Honestly I think you guys are both right, haha. It is virtually impossible to play 1v1 defense in the zone against people who are good at abusing LT so the only real answer is packing it in to try and block the short side wrister, D to D, or cross crease. You can only bounce of an attempted check, poke check only to have them regain possession instantly, or take a poke checking penalty against someone with their stick somehow behind their back so many times before you are just like "screw it I'm standing in front of the net."
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
Do you think it's fair that the forwards can skate in backwards twitching left-right without loosing the puck, can't poke check them, can't hit them, can't stick lift them? Do you think it's fair when forwards just slam into the goalie and score a goal (no review)? Do you think it's fair that the forwards can go to the backhand but still get a forehand shot animation? Do you think it's fair that forward don't even need to be standing in front of the net, they can be skating full steam ahead, and still deflect the puck on net, without even facing the shot? Do you think it's fair that forwards can literally skate by the net, away from the net, and shoot a backhand that skirts the goal line and goes in while the goalie doesn't seem to be able to save it? Do you think it's fair that during a face off, the forwards can rush the d-man who receives the initial draw while he's frozen in receiving animation?
The forwrards have so much more advantages over the defense and the goalies it's not even funny. And those I just described are off the top of my head, it's not even a complete list. If forwards are too stupid to know not to skate into the d-man's skates, they shouldn't cry about losing the puck. They should learn to create space or learn to pass the puck better. I love it when people complain about the trap, but they're the ones constantly running into the other team's skates because they just wanna skate the puck through 5 players and score.
Keep the puck away from the other players. Simple as that.
Apparently, you have not accounted for the lack of ability for forwards to create separation from the defenseman. The biggest reason forwards are forced to abuse the LT is because the lb dekes are not effective, and the defenseman is able to do less and accomplish more. Being proactive is not allowed, which means people, who have less ability to read quick plays are able to keep up with the play. Slamming into a goalie to get a goal is not possible 100% of the time, it is obviously a 10% chance of it happening. Since the last patch, all forwards need to face the puck to deflect it. Why is it possible that all the defenseman can collapse in front of the net and autoblock one-timers from the point? Sorry but you obviously want a game where everyone can play the trap, collapse, and turd shots on net from every direction. The game does not prioritize aggressively attacking the net because EA felt being beat 9-0 would chase away the casual players.
You can easily get seperation from d man without pulling a sting of dekes. See, you’re thinking about individuality. Ever see real life NHL forwards go up against defensemen? It’s not easy. You can’t just deke your way to the net every time. Many dekes get shut down every time. Want to get established in the zone? Move the puck. Get the defensive team chasing.
Players spam LT trigger moves because it’s clearly an exploit without any negative to them. I don’t see anybody doing that in the NHL unless you want a reason in the hospital or just plain out losing the puck. A lot of players are probably still accustomed to how this series use to play. You could have one manned a team and not lose the puck while skating around like a clown on skates. Now, it’s not that easy to one man an entire team and players who use to do it all the team are upset because you to play the game more like a hockey game would be played.
One bad move as dman we either get burned or a trip to the box. You know how many times I see a forward make a terrible decision and still gets bailed out? Plenty. Even in this game. Defensemen don’t have a guaranteed way to stop a forward. We have to read and adjust everytime and if you can’t get the puck deep in the zone, that’s on you.
It is known as the best because it has some of the greatest danglers, physicality, passers, and defensiveman in the game. Currently, the game makes it so people don't have to have any individual skill under the pretext of team play. There are generally people better than you, smarter than you, and have the ability to create miracles out of nothing.
Take a look at this clip and tell me how is it possible to do that in nhl 19. All the lb dekes are slow and by some miracle, if you beat the defenseman, they can hold their hit button and bump you from behind. NHL 19 is a mess of a game that caters to players that believe grinding out wins every game even when the team they are playing is not on the same level is enjoyable. And I still win a large percentage of the game that I play in nhl 19, it just is not fun. I have no problem being outplayed by a better player, but this year is the first time that I have felt it was pointless to get better at the game.
