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NHL 20 Content Update October 1st

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  • RSall14 wrote: »
    Passing power needs to be looked at, it's inconsistent. Same charged pass can come out stronger/weaker for no reason, this happens with one touch passes as well. I was hoping to see a fix for being locked into the one timer animation as it is egregious. Every pass that is picked off being sent for a one timer locks the player into an animation. This isn't hyperbole, the game literally locks you in every single time. For example, LW cuts off the left boards and tries throwing it down to the RD but it gets picked off, now my RD is stuck in an animation and it gives the other team a free breakaway.

    Yes please. Yes please. Yes please. Yes please!

    This is hockey, passing is everything so please fix the power consistency PLUS as a Dmen, I should be able to pass the puck after I intercept it from proper positioning regardless of pressure. NHL 20 is pretty close to being a great game but currently the forwards have it too easy between being able to intercept everything, L2'ing and not be it able to body forwards off the puck. It's seriously a nightmare playing D in LG so please, please address this, thank you.
  • I play EASHL Club. Here are my issues.

    1. Passing.
    A.) Something seems broken here. The delay from the time I let go of RT and when the puck actually leaves the stick is such a delayed response. It really makes no sense.

    B.) While a player has his back towards a player with the puck and is skating back into the play and is still able to pick off passes and turn with the puck with ZERO issues is nothing that is going to happen in a real game. You should have to have your body turned around or atleast to a side to be able to pick off passes. Not just skate with back to a play and pick off EVERY PASS.

    C.) Saucer Passes. What happened to this? I'm a pretty solid player at this game and up until this year the sauce was effective. Giveth the last few games passing was a bit too easy and passes wouldnt get picked off as much. But in 20 its mindblowing to see how easy passes dont go where you aim nor have the power, even if you hold RB for a few seconds.

    2. Building a Player
    A.) Why would balance take away from anything to do with your shot? I honestly think taking away points off traits when you add certain perks takes away from the players actual build.

    B.) Small vs Big Builds. I understand that smaller players arent going to be as strong as a PF or Enforcer but the fact you cant even touch these guys or move them with the puck when using 6' 200lb builds is brutal. Not saying we should be able to rock them but the benefits that Huge players have is insane.

    3.) Goaltending
    A.) Just fix the goalies. I can honestly score on atleast 10 different glitch goals that take no skill. Goalies last year were better. Only thing you did was add crazy goalie poke checks which means all you have to do is go slow and make 2 moves and shoot at bottom hash.

    B.) One handers are beyond too easy to score on..backhand and forehand.

    These are all the biggest things I have noticed that I believe should be addressed and fixed. Every single player I play with all say the same thing. Even guys I just meet and we talk about what we like. Also the fact you say there is no ice tilt still boggles my mind. Its funny how you can be all over a team then all of a sudden your player skates over pucks, every pass goes nowhere near where you aimed, other team goalie starts making every backdoor save that goes in when there is no tilt. You score a goal you have the best chance to score again right after on any shot on a computer goalie cause well... Ice Tilt. Also is the game speed different from Club and Drop in? Seems like my guys are faster in Drops. Anyways thats my 2 cents. Wish you guys really listened to the people who have been buying this game since NHLPA. The ones who buy every year even when its a disappointment. Get away from making it newbie friendly. Not everyone needs to be good when they 1st install the game..not everyone deserves to be in games when they get dominated. Too many games where you have 30+ shots and 15 are quality and score 2 goals and then Bobby Big Wheels takes 7 shots where he just presses up and gets thee worst goals you see. Just listen to the people!!! Not the ones who came from Fifa who downloaded the 10 hour trial!!!

    -Chel at DaMotel
  • BassMan_PC wrote: »
    clappy_NHL wrote: »


    [*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible


    "[*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible"

    This change is welcome.

    I think you misspelled "unnecessary"

    No, I noticed it right away. It is much easier to read. I just wish it showed what position people are playing as well. That way you can see which positions are actually using mics and quickly identify which user is playing what position.

