Yeah, this is not the beta.
42 posts Member
Nice try EA. In the beta, I could skate. I still can't skate. Not gonna fool me. Please stop making hockey. You've had enough chances. You made a great beta that needed just a few small tweaks and you ruined it for some odd reason. Go away.
Servers are the main issue. I get bogged down when playing on a east server.
Not a game issue at all.
It’s all connection based.
In the beta, skating felt amazing on my east coast connection. West coast still very very good as well. Ever since the game released, my east feels like its west and my west coast matches feel like I'm playing against people in Antarctica. I have great internet and have zero issues with it on any game but this one every year.
Again ...server issue. Beta=limited people on the server...full launch=bogged down servers.
It’s like stick lift. I love it and it’s correctly changing how I approach playing the game. But to think I can undo all the muscle training in my hands from the past couple months in a day or two is naive. My biggest fear right now is that when they revert to the dumpster fire in 1.03 it’s going to feel like a 2x4 to the face.
Skating is perfect in VS. Just gotta realize EASHL builds aren't designed to be stars, they're designed to be 3rd liners.
79 overall to be exact.
How though? I get an extra two or three steps on a defender and that guy is always catching up to me. Breakaways are almost nonexistent. Even when I use the hustle feature on a fresh line. I'm not seeing the speed of real hockey players from this tuner.
We have completely different experiences then. I play as a defensive defenseman, and I can't catch ANY forward who gets past me lol. I played probably seven or eight drop-ins now, and every time someone gets behind me I lose ground and never catch up. Maybe the defenseman chasing you is smaller and faster than your guy?
What height, weight, and build do you use?
online versus. It really doesn't matter who it is. It also doesn't matter if you are slightly ahead or parallel with the opponent, there's a weird catchup mechanic or something that prevents breakaways. Everyone hits top speed in just a few seconds. Positioning doesn't make a big difference unless you are like 15 feet past their player when you are 1 on 0 against goalie. Even then, you can see the opponent catch up to you at a faster rate.
There's no way this tuner copies the same speed of skating from the beta. It feels the exact same compared to 1.03. Also the thread EA posted doesn't mention anything about the skating in the notes. The AI goalie, agility and player/stick collisions are what I noticed being different.
I have had clean breakaways and been the victim of clean breakaways in my 4 versus games as well. Idk, man. Does it happen all the time to you? It's only really clean when the D is caught flat footed.
I even use a 6'7 260lb power forward in club, and the skating is fine.
Based on my experience from the games I played last night it felt a whole lot like the beta for the most part.
And they don't if you do it right. If you learned to utilize the mechanic correctly, you wouldn't take so many tripping calls. It's a case of user error.
People think EA literally believes that the blade of a stick touching a skate causes a trip in real life.
What people need to understand is that the trip on a poke check is there to maintain balance. They don't want people spamming the poke check and introducing penalties was likely the only way stop that without making significant changes to poke check that may or may not have gimped the mechanic altogether.
Why risk gimping a mechanic that works well when you can simply introduce a penalty for abuse.
It may not 'look' real when you guys slip in to instant replay and analyze every polygon of stick/player contact - but in the context of a free and fast-flowing game, EA nailed what they were going for: balance.