First of all, that's McJesus. Even if you had the BEST version of him in HUT with the highest ratings, you'd still have to have the smarts and skills to pull it off in game which, BTW, is entirely possible: he goes to his backhand to protect the puck, then loses it, gathers it back and pulls it back on his forehand while cutting through both d-men. Then he finishes it off by doing a head fake to his backhand pulling the goalie out of the way and scoring on his forehand.
Even I could pull this off under the right circumstances and I have average "thumbs" in this game at best. LOL!
You are right that there's entirely too much automation in the game which helps the casuals entirely too much (reducing the skill gap significantly). It was already bad back in the NHL 09-14 years, it's gotten worse on the current gen. This would be entirely possible to pull off manually in NHL 14 say. In NHL 19 you'd probably need a little help from the game's animations, especially in recovering a lost puck beside/behind you. And you'd have to do a pull back deke at the exact right moment to cut through the defense like that.
But again that deke would be entirely possible to do if you worked at it.
Now... The crux of the matter is, how many times do you think McDavid pulls something like this off? Once a month? Maybe?? Yet the way you're arguing it sounds like you want to do something like this 5 times a period. That's not hockey. Not real hockey anyways.
I've edited a few comments here, this started off as a really constructive conversation so please keep it on track.
Be polite and kind. Respect others even if they have a different opinion. If you disagree with someone, you are free to do so politely, but please don't make it personal. Respect also means you never harass, embarrass, or threaten other players. Source: Forum rules
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
Do you think it's fair that the forwards can skate in backwards twitching left-right without loosing the puck, can't poke check them, can't hit them, can't stick lift them? Do you think it's fair when forwards just slam into the goalie and score a goal (no review)? Do you think it's fair that the forwards can go to the backhand but still get a forehand shot animation? Do you think it's fair that forward don't even need to be standing in front of the net, they can be skating full steam ahead, and still deflect the puck on net, without even facing the shot? Do you think it's fair that forwards can literally skate by the net, away from the net, and shoot a backhand that skirts the goal line and goes in while the goalie doesn't seem to be able to save it? Do you think it's fair that during a face off, the forwards can rush the d-man who receives the initial draw while he's frozen in receiving animation?
The forwrards have so much more advantages over the defense and the goalies it's not even funny. And those I just described are off the top of my head, it's not even a complete list. If forwards are too stupid to know not to skate into the d-man's skates, they shouldn't cry about losing the puck. They should learn to create space or learn to pass the puck better. I love it when people complain about the trap, but they're the ones constantly running into the other team's skates because they just wanna skate the puck through 5 players and score.
Keep the puck away from the other players. Simple as that.
Apparently, you have not accounted for the lack of ability for forwards to create separation from the defenseman. The biggest reason forwards are forced to abuse the LT is because the lb dekes are not effective, and the defenseman is able to do less and accomplish more. Being proactive is not allowed, which means people, who have less ability to read quick plays are able to keep up with the play. Slamming into a goalie to get a goal is not possible 100% of the time, it is obviously a 10% chance of it happening. Since the last patch, all forwards need to face the puck to deflect it. Why is it possible that all the defenseman can collapse in front of the net and autoblock one-timers from the point? Sorry but you obviously want a game where everyone can play the trap, collapse, and turd shots on net from every direction. The game does not prioritize aggressively attacking the net because EA felt being beat 9-0 would chase away the casual players.
You can't create separation from a d man?
And for the attacking the net comment and about it being for casuals.... I don't wanna sound mean here, but your comments are making it come off as though your talent as a forward isn't that much greater than a casual player. There are many ways to beat the d, and alot of ways are not very difficult to do and don't even require any dekes to pull off.
