Player ratings don't matter
What is the point to building a team if the ratings are irrelevant. How does a 78 out skate a 92 w burner active? It seems like in competitive season team and player ratings don't matter as they all play the same. So instead of playing hockey its who can hold x and spin around the longest. Why build a team if after putting the effort in a team of 78's can skate around and handle the puck just as well as a 99 Gretzky. It doesn't make sense. Are player ratings off for competitive season? How can a junior player skate around and handle the puck just as well and sometimes better than an elite nhl player? It allows for no one to play hockey, instead they just hold x and spin around for the glitch goal. I can play that game too but I would rather play hockey.
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Tell that to the guy I just beat 7-0 with toa 10 min for me - 2 min. His team of silvers rares, gold and gold rares highest was 83 then he had 90 naslund. He could not keep up, couldn’t hit the net. My team 96 ovr lowest rated player 89 Coffey highest 97 Crosby, so I don’t think anyone could claim “ice tilt”.
Ratings do matter, not saying skill doesn’t matter a good player with a mediocre team will beat a bad player with a stacked team every time. A stacked team just makes it easier to do what you want to do on the ice.
higher rating do matter and synergies help those ratings but if your player has been on the ice for 25 seconds and taken a check or 2 your guy is getting tired and is no longer a 92.
I have dz as an active synergy and there are games my team seems to be playing with a super ball and not a puck.
I can live with a user player lifting or poking but it’s frustrating when their AI does it consistently. For example outlet passes to a wing space between my guy and defender AI defender reaches with the stick and takes the puck. Same thing other way my AI reaches and then has odd man rush above his head.
There are things that separate good/great players from average players like me I can live with those. But when you burn the user controlled player and have their AI bail them out it’s frustrating when it doesn’t happen with your AI, and your guys seem afraid of the puck.
I played a game last night, same shots or area on ice for shots as the previous. 3 goals on 7 shots game before 1 on 32. maybe I hit the stick a tenth of a second different or a fraction more to one side or the other, but it is frustrating how different and lack of consistency from game to game.
I have never claimed to be a top tier player I think those of us that complain of tilt or gold cards are better etc are complaining about the inconsistency the team skates and plays from game to game.
The only other inconsistency I have seen like this is when you change the game difficulty shots on rookie have different results than on superstar, puck control, speed are also very different. Faceoffs are different I have won faceoffs back to my d and have been picked by AI that’s right on top of me, Other games with a lower difficulty same faceoffs win can skate unhindered to the goal. This happens in division play and in cs.
If you have a player with 99 speed with bu and s active, on his first shift get a break off puck drop he shouldn’t be tracked down by a slower speed player, same speed or close I can understand but not a 90 vs 99. Unless the 99 with burner +3 and speedster +2 is still 99 and a 94 with both is now an equal 99. If that’s the case it’s smarter to build a team with higher ratings in things your synergies cant boost vs those that are maxed out. In other words if you have bu and s active pick the player with 97 speed vs the 99 and go for a player with a higher endurance or accuracy. In those cases it would make sense higher rated cards are better since there is a cap on ratings you could set synergies to max out your cards.
I must be holding the controller right tonight. Well at least for 2 games.
This was a fair matchup.