    I don't think you're picking up on my point. I'm saying there are about 50 other things that are way more important to fix in this game and they focused on an aesthetic which maybe 1% (and that's probably being generous) actually care about. Their priorities are so out of whack that this entire thread is almost certainly just people wasting time on the forums because no one from EA will listen about any of it.
  • VeNOM2099 wrote: »
    clappy_NHL wrote: »

    AHL
    • Binghamton Senators
    Canadian Hockey League
    • London Knights
    • Cape Breton Eagles


    Umh... So the AHL Devils went back to Albany? Otherwise I'm guessing this was a typo...

    Also:
    clappy_NHL wrote: »
    Although we usually release a tuner around this time, we believe there is a consensus that the gameplay in NHL20 is in a good place so we don’t want to make any changes as of now. But there are a few areas we are monitoring and would like your feedback on:

    Interceptions from behind
    Inconsistency of low relative speed hits from console to console
    Puck loss when pivoting at high speed

    #1 - What, I wonder, would constitute the gameplay being "in a good place" right now?? Is it the constant LT abusing for the 2nd year running? The wraparound glitch goals? The RB/R1 saucer glitch/exploit? The AI being able to make tape to tape passes from anywhere, in any position, backhand/forehand or it being able to reach for passes 5 feet away when they're not even looking at the play? The ability to instantly gain possession of a puck on a one handed backhand interception? Goalies giving up more ludicrous goals than the past 3 years combined (on superstar difficulty no less)? The still present lateral acceleration which, combined with the skating speed buff, makes player swivel like they're on a table top hockey rink? The ability to smash into the boards and bounce off them keeping possession of the puck, even though they also get hit against the boards by the opponent, simply because they spun around? The inconsistent goal reviews that see some goals called back because an opponent (or even a teammate sometimes) brushed against the goalie, yet a couple of plays later when an opponent actually slams into the goalie and takes him out, the goal counts? The constant intermission replays of the helicopter in Drop-ins? Or how about the awful shadows in the same game mode that don't allow a goalie or d-man to see what's going on? Is it the inability to change the scoreboard to a more classic look instead of the always at the bottom "news ticker" scroll bar? Maybe it's the "failed to retrieve data" disconnects some people still experience (this is the 3rd year in a row now?) when trying to play online? It certainly can't be that for the 4th year running, we still aren't allowed to build our own custom player/arch type that matches our gamestyle rather than be pigeonholed into these cookie-cutter builds no one asked for?

    Last year everyone loved the NHL 19 beta and initial release of the game only to see a tuner and patch start the downward spiral within a couple of weeks after release. Now a lot of people are upset that things that were supposed to have gotten fixed from last year aren't, and we're "in a good pace gameplay-wise"?? I'm just curious...

    #2 - To answer your questions:

    Interceptions from behind: wouldn't mind it so much if they were deflected away instead of just the AI gaining instant possession of the puck.
    Inconsistency of low relative speed hits from console to console: I thought this year both consoles had similar consistency with the hits and bumps. That said, it's too easy for players to simply roll off from hits by quickly spinning or turning away because of their over abundance of agility simply because they entered a "glide" state. I can skate very well and enter a glide too, but it would be impossible for me to glide and simply rotate 360° on an axis while keeping forward momentum like players do in this game. There's realism and there's physics, and none of them are truly present in this game to be able to gauge how the "hits at relative speed" are. But If I could venture an opinion, I'd say that the physics of the hitting are not even remotely close to where they should be. I don't think small bumps should make players automatically lose puck possession, but they should cause the receiving player to stumble a bit allowing the defense time to get back into position. That would be the ideal scenario of hitting at low relative speeds.
    Puck loss when pivoting at high speed: if you're controlling a player rated under 75 overall, yeah, I think it's adequate. Anything higher than that and they may as well be duct-taping the puck to their sticks while pivoting at high speeds. It's also not just that they can retain the puck while pivoting, it's that they can retain control by CONSTANTLY doing stutter pivots over and over again. I can get behind the notion that this is, after all, a videogame and it's all in good fun, but this isn't fun and it just looks plain ridiculous. One could even say it looks stupid. Doing one half spin, waiting for the opponent to bite to one side and then blasting past him on the other? Ok, fine! But these people turning their backs to the opponent and skating backwards from their own blue line and then just spazzing out with LT/L2 while still keeping control of the puck?? I feel it wore its welcome last year... Yet here we are in NHL 20 and that stuff is still present in the game and still broken as all heck. But hey! We're in a good place gameplay wise.