If a defenseman can sit in front of the net and stop a person attacking the net without even pressing a button, how exactly is that defense? If casual players want to be rewarded for doing nothing just watch a movie. I played a team last night that had their whole team in front of the net and they were able to block shots with the autoblock animation, and stop players driving the net with skate collisions. Show me a top team/ average team play a different style of play and win. Obviously, the bad puck pickups, bumps, and high collisions make you guys feel like you are good at defense. EA listened to you guys this year and lost everyone to different games.
Sorry to say this, but most of you forwards are extremely predictable which makes defense much easier to play.
You know how many players I see coming along the boards just to curl their stick back and cut to the high circle to fire off a high glove wrister? It is insanely astounding how many times I have to defend this in a single game, let alone in a single night. Thanks for this as I consistently lay them out what with all that predictability and whatnot.
The teams that give me the most trouble are the ones that move the puck around alot and shoot from all angles. They get us moving around alot in our zone and eventually it creates chaos and pulls everyone out of position. They are the ones that know how to play as a team and most times will win their games. They capitalize on chaos rather than trying to "force" their way to the net.
Please stop complaining how shallow players cannot score and label it as an advantage for "casuals".
If this game is made for "casuals" to have success, why can't you have success as you seem to label yourself as much better than a casual?
If the game can have "elite" forwards, then it can certainly have "elite" defensemen that know how to defend.
Now... The crux of the matter is, how many times do you think McDavid pulls something like this off? Once a month? Maybe?? Yet the way you're arguing it sounds like you want to do something like this 5 times a period. That's not hockey. Not real hockey anyways.
This is because McDavid is playing against the best defensemen in the world. If he was playing in a Sr A league in Canada, he could do that 5 times a period. Not everyone who plays NHL19 is of similar talent. Talent disparity rarely shows in the scores of games as much as they should, at least not like they used to.
Yesterday I got to thinking about passing, and how difficult it seems sometimes. You get the occasional WTH moments, when you try to pass and it goes almost the opposite direction. That's probably down to something you do wrong with the controller, so human error, but it seems to happen one or two times per game for everyone in our team. Or might be down to lag, maybe the direction doesn't register or something? Hard to say.
That's not what really bothers me though; it's the cases where you pass in the right direction, but you miss *a little*, by one meter (in scale) or so, for some reason. In other words, your input was correct, but the pass still misses a bit. Sometimes the receiver does a little *automatic* move *away* from the pass which causes this, and sometimes there are two players in the general direction of the pass, and for some reason the game can't decide which one it should go to? So it puts the puck smack between them?
I dunno what's behind this, but it's rather annoying. Maybe something wrong with the pass assist logic? Coupled with the issue where you try pass to one guy, but the pass goes to the other guy who is in the same general direction, I suppose?
In contrast, yesterday we had this situation where two of guys were at the opposing goal, trying a cross-crease pass, so the other guy could one-time the puck. But there was one opponent in between with his back directly towards the passer, and *he intercepts the puck regardless*. There's no way he could have seen the pass in reality, but it goes straight to his stick and stays there! No deflection or anything.
I play a d-man a lot, and I cant count the times I've been in similar situations, standing there facing the passer, and I still can't intercept the puck, regardless whether it's a regular pass or sauce. It's like I am not there at all.
These kind of events make me mad at the game and at the devs. It's really frustrating to do everything right and still get punished. Whereas other guys seem to get away with murder. I am used to this kind of thing when playing against the AI which cheats constantly. But to encounter this in EASHL with 5v5 or 6v6 is beyond frustrating.
In general, you should have a lot more deflections in cases where the puck hits the stick, either by blocking a shot or pass hitting the stick from an difficult angle. But you dont. Maybe the devs tried this, and decided the game is too random and chaotic with too many deflections, and decided you need to have magic sticks for easy turnovers, because it makes more "skilled" game play?
This game is broken NHL 20 will break my streak after 25 years of buying this TRIP FEST. Gameplay is broken on so many levels and NOTHING has been done for Online vs. in forever and what happened to the skating?? The poke Button has become a penalty button.
