All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
For the sake of game balance, yes, it is fine and go ahead like this for 20.
I understand from a user's standpoint this can seem stale, but the old system was complete garbage even if you remove the grind. It was flawed and stale and pretty much everyone ended up with very similar builds. Whatever builds were less displayed are really easy to replicate with player classes. What customization allowed was making small builds that can snipe, speed and check players with insane stamina. It was not realistic.
What I would prefer is if they could lower the minimal height of a class, but respect the current maximum height. I should be able to create a 5'7" Defensive D if I wish. As it stands you have to use either an OFD or PMD to have a smaller D man. I don't necessarily want better shooting or passing when I play a small D man, but rather want its mobility. Maybe I want better defensive skills in a smaller package. Sure I would sacrifice shooting or passing by not using the other 2 classes, but I would be much more effective on the defensive side without having much of a physical side.
I find it a little weird that we have no smaller defensive specialist class.
So all in all, minor changes should be made for the sake of balance.
This game is totally unrealistic without the attributes as is ... Goalie makes about 30 desperation saves a game. AI can stick lift from the other side of your body. poke checks go through players. players cant pick up the puck. goalies can pass throught 5 players ...
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
I dont think anyone is arguing "overpowered" in terms of "unfair to the other team", since everyone has equal access. The overpowered is in terms of individual attributes, and which ones matter/dont.
There isn't any "creativity over your player" if everyone is maxing the 3 skating attributes and wrist shot, while minimizing slap shot attributes.
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
I agree for a direction like this. But some are arguing that it ruins the balance of it all. I get their point. But I think there is a way to give us more control on customization without ruining progress or the entire mode.
I was arguing it ruins the balance, but I've came around after arguing with myself how bad the current system is. Defenders cant be short. The shorter you are, the better you are at back checking.
I think the traits as they are now are decent, they do so little that they cant cause a problem. But I hate the height/weight system as it is now. Skating Attributes are the most important attributes
Agreed.
That's why I would like it if they removed the minimum height/weight for a class. Perfect example: Defensive D. Why are we forced to have a big and physical D class? I would like it if I could lower his height, to say 5' 9" if I want to, and while I am lowering his height/weight, his hitting attributes lower while his Skill stick and poke checking increases. Puck moving D can be bigger and heavier. He will lose some of his mobility and agility, but will be a bit more physical while still remaining a great passer. So we can be more physical on D, yet choose an ability, so to speak. Such as physical and great D coverage, or physical and a great passer, or physical and a good shooter. These should be available options.
Same for Enforcer D. Make him smaller and lighter if we want, just you will lose his best attribute, which is checking and physical play, but he will still be a great fighter. Tie Domi is an example of this, being a tiny player that can fight.
Playmakers should be able to be smaller and lighter too. Even a Powerforward but you will lose his physical ability which is probably his most important trait. Maybe have an ideal weight/height to get the maximum value perks wise per class, but we shouldn't be limited to this kind of choices or range. I you want a heavier or taller dangler, then have him lose points in his dangles, speed and agility while moving his checking up accordingly. In essence, we should be able to modify or tune a build to the point where it practically overlaps another class.
Long story short, I think the pigeon-holed height/weight per class needs to change or be less strict or just give us a wider ranger of options per class.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
For the sake of game balance, yes, it is fine and go ahead like this for 20.
I understand from a user's standpoint this can seem stale, but the old system was complete garbage even if you remove the grind. It was flawed and stale and pretty much everyone ended up with very similar builds. Whatever builds were less displayed are really easy to replicate with player classes. What customization allowed was making small builds that can snipe, speed and check players with insane stamina. It was not realistic.
What I would prefer is if they could lower the minimal height of a class, but respect the current maximum height. I should be able to create a 5'7" Defensive D if I wish. As it stands you have to use either an OFD or PMD to have a smaller D man. I don't necessarily want better shooting or passing when I play a small D man, but rather want its mobility. Maybe I want better defensive skills in a smaller package. Sure I would sacrifice shooting or passing by not using the other 2 classes, but I would be much more effective on the defensive side without having much of a physical side.
I find it a little weird that we have no smaller defensive specialist class.
So all in all, minor changes should be made for the sake of balance.
This game is totally unrealistic without the attributes as is ... Goalie makes about 30 desperation saves a game. AI can stick lift from the other side of your body. poke checks go through players. players cant pick up the puck. goalies can pass throught 5 players ...
