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NHL 20 Patch Details April 3rd


Check out our April 3rd patch details here.

Serious Talk

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  • Yall need to make nhl mobile
  • Yall need to make nhl mobile

    There used to be 2k NHL on the App Store it was amazing lmao.
  • Dixonyu
    649 posts Member
    TheMajjam wrote: »
    I think EA NHL will never learn. Pretty sure the majority of the community wanted them to stick with the beta tuner they went back to. All they had to do afterwards was tune trips, tune the stick, tune reaches, and just a bit of the goalie and skating. That tuner destroyed one trick pony, one man shows because of the very high incidental contact puck loss. You know, like it real hockey when a skater gets challenged. More lose puck battles, less puck hogs, and MORE passing. What we have now caters to much into instant gratification that it takes away patient strategy.

    The beta tuner sucked ...

    They hadn't fixed the godly stick lifts , pokes were completely broken, and the AI had good logic improvements down the was 1.2 was where it was at ...

    Part of the problem is the users just don't understand ...

    I said everyone was gonna hate beta re roll , they did re roll to beta and most people hated it , for the reasons stated above , lol ...

    Users are freaking out too much and causing some of the fixes to be too extreme, part of that too is ea just not realizing what the actual problem is ...
  • Dixonyu
    649 posts Member
    Also this conversation is kinda pointless , gotta wait for 20 to see what is up , and how it compares, as essentially what is done with 20 is already done ...
  • Dixonyu
    649 posts Member
    jrago73 wrote: »
    VeNOM2099 wrote: »
    VeNOM2099 wrote: »
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...

    Funny thing for me, goaltending was even worse in 14. There was a little less randomness about it, I'll give you that, but there were still crappy animations at the wrong times. Remember being in butterfly, yet goalie raises a pad for a weird blocker save animation while the puck just sails through the gaping 5 hole?
    Being slow and clunky, no right stick slides, etc. It was just as bad, but in clunkier and slower ways. AI goalies would get beaten 95% of the time and high glove snipes from high slot. They still bite pretty hard in 19 with this actually, but a little less. Overall, human goalies is much better in 19, but still pretty bad. I would still take it any day over 14.

    As for defense, it is definitely better and more rewarding in 19 than 14.

    I have a clip of me playing NHL 14 where there was a flurry of shots and I have to scramble to keep up and stop them all. Side of the net, wraparound attempt, shot from the slot, rebound, one timer. Every move I wanted, I inputted and the game gave it to me. That's not possible in NHL 19. I can make one save, maybe two, then the game takes over and gives me an animation I don't want or punishes me for moving to one side by not allowing me to go in the other direction.

    The automation in this game is what kills me. So many times the game tries to "assist" me when I don't need it. Granted there are some times when an "auto-save" has bailed me out. But it still leaves a sour taste in my mouth... Like if I make a mistake, then let it be a mistake. I don't need the game making decisions for me. I don't need the game to assist me.

    I've been playing goalie for over 20 years now, in real life and in the video game. I know how to play. Leave me ALONE!!!

    I wish this game had a Goalie Assist slider so that I could turn down the auto-assist if I wanted to. Been asking this since NHL 16... You listening, Ben?? And while we're at it, how about adding the goalie's inputs during replays not just the skater with the puck? Would be very useful tool for goalies to see what they're doing right and/or wrong.

    I'm with you on the auto animations, but as a skater. Very little in this game gets me more ticked than when I'm trying to get back on D and the game decides I wanted to step up to try to intercept a pass I knew was out of reach and watch the guy I was marking get a free breakaway. I also hate ruined odd man rushes as a fwd when the one time animation sucks me over 5 feet to shoot straight into the goalie. I turn auto backskate off first thing every year. Let my decisions and actions determine my success.

    I keep saying this needs to change ...

    The game takes precedence over a human action, so yes if you want to be safe and skate back , but the game thinks you're gonna magically reach through this guy and get the puck before he does even though his stick is in front of yours , the game takes over , and you're gonna get beat ...

    If you want to stick lift a guy after a rebound, but the game wants you to pickup the puck, you're gonna attempt to pick the puck up, meanwhile , you're face to face with the guy , and you ain't picking no puck up and he has an easy tap in...

    Or you go to poke the puck away the game wants you to do something else , your poke is qeued, you actually pick the puck up to sauce it away, then you get crushed by that guy that was waiting for you to skate over and pick up the puck, but you wanted to poke it down the ice to safety ... But the game says no you get crushed !!


    Lots of situations where this is just bad, and hurts the user, and helps kill a skill gap ...

    I've told Ben Ross this has to go he was undecided, hopefully it goes ...


    Also I hate when you hit someone then pick up the puck in the same motion slap it away, you only hit the stick once though ... Hmmm ...
  • MooseHunter10
    402 posts Member
    edited July 2019
    Dixonyu wrote: »
    TheMajjam wrote: »
    I think EA NHL will never learn. Pretty sure the majority of the community wanted them to stick with the beta tuner they went back to. All they had to do afterwards was tune trips, tune the stick, tune reaches, and just a bit of the goalie and skating. That tuner destroyed one trick pony, one man shows because of the very high incidental contact puck loss. You know, like it real hockey when a skater gets challenged. More lose puck battles, less puck hogs, and MORE passing. What we have now caters to much into instant gratification that it takes away patient strategy.