Well, poke and stick lift have changed places: before you could spam poke, now it's stick lift you spam like there was no tomorrow. Funny when you try to keep the puck, and there's two guys spamming the stick lift at you, not one time, but two or three times. Just forget poke (or use the DSS poke although it's equally risky if you don't know how) and resort to stick-lift.
And yes, I think stick-lift needs a nerf right now.
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
Do you think it's fair that the forwards can skate in backwards twitching left-right without loosing the puck, can't poke check them, can't hit them, can't stick lift them? Do you think it's fair when forwards just slam into the goalie and score a goal (no review)? Do you think it's fair that the forwards can go to the backhand but still get a forehand shot animation? Do you think it's fair that forward don't even need to be standing in front of the net, they can be skating full steam ahead, and still deflect the puck on net, without even facing the shot? Do you think it's fair that forwards can literally skate by the net, away from the net, and shoot a backhand that skirts the goal line and goes in while the goalie doesn't seem to be able to save it? Do you think it's fair that during a face off, the forwards can rush the d-man who receives the initial draw while he's frozen in receiving animation?
The forwrards have so much more advantages over the defense and the goalies it's not even funny. And those I just described are off the top of my head, it's not even a complete list. If forwards are too stupid to know not to skate into the d-man's skates, they shouldn't cry about losing the puck. They should learn to create space or learn to pass the puck better. I love it when people complain about the trap, but they're the ones constantly running into the other team's skates because they just wanna skate the puck through 5 players and score.
Keep the puck away from the other players. Simple as that.
Apparently, you have not accounted for the lack of ability for forwards to create separation from the defenseman. The biggest reason forwards are forced to abuse the LT is because the lb dekes are not effective, and the defenseman is able to do less and accomplish more. Being proactive is not allowed, which means people, who have less ability to read quick plays are able to keep up with the play. Slamming into a goalie to get a goal is not possible 100% of the time, it is obviously a 10% chance of it happening. Since the last patch, all forwards need to face the puck to deflect it. Why is it possible that all the defenseman can collapse in front of the net and autoblock one-timers from the point? Sorry but you obviously want a game where everyone can play the trap, collapse, and turd shots on net from every direction. The game does not prioritize aggressively attacking the net because EA felt being beat 9-0 would chase away the casual players.
You can't create separation from a d man?
And for the attacking the net comment and about it being for casuals.... I don't wanna sound mean here, but your comments are making it come off as though your talent as a forward isn't that much greater than a casual player. There are many ways to beat the d, and alot of ways are not very difficult to do and don't even require any dekes to pull off.
If a defenseman can sit in front of the net and stop a person attacking the net without even pressing a button, how exactly is that defense? If casual players want to be rewarded for doing nothing just watch a movie. I played a team last night that had their whole team in front of the net and they were able to block shots with the autoblock animation, and stop players driving the net with skate collisions. Show me a top team/ average team play a different style of play and win. Obviously, the bad puck pickups, bumps, and high collisions make you guys feel like you are good at defense. EA listened to you guys this year and lost everyone to different games.
Shoot low from the point, have fwds in that crowd for tips & rebounds. Everything has a counter.
You know how many players I see coming along the boards just to curl their stick back and cut to the high circle to fire off a high glove wrister? It is insanely astounding how many times I have to defend this in a single game, let alone in a single night. Thanks for this as I consistently lay them out what with all that predictability and whatnot.
Almost every time this is exactly what happens. in HUT at least. EASHL you obviously see way more variety, but 1V1 games, this happens all the time. As a defender, you just have to stop at the same spot everyone chooses to curl back at and you're basically right in front of them. They have other options, but do this repeatedly because people are looking for the easiest way to score which is exploiting the short side. It's easy to stop when forwards are so predictable.
