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The puck control is just out of control

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Those who can do it well can hold the puck and drift on the backhand and never lose the puck no matter what.

Replies

  • You don't even have to be on your backhand ,when your going to get checked on your fore hand let go of the stick and hold protect the puck the player becomes immune to a check or you can do a toe drag and wham you become Superman , game is seriously bad .
  • I’m so happy that the forcefields have been in the game for the past 10 years. It’s the only thing that actually stayed from the previous gen. It’s ridiculous the EA hasn’t made it harder to bump people off the puck, especially when you correctly and properly angle them into the boards and pinch them off just for you to bounce off them because they were holding the right stick to the right. Seriously EA remove this plague feature from the game.
  • WainGretSki
    3660 posts Member
    edited December 2019
    Meh, to be fair, seems like they fixed the issue on the PS4. I still see alot, and I mean alot of players that try to hold on to the puck by curling their stick and it is alot less reliable than it was a month ago. It is incredibly easier to get a player to stumble now.

    Sure, every now and then it seems like the collision detection goes wonky and won't register the hit in any way other than you get the checking animation from your player, but don't get the result from the carrier. So you get the animation, it slows you down and somehow your player needs to "recover" from his missed hit while the carrier just zips on by, unhindered. But as I said, it is much better now, but not perfect.

    Also, oddly enough, I see a heck of alot less Danglers in EASHL. They were very OP last year and for awhile this year. Now the only ones I see using that class are the ones that actually dangle and know how to dangle. You can't just curl your stick and shrug everything off like last year.
  • When I played this game during the beta it just felt slow and was a struggle to get through a game. This is the second NHL I've skipped as the game hasn't been fun since like NHL17... and even then drop-ins were already becoming not fun.

    Don't know what to attribute this to... but Versus feels like a game of luck most of the time. Even if you completely outplay your opponent they could win off a lucky '360 no-scope' shot from the sideboards that somehow trickles through your goalie's legs. You can't tell me that this doesn't happen.
  • EA_Blueberry
    4836 posts EA Community Manager
    Thank you for the feedback around puck control. The team is implementing changes to pivoting and we're excited to hear your thoughts after tomorrow's patch. Make sure you get a decent amount of games in to get a good feel for the changes and provide us specific details on what you like/dislike. Any video footage is always a bonus.

    Patch notes can be found here.
  • I didn't see anything being fixed on the puck retention of the offense is way op ,
  • I'd like to throw in that there is no mention of most of the community seemingly being against all these forced replays. Replays in and of themselves have become more of an unsportsmanlike trolling technique than actually useful to online play, and now we have to be trolled by the game programming and EA as well. Also, it makes the games longer than they really need to be. This is surprising that EA still does that when shorter games mean more games, and more games mean more need for packs and purchases.

    I would think that EA should streamline things a bit better and just let us play the game without forced interruptions.
  • Thank you for the feedback around puck control. The team is implementing changes to pivoting and we're excited to hear your thoughts after tomorrow's patch. Make sure you get a decent amount of games in to get a good feel for the changes and provide us specific details on what you like/dislike. Any video footage is always a bonus.

    Patch notes can be found here.

    I read the patch notes and all I can say is, thank you! I think will really help and I'm super excited to play.
  • there are some really talented players that have some how perfected the art of puck possession/recovery.

    i've seen guys that just weave through a crowd avoiding hits ignoring all the stick checks/lifts they are getting. hearing the constant click click click of the sticks and even seeing the puck come loose only to see them maintain or recover possession without even slowing down. Like I said they can be weaving and still never lose it.

    EA has failed for many years to get this right. As a defender, when you attack a puck carrier. If he lets you get your stick anywhere inside of his puck carrying zone he should lose the puck. And it shouldn't just sit there so he can grab it right back. Either you dislodge the puck and it should go away from him or you hit his stick which is carrying puck and consequently moves the puck away.

    because you are in the middle of executing an action (like poke check/dss/stick lift ) and he is likely doing almost nothing but gliding he regains it faster. The best thing you can do is make slight body contact while skating into that stick/puck area and let your auto animations pick up any lose puck. The best thing you can do is hip check / spin into the carrier. this dislodges the puck well and leaves you picking the puck up instantly with your body shielding off the original carrier. Its one of the cheapest moves but just like L2 you have to learn to use what works.

