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Passing mechanic or bad coding?

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  • NHLDev wrote: »
    NHLDev wrote: »
    NHLDev wrote: »
    The on screen vis in the bottom right during the replay are representations of the raw left and right stick inputs. They don’t have anything to do with the pass mechanic itself. The trailing dots was a rendering technique I believe so you could see the previous motion of how the left stick moved over the last x frames to its location.

    So in this case, it says your left stick is rolling over to the left and that is where the pass goes.

    Fully understood that isn’t what you intended to do but that is the input the game got from you on this play.

    I understand about the dot. Why doesn’t the guy I’m controlling move with the pass after the follow through? His body is clearly moving where I want the pass to go and his arms are the only thing going with the pass. After the puck leaves, he’s clearly going where I wanted the pass to originally go.

    Before he receives the pass, you can clearly see how the other passer continues towards him before he receives it and the auto switch kicks in. Every pass you make, the guy you’re controlling there body continues to move where you’re left stick is pointed. All the way up to the auto switch point.

    Online passing assist is at 0/100, something made that pass change all by itself, so please dont give me the roll over answer. Unless everything I said above is not how the left stick works at all in nhl19?

    I do appreciate you responding.

    Your player would only move that way if you didn't release the pass button and initiate the pass animation so quickly. When you ask to release the pass, your player goes into a constant speed during the pass animation at the direction they were headed at that moment in time.

    If you go into practice mode, you will see the longer you hold that new direction before you release the pass, the more likely your player is to turn to that direction but if you roll quickly and release, the player won't turn to that new direction before the pass animation starts to play, locking them in their current direction during the pass animation. I was able to replicate it just now in practice mode by starting to power the pass as I was headed down and then quickly rolled by left stick before release and saw the player continue locked in their trajectory down during the pass animation even though the pass did get sent to the left and that is what it looks like happened to me in this particular case.

    Why would I roll the left stick left really fast for? You can clearly see from the first pass where I’m aiming and wanting to skate to and at that point you can see what the next pass should be. It’s basic hockey 101 really, to the blue line behind him. My dot confirms it all the way up to the passing mechanic kicks in or some ice tilt game mechanic. My guy still skates down and right a little after the pass.

    The only way you’re “theory” could work is if I was trying to pass to the guy by the left faceoff cycle. The dot would of finished at around the 10 or 11 spot or you’re just gonna keep trying to say I jerked it left just that little bit. Just so the delay can kick in and he keeps skating down and right. 🤷🏼‍♂️
    The piece you are missing is that I am not commenting on what your intention was or making any comments on what hockey 101 is. I am commenting on what the replay control indicators show us, which is a representation of what you did, not what you intended.

    As another example, we have people tell us that they get toe drags by accident. When that happens, they intended to move their right stick straight to the side but in reality, they actually performed a gesture with their thumb that rolled through the bottom of the controller. It doesn't mean they intended to do it but they did it.

    The left stick visualization in replay doesn't update based on any mechanics as it is just a rendered visualization of the raw input we get from your left stick input. [b/]

    We take this type of feedback very seriously but I can't see any indication that there is a problem with the way the game reads the left stick right now. I am currently snapping pucks around in practice mode to add confidence to that claim but I haven't seen anything this year in all my games that has proven otherwise either.

    To give you an idea of how it could happen, you could start to turn towards the blueline and feel that your thumb overshot straight down in that movement and knowing you want to pass straight down, you then correct back, thinking you are moving from 5 to 6 when really you are moving from 6 to 7/8.

    Again, i never moved the left stick after I hit the pass button the first time or the second time. Now you’re assuming my intentions and you just said it yourself that the dot isn’t an actual representation of what I did.[b/]

    I’m gonna say it one more time. The left stick never moved when I hit the r2 on the first pass. The left stick never moved after or during the second time I hit r2. Really you’re proving my point about passing in nhl19. I said it awhile ago, it’s pure chance in this game when you’re game mechanic kicks in 👍🏻. Just keep assuming instead of actually listening. Thank you for responding and have a nice day guy!

    Back to Red Dead 2 online and back to the cheap way of buying this game. The intellectual people will understand, when the games in the $10 bin a year behind. Only fun when hanging out with friends game 👏🏻👍🏻

    But it is a representation of your input. He literally said that.

    Maybe. Just maybe, the dev knows what he's talking about, and you're simply not understanding, either willfully or unintentionally. Either way, if everyone here can clearly see what you were doing, based on the direct input of your sticks as per the visualization graphics, and all come to the same conclusion, it's probably the correct conclusion.

    Last time I was told because of frame rate it isn’t an actual representation of the dot. Go back and you can look it up. I believe the headline was bad passing. 👍🏻 Guess there changing there tune a few months later. The left stick never moved on both passes. How more times are you gonna keep assuming sir?