You know how many players I see coming along the boards just to curl their stick back and cut to the high circle to fire off a high glove wrister? It is insanely astounding how many times I have to defend this in a single game, let alone in a single night. Thanks for this as I consistently lay them out what with all that predictability and whatnot.
Almost every time this is exactly what happens. in HUT at least. EASHL you obviously see way more variety, but 1V1 games, this happens all the time. As a defender, you just have to stop at the same spot everyone chooses to curl back at and you're basically right in front of them. They have other options, but do this repeatedly because people are looking for the easiest way to score which is exploiting the short side. It's easy to stop when forwards are so predictable.
Yea no kidding. And alot of times, these one-dimensional forwards are the first to cry that they can't score and the game is broken. One trick ponies.
This game is broken NHL 20 will break my streak after 25 years of buying this TRIP FEST. Gameplay is broken on so many levels and NOTHING has been done for Online vs. in forever and what happened to the skating?? The poke Button has become a penalty button.
The game isn't broken because you're poking from bad angles and spamming it. You need to adapt. It was way too easy to get away with successful pokes in the past when you shouldn't.
Give me a break, I don’t spam and all I don’t even play anymore I haven’t it in months and months. I did adjust and was winning a lot more games and I was losing but it’s just not fun. This game is way different And I don’t like the changes
Give me a break, I don’t spam and all I don’t even play anymore I haven’t it in months and months. I did adjust and was winning a lot more games and I was losing but it’s just not fun. This game is way different And I don’t like the changes
The game isn't broken because you don't like it. Not liking it is one thing, but you can't say it's broken just because of that. You could have played arcade 3s instead where tripping only happens if you dive.
What kind of gameplay do you want? Why do you think the game is broken? Besides the realistic tripping, how is the game unplayable for you? If you want the game to change, give some valid input instead of a blanket statement saying the game is broken.
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
Do you think it's fair that the forwards can skate in backwards twitching left-right without loosing the puck, can't poke check them, can't hit them, can't stick lift them? Do you think it's fair when forwards just slam into the goalie and score a goal (no review)? Do you think it's fair that the forwards can go to the backhand but still get a forehand shot animation? Do you think it's fair that forward don't even need to be standing in front of the net, they can be skating full steam ahead, and still deflect the puck on net, without even facing the shot? Do you think it's fair that forwards can literally skate by the net, away from the net, and shoot a backhand that skirts the goal line and goes in while the goalie doesn't seem to be able to save it? Do you think it's fair that during a face off, the forwards can rush the d-man who receives the initial draw while he's frozen in receiving animation?
The forwrards have so much more advantages over the defense and the goalies it's not even funny. And those I just described are off the top of my head, it's not even a complete list. If forwards are too stupid to know not to skate into the d-man's skates, they shouldn't cry about losing the puck. They should learn to create space or learn to pass the puck better. I love it when people complain about the trap, but they're the ones constantly running into the other team's skates because they just wanna skate the puck through 5 players and score.
Keep the puck away from the other players. Simple as that.
Apparently, you have not accounted for the lack of ability for forwards to create separation from the defenseman. The biggest reason forwards are forced to abuse the LT is because the lb dekes are not effective, and the defenseman is able to do less and accomplish more. Being proactive is not allowed, which means people, who have less ability to read quick plays are able to keep up with the play. Slamming into a goalie to get a goal is not possible 100% of the time, it is obviously a 10% chance of it happening. Since the last patch, all forwards need to face the puck to deflect it. Why is it possible that all the defenseman can collapse in front of the net and autoblock one-timers from the point? Sorry but you obviously want a game where everyone can play the trap, collapse, and turd shots on net from every direction. The game does not prioritize aggressively attacking the net because EA felt being beat 9-0 would chase away the casual players.
You can easily get seperation from d man without pulling a sting of dekes. See, you’re thinking about individuality. Ever see real life NHL forwards go up against defensemen? It’s not easy. You can’t just deke your way to the net every time. Many dekes get shut down every time. Want to get established in the zone? Move the puck. Get the defensive team chasing.