These complaints have nothing to do with customizeable perks or not. It is coding and would not change regardless which system you use.
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
The only way I could accept this is if major changes would happen to the game.
First of all, every attribute has to matter without exception. If people want to leave their balance (which was useless on old-gen) at 45, then they better well be falling around every and losing their balance. Especially on even the smallest of body checks.
Acceleration was useless on old-gen. Leaving it at 50 and you were more than able to compete which does not make sense.
Etc, etc... Every single attribute has to matter, regardless how small or major, it has to reflect on the ice.
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
I agree for a direction like this. But some are arguing that it ruins the balance of it all. I get their point. But I think there is a way to give us more control on customization without ruining progress or the entire mode.
I was arguing it ruins the balance, but I've came around after arguing with myself how bad the current system is. Defenders cant be short. The shorter you are, the better you are at back checking.
I think the traits as they are now are decent, they do so little that they cant cause a problem. But I hate the height/weight system as it is now. Skating Attributes are the most important attributes
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
The only way I could accept this is if major changes would happen to the game.
First of all, every attribute has to matter without exception. If people want to leave their balance (which was useless on old-gen) at 45, then they better well be falling around every and losing their balance. Especially on even the smallest of body checks.
Acceleration was useless on old-gen. Leaving it at 50 and you were more than able to compete which does not make sense.
Etc, etc... Every single attribute has to matter, regardless how small or major, it has to reflect on the ice.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
Yup, everyone could run the super power builds, and everyone that was good did. Skill behind the controller won out, and I'd argue that skill behind the controller still wins out. The difference is, now we have to sacrifice something for a strength somewhere else. If you want to be super fast, you're going to lose out on strength and stability with the puck. If you want to be big and strong you're going to sacrifice a little speed.
What strengths exactly were you able to achieve on old gen that you can't achieve any more? Be as specific as possible.
Even people claiming you can't be small on D, you do realize you can use forward builds on defense right? I'm not at home right now to check, but i'm pretty sure you can rock a 5'10 or so Grinder build with brute strength and hit to your hearts content.
also, please stop using your "skill" as an argument to try and prove your point. There's plenty of people on here who are good players with different opinions than you.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
Yup, everyone could run the super power builds, and everyone that was good did. Skill behind the controller won out, and I'd argue that skill behind the controller still wins out. The difference is, now we have to sacrifice something for a strength somewhere else. If you want to be super fast, you're going to lose out on strength and stability with the puck. If you want to be big and strong you're going to sacrifice a little speed.
What strengths exactly were you able to achieve on old gen that you can't achieve any more? Be as specific as possible.
Even people claiming you can't be small on D, you do realize you can use forward builds on defense right? I'm not at home right now to check, but i'm pretty sure you can rock a 5'10 or so Grinder build with brute strength and hit to your hearts content.
also, please stop using your "skill" as an argument to try and prove your point. There's plenty of people on here who are good players with different opinions than you.
Well skill doesn't play out for most the teams that beat us. A majority of teams we play get the awesome Ai while ours continue to skate the puck into the sides of the net or right into the goalies foot that hangs off the post for some reason. Yesterday when we were playing our ai skated from the D zone to the O zone and got stuck on the boards it was funny as all hell but infuriating at the same time. Then at the same time the Ai goalies on this game make way to many to many desperation saves. Anyway.
The Build I used on the old Gen was more focused on passing hitting and faceoffs. I don't shoot that much so my shot could be 70-70 and I wouldn't care. I'd rather have the passing. I will say the new gen just balances the players out. I'd rather have Builds centered around the way I play the game. I'm sorry but in the NHL every player has there strengths and weakness . On this game it's like The offensive stats are all balanced but once you get to the defense side of the game thats where you see the weaknesses it all depends on the build.
I'd rathe have a player that can hit and lose the poke checking because it takes more skill to hit then hold your stick out swing it back in forth or poke through people's bodies or stick lift across your body. I'd rathe have low shot power and accruacy for passing and poke control.
EASHL you're able to customize everything just not what matters most.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
I dont think anyone is arguing "overpowered" in terms of "unfair to the other team", since everyone has equal access. The overpowered is in terms of individual attributes, and which ones matter/dont.
There isn't any "creativity over your player" if everyone is maxing the 3 skating attributes and wrist shot, while minimizing slap shot attributes.
