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Some stick checking animations that needed to be included

renamed57635
214 posts Member
edited September 2019
This is commonplace NHL defenseman positioning while stick checking but in this game, it's rewarded with a 2 minute trip to the box. These are just a few examples, mainly from behind and from odd angles.

Why does the defenseman's stick in this game have the power to slice a leg off but not enough power to dismantle the puck and negate the immediate retrieval from the puck carrier?

Why isn't the stick checking coded towards the opposing players stick blade when they are in possession of the puck? I'd say more than half of the stick checks in real life are aimed at the area of the blade where the puck is not in contact with it.

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Replies

  • Biggest problem with the game bar none. Either nerf puck control or improve stick checking. Right now dmen are screwed and goalies are already terrible, game is not fun losing 7-5 every game
  • Another nice addition would be to able to lean onto the puck carrier as they are protecting the puck. It could be the same action as the net tie ups or holding somebody against the boards. It's a viable tactic to contain and slow down the opposition. If stick checking were more accurate, players wouldn't have to spam, which causes penalties. Plus it would promote a more realistic playstyle and force bad players, raggers and puck hogs to move the puck and utilize their teammates and/or make actual hockey plays.

    At the very least, EA needs to get a group of individuals together and consider implementing more realistic components, even if it would only be for Club and/or any other hardcore mode.
  • They claim they want this so called balance to be prevalent but every year offense gets new tweaks and tools at their disposal and dmen get nothing. I do like the new traits they added but this relies more on gameplay inadequacies.

    I would welcome the opportunity for a conference call with EA to speak about these concerning topics that plague defenseman of the EASHL.
  • I am not sure what you are trying to tell, doesn't DSS do pretty much exactly what the above pics show? It's not just for extending the stick, you poke with it too.

    Having said that, when using the regular poke in NHL20, it seems curiously ineffective often. You can see and 'feel' your stick hitting the opponent's stick & puck, but nothing happens. The puck just wont become loose.
  • Sgt_Kelso wrote: »
    I am not sure what you are trying to tell, doesn't DSS do pretty much exactly what the above pics show? It's not just for extending the stick, you poke with it too.

    Having said that, when using the regular poke in NHL20, it seems curiously ineffective often. You can see and 'feel' your stick hitting the opponent's stick & puck, but nothing happens. The puck just wont become loose.
    Sgt_Kelso wrote: »
    I am not sure what you are trying to tell, doesn't DSS do pretty much exactly what the above pics show? It's not just for extending the stick, you poke with it too.

    Having said that, when using the regular poke in NHL20, it seems curiously ineffective often. You can see and 'feel' your stick hitting the opponent's stick & puck, but nothing happens. The puck just wont become loose.

    Yeah, I feel like you can do this with the DLSS. You really have to know when and how to use it for it to be effective though.
    Casual goalie gameplay: https://t.co/tQnYxAsyKy
  • NHLDev
    1680 posts EA NHL Developer
    This is what the DSS is meant for. There is skill in it but it was designed to ensure one of it's abilities was to do what you see in these pics. We also allow you to move the stick when in DSS through one leg from outside to in without tripping to give it the forgiveness that you would have just brushing up against a shin pad. So you can use it pretty aggressively to take away a lane when you are behind/beside the player in terms of angles and placement.

    Couple side pieces:
    - When you let go and are blending out of DSS, it shouldn't cause a trip, so when you feel you are being too aggressive and might trip the player, you should just retract
    - If you hold your RS direction first before holding poke to get DSS, it should blend towards the angle you requested so that you aren't going towards the puck first and instead to the angle that you want to place your stick.
    - Keep in mind if you do get stick contact with the oppositions leg before making contact with their stick/puck (i.e. going from outside to in and not getting a trip), it also won't have an impact on stick on stick or stick on puck as the leg that you hit first triggers that it would have blocked your ability to get there.
    - If you do happen to get your stick between a players legs and swipe inside to out, you will trip them though. It doesn't have the same forgiveness as outside to in.
    - If you sweep with less control through both legs, even if the first one was outside to in, you will trip the player if you swipe through both legs. This encourages having control over your stick and showing that you are using it with the right intention and not just being wild with it.
  • NHLDev wrote: »
    This is what the DSS is meant for. There is skill in it but it was designed to ensure one of it's abilities was to do what you see in these pics. We also allow you to move the stick when in DSS through one leg from outside to in without tripping to give it the forgiveness that you would have just brushing up against a shin pad. So you can use it pretty aggressively to take away a lane when you are behind/beside the player in terms of angles and placement.

