EA Forums - Banner

Penalty sliders

Since they only had one year to fix this but didnt. What penalty sliders are you guys using in offline play in order for the ai to not take slashing and tripping penalties every other second? Totally fed up with this. I have them set on 20 now. Should they be set on 1? Full sim, superstar.

Replies

  • The penalties are affected by other game facets, such as game speed. I've noted that on higher game speeds (4/6 - 6/6), penalties are a LOT more frequent.

    I'll give you my whole slider set, and you can adjust as you see fit, but I've found these sliders to be somewhere in the 2-4 power plays per team ballpark.

    NOTE - I always make all CPU and HUM values the same.

    GAME SETTINGS

    Game Style - Custom
    Rules - Custom
    Period Length - 10 Minutes
    Difficulty - Superstar

    RULES

    Post Whistle Rules - Authentic
    Fighting - 2/2
    Icing - Hybrid Icing
    Injuries - On
    Offsides - Delayed
    Penalties - 2/4
    Tie Break - 5 Min (3 on 3) then a shootout
    Trapezoid Rule - On
    Penalty Time Scaling - 2/6
    Coincidental Penalty Time Scale - 2/6

    GENERAL

    Gameplay Version - V1.00 (Because what other option is there LOL)
    Attribute Effects - 10/10
    Broken Stick Frequency - 35/100
    Game Speed - 2/6
    Fatigue Effect - 40
    Fatigue Recovery - 35
    Injury Occurrence - 40

    SKATING

    Back Skating - 40
    Hustle Type - Authentic
    Puck Carrier Agility - 45
    Puck Carrier Skating - 30
    Player Acceleration - 30
    Skating Speed - 30
    Skating Agility - 55

    SHOOTING

    One Timer Accuracy - 35
    Shot Accuracy - 40
    Shot Power - 50
    Slap Shot Accuracy - 50
    Slap Shot Power - 50

    PASSING

    Manual Passing - Off
    Pass Assist - 30
    Min Pass Speed - 30
    Max Pass Speed - 50
    Saucer Pass Speed - 45
    Passing Accuracy - 25
    Pass Interceptions - 60
    Pass Reception Ease - 30
    Reception Reaction Time - 75
    Puck Control Rating Effect - 85
    Puck Speed Reception Effect - 75
    Pickup Type Effect - 100
    Bouncing Puck Receptions - 40

    PUCK CONTROL

    Incidental Contact Puck Loss - Sticks, Legs, and Body
    Incidental Stick Contact Immunity - 0
    Puck Control - 40
    Deking Impact - 20
    Spin Deke Impact - 65
    Skating Impact - 85

    GOALIES

    Goalie Cover Frequency - 100
    Goalie Passing - 75
    Goalie Cross Crease Reaction Time - 35
    Goalie Save Reaction Time - 15
    Goalie Deflection Reaction Time - 20
    Goalie Screen Effect - 85
    Goalie Screen Persistence - 50

    CHECKING

    Board Effect Non-Puck Carrier - 25
    Board Effect Puck Carrier - 25
    Hitting Assistance - 25
    Stumble Threshold - 10
    Fall and Stumble Fall Ease - 100
    Aggression - 25
    Hitting Power - 60
    Size Effect - 50
    Speed Effect - 50
    Checking/Balance Rating Effect - 75
    Preparedness Effect - 40
    Incidental Contact Effect - 20
    Poke Checking Accuracy - 50
    Poke Checking Power - 25
    Stick Lift Effectiveness - 35

    PENALTIES

    CPU Penalties - 50
    CPU Teammate Penalties - 50
    Tripping - 10
    Slashing - 5
    Elbowing - 55
    High Sticking - 90
    Cross Checking - 75
    Boarding - 40
    Charging - 45
    Delay of Game - 65
    Holding - 60
    Hooking - 15
    Interference - 85

    These are a little shaky.

    AI

    AI Learning - 6
    CPU Difficulty Adjustment - 0
    CPU Faceoff Difficulty - 65
    Fight Difficulty - 50
    CPU Strategy Adjustment - 5
    User Strategy Adjustment - 0

    Is this allowed on the forms?
  • Thanks man, will try!
  • The penalties are affected by other game facets, such as game speed. I've noted that on higher game speeds (4/6 - 6/6), penalties are a LOT more frequent.