    Sorry for being so hard on ya. Don't mean to shoot the messenger, but yeah... I'm not too impressed with this year's iteration of the game. And I feel like a lot of others aren't as well. Just terribly disappointed, I guess... :(

    Very nicely said, and yes, extremely disappointing. I am actually this close to being disgusted with this "representation" of hockey.
  • @EA_Roger @clappy_NHL I think you're missing the new EA Sports Hut Jerseys and the Hockey Fights Cancer Jersey sets being added. I wish the Hockey Fights Cancer set was available in WOC Casual and that it would be customizable with Number and Name bar. Also with Squad Battles, I wish there was an exlusive item earned for the featured squad.
  • BassMan_PC wrote: »
    clappy_NHL wrote: »


    [*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible


    "[*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible"

    This change is welcome.

    I think you misspelled "unnecessary"

    No, I noticed it right away. It is much easier to read. I just wish it showed what position people are playing as well. That way you can see which positions are actually using mics and quickly identify which user is playing what position.

    I don't think you're picking up on my point. I'm saying there are about 50 other things that are way more important to fix in this game and they focused on an aesthetic which maybe 1% (and that's probably being generous) actually care about. Their priorities are so out of whack that this entire thread is almost certainly just people wasting time on the forums because no one from EA will listen about any of it.

    That change required minimal effort and it improved something. So, it is a good change. Had they wasted a lot of time on something completely useless, then it would be a problem. We should embrace improvements in all areas.
  • Z0mbieBabyJesus
    1539 posts Member
    edited October 2019
    I've been finding a lot of shots going center mass when I am aiming far right or left (confirmed checking replays). Similar to how one timers are basically going where the stick is aimed at the pass, and not when the shot is taken.

    This is in hut squad battles, so I'm not sure if that's something that's part of the normal shenanigans that happens, or a general issue.
    Post edited by Z0mbieBabyJesus on
  • RSall14
    613 posts Member
    edited October 2019
    I've been finding a lot of shots going center mass when I am aiming far right or left (confirmed checking replays). Similar to how one timers are basically going where the stick is aimed at the pass, and not when the shot is taken.

    This is in hut squad battles, so I'm not sure if that's something that's part of the normal crap that happens, or a general issue.

    This happens in all game modes, it better be addressed in the next patch. We're going to be stuck with broken aiming for a couple weeks to a month.
  • poolplaya3333
    38 posts Member
    edited October 2019
    BassMan_PC wrote: »
    BassMan_PC wrote: »
    clappy_NHL wrote: »


    [*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible


    "[*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible"

    This change is welcome.

    I think you misspelled "unnecessary"

    No, I noticed it right away. It is much easier to read. I just wish it showed what position people are playing as well. That way you can see which positions are actually using mics and quickly identify which user is playing what position.

    I don't think you're picking up on my point. I'm saying there are about 50 other things that are way more important to fix in this game and they focused on an aesthetic which maybe 1% (and that's probably being generous) actually care about. Their priorities are so out of whack that this entire thread is almost certainly just people wasting time on the forums because no one from EA will listen about any of it.

    That change required minimal effort and it improved something. So, it is a good change. Had they wasted a lot of time on something completely useless, then it would be a problem. We should embrace improvements in all areas.