Players spam LT trigger moves because it’s clearly an exploit without any negative to them. I don’t see anybody doing that in the NHL unless you want a reason in the hospital or just plain out losing the puck. A lot of players are probably still accustomed to how this series use to play. You could have one manned a team and not lose the puck while skating around like a clown on skates. Now, it’s not that easy to one man an entire team and players who use to do it all the team are upset because you to play the game more like a hockey game would be played.
One bad move as dman we either get burned or a trip to the box. You know how many times I see a forward make a terrible decision and still gets bailed out? Plenty. Even in this game. Defensemen don’t have a guaranteed way to stop a forward. We have to read and adjust everytime and if you can’t get the puck deep in the zone, that’s on you.
It is known as the best because it has some of the greatest danglers, physicality, passers, and defensiveman in the game. Currently, the game makes it so people don't have to have any individual skill under the pretext of team play. There are generally people better than you, smarter than you, and have the ability to create miracles out of nothing.
Take a look at this clip and tell me how is it possible to do that in nhl 19. All the lb dekes are slow and by some miracle, if you beat the defenseman, they can hold their hit button and bump you from behind. NHL 19 is a mess of a game that caters to players that believe grinding out wins every game even when the team they are playing is not on the same level is enjoyable. And I still win a large percentage of the game that I play in nhl 19, it just is not fun. I have no problem being outplayed by a better player, but this year is the first time that I have felt it was pointless to get better at the game.
[Edited to remove bait]
That’s a highlight video of one of the best players in the league. Of course the video is going to show you how good his hand are. Now, for every time he completed a deke in the video, how many times do you think the puck got swatted away or him getting dumped? You also don’t see that every game.
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
Do you think it's fair that the forwards can skate in backwards twitching left-right without loosing the puck, can't poke check them, can't hit them, can't stick lift them? Do you think it's fair when forwards just slam into the goalie and score a goal (no review)? Do you think it's fair that the forwards can go to the backhand but still get a forehand shot animation? Do you think it's fair that forward don't even need to be standing in front of the net, they can be skating full steam ahead, and still deflect the puck on net, without even facing the shot? Do you think it's fair that forwards can literally skate by the net, away from the net, and shoot a backhand that skirts the goal line and goes in while the goalie doesn't seem to be able to save it? Do you think it's fair that during a face off, the forwards can rush the d-man who receives the initial draw while he's frozen in receiving animation?
The forwrards have so much more advantages over the defense and the goalies it's not even funny. And those I just described are off the top of my head, it's not even a complete list. If forwards are too stupid to know not to skate into the d-man's skates, they shouldn't cry about losing the puck. They should learn to create space or learn to pass the puck better. I love it when people complain about the trap, but they're the ones constantly running into the other team's skates because they just wanna skate the puck through 5 players and score.
Keep the puck away from the other players. Simple as that.
Apparently, you have not accounted for the lack of ability for forwards to create separation from the defenseman. The biggest reason forwards are forced to abuse the LT is because the lb dekes are not effective, and the defenseman is able to do less and accomplish more. Being proactive is not allowed, which means people, who have less ability to read quick plays are able to keep up with the play. Slamming into a goalie to get a goal is not possible 100% of the time, it is obviously a 10% chance of it happening. Since the last patch, all forwards need to face the puck to deflect it. Why is it possible that all the defenseman can collapse in front of the net and autoblock one-timers from the point? Sorry but you obviously want a game where everyone can play the trap, collapse, and turd shots on net from every direction. The game does not prioritize aggressively attacking the net because EA felt being beat 9-0 would chase away the casual players.
You can't create separation from a d man?
And for the attacking the net comment and about it being for casuals.... I don't wanna sound mean here, but your comments are making it come off as though your talent as a forward isn't that much greater than a casual player. There are many ways to beat the d, and alot of ways are not very difficult to do and don't even require any dekes to pull off.