    I'll give you my whole slider set, and you can adjust as you see fit, but I've found these sliders to be somewhere in the 2-4 power plays per team ballpark.

    NOTE - I always make all CPU and HUM values the same.

    GAME SETTINGS

    Game Style - Custom
    Rules - Custom
    Period Length - 10 Minutes
    Difficulty - Superstar

    RULES

    Post Whistle Rules - Authentic
    Fighting - 2/2
    Icing - Hybrid Icing
    Injuries - On
    Offsides - Delayed
    Penalties - 2/4
    Tie Break - 5 Min (3 on 3) then a shootout
    Trapezoid Rule - On
    Penalty Time Scaling - 2/6
    Coincidental Penalty Time Scale - 2/6

    GENERAL

    Gameplay Version - V1.00 (Because what other option is there LOL)
    Attribute Effects - 10/10
    Broken Stick Frequency - 35/100
    Game Speed - 2/6
    Fatigue Effect - 40
    Fatigue Recovery - 35
    Injury Occurrence - 40

    SKATING

    Back Skating - 40
    Hustle Type - Authentic
    Puck Carrier Agility - 45
    Puck Carrier Skating - 30
    Player Acceleration - 30
    Skating Speed - 30
    Skating Agility - 55

    SHOOTING

    One Timer Accuracy - 35
    Shot Accuracy - 40
    Shot Power - 50
    Slap Shot Accuracy - 50
    Slap Shot Power - 50

    PASSING

    Manual Passing - Off
    Pass Assist - 30
    Min Pass Speed - 30
    Max Pass Speed - 50
    Saucer Pass Speed - 45
    Passing Accuracy - 25
    Pass Interceptions - 60
    Pass Reception Ease - 30
    Reception Reaction Time - 75
    Puck Control Rating Effect - 85
    Puck Speed Reception Effect - 75
    Pickup Type Effect - 100
    Bouncing Puck Receptions - 40

    PUCK CONTROL

    Incidental Contact Puck Loss - Sticks, Legs, and Body
    Incidental Stick Contact Immunity - 0
    Puck Control - 40
    Deking Impact - 20
    Spin Deke Impact - 65
    Skating Impact - 85

    GOALIES

    Goalie Cover Frequency - 100
    Goalie Passing - 75
    Goalie Cross Crease Reaction Time - 35
    Goalie Save Reaction Time - 15
    Goalie Deflection Reaction Time - 20
    Goalie Screen Effect - 85
    Goalie Screen Persistence - 50

    CHECKING

    Board Effect Non-Puck Carrier - 25
    Board Effect Puck Carrier - 25
    Hitting Assistance - 25
    Stumble Threshold - 10
    Fall and Stumble Fall Ease - 100
    Aggression - 25
    Hitting Power - 60
    Size Effect - 50
    Speed Effect - 50
    Checking/Balance Rating Effect - 75
    Preparedness Effect - 40
    Incidental Contact Effect - 20
    Poke Checking Accuracy - 50
    Poke Checking Power - 25
    Stick Lift Effectiveness - 35

    PENALTIES

    CPU Penalties - 50
    CPU Teammate Penalties - 50
    Tripping - 10
    Slashing - 5
    Elbowing - 55
    High Sticking - 90
    Cross Checking - 75
    Boarding - 40
    Charging - 45
    Delay of Game - 65
    Holding - 60
    Hooking - 15
    Interference - 85

    These are a little shaky.

    AI

    AI Learning - 6
    CPU Difficulty Adjustment - 0
    CPU Faceoff Difficulty - 65
    Fight Difficulty - 50
    CPU Strategy Adjustment - 5
    User Strategy Adjustment - 0

    Is this allowed on the forms?

    Do you always keep your game speed at 2 or do you find that the game speed randomly goes up and down (offline Play Now). I definitely have an issue with game speed where sometimes it feels like it’s on 6 even though it’s on 3. Then sometimes it feels like it’s on 0 when it’s actually set on 2 or 3. Trying to figure out if it’s the game or my console.

    Thx

  • bryta47
    373 posts Member
    edited November 2019
    Well, EA can't even get simple things like stats for in game presentation and logical menues working - so you should not be surprised if in depth things like sliders are as broken as most other parts of the game.
    Post edited by bryta47 on
  • The penalties are affected by other game facets, such as game speed. I've noted that on higher game speeds (4/6 - 6/6), penalties are a LOT more frequent.

