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EASHL AI Builds

Good day @NHLDev ,

I have a few questions regarding AI in EASHL. More specifically, on their builds. These questions are more for a 6 vs 6 setting, but maybe applies in a 3 vs 3 as well.

If you ready up a 6 vs 6 game that already has AI to fill in empty slots ( example, 5vs4), do they have a default player class? How does it work for forwards and defense?

If a player quits out of a game, does the AI take over with the same build the player that quit had, or is it a default build/class? If the AI does take over that same build, is it the same height/weight as the user created?

For defense, why is RD always right handed and LD always left handed? Is this to discourage one-timers from D to D?

Thank-you!

Replies

  • Good day @NHLDev ,
    For defense, why is RD always right handed and LD always left handed? Is this to discourage one-timers from D to D?

    Thank-you!

    It's hockey 101. It supposedly allows for keeping the opposition away from the slot. On the powerplay, they play opposite side.
  • NHLDev
    1680 posts EA NHL Developer
    Good day @NHLDev ,

    I have a few questions regarding AI in EASHL. More specifically, on their builds. These questions are more for a 6 vs 6 setting, but maybe applies in a 3 vs 3 as well.

    If you ready up a 6 vs 6 game that already has AI to fill in empty slots ( example, 5vs4), do they have a default player class? How does it work for forwards and defense?

    If a player quits out of a game, does the AI take over with the same build the player that quit had, or is it a default build/class? If the AI does take over that same build, is it the same height/weight as the user created?

    For defense, why is RD always right handed and LD always left handed? Is this to discourage one-timers from D to D?

    Thank-you!

    The core ai slots are base two way forwards for all forwards and base two way dmen for all defenders. If a player drops out, they are replaced by a bench player which are also twf for fwd and twd for def.

    And yep, the defenders play to the side of their handedness which is most common.
  • BoboFloggins
    2170 posts Member
    edited March 2019
    Right, but Kurtz is slamming Red Bull's, blasting Slayer in his airPods and has smelling salts taped up under his nose during games.

    ALL HAIL KURTZ!

    :D
  • Right, but Kurtz is slamming Red Bull's, blasting Slayer in his airPods and has smelling salts taped up under his nose during games.

    ALL HAIL KURTZ!

    :D

    Facts!
  • NHLDev wrote: »
    Good day @NHLDev ,

    I have a few questions regarding AI in EASHL. More specifically, on their builds. These questions are more for a 6 vs 6 setting, but maybe applies in a 3 vs 3 as well.

    If you ready up a 6 vs 6 game that already has AI to fill in empty slots ( example, 5vs4), do they have a default player class? How does it work for forwards and defense?

    If a player quits out of a game, does the AI take over with the same build the player that quit had, or is it a default build/class? If the AI does take over that same build, is it the same height/weight as the user created?

    For defense, why is RD always right handed and LD always left handed? Is this to discourage one-timers from D to D?

    Thank-you!

    The core ai slots are base two way forwards for all forwards and base two way dmen for all defenders. If a player drops out, they are replaced by a bench player which are also twf for fwd and twd for def.

    And yep, the defenders play to the side of their handedness which is most common.

    Thank-you!
  • Right, but Kurtz is slamming Red Bull's, blasting Slayer in his airPods and has smelling salts taped up under his nose during games.

    ALL HAIL KURTZ!

    :D

    That would explain why Kurtz goes all Chris Kreider goalie ramming on his penalty shots.
  • Right, but Kurtz is slamming Red Bull's, blasting Slayer in his airPods and has smelling salts taped up under his nose during games.

    ALL HAIL KURTZ!

    :D

    That would explain why Kurtz goes all Chris Kreider goalie ramming on his penalty shots.

    Kurtz is speed eating Super Male Vitality and Caveman supplement shakes.

    Kurtz stickwork and focus is on par with Rainman's ability to count toothpicks and cards in blackjack.

    No Zamboni required. Kurtz cold dark stare is cold enough to put a sheet of ice around a star in pre-supernova stage.
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