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L2 exploiters remedy (EASHL)

renamed57635
214 posts Member
edited October 2019
I must state this is for 6s where congestion is more prevalent. I don't have to express why this won't work in 3s.

As of now, there is no definitive way to defend against the L2 exploiters. The defensive mechanics are useless against them when they keep spinning, pivoting and skating backwards. Stick checking results in penalties and body checking is powerless against these exploiters. These players are simply trying to draw you into either taking penalties, draw you into pulling yourself out of position to create space for their teammates to the distribute the puck to.

So what do you do? You play them too aggressively, you are out of the play or in the box. You play them passively, you are giving them too many options and too much ice.

My advice, which seems to work is to get on the same page as your teammates and once they gain zone entry, trap them. Its starts in the neutral zone and depending how disciplined your teammates are and what type of forecheck you deploy. My team, we usually send the strong side winger on the forecheck and the other two forwards retreat, the offside winger leaves the offensive zone and the center supports the strong side (forechecking) winger from the lower ring of the faceoff circle and the blueline. He's positioned there for if the forechecking winger forces the turnover and if not he's still effective to a degree on the backcheck.

Once in the neutral zone the defensemen should be positioned between your blueline and center ice. The weakside winger should be around center ice at this point to push their breakout to one half of the ice. We highly discourage leaving the middle of the ice open for their zone entry as it creates too much ice and too many opportunities for the opposition to set up and establish a cycle.

Once the puck carrier gains entry, the strong side defenseman should pursue him yet contain him until your center can apply pressure from his rear and the weakside winger crosses to the middle. You are basically funneling the puck carrier and trapping him into a secluded area. Once the puck carrier is stuck, he is left to either dump the puck deep, shoot on net, attempt a pass to a teammate in your defensive zone or pass out to the neutral zone and reset on gaining zone entry. Don't attempt to stick check or body check. Pin him against the boards instead. All the spinning could result in a stick checking or boarding infraction.

Good Luck

Replies

  • Would like ea fix this L2 superpower and make a real hockey game rewarding passing and team play
  • They won't fix it. The so called elites are the ones that want this nonsense in the game. These guys are all over the place. The ones that play for the "World Championship", you tubers, top end players, that is the player base that they listen to.
  • They won't fix it. The so called elites are the ones that want this nonsense in the game. These guys are all over the place. The ones that play for the "World Championship", you tubers, top end players, that is the player base that they listen to.

    Yep, they won't fix it.
  • They won't fix it. The so called elites are the ones that want this nonsense in the game. These guys are all over the place. The ones that play for the "World Championship", you tubers, top end players, that is the player base that they listen to.

    They are obviously not targeting hockey enthusiasts that have a passion for the sport. I love hockey, but EA's version is a joke and a half.
  • I've never seen an nhl game that requires as little passing and use of your teammates as this game
  • I like that you are trying to share a remedy to the L2 backskate issue, but at the same time I dont think we should be forced into finding our own solutions to an issue that is arguably the online aspect of the game that needs the most attention.

    I don't understand the programming of the backskate, but I think that all that needs to happen is to reduce a skaters speed by a high amount once the game receives an input to conduct a 2nd pivot right after the 1st. Not only would it allow defenders (or back checking fwds) to properly engage the puck carrier, it would also allow defenders to continue using backskate as per normal without incidentally being impacted by a programming change. I play full time time D and I dont find myself in any circumstance to input consecutive pivot, especially as the puck carrier. @Devs, are their greater impacts to making a change such as this that we, as players, are not considering?
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.
  • I've noticed that a hip check will dislodge the puck from them doing the LT if you are hanging with them when they do it. It seems the transition to the hip check gives the same little burst of speed. I seem to be having a lot of success vs the LT raggers.
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.