    The beta tuner sucked ...

    They hadn't fixed the godly stick lifts , pokes were completely broken, and the AI had good logic improvements down the was 1.2 was where it was at ...

    Part of the problem is the users just don't understand ...

    I said everyone was gonna hate beta re roll , they did re roll to beta and most people hated it , for the reasons stated above , lol ...

    Users are freaking out too much and causing some of the fixes to be too extreme, part of that too is ea just not realizing what the actual problem is ...

    Most people hated it? The forum here seemed in favour of it, the only negatives I heard were from 1v1 mode players, and my circle of NHLers was so for it that the 50/50 step back wasn't close enough and most stepped away shortly there after. Their language is now that even if the beta plays well, theres no point getting it, cause it'll be patched for HUT players.
    EASHL player
  • ThomasN7
    118 posts Member
    VeNOM2099 wrote: »
    Why does the AI play like a bunch of 6 year olds playing broomball with blindfolds on? Simple, the "elite" are the ones to blame. They have ZERO hockey knowledge so obviously they're the first ones EA has to listen to when taking input about how to shape this game.

    Could this game be a better game while also being a better simulation of the sport? I think so. Give Ben ( @NHLDev ) the time, resources and DIRECTION to allow him and he'd get this game playing like real hockey within ONE update. Like you said it's mostly about the online game sliders: you can already make this game a THOUSAND times more realistic offline.

    But EA doesn't want that. Because making this game actually play like real hockey would alienate its best "customers". Wouldn't want the "nuges" and the "nashers" of the world NOT putting hundreds if not thousands of dollars into your failing franchise just to keep it afloat.

    This series is a joke. And it will always BE a joke until they pick a direction, realize that a HOCKEY game needs to cater to people that play HOCKEY. That's how you make a successful game. You want to make a street fighter game? You make it for the people who play Street Fighter. You don't? You get Street Fighter 5. You want to make a Formula One game? You make a game that plays like a Formula One racing experience. You don't? you get F1 2015. You want to make an NBA game? You make a game like NBA 2K. You don't? you get NBA Live...

    Simple math really; you take a hardcore franchise and you make a game for the casual gamer? Your game will fail. Every time.

    This is 100% fact right here. Yet again it shows EA is more concerned about quantity over quality. Unfortunately like the past NHL 20 will not sell again. Seems like this hockey franchise is made for casual Twitch streamers so they can just buy packs all day.
  • ThomasN7 wrote: »
    VeNOM2099 wrote: »
    Why does the AI play like a bunch of 6 year olds playing broomball with blindfolds on? Simple, the "elite" are the ones to blame. They have ZERO hockey knowledge so obviously they're the first ones EA has to listen to when taking input about how to shape this game.

    Could this game be a better game while also being a better simulation of the sport? I think so. Give Ben ( @NHLDev ) the time, resources and DIRECTION to allow him and he'd get this game playing like real hockey within ONE update. Like you said it's mostly about the online game sliders: you can already make this game a THOUSAND times more realistic offline.

    But EA doesn't want that. Because making this game actually play like real hockey would alienate its best "customers". Wouldn't want the "nuges" and the "nashers" of the world NOT putting hundreds if not thousands of dollars into your failing franchise just to keep it afloat.

    This series is a joke. And it will always BE a joke until they pick a direction, realize that a HOCKEY game needs to cater to people that play HOCKEY. That's how you make a successful game. You want to make a street fighter game? You make it for the people who play Street Fighter. You don't? You get Street Fighter 5. You want to make a Formula One game? You make a game that plays like a Formula One racing experience. You don't? you get F1 2015. You want to make an NBA game? You make a game like NBA 2K. You don't? you get NBA Live...

    Simple math really; you take a hardcore franchise and you make a game for the casual gamer? Your game will fail. Every time.

    This is 100% fact right here. Yet again it shows EA is more concerned about quantity over quality. Unfortunately like the past NHL 20 will not sell again. Seems like this hockey franchise is made for casual Twitch streamers so they can just buy packs all day.

    I know it’s absolutely disgusting. The only game mode they change after launch is HUT, even if there’s bugs in other game modes. Why? Because their precious twitch streamers always need new content.

    I can’t believe how much this series has slipped. It’s honestly disgraceful to the game of hockey, especially the way the ai plays.
  • I do not want but disagree.

    I you look for biggest company as Konami. The system for upgrade any game is still the same. We have this year the same Pes calling ePes. There is the same ball dribbling, the same pass system as EA has 4 years!
    We are fail, customers. We want more than EA can do.

    On otherhand there is too much things for inspiration from last years.
    The biggest things from 2k also.

    My opinion is EA works fine, every year. Not each year is fine for customers. The same as Konami brand.
    I agree if anybody say: missing the real nhl concept. From presentation which can be the abolutely the same as real nhl.
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