    You aimed at 8 o clock, pass went to 8 o clock. I assume you can tell time on an anolog clock? Because the pass went exactly where you aimed. You're the only one here that see's anything different.

    When does the dot move sir? Where does the body go during that whole movement and after before it auto switches a lot fast then the first pass? Where is the fifth guy for the other team at If four of them are in view? Are you really gonna make me do this to you sir? Basic hockey 101!! Again, the left stick never moved 👍🏻

    Alright you're 100% correct, and we're all wrong.
    Yet in spite of that, you're the only one having an issue.

    Personally. Rdr2 online is probably more your speed any way. Auto aim and all that

    And in case you missed it, pass is made on release of rt/r1, not on the the initial press.

    Look dude, I was told 1-2 months ago by a dev that the dot isn’t an actual representation because of the frame rate. Now it is, that literally makes no sense, which is it? If it is then it shows without a shadow of doubt, with online passing assist at 0/100 that it decided to ignore my inputs on the controller and pass it to a covered guy. Again, I never moved the left stick on both passes because that’s how the play was dictated sir! Are you missing something else?

    Again. Aimed at 8 o clock, puck went to 8 o clock.

    End of story.
  • NHLDev wrote: »
    NHLDev wrote: »
    NHLDev wrote: »
    The on screen vis in the bottom right during the replay are representations of the raw left and right stick inputs. They don’t have anything to do with the pass mechanic itself. The trailing dots was a rendering technique I believe so you could see the previous motion of how the left stick moved over the last x frames to its location.

    So in this case, it says your left stick is rolling over to the left and that is where the pass goes.

    Fully understood that isn’t what you intended to do but that is the input the game got from you on this play.

    I understand about the dot. Why doesn’t the guy I’m controlling move with the pass after the follow through? His body is clearly moving where I want the pass to go and his arms are the only thing going with the pass. After the puck leaves, he’s clearly going where I wanted the pass to originally go.

    Before he receives the pass, you can clearly see how the other passer continues towards him before he receives it and the auto switch kicks in. Every pass you make, the guy you’re controlling there body continues to move where you’re left stick is pointed. All the way up to the auto switch point.

    Online passing assist is at 0/100, something made that pass change all by itself, so please dont give me the roll over answer. Unless everything I said above is not how the left stick works at all in nhl19?

    I do appreciate you responding.

    Your player would only move that way if you didn't release the pass button and initiate the pass animation so quickly. When you ask to release the pass, your player goes into a constant speed during the pass animation at the direction they were headed at that moment in time.

    If you go into practice mode, you will see the longer you hold that new direction before you release the pass, the more likely your player is to turn to that direction but if you roll quickly and release, the player won't turn to that new direction before the pass animation starts to play, locking them in their current direction during the pass animation. I was able to replicate it just now in practice mode by starting to power the pass as I was headed down and then quickly rolled by left stick before release and saw the player continue locked in their trajectory down during the pass animation even though the pass did get sent to the left and that is what it looks like happened to me in this particular case.

    Why would I roll the left stick left really fast for? You can clearly see from the first pass where I’m aiming and wanting to skate to and at that point you can see what the next pass should be. It’s basic hockey 101 really, to the blue line behind him. My dot confirms it all the way up to the passing mechanic kicks in or some ice tilt game mechanic. My guy still skates down and right a little after the pass.

    The only way you’re “theory” could work is if I was trying to pass to the guy by the left faceoff cycle. The dot would of finished at around the 10 or 11 spot or you’re just gonna keep trying to say I jerked it left just that little bit. Just so the delay can kick in and he keeps skating down and right. 🤷🏼‍♂️
    The piece you are missing is that I am not commenting on what your intention was or making any comments on what hockey 101 is. I am commenting on what the replay control indicators show us, which is a representation of what you did, not what you intended.

    As another example, we have people tell us that they get toe drags by accident. When that happens, they intended to move their right stick straight to the side but in reality, they actually performed a gesture with their thumb that rolled through the bottom of the controller. It doesn't mean they intended to do it but they did it.

    The left stick visualization in replay doesn't update based on any mechanics as it is just a rendered visualization of the raw input we get from your left stick input. [b/]

    We take this type of feedback very seriously but I can't see any indication that there is a problem with the way the game reads the left stick right now. I am currently snapping pucks around in practice mode to add confidence to that claim but I haven't seen anything this year in all my games that has proven otherwise either.

    To give you an idea of how it could happen, you could start to turn towards the blueline and feel that your thumb overshot straight down in that movement and knowing you want to pass straight down, you then correct back, thinking you are moving from 5 to 6 when really you are moving from 6 to 7/8.