    The problem is, they are wasting time on plenty of stuff that's completely useless while the game mechanics still suffer. I'd rather the players look like Funko Pop characters skating around the ice if that means the goalie actually covers the puck when they try to, or that maybe interceptions aren't so unrealistic. Priorities seem to be what EA severely lacks. They throw these little changes on us to give us the impression they are actually actively improving the game, when in hindsight, the glaring flaws still exist that they refuse to touch. They basically are trying to throw wool over our eyes, don't let them do that to you.
  • BassMan_PC wrote: »
    BassMan_PC wrote: »
    clappy_NHL wrote: »


    [*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible


    "[*] Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible"

    This change is welcome.

    I think you misspelled "unnecessary"

    No, I noticed it right away. It is much easier to read. I just wish it showed what position people are playing as well. That way you can see which positions are actually using mics and quickly identify which user is playing what position.

    I don't think you're picking up on my point. I'm saying there are about 50 other things that are way more important to fix in this game and they focused on an aesthetic which maybe 1% (and that's probably being generous) actually care about. Their priorities are so out of whack that this entire thread is almost certainly just people wasting time on the forums because no one from EA will listen about any of it.

    That change required minimal effort and it improved something. So, it is a good change. Had they wasted a lot of time on something completely useless, then it would be a problem. We should embrace improvements in all areas.

    The problem is, they are wasting time on plenty of stuff that's completely useless while the game mechanics still suffer. I'd rather the players look like Funko Pop characters skating around the ice if that means the goalie actually covers the puck when they try to, or that maybe interceptions aren't so unrealistic. Priorities seem to be what EA severely lacks. They throw these little changes on us to give us the impression they are actually actively improving the game, when in hindsight, the glaring flaws still exist that they refuse to touch. They basically are trying to throw wool over our eyes, don't let them do that to you.


    I agree that EA's priorities and management need work, but let's be real here... Changing a GUI element has nothing to do with gameplay. So, it will not be using up any time from the employees responsible for the gameplay changes that you seek. All aspects of the game are actively being worked on. Employees from one team/department are not going to stop doing their jobs to wait on gameplay changes to come from an unrelated department.

    I welcome any improvements.
  • I play EASHL Club. Here are my issues.

    1. Passing.
    A.) Something seems broken here. The delay from the time I let go of RT and when the puck actually leaves the stick is such a delayed response. It really makes no sense.

    B.) While a player has his back towards a player with the puck and is skating back into the play and is still able to pick off passes and turn with the puck with ZERO issues is nothing that is going to happen in a real game. You should have to have your body turned around or atleast to a side to be able to pick off passes. Not just skate with back to a play and pick off EVERY PASS.

    C.) Saucer Passes. What happened to this? I'm a pretty solid player at this game and up until this year the sauce was effective. Giveth the last few games passing was a bit too easy and passes wouldnt get picked off as much. But in 20 its mindblowing to see how easy passes dont go where you aim nor have the power, even if you hold RB for a few seconds.

    2. Building a Player
    A.) Why would balance take away from anything to do with your shot? I honestly think taking away points off traits when you add certain perks takes away from the players actual build.

    B.) Small vs Big Builds. I understand that smaller players arent going to be as strong as a PF or Enforcer but the fact you cant even touch these guys or move them with the puck when using 6' 200lb builds is brutal. Not saying we should be able to rock them but the benefits that Huge players have is insane.

    3.) Goaltending
    A.) Just fix the goalies. I can honestly score on atleast 10 different glitch goals that take no skill. Goalies last year were better. Only thing you did was add crazy goalie poke checks which means all you have to do is go slow and make 2 moves and shoot at bottom hash.

    B.) One handers are beyond too easy to score on..backhand and forehand.

