If that is the case, I would consider if it could be accidental as we aren't getting other reports of players going into DSS without pressing R1/RB. Now that I have heard of your case, I will keep my eyes and ears out but if you do rest your finger up near R1/RB, consider that on that push of your thumb, it could have been hit accidentally as it makes sense to flex your fingers for grip/leverage as you want to move your thumb up.
I usually rest my finger on R2, and that was the case here as I just changed player. But lets say I accidentally touched R1 (not hold), shouldn’t that triggered poke, not DSS. And poke from that distance would have been 99% tripping on current tuner.
If that is the case, I would consider if it could be accidental as we aren't getting other reports of players going into DSS without pressing R1/RB. Now that I have heard of your case, I will keep my eyes and ears out but if you do rest your finger up near R1/RB, consider that on that push of your thumb, it could have been hit accidentally as it makes sense to flex your fingers for grip/leverage as you want to move your thumb up.
I usually rest my finger on R2, and that was the case here as I just changed player. But lets say I accidentally touched R1 (not hold), shouldn’t that triggered poke, not DSS. And poke from that distance would have been 99% tripping on current tuner.
The mechanic is such that it will update the direction of the poke and/or DSS original angle if you add a RS direction. We made a change to update from the first frame so that players could go right to the DSS angle they want right away.
From the way it looks visually, I am seeing your DSS angle as being out in front of you in this case. Plus, we know in this case, you intended a hit so there is definitely RS input, it is just a matter of if there is R1 input and I am getting that indication from the posture/animation he is going into. And because it was just a flick, he blends out right away and your LS is going to the left so that is why when he blends out his stick just turns that way as he blends into the cross over to his left with one hand on his stick.
I feel like there needs to be more animations for the poke checks. Say you’re really close to a guy instead of the usual stretch arm pokes you normally do, you instead attempt to gain control of the puck. Your guy could go into an animation something like the net battle tie-ups. Something new/different needs to happen with this franchise mechanic wise.
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I usually rest my finger on R2, and that was the case here as I just changed player. But lets say I accidentally touched R1 (not hold), shouldn’t that triggered poke, not DSS. And poke from that distance would have been 99% tripping on current tuner.
The mechanic is such that it will update the direction of the poke and/or DSS original angle if you add a RS direction. We made a change to update from the first frame so that players could go right to the DSS angle they want right away.
From the way it looks visually, I am seeing your DSS angle as being out in front of you in this case. Plus, we know in this case, you intended a hit so there is definitely RS input, it is just a matter of if there is R1 input and I am getting that indication from the posture/animation he is going into. And because it was just a flick, he blends out right away and your LS is going to the left so that is why when he blends out his stick just turns that way as he blends into the cross over to his left with one hand on his stick.
@NHLDev