    Again, i never moved the left stick after I hit the pass button the first time or the second time. Now you’re assuming my intentions and you just said it yourself that the dot isn’t an actual representation of what I did.[b/]

    I’m gonna say it one more time. The left stick never moved when I hit the r2 on the first pass. The left stick never moved after or during the second time I hit r2. Really you’re proving my point about passing in nhl19. I said it awhile ago, it’s pure chance in this game when you’re game mechanic kicks in 👍🏻. Just keep assuming instead of actually listening. Thank you for responding and have a nice day guy!

    Back to Red Dead 2 online and back to the cheap way of buying this game. The intellectual people will understand, when the games in the $10 bin a year behind. Only fun when hanging out with friends game 👏🏻👍🏻

    But it is a representation of your input. He literally said that.

    Maybe. Just maybe, the dev knows what he's talking about, and you're simply not understanding, either willfully or unintentionally. Either way, if everyone here can clearly see what you were doing, based on the direct input of your sticks as per the visualization graphics, and all come to the same conclusion, it's probably the correct conclusion.

    Last time I was told because of frame rate it isn’t an actual representation of the dot. Go back and you can look it up. I believe the headline was bad passing. 👍🏻 Guess there changing there tune a few months later. The left stick never moved on both passes. How more times are you gonna keep assuming sir?

    You aimed at 8 o clock, pass went to 8 o clock. I assume you can tell time on an anolog clock? Because the pass went exactly where you aimed. You're the only one here that see's anything different.

    When does the dot move sir? Where does the body go during that whole movement and after before it auto switches a lot fast then the first pass? Where is the fifth guy for the other team at If four of them are in view? Are you really gonna make me do this to you sir? Basic hockey 101!! Again, the left stick never moved 👍🏻

    Alright you're 100% correct, and we're all wrong.
    Yet in spite of that, you're the only one having an issue.

    Personally. Rdr2 online is probably more your speed any way. Auto aim and all that

    And in case you missed it, pass is made on release of rt/r1, not on the the initial press.

    Look dude, I was told 1-2 months ago by a dev that the dot isn’t an actual representation because of the frame rate. Now it is, that literally makes no sense, which is it? If it is then it shows without a shadow of doubt, with online passing assist at 0/100 that it decided to ignore my inputs on the controller and pass it to a covered guy. Again, I never moved the left stick on both passes because that’s how the play was dictated sir! Are you missing something else?

    Again. Aimed at 8 o clock, puck went to 8 o clock.

    End of story.

    I see what you did there 👍🏻 Really says a lot about how you can ignore stuff to fit your narrative. 8 o’clock, covered guy great one!

  • NHLDev wrote: »
    NHLDev wrote: »
    NHLDev wrote: »
    The on screen vis in the bottom right during the replay are representations of the raw left and right stick inputs. They don’t have anything to do with the pass mechanic itself. The trailing dots was a rendering technique I believe so you could see the previous motion of how the left stick moved over the last x frames to its location.

    So in this case, it says your left stick is rolling over to the left and that is where the pass goes.

    Fully understood that isn’t what you intended to do but that is the input the game got from you on this play.

    I understand about the dot. Why doesn’t the guy I’m controlling move with the pass after the follow through? His body is clearly moving where I want the pass to go and his arms are the only thing going with the pass. After the puck leaves, he’s clearly going where I wanted the pass to originally go.

    Before he receives the pass, you can clearly see how the other passer continues towards him before he receives it and the auto switch kicks in. Every pass you make, the guy you’re controlling there body continues to move where you’re left stick is pointed. All the way up to the auto switch point.

    Online passing assist is at 0/100, something made that pass change all by itself, so please dont give me the roll over answer. Unless everything I said above is not how the left stick works at all in nhl19?

    I do appreciate you responding.

    Your player would only move that way if you didn't release the pass button and initiate the pass animation so quickly. When you ask to release the pass, your player goes into a constant speed during the pass animation at the direction they were headed at that moment in time.

    If you go into practice mode, you will see the longer you hold that new direction before you release the pass, the more likely your player is to turn to that direction but if you roll quickly and release, the player won't turn to that new direction before the pass animation starts to play, locking them in their current direction during the pass animation. I was able to replicate it just now in practice mode by starting to power the pass as I was headed down and then quickly rolled by left stick before release and saw the player continue locked in their trajectory down during the pass animation even though the pass did get sent to the left and that is what it looks like happened to me in this particular case.

    Why would I roll the left stick left really fast for? You can clearly see from the first pass where I’m aiming and wanting to skate to and at that point you can see what the next pass should be. It’s basic hockey 101 really, to the blue line behind him. My dot confirms it all the way up to the passing mechanic kicks in or some ice tilt game mechanic. My guy still skates down and right a little after the pass.