    These are all the biggest things I have noticed that I believe should be addressed and fixed. Every single player I play with all say the same thing. Even guys I just meet and we talk about what we like. Also the fact you say there is no ice tilt still boggles my mind. Its funny how you can be all over a team then all of a sudden your player skates over pucks, every pass goes nowhere near where you aimed, other team goalie starts making every backdoor save that goes in when there is no tilt. You score a goal you have the best chance to score again right after on any shot on a computer goalie cause well... Ice Tilt. Also is the game speed different from Club and Drop in? Seems like my guys are faster in Drops. Anyways thats my 2 cents. Wish you guys really listened to the people who have been buying this game since NHLPA. The ones who buy every year even when its a disappointment. Get away from making it newbie friendly. Not everyone needs to be good when they 1st install the game..not everyone deserves to be in games when they get dominated. Too many games where you have 30+ shots and 15 are quality and score 2 goals and then Bobby Big Wheels takes 7 shots where he just presses up and gets thee worst goals you see. Just listen to the people!!! Not the ones who came from Fifa who downloaded the 10 hour trial!!!

    -Chel at DaMotel

    Remember NHLPA 93, when you hit a player and it knocked them out you'd see the blood and chicklets on the ice haha. oh the memories
  • What is the point of making 74 or 77 OVR Team of the Week cards? Nobody is going to use that junk in their line-up, just more clutter sitting in the auction house. All of them should be rated at the higher end base cards but more rare to obtain, make them valuable.
  • Wow what happened ? It's like I'm playing NHL 19 again, had to check the disc. Made the AI smarter, yeah and your team's AI back to being dumber. It was sweet before update now had taking a turn for the worst, interceptions are ridiculous now. The fun has just been sucked out of the game since update. In terms of gameplay if it ain't broke don't fix it !!
  • I wrote a post here earlier and ended it by saying that the AI pass interceptions were "a bit OP". Well, I'm taking that back. Even against current 83 - 86 OVR player teams (HUT Online competitive) the AI pass interceptions a very OP. I can't even imagine what it will be like once you have to play 90-95 OVR players.

    The no-look behind the back interceptions has already been mentioned repeatedly, but that's not what grinds my brainsies the most.

    What bugs me is that AI players pick up hard passes, even elevated passes, and instantly have full control of the puck. This happens no matter where they have their stick when they intercept the pass.

    That is rarely what happens in RL. In real life, even when a defender gets a stick on a hard pass, he doesn't instantly gain control. What happens is that the puck bounces off his stick somewhere or is slightly deflected off its path, winding up somewhere other than where the passer intended. Breaking up passes is not the same as gaining instant control. Not to mention, even Nicklas Lidström couldn't actually get his stick on every pass he tried to intercept - sometimes passes go through the defender.

    I'm NOT advocating going back to the sieves of the past here, but AI pass interceptions must to be toned down.
  • munday4154 wrote: »
    Wow what happened ? It's like I'm playing NHL 19 again, had to check the disc. Made the AI smarter, yeah and your team's AI back to being dumber. It was sweet before update now had taking a turn for the worst, interceptions are ridiculous now. The fun has just been sucked out of the game since update. In terms of gameplay if it ain't broke don't fix it !!

    I went back to the disk version of the game ....and it s day and night much more fun and balance ..with a few tweak with slider the game is fun ...i don t know what they did ...but the game went back to a sluggish skating a la nhl19


    cheers
    MRSENATEURS
  • I wrote a post here earlier and ended it by saying that the AI pass interceptions were "a bit OP". Well, I'm taking that back. Even against current 83 - 86 OVR player teams (HUT Online competitive) the AI pass interceptions a very OP. I can't even imagine what it will be like once you have to play 90-95 OVR players.

    The no-look behind the back interceptions has already been mentioned repeatedly, but that's not what grinds my brainsies the most.

    What bugs me is that AI players pick up hard passes, even elevated passes, and instantly have full control of the puck. This happens no matter where they have their stick when they intercept the pass.

    That is rarely what happens in RL. In real life, even when a defender gets a stick on a hard pass, he doesn't instantly gain control. What happens is that the puck bounces off his stick somewhere or is slightly deflected off its path, winding up somewhere other than where the passer intended. Breaking up passes is not the same as gaining instant control. Not to mention, even Nicklas Lidström couldn't actually get his stick on every pass he tried to intercept - sometimes passes go through the defender.

    I'm NOT advocating going back to the sieves of the past here, but AI pass interceptions must to be toned down.