Maybe I feel some people felt they were over powered because some kids can play the 350 games in a week when it took me a 2 months to get to that. And of course when you got matched up as a pro level player against a legend 3 speedster that was unfair but still playable.
I prefer My custom builds and the builds that suit me rather than the builds EA gives you. That's my opinion. I get some people like these balanced builds . But in the NHL every player is not the same. That would make for some pretty bland hockey... And it makes for a bland game. And we got that .
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
Dude, I couldn't care less if you think you can manage 5000 goals over me. It has nothing to do with custom attributes or the topic at hand.
The player class was brought in to favor balance and team play. You don't like it which is fine. But that's the way it is. Who knows if it will change in the future, but doubt those changes would happen in the next 3 years.
Yes because in the NHL every player is balanced. Every player plays the same every player is good at the same things . Haha. People who are terrible at the game want balance so they feel they have a chance to compete.
If EA wants to keep the players balanced . Then they should get rid of the Ice tilt. It's almost beneficial to be bad at this game at times . Always seems when we play really bad teams the team get the fluke bounces the incredible goalie or the AI dman that is better than any Human player to play this game .
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
Dude, I couldn't care less if you think you can manage 5000 goals over me. It has nothing to do with custom attributes or the topic at hand.
The player class was brought in to favor balance and team play. You don't like it which is fine. But that's the way it is. Who knows if it will change in the future, but doubt those changes would happen in the next 3 years.
Yes because in the NHL every player is balanced. Every player plays the same every player is good at the same things . Haha. People who are terrible at the game want balance so they feel they have a chance to compete.
If EA wants to keep the players balanced . Then they should get rid of the Ice tilt. It's almost beneficial to be bad at this game at times . Always seems when we play really bad teams the team get the fluke bounces the incredible goalie or the AI dman that is better than any Human player to play this game .
First paragraph is nothing more than unfounded opinion. Pointless to argue.
Second paragraph I don't agree with. Bounces happen all the time but of course you focus on the ones that hurt your team. Again, it is your opinion and pointless to argue.
I think you're misinterpreting what people mean when they say it balances gameplay. It means that in our opinion, the preset builds make you make a decision between what your strengths and weaknesses are. Whereas under the old system, your player was basically a beast across the board. With this setup, there's a massive difference between a 6'4 power forward and a 5'7 dangler, massive difference between a 6'1 puck moving d and 6'3 defensive d. On old gen, by legend 3 every player build essentially felt more or less the same. Your 6'4 power forward could skate, pass and deke as well as my 5'10 playmaker. My 5'10 playmaker could hit and power to the net as successfully as your 6'4 power forward.
Also i wholeheartedly disagree with your assessment that it takes more skill in this game to body check than being really good with the DSS.
Overall, i just don't really get your argument. The game isn't fun because you can't put points into categories to build your build exactly the way you want. But you're really good at the game, and the only time someone beats you it's because you got the terrible AI and there's were superpowered.
What exactly about being able to assign all of your attribute points is going to make the on ice product better than it is now? To me, it sounds more like your frustrated by the experience on the virtual ice. I know it's not a feasible solution to everyone, but you should really try recruiting more players and getting a 6s lineup together. Eliminate the AI, eliminate a giant portion of the problem in my opinion.
I think you're misinterpreting what people mean when they say it balances gameplay. It means that in our opinion, the preset builds make you make a decision between what your strengths and weaknesses are. Whereas under the old system, your player was basically a beast across the board. With this setup, there's a massive difference between a 6'4 power forward and a 5'7 dangler, massive difference between a 6'1 puck moving d and 6'3 defensive d. On old gen, by legend 3 every player build essentially felt more or less the same. Your 6'4 power forward could skate, pass and deke as well as my 5'10 playmaker. My 5'10 playmaker could hit and power to the net as successfully as your 6'4 power forward.
Also i wholeheartedly disagree with your assessment that it takes more skill in this game to body check than being really good with the DSS.
Overall, i just don't really get your argument. The game isn't fun because you can't put points into categories to build your build exactly the way you want. But you're really good at the game, and the only time someone beats you it's because you got the terrible AI and there's were superpowered.
What exactly about being able to assign all of your attribute points is going to make the on ice product better than it is now? To me, it sounds more like your frustrated by the experience on the virtual ice. I know it's not a feasible solution to everyone, but you should really try recruiting more players and getting a 6s lineup together. Eliminate the AI, eliminate a giant portion of the problem in my opinion.