    The only way you’re “theory” could work is if I was trying to pass to the guy by the left faceoff cycle. The dot would of finished at around the 10 or 11 spot or you’re just gonna keep trying to say I jerked it left just that little bit. Just so the delay can kick in and he keeps skating down and right. 🤷🏼‍♂️
    The piece you are missing is that I am not commenting on what your intention was or making any comments on what hockey 101 is. I am commenting on what the replay control indicators show us, which is a representation of what you did, not what you intended.

    As another example, we have people tell us that they get toe drags by accident. When that happens, they intended to move their right stick straight to the side but in reality, they actually performed a gesture with their thumb that rolled through the bottom of the controller. It doesn't mean they intended to do it but they did it.

    The left stick visualization in replay doesn't update based on any mechanics as it is just a rendered visualization of the raw input we get from your left stick input. [b/]

    We take this type of feedback very seriously but I can't see any indication that there is a problem with the way the game reads the left stick right now. I am currently snapping pucks around in practice mode to add confidence to that claim but I haven't seen anything this year in all my games that has proven otherwise either.

    To give you an idea of how it could happen, you could start to turn towards the blueline and feel that your thumb overshot straight down in that movement and knowing you want to pass straight down, you then correct back, thinking you are moving from 5 to 6 when really you are moving from 6 to 7/8.

    Again, i never moved the left stick after I hit the pass button the first time or the second time. Now you’re assuming my intentions and you just said it yourself that the dot isn’t an actual representation of what I did.[b/]

    I’m gonna say it one more time. The left stick never moved when I hit the r2 on the first pass. The left stick never moved after or during the second time I hit r2. Really you’re proving my point about passing in nhl19. I said it awhile ago, it’s pure chance in this game when you’re game mechanic kicks in 👍🏻. Just keep assuming instead of actually listening. Thank you for responding and have a nice day guy!

    Back to Red Dead 2 online and back to the cheap way of buying this game. The intellectual people will understand, when the games in the $10 bin a year behind. Only fun when hanging out with friends game 👏🏻👍🏻

    But it is a representation of your input. He literally said that.

    Maybe. Just maybe, the dev knows what he's talking about, and you're simply not understanding, either willfully or unintentionally. Either way, if everyone here can clearly see what you were doing, based on the direct input of your sticks as per the visualization graphics, and all come to the same conclusion, it's probably the correct conclusion.

    Last time I was told because of frame rate it isn’t an actual representation of the dot. Go back and you can look it up. I believe the headline was bad passing. 👍🏻 Guess there changing there tune a few months later. The left stick never moved on both passes. How more times are you gonna keep assuming sir?

    You aimed at 8 o clock, pass went to 8 o clock. I assume you can tell time on an anolog clock? Because the pass went exactly where you aimed. You're the only one here that see's anything different.

    When does the dot move sir? Where does the body go during that whole movement and after before it auto switches a lot fast then the first pass? Where is the fifth guy for the other team at If four of them are in view? Are you really gonna make me do this to you sir? Basic hockey 101!! Again, the left stick never moved 👍🏻

    Alright you're 100% correct, and we're all wrong.
    Yet in spite of that, you're the only one having an issue.

    Personally. Rdr2 online is probably more your speed any way. Auto aim and all that

    And in case you missed it, pass is made on release of rt/r1, not on the the initial press.

    Look dude, I was told 1-2 months ago by a dev that the dot isn’t an actual representation because of the frame rate. Now it is, that literally makes no sense, which is it? If it is then it shows without a shadow of doubt, with online passing assist at 0/100 that it decided to ignore my inputs on the controller and pass it to a covered guy. Again, I never moved the left stick on both passes because that’s how the play was dictated sir! Are you missing something else?

    Again. Aimed at 8 o clock, puck went to 8 o clock.

    End of story.

    I see what you did there 👍🏻 Really says a lot about how you can ignore stuff to fit your narrative. 8 o’clock, covered guy great one!

    Not sure what else you want to hear. The puck went where you passed it. Maybe you just need to spend more time practicing and learning the mechanic, instead of telling everyone, including a dev, that we're all wrong.

    Maybe you need a higher pass assist, maybe you'll never figure it out. Either way, I don't care any more and you can go play whatever you like.
  • Socair
    2487 posts Game Changer
    Closing thread. This is going nowhere... @FatKidd5151 you’ve had dev input into both threads you’ve made on passing, but you won’t accept the feedback. You’re opening post in this thread alone made it clear you weren’t likely to be constructive, but I thought we’d see where it goes since you seem passionate about missed passes. But you’ve derailed your own thread with sarcasm (I.e 👍🏻, 👏) and hostility towards other posters.
    NHL Series Game Changer & Volunteer Moderator
This discussion has been closed.

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