    Again, the problem (to me at least) is not that the AI intercepts passes. I mean if you're gonna try to force a pass through 2 or 3 players on defense, then you should be punished for that. My issue is that the AI intercepts the pass and gets INSTANT possession. Which would be kinda alright if they always did it on the forehand, but many times they can do it on their backhand... with only ONE hand on the stick.

    How do you gain instant possession of a speeding/bouncing puck, on your backhand, with one freaking hand, without even looking at the play?

    A pass deflection? Ok, sure. That would be acceptable. But this instant possession thing makes the game just frustrating as all heck.

    BTW, I noticed the game was on Xbox's Free Weekend list, so I hopped on for a few hours to test out the "new" patch. Didn't see much of a difference. LT'ers are still LT'ing. AI just gobble pucks like they're Swedish Berries without even facing the play. Goalies give up the dumbest goals after making the most impossible saves imaginable. I think I played like 6 games in total; 2 EASHL (human goalie), 2 Versus and 2 HUT Seasons. I only lost 1 versus and 1 HUT game at the end, which I quit out of when my opponent just chucked a muffin on net, hit my goalie, one of his forwards smashed into my goalie and pushed the puck into the net and it counted...

    Yeah, gameplay's in a good place right now, guys. Really fun.
  • Hello before you do your update it was impossible To play on 2 different account that mean my son was unable to play is clash. That mean he receive a Wayne Gretzky for 14 days but was unable to use it. On my side the clash was nor functional for 4 days and i was nor able To win games and get better pack and money

    Can you please give back the Wayne Gretzky or pack with good players for my son and some pack for me To compensate the 4 days missing.

    Thanks
  • Feedback:

    we believe there is a consensus that the gameplay in NHL20 is in a good place so we don’t want to make any changes as of now. But there are a few areas we are monitoring and would like your feedback on:

    • Interceptions from behind
    • Inconsistency of low relative speed hits from console to console
    • Puck loss when pivoting at high speed

    The gameplay is mostly quite good this year - when you play an honorable, non-exploiting opponent interested in playing hockey. Otherwise...

    EA, what you have, have, have to nerf into fine dust is:

    - The LT back skate with the puck - I assume/hope this is what the "Puck loss when pivoting at high speed" is about because that is just not realistic at all. Realistic back skating with the puck is good and proper, but players can pivot with control much too fast and are much too difficult to pump off the puck in what should be a vulnerable position. Speaking of which...

    - The Holding the Puck Out at an Extreme Backhand Angle Invincibility Mode Going at almost no speed and combining it with the back skate magic people become nearly impossible to stop when they do this. You can't bump them off the puck without going at them at full tilt from halfway across the ice. You can't poke or stick lift them without taking a penalty, and you can't pin them because they will only wizard-twirl around and go for the cross-crease slammer. In RL, big players can protect the puck to a certain extent, but they can't maintain control of the puck holding it at such an extreme angle, far out from the body and they certainly can't go from a near standstill to a flash-fast pivot or acceleration. Another thing they certainly can't do is to make hard, accurate passes with the stick at that extreme, far from the body angle - it's just absurd.

    These two things are abused, nay, weaponized, by a substantial minority of players online and they are ruining, ruining, ruining the online experience for everyone else. In these games 80% of your defensive work consists of having to back off these tools and let them twirl around since that is the best way to deny them the walk-in / cross-crease for which they are willing to sully themselves.

    Also, AI pass interceptions are a bit OP, but don't nerf that too much.


    Bulls eye
    Those points ruins this game
  • In EASHL...

    It is WAY too easy to score on a penality shot or breakaway. Forehand-backhand EVERY time is a goal. Literally. Every time. Do that...goal. Try it. Every time. Goal.

    Not to mention, same glitch goal for last year, right handed shot, top of the circle wrist shot over the shoulder of the goalie. Goal. Every. Time.

    Please patch ASAP. EASHL is almost unplayable when you play a team that knows this. Which is nearly everyone.
  • this game is crap this year. patch it.
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