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Fix the trip stick/Glass ankles

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Ysil69
26 posts Member
edited March 2019
There's absolutely no way to stick check the AI. It'll be a penalty 80% of the time. Fix this garbage. And FYI, hockey players don't have glass ankles. If a stick breezes by them, they don't fall over. The skill stick shouldn't start out aiming at their foot by default. The pure stupidity of stick checking in this game is astounding. Coupled with the fact you're STILL ice tilting.

[Socair - edited to remove insult]

Replies

  • I believe the final fix is in. Sorry. And I never ever thought I'd be in the same boat, wondering how they let it get this bad, as I do not poke from behind, only when out in front, with the puck just sitting in front of my stick. Of course my stick will somehow extend 6 feet and miss the puck and the graze a skate, catupulting the player violently, and thus the 2 minute tripping... ...
  • Follisimo
    1346 posts Member
    edited March 2019
    Lmao stick checking is the most OP thing in the game. You just aren't very good at aiming because the game gives you more benefit than what you want to believe. Tripping was perfect in the beta but so many bad people needed help instead of learning
  • HandsomeCatf1sh
    1707 posts Member
    edited March 2019
    I’d rather have the poke check work ...than just go through pucks and skates because kids freak out and go all spaz poke crazy ...because they don’t have the puck.
    Here’s a tip....the puck is a lot more loose than previous years.
    Use body contact...I’m not even talking about huge checks....get close to the body and use shoves to disrupt the puck carrier if you wanna try to get the puck back.
  • Follisimo wrote: »
    Lmao stick checking is the most OP thing in the game. You just aren't very good at aiming because the game gives you more benefit than what you want to believe. Tripping was perfect in the beta but so many bad people needed help instead of learning

    Couldn't agree more with you on the stick lift you can spam it from anywhere be totally out of position and it will 90% effective and not cause a penalty and EA won't fix it because you'll have the children crying that they're getting to many penalties ,but it at least it makes for a great sword fight ..
  • Follisimo wrote: »
    Lmao stick checking is the most OP thing in the game. You just aren't very good at aiming because the game gives you more benefit than what you want to believe. Tripping was perfect in the beta but so many bad people needed help instead of learning

    Na the cpu never loses the puck lol. You can poke him hit him stick lift the ai just keeps going like you're not even there
  • Sgt_Kelso
    1325 posts Member
    Many tripping penalties in this game are ridiculous to be sure. The player goes down way too easy, even when the contact is arguable. They should at least add an animation where the player loses balance and goes down on one knee rather than stumbling outright, when the contact happens on the edge or tip of one blade. Or when the opponent just skates into you extended DSS, why do they automatically go down?

    But speaking of AI, in case you haven't noticed, it has rules of its own. The AI I can do pretty much anything it likes, sticks going through your body to poke the puck etc. And poking it is pretty much useless because either it gets the puck straight back, or the poke is ineffective or gets you penalty. If you get a penalty it's on you though, you should know better.
  • Does players balance attribute affect how easily he is tripped?

    Or players stick checking attribute how easily he can trip someone?

    However, quite often it feels like they are going down way too easily. And sometimes there's too big delay, tripped player can skate few meters and go down... Looks very stupid.
  • Simple solutions to fixing the tripping penalties:

    1. A person who's feet aren't moving should not be able to be tripped.
    2. Contact with the puck first, before a trip occurs, is not a penalty. (Game doesn't know the rules)
    3. Resolve the issue when a defender trips the puck carrier when they are in optimal stick checking position (ie back skating in front of player with the puck).

  • NHLDev
    1680 posts EA NHL Developer
    Simple solutions to fixing the tripping penalties:

    1. A person who's feet aren't moving should not be able to be tripped.
    2. Contact with the puck first, before a trip occurs, is not a penalty. (Game doesn't know the rules)
    3. Resolve the issue when a defender trips the puck carrier when they are in optimal stick checking position (ie back skating in front of player with the puck).