Is it really asking THAT much to be able to round out certain stats? I don't think anyone here wants to be able to get 99 shot and speed for their player (we were never able to do this anyway - It would just be nice to have a little more defensive awareness at the cost of, say, passing when I'm a sniper or less defensive awareness but better faceoffs as a PF etc.
Like before, it should take more points to give a sniper strength and fewer points should be used up when adding to a playmakers' passing
If you're going to force traits that make zero sense like higher core strength ruining my shot power, at least let me decide what I want to plus and minus. It may be different for teams that can always play with 6 players, but it is extremely hard for my group of 5 guys to all play at once and it's usually just me and the other top player. We're a top tier team with these set builds in place but the actual stats don't help our personal skillset and play style, none of them do.
Is it really asking THAT much to be able to round out certain stats? I don't think anyone here wants to be able to get 99 shot and speed for their player (we were never able to do this anyway - It would just be nice to have a little more defensive awareness at the cost of, say, passing when I'm a sniper or less defensive awareness but better faceoffs as a PF etc.
Like before, it should take more points to give a sniper strength and fewer points should be used up when adding to a playmakers' passing
If you're going to force traits that make zero sense like higher core strength ruining my shot power, at least let me decide what I want to plus and minus. It may be different for teams that can always play with 6 players, but it is extremely hard for my group of 5 guys to all play at once and it's usually just me and the other top player. We're a top tier team with these set builds in place but the actual stats don't help our personal skillset and play style, none of them do.
One of the very few props I'll give to the current state of the game. The current player build setup is way better. The old attributes were easy to figure out how to manipulate, there was constantly a new glitch to double, triple or max out your attribute points. Now we have a fairly even playing field, although the boosts could be done much better.
Replies
I average 4 points agame in a club in D1 . I just hate playing with these play builds ea made for us . I'm sick of being able to customize everything But the actual player. I loved the attribute system. it gave us more creativity over our players and we were able to build players to our strengths .
People say over powered builds. well if everyone had the attributes from day one is everyone over powered or are we all equal at that point since no one has the advantage they did when you had to go through the card progression . the only thing that would be different is the Boost packs should be unlocked through the first 30 games as the traits were in 19.
this is what ive been saying lol. Day one you get the attributes no cards no nothing! then you unlock the boost packs through the first 30 ranks 1
This game is totally unrealistic without the attributes as is ... Goalie makes about 30 desperation saves a game. AI can stick lift from the other side of your body. poke checks go through players. players cant pick up the puck. goalies can pass throught 5 players ...
I dont think anyone is arguing "overpowered" in terms of "unfair to the other team", since everyone has equal access. The overpowered is in terms of individual attributes, and which ones matter/dont.
There isn't any "creativity over your player" if everyone is maxing the 3 skating attributes and wrist shot, while minimizing slap shot attributes.
Agreed.
That's why I would like it if they removed the minimum height/weight for a class. Perfect example: Defensive D. Why are we forced to have a big and physical D class? I would like it if I could lower his height, to say 5' 9" if I want to, and while I am lowering his height/weight, his hitting attributes lower while his Skill stick and poke checking increases. Puck moving D can be bigger and heavier. He will lose some of his mobility and agility, but will be a bit more physical while still remaining a great passer. So we can be more physical on D, yet choose an ability, so to speak. Such as physical and great D coverage, or physical and a great passer, or physical and a good shooter. These should be available options.
Same for Enforcer D. Make him smaller and lighter if we want, just you will lose his best attribute, which is checking and physical play, but he will still be a great fighter. Tie Domi is an example of this, being a tiny player that can fight.
Playmakers should be able to be smaller and lighter too. Even a Powerforward but you will lose his physical ability which is probably his most important trait. Maybe have an ideal weight/height to get the maximum value perks wise per class, but we shouldn't be limited to this kind of choices or range. I you want a heavier or taller dangler, then have him lose points in his dangles, speed and agility while moving his checking up accordingly. In essence, we should be able to modify or tune a build to the point where it practically overlaps another class.
Long story short, I think the pigeon-holed height/weight per class needs to change or be less strict or just give us a wider ranger of options per class.
These complaints have nothing to do with customizeable perks or not. It is coding and would not change regardless which system you use.
The only way I could accept this is if major changes would happen to the game.
First of all, every attribute has to matter without exception. If people want to leave their balance (which was useless on old-gen) at 45, then they better well be falling around every and losing their balance. Especially on even the smallest of body checks.
