life hockey, you are 100% correct. Hitting is not the only tool.
But, in this game, when there is no gap between players, and stick lifts are practically a penalty button, what tool is the better option? Sadly, incidental contact. But what can you do when behind a player with a bit of angle? Sure, DSS can be used in a sweeping manner, but it isn't a very fast tool in those types of situations. That is where alot of D men feel the game lacks the most.
This game actually allows alot of players to bully their way around while maintaining puck possession. Not very realistic.
What am I supposed to do here? My first stick lift didn’t work and when I went behind him to stick lift his stick in his the boards so when I tried it’s a penalty. Couldn’t hit the guy because he was gliding and DSS wouldn’t have worked there. So what i am supposed to do?
THIS is a good vid, thanks for sharing it.
IMO there is no reason that sticklift shouldn't have worked and it's a good example of something that should be corrected. In that situation I disagree about dss, I think a sweep would have taken the puck from him no problem but I don't think that's your main point.
I think DSS moves a little slow and when I see people use it, I blow right by them and vice versa. It’s kinda my point that stick lifts aren’t good at all even when I’m in good position. We should be able to use all the tools we have, not just one all the time.
Hmm, it is possible that the DSS is slightly slow, but it isn't a sword either. For the most part, I am fine with its speed. Personally I use it more as a way to force a carrier to curl his stick away and I leave my stick in his stick's path if he decides to uncurl. If he does that, he will lose the puck. If he doesn't uncurl, he can't accelerate and eventually a teammate will come in and destroy him most times.
You gotta see it more as a passive tool than an aggressive one. It is more a tool (in the game) that limits a player's options vs a tool for stripping a puck away. Sometimes I will use it to block passing lanes, but it is a little less reliable in that situation than I would like it to be, but still satisfactory.
So you feel a "less reliable", "passive", "slightly slow" tool is fair or even realistic and not more of a handicap and yet another advantage given to forwards? Does it make sense a defenseman's skating is interrupted when performing these actions and that you must always be in a controlled/gliding state to be effective? On top of that, you have more agility with the puck than without.
I do not. Especially considering how a forward can complete all button actions at a high rate of uncontrolled speed and be hindered or punished on a miniscule scale. It just goes to show how unbalanced the mechanics are.
You shouldn't be satisfied with only being given subpar abilities. I don't feel I should be forced to play a certain way because of mechanics. I should be able to play defense the proper way it's meant to be played. Poke check is the #1 and most valuable defensive measure for a player at any ice hockey level of competition. You poke to strip the puck, not to dislodge it and have the offense quickly retreive it. I shouldn't have to contain an opponent and rely on my teammates to bail me out because of mechanics either. I should have the ability to defend 1 on 1 and to be rewarded for good plays.
EASHL feels like AHL defensemen playing vs 2nd line NHL forwards.
Sorry, but you are taking my post as if I absolutely accept it and think it is fine.
My post was nothing more than what can be done in the game at this point in time.
I think we have gotten to the point where we need game-mode specific tuners. Its become clear that those who play VS and HUT want a more arcadey game while those of us who play EASHL or drops and such want more simulation style.
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Yes because from these conversations I would say you are in the minority of opinion here. From conversations here and that I have observed on other outlets regarding this issue it would seem that the majority HUT and VS players favor a more arcade style. Granted small sample size but it still stands to reason then if there are more like you then why aren't you being more vocal then your VS and HUT colleagues who this very forum say nothing is wrong with the game in its current state.
If you see Grammar or Spelling errors. I am starting to experience the long term effects of ten plus concussions.
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Yes because from these conversations I would say you are in the minority of opinion here. From conversations here and that I have observed on other outlets regarding this issue it would seem that the majority HUT and VS players favor a more arcade style. Granted small sample size but it still stands to reason then if there are more like you then why aren't you being more vocal then your VS and HUT colleagues who this very forum say nothing is wrong with the game in its current state.
Vocal minority is always more heard than a silent majority.
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Yes because from these conversations I would say you are in the minority of opinion here. From conversations here and that I have observed on other outlets regarding this issue it would seem that the majority HUT and VS players favor a more arcade style. Granted small sample size but it still stands to reason then if there are more like you then why aren't you being more vocal then your VS and HUT colleagues who this very forum say nothing is wrong with the game in its current state.
funny, I have the opposite experience. Additionally, most people i speak to in game who have played have opinions which line up with people like @WainGretSki and @magicmittsmase ...its not about adjusting one way or another its about making the game the best representation of hockey it can be. Anyone I've ever spoken to in game about this got really excited about the proposition(given we're waiting for a number of surveys to be completed for the beta to drop i've started bringing it up). Personally, I'm really looking forward to contrasting this experience with what I thought was a lot of fun. We'll see where it goes from there.
All Comments pertain to 6v6 drop in unless otherwise stated..
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Yes because from these conversations I would say you are in the minority of opinion here. From conversations here and that I have observed on other outlets regarding this issue it would seem that the majority HUT and VS players favor a more arcade style. Granted small sample size but it still stands to reason then if there are more like you then why aren't you being more vocal then your VS and HUT colleagues who this very forum say nothing is wrong with the game in its current state.