    #1 We have talked about this and are considering something around it, especially since if you get geo contact first we negate stick on stick or stick on puck for those future frames anyways. It was an addition that didn't get in this past year but was one of the pieces considered in the new logic. It may be something we add.

    #2 is in the game but there may be cases where the timing gets by the logic (i.e. the puck coming loose on the same frame as the trip). We would hope to solve any cases that break this rule. If its on a dive though, it is still a penalty in the NHL and only negates a penalty shot, moving it down to just a 2 min trip now.

    #3 We do have logic for this. Your stick blade can hit a skate from the front of a player to give more room/leniency when poking from a good position. From behind, that same contact would cause a trip.
  • NHLDev wrote: »
    Simple solutions to fixing the tripping penalties:

    1. A person who's feet aren't moving should not be able to be tripped.
    2. Contact with the puck first, before a trip occurs, is not a penalty. (Game doesn't know the rules)
    3. Resolve the issue when a defender trips the puck carrier when they are in optimal stick checking position (ie back skating in front of player with the puck).

    #1 We have talked about this and are considering something around it, especially since if you get geo contact first we negate stick on stick or stick on puck for those future frames anyways. It was an addition that didn't get in this past year but was one of the pieces considered in the new logic. It may be something we add.

    #2 is in the game but there may be cases where the timing gets by the logic (i.e. the puck coming loose on the same frame as the trip). We would hope to solve any cases that break this rule. If its on a dive though, it is still a penalty in the NHL and only negates a penalty shot, moving it down to just a 2 min trip now.

    #3 We do have logic for this. Your stick blade can hit a skate from the front of a player to give more room/leniency when poking from a good position. From behind, that same contact would cause a trip.

    Regarding #3, I whole heartedly pushed for the increased tripping, for years. So I'm thrilled a major revision was done from past editions, but the physics have gone too far. Dramatically too far. Players literally yard sale on grazing contact, even from prime defensive positioning ( while back skating and poking from out front ). As someone who plays good positional defense, my first poke check is a usually while I'm two+ body lengths away from the offensive player. I should either hit the puck or not draw any contact. But I seem to extend into a skate, miss the puck and get a tripping call. This honestly occurs at about an 80% rate. If I poke from behind, yes I fully endorse an 80% outcome of tripping, but not from a good defensive posture.
  • NHLDev
    1680 posts EA NHL Developer
    edited March 2019
    drod1126 wrote: »
    NHLDev wrote: »
    Simple solutions to fixing the tripping penalties:

    1. A person who's feet aren't moving should not be able to be tripped.
    2. Contact with the puck first, before a trip occurs, is not a penalty. (Game doesn't know the rules)
    3. Resolve the issue when a defender trips the puck carrier when they are in optimal stick checking position (ie back skating in front of player with the puck).

    #1 We have talked about this and are considering something around it, especially since if you get geo contact first we negate stick on stick or stick on puck for those future frames anyways. It was an addition that didn't get in this past year but was one of the pieces considered in the new logic. It may be something we add.

    #2 is in the game but there may be cases where the timing gets by the logic (i.e. the puck coming loose on the same frame as the trip). We would hope to solve any cases that break this rule. If its on a dive though, it is still a penalty in the NHL and only negates a penalty shot, moving it down to just a 2 min trip now.

    #3 We do have logic for this. Your stick blade can hit a skate from the front of a player to give more room/leniency when poking from a good position. From behind, that same contact would cause a trip.

    Regarding #3, I whole heartedly pushed for the increased tripping, for years. So I'm thrilled a major revision was done from past editions, but the physics have gone too far. Dramatically too far. Players literally yard sale on grazing contact, even from prime defensive positioning ( while back skating and poking from out front ). As someone who plays good positional defense, my first poke check is a usually while I'm two+ body lengths away from the offensive player. I should either hit the puck or not draw any contact. But I seem to extend into a skate, miss the puck and get a tripping call. This honestly occurs at about an 80% rate. If I poke from behind, yes I fully endorse an 80% outcome of tripping, but not from a good defensive posture.