    Couldn't disagree more. As someone who uses LT, it makes it really easy to go through defenseman of all skill sets. It's why a lot of the top players in the game use it consistently and the reason that most people are complaining about it. As a disclaimer, even though I use LT i'm a proponent of nerfing it. I use it because it's a game mechanic used by many players and in order to compete with those players, you tend to use the same mechanics. However, having said that, I certainly wouldn't mind LT being nerfed so we can get back to actually playing the game how it's meant to be played and not just finding what mechanics we can abuse for an advantage.
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.

    Couldn't disagree more. As someone who uses LT, it makes it really easy to go through defenseman of all skill sets. It's why a lot of the top players in the game use it consistently and the reason that most people are complaining about it. As a disclaimer, even though I use LT i'm a proponent of nerfing it. I use it because it's a game mechanic used by many players and in order to compete with those players, you tend to use the same mechanics. However, having said that, I certainly wouldn't mind LT being nerfed so we can get back to actually playing the game how it's meant to be played and not just finding what mechanics we can abuse for an advantage.

    I was talking of going through defensemen using legitimate moves, in stick handling. Obviously LT on offense is an issue just as it is with defenders using it.
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.

    Couldn't disagree more. As someone who uses LT, it makes it really easy to go through defenseman of all skill sets. It's why a lot of the top players in the game use it consistently and the reason that most people are complaining about it. As a disclaimer, even though I use LT i'm a proponent of nerfing it. I use it because it's a game mechanic used by many players and in order to compete with those players, you tend to use the same mechanics. However, having said that, I certainly wouldn't mind LT being nerfed so we can get back to actually playing the game how it's meant to be played and not just finding what mechanics we can abuse for an advantage.

    I was talking of going through defensemen using legitimate moves, in stick handling. Obviously LT on offense is an issue just as it is with defenders using it.

    Fair enough, then in that sense I'd have to agree
  • ...it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically...

    I haven't bought or played NHL20 yet so let that be known.

    Is this really an issue with the game? In almost every NHL since maybe NHL12, the lack of maneuverability for defensemen has been one of the biggest issues in the game. Is that issue now reversed? If so... that's almost unbelievable. Surely doesn't seem like a move EA Vancouver would be willing to make.
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.

    Couldn't disagree more. As someone who uses LT, it makes it really easy to go through defenseman of all skill sets. It's why a lot of the top players in the game use it consistently and the reason that most people are complaining about it. As a disclaimer, even though I use LT i'm a proponent of nerfing it. I use it because it's a game mechanic used by many players and in order to compete with those players, you tend to use the same mechanics. However, having said that, I certainly wouldn't mind LT being nerfed so we can get back to actually playing the game how it's meant to be played and not just finding what mechanics we can abuse for an advantage.

    Great response and I love how you admit, own and want a change to the above mentioned exploit. Too bad more people don't share your thought process.
  • It's not necessarily that it requires little passing, the gameplay mechanics are simply too incompetent to create any real hockey experience. When you say it requires little passing, devs may think to just nerf things like puck control or balance, so you're forced to move the puck or lose it. If someone is good enough to walk through a couple defenders, great. That shouldn't be something that gets nerfed. With the skating the way it is, it's incredibly difficult to walk through someone, if you walk through someone in the current game it's almost certain that they made a big mistake rather than your good play actually working.

    Passing isn't something that is necessarily a great thing in every scenario. Good passing should absolutely be rewarded by the passes actually connecting, which is the big issue. Passes are being intercepted too much and it's caused by a combination of the skating allowing defenders to maneuver and position themselves unrealistically and the interception animations being unrealistically generous.

    Couldn't disagree more. As someone who uses LT, it makes it really easy to go through defenseman of all skill sets. It's why a lot of the top players in the game use it consistently and the reason that most people are complaining about it. As a disclaimer, even though I use LT i'm a proponent of nerfing it. I use it because it's a game mechanic used by many players and in order to compete with those players, you tend to use the same mechanics. However, having said that, I certainly wouldn't mind LT being nerfed so we can get back to actually playing the game how it's meant to be played and not just finding what mechanics we can abuse for an advantage.

    Really? Wow... I couldn’t agree more with his post.
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