    Couple side pieces:
    - When you let go and are blending out of DSS, it shouldn't cause a trip, so when you feel you are being too aggressive and might trip the player, you should just retract
    - If you hold your RS direction first before holding poke to get DSS, it should blend towards the angle you requested so that you aren't going towards the puck first and instead to the angle that you want to place your stick.
    - Keep in mind if you do get stick contact with the oppositions leg before making contact with their stick/puck (i.e. going from outside to in and not getting a trip), it also won't have an impact on stick on stick or stick on puck as the leg that you hit first triggers that it would have blocked your ability to get there.
    - If you do happen to get your stick between a players legs and swipe inside to out, you will trip them though. It doesn't have the same forgiveness as outside to in.
    - If you sweep with less control through both legs, even if the first one was outside to in, you will trip the player if you swipe through both legs. This encourages having control over your stick and showing that you are using it with the right intention and not just being wild with it.

    The problem is that even if you do all that with DSS the offensive players puck control almost always overrides the poke check even if you make contact with the puck and they get it right back way too much. It's why you've seen numerous posts here about the OP puck control in situations where the offensive player shouldn't be retaining control. It also doesn't address the LT back skating and spin or ramas that make it virtually impossible to dislodge the puck. I can't even recall how many times I've blatantly owned the opposing skater on defense with a perfectly timed poke only to have it go right through their stick or make contact with the puck and have them get it right back. Makes it very unrewarding to play defense with any resemblance of realism wouldn't you say?
  • Could be nice if we had somekind of feedback, like a small rumble when stick hits opponents legs. This would be a hint that if you reach more with stick, it will be a tripping penalty. Would make DSS so much more useful and function like the above images.
  • Greyinsi wrote: »
    Could be nice if we had somekind of feedback, like a small rumble when stick hits opponents legs. This would be a hint that if you reach more with stick, it will be a tripping penalty. Would make DSS so much more useful and function like the above images.

    This is actually not a bad idea.

    While we're at it, have the controller rumble hard when you get rocked with a really good body check :smiley:
  • NHLDev wrote: »
    This is what the DSS is meant for. There is skill in it but it was designed to ensure one of it's abilities was to do what you see in these pics. We also allow you to move the stick when in DSS through one leg from outside to in without tripping to give it the forgiveness that you would have just brushing up against a shin pad. So you can use it pretty aggressively to take away a lane when you are behind/beside the player in terms of angles and placement.

    Couple side pieces:
    - When you let go and are blending out of DSS, it shouldn't cause a trip, so when you feel you are being too aggressive and might trip the player, you should just retract
    - If you hold your RS direction first before holding poke to get DSS, it should blend towards the angle you requested so that you aren't going towards the puck first and instead to the angle that you want to place your stick.
    - Keep in mind if you do get stick contact with the oppositions leg before making contact with their stick/puck (i.e. going from outside to in and not getting a trip), it also won't have an impact on stick on stick or stick on puck as the leg that you hit first triggers that it would have blocked your ability to get there.
    - If you do happen to get your stick between a players legs and swipe inside to out, you will trip them though. It doesn't have the same forgiveness as outside to in.
    - If you sweep with less control through both legs, even if the first one was outside to in, you will trip the player if you swipe through both legs. This encourages having control over your stick and showing that you are using it with the right intention and not just being wild with it.

    Are there any videos or tutorials available which demonstrate all you mentioned used in actual gameplay?

    My issue is when you implement the DSS in any form it slows your player down creating an even more gap between you and the puck carrier and since the puck carrier doesn't lose any momentum when protecting or traveling with the puck, it renders these tactics a major disadvantage to the defender.

    If you could address the concern regarding how forwards are exploiting the
    spin o ramas and skating backwards with puck, I along with many others would be thankful. Curious if a nerf is planned for those actions and if nothing is planned, how does one suggest how to properly and effectively defend those who are abusing this exploit?



  • Puck control is OP.
    Remember when the puck was nice and loose (like my ex) in nhl 19?!
    Let’s get back to that.
    Offense in general is op...to much agility...protect puck... LT dancing...back hand glide invincibility bubble...add the goalies not being able to cover pucks properly...ridiculous insta puck pickups and shots around the net.

    It’s like a pick up game of roller hockey ...15 goals a game being scored. It’s really meh...right now.

    I’m gonna keep nhl 20 on the back burner, until the first tuner is launched.
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