Acceleration was useless on old-gen. Leaving it at 50 and you were more than able to compete which does not make sense.
Etc, etc... Every single attribute has to matter, regardless how small or major, it has to reflect on the ice.
Great then. Let's upgrade !
Sure. It would need to actually work...
Yup, everyone could run the super power builds, and everyone that was good did. Skill behind the controller won out, and I'd argue that skill behind the controller still wins out. The difference is, now we have to sacrifice something for a strength somewhere else. If you want to be super fast, you're going to lose out on strength and stability with the puck. If you want to be big and strong you're going to sacrifice a little speed.
What strengths exactly were you able to achieve on old gen that you can't achieve any more? Be as specific as possible.
Even people claiming you can't be small on D, you do realize you can use forward builds on defense right? I'm not at home right now to check, but i'm pretty sure you can rock a 5'10 or so Grinder build with brute strength and hit to your hearts content.
also, please stop using your "skill" as an argument to try and prove your point. There's plenty of people on here who are good players with different opinions than you.
Well skill doesn't play out for most the teams that beat us. A majority of teams we play get the awesome Ai while ours continue to skate the puck into the sides of the net or right into the goalies foot that hangs off the post for some reason. Yesterday when we were playing our ai skated from the D zone to the O zone and got stuck on the boards it was funny as all hell but infuriating at the same time. Then at the same time the Ai goalies on this game make way to many to many desperation saves. Anyway.
The Build I used on the old Gen was more focused on passing hitting and faceoffs. I don't shoot that much so my shot could be 70-70 and I wouldn't care. I'd rather have the passing. I will say the new gen just balances the players out. I'd rather have Builds centered around the way I play the game. I'm sorry but in the NHL every player has there strengths and weakness . On this game it's like The offensive stats are all balanced but once you get to the defense side of the game thats where you see the weaknesses it all depends on the build.
I'd rathe have a player that can hit and lose the poke checking because it takes more skill to hit then hold your stick out swing it back in forth or poke through people's bodies or stick lift across your body. I'd rathe have low shot power and accruacy for passing and poke control.
EASHL you're able to customize everything just not what matters most.
Maybe I feel some people felt they were over powered because some kids can play the 350 games in a week when it took me a 2 months to get to that. And of course when you got matched up as a pro level player against a legend 3 speedster that was unfair but still playable.
I prefer My custom builds and the builds that suit me rather than the builds EA gives you. That's my opinion. I get some people like these balanced builds . But in the NHL every player is not the same. That would make for some pretty bland hockey... And it makes for a bland game. And we got that .
Yes because in the NHL every player is balanced. Every player plays the same every player is good at the same things . Haha. People who are terrible at the game want balance so they feel they have a chance to compete.
If EA wants to keep the players balanced . Then they should get rid of the Ice tilt. It's almost beneficial to be bad at this game at times . Always seems when we play really bad teams the team get the fluke bounces the incredible goalie or the AI dman that is better than any Human player to play this game .
First paragraph is nothing more than unfounded opinion. Pointless to argue.
Second paragraph I don't agree with. Bounces happen all the time but of course you focus on the ones that hurt your team. Again, it is your opinion and pointless to argue.
Moving on.
Also i wholeheartedly disagree with your assessment that it takes more skill in this game to body check than being really good with the DSS.
Overall, i just don't really get your argument. The game isn't fun because you can't put points into categories to build your build exactly the way you want. But you're really good at the game, and the only time someone beats you it's because you got the terrible AI and there's were superpowered.
What exactly about being able to assign all of your attribute points is going to make the on ice product better than it is now? To me, it sounds more like your frustrated by the experience on the virtual ice. I know it's not a feasible solution to everyone, but you should really try recruiting more players and getting a 6s lineup together. Eliminate the AI, eliminate a giant portion of the problem in my opinion.
Agreed. Nicely said.
Like before, it should take more points to give a sniper strength and fewer points should be used up when adding to a playmakers' passing
If you're going to force traits that make zero sense like higher core strength ruining my shot power, at least let me decide what I want to plus and minus. It may be different for teams that can always play with 6 players, but it is extremely hard for my group of 5 guys to all play at once and it's usually just me and the other top player. We're a top tier team with these set builds in place but the actual stats don't help our personal skillset and play style, none of them do.
The faceoff trait already does this