    I'll give you my whole slider set, and you can adjust as you see fit, but I've found these sliders to be somewhere in the 2-4 power plays per team ballpark.

    NOTE - I always make all CPU and HUM values the same.

    GAME SETTINGS

    Game Style - Custom
    Rules - Custom
    Period Length - 10 Minutes
    Difficulty - Superstar

    RULES

    Post Whistle Rules - Authentic
    Fighting - 2/2
    Icing - Hybrid Icing
    Injuries - On
    Offsides - Delayed
    Penalties - 2/4
    Tie Break - 5 Min (3 on 3) then a shootout
    Trapezoid Rule - On
    Penalty Time Scaling - 2/6
    Coincidental Penalty Time Scale - 2/6

    GENERAL

    Gameplay Version - V1.00 (Because what other option is there LOL)
    Attribute Effects - 10/10
    Broken Stick Frequency - 35/100
    Game Speed - 2/6
    Fatigue Effect - 40
    Fatigue Recovery - 35
    Injury Occurrence - 40

    SKATING

    Back Skating - 40
    Hustle Type - Authentic
    Puck Carrier Agility - 45
    Puck Carrier Skating - 30
    Player Acceleration - 30
    Skating Speed - 30
    Skating Agility - 55

    SHOOTING

    One Timer Accuracy - 35
    Shot Accuracy - 40
    Shot Power - 50
    Slap Shot Accuracy - 50
    Slap Shot Power - 50

    PASSING

    Manual Passing - Off
    Pass Assist - 30
    Min Pass Speed - 30
    Max Pass Speed - 50
    Saucer Pass Speed - 45
    Passing Accuracy - 25
    Pass Interceptions - 60
    Pass Reception Ease - 30
    Reception Reaction Time - 75
    Puck Control Rating Effect - 85
    Puck Speed Reception Effect - 75
    Pickup Type Effect - 100
    Bouncing Puck Receptions - 40

    PUCK CONTROL

    Incidental Contact Puck Loss - Sticks, Legs, and Body
    Incidental Stick Contact Immunity - 0
    Puck Control - 40
    Deking Impact - 20
    Spin Deke Impact - 65
    Skating Impact - 85

    GOALIES

    Goalie Cover Frequency - 100
    Goalie Passing - 75
    Goalie Cross Crease Reaction Time - 35
    Goalie Save Reaction Time - 15
    Goalie Deflection Reaction Time - 20
    Goalie Screen Effect - 85
    Goalie Screen Persistence - 50

    CHECKING

    Board Effect Non-Puck Carrier - 25
    Board Effect Puck Carrier - 25
    Hitting Assistance - 25
    Stumble Threshold - 10
    Fall and Stumble Fall Ease - 100
    Aggression - 25
    Hitting Power - 60
    Size Effect - 50
    Speed Effect - 50
    Checking/Balance Rating Effect - 75
    Preparedness Effect - 40
    Incidental Contact Effect - 20
    Poke Checking Accuracy - 50
    Poke Checking Power - 25
    Stick Lift Effectiveness - 35

    PENALTIES

    CPU Penalties - 50
    CPU Teammate Penalties - 50
    Tripping - 10
    Slashing - 5
    Elbowing - 55
    High Sticking - 90
    Cross Checking - 75
    Boarding - 40
    Charging - 45
    Delay of Game - 65
    Holding - 60
    Hooking - 15
    Interference - 85

    These are a little shaky.

    AI

    AI Learning - 6
    CPU Difficulty Adjustment - 0
    CPU Faceoff Difficulty - 65
    Fight Difficulty - 50
    CPU Strategy Adjustment - 5
    User Strategy Adjustment - 0

    Is this allowed on the forms?

    Do you always keep your game speed at 2 or do you find that the game speed randomly goes up and down (offline Play Now). I definitely have an issue with game speed where sometimes it feels like it’s on 6 even though it’s on 3. Then sometimes it feels like it’s on 0 when it’s actually set on 2 or 3. Trying to figure out if it’s the game or my console.

    Thx

    I have noted some issues with game speed but not to that degree.

    I've edited my sliders to try and slow the gameplay down to make it more realistic. May post updates.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.