If a defenseman can sit in front of the net and stop a person attacking the net without even pressing a button, how exactly is that defense? If casual players want to be rewarded for doing nothing just watch a movie. I played a team last night that had their whole team in front of the net and they were able to block shots with the autoblock animation, and stop players driving the net with skate collisions. Show me a top team/ average team play a different style of play and win. Obviously, the bad puck pickups, bumps, and high collisions make you guys feel like you are good at defense. EA listened to you guys this year and lost everyone to different games.
Shoot low from the point, have fwds in that crowd for tips & rebounds. Everything has a counter.
I think a lot of players are accustomed to only scoring high side shots coming off the boards. If defensemen are standing in front of the net, use them as a screen. Goalies are going to struggle with a screen if someone is just standing there whether the shot is high or low.
I want gameplay that is more realistic, not glass ankles, terrible puck pick ups, stupid AI, bad Passing, Goalies unable to freeze pucks and watching them go into the net, defensive AI taking penalties on your behalf, same two or three ways to score year after year, horrible player ratings, stale animations, Game definitely doesn’t give a good in game arena feel/no home ice/crazy crowds, where is the dynamic skating, too many game modes, They need to streamline and get the gameplay right. And if you have an Xbox and want to play a game I’m sure I would smash you SINBIN even though I haven’t played since October. How about throwing the online versus guys a bone every For once like being able to save your edited lines and strategies, choosing your venue and rink size, playing the winter classic or stadium games in online versus. And that’s just the first things off the top my head I’m sure I can come up with more
What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?
This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.
I completely agree. EASHL is its own beast and should have different sliders to be more realistic.
However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.
Go figure.
So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.
You clearly prefer an NHL 14 style where defense was a joke.
Time to watch some hockey games and see how team play is the way to go.
I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.
Replies
It is known as the best because it has some of the greatest danglers, physicality, passers, and defensiveman in the game. Currently, the game makes it so people don't have to have any individual skill under the pretext of team play. There are generally people better than you, smarter than you, and have the ability to create miracles out of nothing.
Take a look at this clip and tell me how is it possible to do that in nhl 19. All the lb dekes are slow and by some miracle, if you beat the defenseman, they can hold their hit button and bump you from behind. NHL 19 is a mess of a game that caters to players that believe grinding out wins every game even when the team they are playing is not on the same level is enjoyable. And I still win a large percentage of the game that I play in nhl 19, it just is not fun. I have no problem being outplayed by a better player, but this year is the first time that I have felt it was pointless to get better at the game.
[Edited to remove bait]
Even I could pull this off under the right circumstances and I have average "thumbs" in this game at best. LOL!
You are right that there's entirely too much automation in the game which helps the casuals entirely too much (reducing the skill gap significantly). It was already bad back in the NHL 09-14 years, it's gotten worse on the current gen. This would be entirely possible to pull off manually in NHL 14 say. In NHL 19 you'd probably need a little help from the game's animations, especially in recovering a lost puck beside/behind you. And you'd have to do a pull back deke at the exact right moment to cut through the defense like that.
But again that deke would be entirely possible to do if you worked at it.
Now... The crux of the matter is, how many times do you think McDavid pulls something like this off? Once a month? Maybe?? Yet the way you're arguing it sounds like you want to do something like this 5 times a period. That's not hockey. Not real hockey anyways.
Sorry to say this, but most of you forwards are extremely predictable which makes defense much easier to play.
You know how many players I see coming along the boards just to curl their stick back and cut to the high circle to fire off a high glove wrister? It is insanely astounding how many times I have to defend this in a single game, let alone in a single night. Thanks for this as I consistently lay them out what with all that predictability and whatnot.
The teams that give me the most trouble are the ones that move the puck around alot and shoot from all angles. They get us moving around alot in our zone and eventually it creates chaos and pulls everyone out of position. They are the ones that know how to play as a team and most times will win their games. They capitalize on chaos rather than trying to "force" their way to the net.