    The poke distance is pretty consistent. There would be a difference if you are moving backwards and poking vs stepping forward and poking with more of a lunge but if you are moving backwards, the distance should be very consistent and if you are keeping a low relative speed by maintain a steady gap and have a distance where your stick blade will extend to where the puck is, you won't get into their feet. Also remember that on a poke, if it is just your stick blade a puck carriers skate, it won't cause a trip from the front angles but would from the back so that helps make things more forgiving from good angles/distances as well.

    That is where your opponent will be changing speeds, turning, moving the puck, etc. to avoid and make things harder for you.

    We also made a change this year where we won't automatically update the aim to follow the puck if it changes the future position of what it was doing when you requested poke. For example, if they were gliding ahead and the puck was moving forward with them but they then deke to the side to avoid the poke, we won't update the poke to track laterally if that happened after the poke started. This was a good change as the 'help' before was causing players to trip players when the assisted aim was then causing what should just be a missed poke to space end up dragging through players legs who is now protecting it. It also awards offensive players for moving the puck at the right time. So we are looking at things at that detailed of a level and listening to players of ways we can continue to improve things.
    Post edited by NHLDev on
  • Thanks for the breakdown. There are clearly alot of variables, hopefully it keeps getting refined for the next release.
  • RSO75
    86 posts Member
    What I find interesting is the poke check never generates a penalty on a player who is away from the puck, you can RB button them up and down the ice and they don't fall. Like the OP stated, once they are within a playable distance of the puck, they get glass ankles.
  • People are exploiting your game, protecting the puck doesn't mean it can't be poke checked.
    HUT = Kickass Gaming
    PSN = MastaDamage
  • Game is a joke I've come to that conclusion now, not even worth the time to explain anymore because you're basically beating a dead horse with EA, so conclusion game is a joke.
  • NHLDev
    1680 posts EA NHL Developer
    RSO75 wrote: »
    What I find interesting is the poke check never generates a penalty on a player who is away from the puck, you can RB button them up and down the ice and they don't fall. Like the OP stated, once they are within a playable distance of the puck, they get glass ankles.

    That is done by design. It isn't physics driven so by design, the mechanic only impacts puck carriers or those actively making a play on the puck (i.e. picking it up)
  • For next season can you at least just nerf the stick lift just a bit
  • kitchener_boy
    354 posts Member
    edited March 2019
    Still haven't gotton it right?. Why don't we use the hit button more?. What should be nerfed is the skill stick..asbused way too much,almost 100% sure goals if you deke a defender,but tipping puck options are weak.
    The defenders have been nerfed for years too. Fix that first instead of this tripping.All I see arer people deking..it's all people do,not much in terms of real hockey plays.
  • Follisimo
    1346 posts Member
    Still haven't gotton it right?. Why don't we use the hit button more?. What should be nerfed is the skill stick..asbused way too much,almost 100% sure goals if you deke a defender,but tipping puck options are weak.
    The defenders have been nerfed for years too. Fix that first instead of this tripping.All I see arer people deking..it's all people do,not much in terms of real hockey plays.

    You're crazy it's so easy to defend in NHL 19. I feel like those that having issues are playing HUT against people with super high 90s in stat categories. You can literally intercept passes with your back to the play and grab sauces with ease. Hell if you are playing 6s against a real team they can shut the zone down making things really rough.

    And the skill stick needs to go faster not slower. They slowed it down for bad players to get easier pokes but stud players can make insane moves fast.

    Mathews goal from last night
    https://www.nhl.com/video/matthews-scores-after-slick-move/t-300084222/c-66753203

  • Still haven't gotton it right?. Why don't we use the hit button more?. What should be nerfed is the skill stick..asbused way too much,almost 100% sure goals if you deke a defender,but tipping puck options are weak.
    The defenders have been nerfed for years too. Fix that first instead of this tripping.All I see arer people deking..it's all people do,not much in terms of real hockey plays.

    Again, making suggestions while not even playing NHL 19, but rather playing NHL 14 still...

    Can you please get the game and play it yourself before making these kinds of suggestions???
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