That's seems rather odd you would say he's in the minority. I would be hard pressed to believe EA would bother reverting to beta if the nobody complained about the game in the current state. In fact everywhere I go on social media I see thousands of the same complaints. Almost every drop in game I've played since 1.03 I heard the same things about wanting a revert to beta tuner because this tuner is a joke and is nothing more than a cheese fest.
I'd love to see separate tuners, one for arcade puck ragging/cheese and one for team work with a realistic representation of hockey.
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
Yes because from these conversations I would say you are in the minority of opinion here. From conversations here and that I have observed on other outlets regarding this issue it would seem that the majority HUT and VS players favor a more arcade style. Granted small sample size but it still stands to reason then if there are more like you then why aren't you being more vocal then your VS and HUT colleagues who this very forum say nothing is wrong with the game in its current state.
That's seems rather odd you would say he's in the minority. I would be hard pressed to believe EA would bother reverting to beta if the nobody complained about the game in the current state. In fact everywhere I go on social media I see thousands of the same complaints. Almost every drop in game I've played since 1.03 I heard the same things about wanting a revert to beta tuner because this tuner is a joke and is nothing more than a cheese fest.
I'd love to see separate tuners, one for arcade puck ragging/cheese and one for team work with a realistic representation of hockey.
I would love to see separate tuners one for the chel LT bruhs and another for the rest of us who want a more realistic type of hockey
did the beta tuner is also like before about ''skating''.
they don't mention it here..
the community, so you’ll be seeing some of the following occur again:
Poke checks will be more sensitive and cause more tripping penalties
AI goaltending performance will be different
The ability to drop your stick
Increase in incidental contact strength (bumps)
Decrease in penalties from stick lifts
from what i understand skating is only pivot who change.. if its the case will pivot be like before..
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
And where did you get the idea I think my opinion is more valid than someone else?
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
And where did you get the idea I think my opinion is more valid than someone else?
We could have the same conversation for the umpteenth time or we could talk about why a video game I get for 60 bucks costs you 90. I've seen people say they paid 90 before.
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
And where did you get the idea I think my opinion is more valid than someone else?
We could have the same conversation for the umpteenth time or we could talk about why a video game I get for 60 bucks costs you 90. I've seen people say they paid 90 before.
Honestly, this tuner is going to make this game boring to me. I might welcome the increased speed, but I never liked the bumps from behind initiated by 5'7 players or the high body/ skate collisions. Funny thing is, I have always adjusted to the state of the game, why cannot people on this forum do the same?
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
And where did you get the idea I think my opinion is more valid than someone else?
We could have the same conversation for the umpteenth time or we could talk about why a video game I get for 60 bucks costs you 90. I've seen people say they paid 90 before.
Do they sell a platinum edition?
The game is $89.99 in Canada brand new I think?
79.99cdn for basic, 99.99 for the next version up. I think 110 or 120 for the highest tier option.
Replies
Sorry, but you are taking my post as if I absolutely accept it and think it is fine.
My post was nothing more than what can be done in the game at this point in time.
I think we have gotten to the point where we need game-mode specific tuners. Its become clear that those who play VS and HUT want a more arcadey game while those of us who play EASHL or drops and such want more simulation style.
Yea I would agree that varying tuners should be seriously considered.
Are you assuming the majority of VS and HUT players want an arcade style game because of the videos you watch of these "elite" level clowns playing the game in the most cancerous way possible? I am predominantly a VS guy and I hate everything that the EASHL crowd hates about the game in it's current state.
What?
What??
WHAAAAAT?????
Vocal minority is always more heard than a silent majority.
Because when I have expectations that come with an annual $90 price tag, I would like some of those expectations to come to life from time to time, ya know?
funny, I have the opposite experience. Additionally, most people i speak to in game who have played have opinions which line up with people like @WainGretSki and @magicmittsmase ...its not about adjusting one way or another its about making the game the best representation of hockey it can be. Anyone I've ever spoken to in game about this got really excited about the proposition(given we're waiting for a number of surveys to be completed for the beta to drop i've started bringing it up). Personally, I'm really looking forward to contrasting this experience with what I thought was a lot of fun. We'll see where it goes from there.
You don't have an opinion more valid than someone else's just because you overpaid by 30 bucks
That's seems rather odd you would say he's in the minority. I would be hard pressed to believe EA would bother reverting to beta if the nobody complained about the game in the current state. In fact everywhere I go on social media I see thousands of the same complaints. Almost every drop in game I've played since 1.03 I heard the same things about wanting a revert to beta tuner because this tuner is a joke and is nothing more than a cheese fest.
I'd love to see separate tuners, one for arcade puck ragging/cheese and one for team work with a realistic representation of hockey.
did the beta tuner is also like before about ''skating''.
they don't mention it here..
the community, so you’ll be seeing some of the following occur again:
Poke checks will be more sensitive and cause more tripping penalties
AI goaltending performance will be different
The ability to drop your stick
Increase in incidental contact strength (bumps)
Decrease in penalties from stick lifts
from what i understand skating is only pivot who change.. if its the case will pivot be like before..
And where did you get the idea I think my opinion is more valid than someone else?
We could have the same conversation for the umpteenth time or we could talk about why a video game I get for 60 bucks costs you 90. I've seen people say they paid 90 before.
Do they sell a platinum edition?
The game is $89.99 in Canada brand new I think?
79.99cdn for basic, 99.99 for the next version up. I think 110 or 120 for the highest tier option.
I wonder if I pay more for the show...