Please stop complaining how shallow players cannot score and label it as an advantage for "casuals".
If this game is made for "casuals" to have success, why can't you have success as you seem to label yourself as much better than a casual?
If the game can have "elite" forwards, then it can certainly have "elite" defensemen that know how to defend.
This is because McDavid is playing against the best defensemen in the world. If he was playing in a Sr A league in Canada, he could do that 5 times a period. Not everyone who plays NHL19 is of similar talent. Talent disparity rarely shows in the scores of games as much as they should, at least not like they used to.
That's not what really bothers me though; it's the cases where you pass in the right direction, but you miss *a little*, by one meter (in scale) or so, for some reason. In other words, your input was correct, but the pass still misses a bit. Sometimes the receiver does a little *automatic* move *away* from the pass which causes this, and sometimes there are two players in the general direction of the pass, and for some reason the game can't decide which one it should go to? So it puts the puck smack between them?
I dunno what's behind this, but it's rather annoying. Maybe something wrong with the pass assist logic? Coupled with the issue where you try pass to one guy, but the pass goes to the other guy who is in the same general direction, I suppose?
In contrast, yesterday we had this situation where two of guys were at the opposing goal, trying a cross-crease pass, so the other guy could one-time the puck. But there was one opponent in between with his back directly towards the passer, and *he intercepts the puck regardless*. There's no way he could have seen the pass in reality, but it goes straight to his stick and stays there! No deflection or anything.
I play a d-man a lot, and I cant count the times I've been in similar situations, standing there facing the passer, and I still can't intercept the puck, regardless whether it's a regular pass or sauce. It's like I am not there at all.
These kind of events make me mad at the game and at the devs. It's really frustrating to do everything right and still get punished. Whereas other guys seem to get away with murder. I am used to this kind of thing when playing against the AI which cheats constantly. But to encounter this in EASHL with 5v5 or 6v6 is beyond frustrating.
In general, you should have a lot more deflections in cases where the puck hits the stick, either by blocking a shot or pass hitting the stick from an difficult angle. But you dont. Maybe the devs tried this, and decided the game is too random and chaotic with too many deflections, and decided you need to have magic sticks for easy turnovers, because it makes more "skilled" game play?
[Socair - edited swear filter]
And yes, I think stick-lift needs a nerf right now.
Shoot low from the point, have fwds in that crowd for tips & rebounds. Everything has a counter.
Almost every time this is exactly what happens. in HUT at least. EASHL you obviously see way more variety, but 1V1 games, this happens all the time. As a defender, you just have to stop at the same spot everyone chooses to curl back at and you're basically right in front of them. They have other options, but do this repeatedly because people are looking for the easiest way to score which is exploiting the short side. It's easy to stop when forwards are so predictable.
Yea no kidding. And alot of times, these one-dimensional forwards are the first to cry that they can't score and the game is broken. One trick ponies.
Gotta love the community that plays this game.
The game isn't broken because you're poking from bad angles and spamming it. You need to adapt. It was way too easy to get away with successful pokes in the past when you shouldn't.
The game isn't broken because you don't like it. Not liking it is one thing, but you can't say it's broken just because of that. You could have played arcade 3s instead where tripping only happens if you dive.
What kind of gameplay do you want? Why do you think the game is broken? Besides the realistic tripping, how is the game unplayable for you? If you want the game to change, give some valid input instead of a blanket statement saying the game is broken.
That’s a highlight video of one of the best players in the league. Of course the video is going to show you how good his hand are. Now, for every time he completed a deke in the video, how many times do you think the puck got swatted away or him getting dumped? You also don’t see that every game.
I think a lot of players are accustomed to only scoring high side shots coming off the boards. If defensemen are standing in front of the net, use them as a screen. Goalies are going to struggle with a screen if someone is just standing there whether the shot is high or low.
I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.