Beta as i see it from a D point of view
First off i have a perspective of playing for both top ten teams as well as having played a great many drop-in games, as well as a great many leagues. I am currently the 86th dd-man in 19 with a +286 even though i didnt get 19 until april when it was on sale for $20 (i passed on 18 completely) and that i play drops 80 percent of the time if not closer to 90.
That being said... i think that this version thus far, HAS to be the hardest to play defence EVER! I have videos of me pokechecking 2 times perfectly, only to have the dude just keep on keeping on. I have sticklifted a guy twice as well and he just keeps going like i did nothing. I play as a DD man with the stick specialty. I take maybe .30 penalties per game, even though i poke at least 30 times per game. So if a DD man cant do it then who the heck can?? So it seems to me that using either a poke or lift will either A: Do nothing or B: result in a penalty for even trying.
Now too make matters worse i play in "zone view" well now i have this bottom new hud that completely takes off a full inch of my screen. A full inch that i need to see when i am onside in the offensive zone and a full inch that i need to benefit from, when dealing with cherry pickers (If you play forward you will never notice this, but as a defensive d-man this only makes things harder) and there is ZERO option to turn this hud off!! Who asked for this?!! Even if it didnt take up my play space it is still obtrusive just by drawing my attention to it! It is right by where i have to see where my guy is!! Honestly whyyyyy??!
Next gripe...When i try for a one-timer from a perfect faceoff win....well in 19 it sometimes works and sometimes doesnt, but in this version my guy will grab the puck and delay like 2 seconds to shoot! He will literally corral the puck and a full second later shoot. No one timer in 20 attempts ever. Just a turnover for the delay. or at best a weak shot that is sooo telegraphed it is pointless to even try (much like pokes or lifts) .
Same goes for dumps. This is literally the first year ever, where if we are on the PK and i load up a dump down the right boards as a LD that my guys will literally turn first before he does it. So now the draw comes in the defensive zone to me. and i not only have to charge the dump and make sure i aim it properly "so it doesnt go over our board resulting in a second penalty" but i also have to compensate for a turn as well, literally making D that much harder.
Now i consider my greatest asset as a dman to be taking away the 2v1 crosses. I am every bit as good as i have ever been doing this. For a great while now i have been angered by every version that the delay after doing so to get a pass off after, seems to have grown and grown. This beta the delay is INSANE! If i have broken up a perfect cross and i press pass immediately after... well sorry bout your luck buddy, cause the forward will just go "doink" and lift it (100 times better than i as a dd-man can) and shoot and score.
I was going to post my replays but i must have deleted them as soon as i did the beta (which was approx 15 games in , and more than enough time to know i hated it)
Now you all can bash me like you do every year that i make a post on my beta gripes. For myself i fight hard to not buy the game each year (like i didnt in 18) but mannnnnn this year, this year i won't even notice.
Kudo's on you EA for adding a highlight of the period, but if the view shown is soooo bad, that we cant even see what happened, then why even bother?
On a plus note the commentary is leaps and bounds better. Is that enough to warrant a buy? Well not for me. Easiest pass EVER by me. So for that i guess i also thank you.
Just the way i see things and hopefully you can all either agree or disagree without the bashing. I've been playing them since the first sega game. Doesn't make me a know it all but it does give me a great many versions point of reference.
Cheer's
That being said... i think that this version thus far, HAS to be the hardest to play defence EVER! I have videos of me pokechecking 2 times perfectly, only to have the dude just keep on keeping on. I have sticklifted a guy twice as well and he just keeps going like i did nothing. I play as a DD man with the stick specialty. I take maybe .30 penalties per game, even though i poke at least 30 times per game. So if a DD man cant do it then who the heck can?? So it seems to me that using either a poke or lift will either A: Do nothing or B: result in a penalty for even trying.
Now too make matters worse i play in "zone view" well now i have this bottom new hud that completely takes off a full inch of my screen. A full inch that i need to see when i am onside in the offensive zone and a full inch that i need to benefit from, when dealing with cherry pickers (If you play forward you will never notice this, but as a defensive d-man this only makes things harder) and there is ZERO option to turn this hud off!! Who asked for this?!! Even if it didnt take up my play space it is still obtrusive just by drawing my attention to it! It is right by where i have to see where my guy is!! Honestly whyyyyy??!
Next gripe...When i try for a one-timer from a perfect faceoff win....well in 19 it sometimes works and sometimes doesnt, but in this version my guy will grab the puck and delay like 2 seconds to shoot! He will literally corral the puck and a full second later shoot. No one timer in 20 attempts ever. Just a turnover for the delay. or at best a weak shot that is sooo telegraphed it is pointless to even try (much like pokes or lifts) .
Same goes for dumps. This is literally the first year ever, where if we are on the PK and i load up a dump down the right boards as a LD that my guys will literally turn first before he does it. So now the draw comes in the defensive zone to me. and i not only have to charge the dump and make sure i aim it properly "so it doesnt go over our board resulting in a second penalty" but i also have to compensate for a turn as well, literally making D that much harder.
Now i consider my greatest asset as a dman to be taking away the 2v1 crosses. I am every bit as good as i have ever been doing this. For a great while now i have been angered by every version that the delay after doing so to get a pass off after, seems to have grown and grown. This beta the delay is INSANE! If i have broken up a perfect cross and i press pass immediately after... well sorry bout your luck buddy, cause the forward will just go "doink" and lift it (100 times better than i as a dd-man can) and shoot and score.
I was going to post my replays but i must have deleted them as soon as i did the beta (which was approx 15 games in , and more than enough time to know i hated it)
Now you all can bash me like you do every year that i make a post on my beta gripes. For myself i fight hard to not buy the game each year (like i didnt in 18) but mannnnnn this year, this year i won't even notice.
Kudo's on you EA for adding a highlight of the period, but if the view shown is soooo bad, that we cant even see what happened, then why even bother?
On a plus note the commentary is leaps and bounds better. Is that enough to warrant a buy? Well not for me. Easiest pass EVER by me. So for that i guess i also thank you.
Just the way i see things and hopefully you can all either agree or disagree without the bashing. I've been playing them since the first sega game. Doesn't make me a know it all but it does give me a great many versions point of reference.
Cheer's
5
Replies
But you need to make a great dman a game changer again like it used to be. As it stands now, unless you are on a top 50 club. a great Dman dont really amount to a hill of beans in comparison to an average forward in even a drop-in game. In 12 and under a great d game could actually affect the outcome.
Its a forwards world now and im just living in it i guess
Off of faceoffs do not hold LT trigger I think this is probably the reason you are getting a slight delay, in fact try not to use LT too much its not that good without the backskating trait on or having a smaller more faster and agile build.
While i do not disagree that this may not be the reasoning for this happening, is it not unfair to defense to have to deal with this happening, when they as offense can strip it from us within a fraction of a second yet we as D have to do 3 things to prevent it on us? As a D i have to not hold in LT before i break up the cross so that i can pass it quicker, but they as forwards can just sticklift and steal it willy nilly if they are close. No delay no nothing. I just want some parity and i am not seeing it.