    This is why many want big hits buffed, because of this puck possession problem. That combine with the horrible stick defense of this game. poke check trip city (most unrealistic aspect of this game). If I can skate up face to face with a defender I should easily be able to knock the puck away without ever tripping.
  • Thank you for the feedback around puck control. The team is implementing changes to pivoting and we're excited to hear your thoughts after tomorrow's patch. Make sure you get a decent amount of games in to get a good feel for the changes and provide us specific details on what you like/dislike. Any video footage is always a bonus.

    Patch notes can be found here.

    Just get rid of that entire animation, I challenge you to find a single picture or video of a real player entering the zone on attack skating backwards, in this game about 95% of rushes begin with the skater crossing the blue line skating backwards, its rediculous, and compounded even further with the hit and stick check invincibility, it looks and feels unrealistic and with the op skating and puck control it makes defense more about containment than positioning.
  • And I would like to know is HOW MANY TIMES DO I HAVE TO POKE THE POKE ,the puck retention of the offense is way op don't care about Snoop Dog just fix this game
  • And I would like to know is HOW MANY TIMES DO I HAVE TO POKE THE POKE ,the puck retention of the offense is way op don't care about Snoop Dog just fix this game

    I made a post earlier about that, with the extreamly high rate that they call penalties the risk/reward for stick checks is way skewed with a high risk for very little reward, they need to make successful pokes actually successful instead of having the skater recover the puck almost instantly time after time
  • Treatmentworke66
    977 posts Member
    edited December 2019
    rogers2487 wrote: »
    And I would like to know is HOW MANY TIMES DO I HAVE TO POKE THE POKE ,the puck retention of the offense is way op don't care about Snoop Dog just fix this game

    I made a post earlier about that, with the extreamly high rate that they call penalties the risk/reward for stick checks is way skewed with a high risk for very little reward, they need to make successful pokes actually successful instead of having the skater recover the puck almost instantly time after time

    They're just making sure that the dancing little Mary's get to use those brand celebrations ...it's unbelievable what EA finds more important , adding Snoop Dogg , making sure that no one dodges the elite dancing exploiters , personally I could careless if they find a game , because guess what EA what you call "SKILL GAP " alot of us just think it's people just abusing a poorly made game ,so why would we want to play exploiters
    Post edited by Treatmentworke66 on
  • these guys are just bad at defense, in competitive 6s there are barely any goals even with puck control.
  • I love it when EA said that if the LT nerf still doesn't work, they'll go to the extreme to make players lose the puck by LTing frequently and I'm here like.. THAT'S EXACTLY WHAT WOULD HAPPEN IRL. Why are you still wanting fools to be able to pivot skate while going forward slow or fast.
  • Joeforton wrote: »
    these guys are just bad at defense, in competitive 6s there are barely any goals even with puck control.

    My club is 60-10-1 in Div 1. In our last 5 we outscored our opponents 19-4. I'm a D-man and I think this year the forwards are insanely OP.
  • It's not skill tho, its an automatic feature that after a stick check they retain the puck, you'll hear the "click click click" and its not skill they hold onto it, its kinda a random AI assist thats done automatically. If it was a skillful move they had to manually do it have more respect but the retention of a puck after a stick check is not due to user skill
  • [quote="TheMajjam;c-2104885"][quote="Joeforton;c-2104879"]these guys are just bad at defense, in competitive 6s there are barely any goals even with puck control.[/quote]

    My club is 60-10-1 in Div 1. In our last 5 we outscored our opponents 19-4. I'm a D-man and I think this year the forwards are insanely OP. [/quote]

    That's nice but in competitive 6s teams are playing private matches and scrims, when you play club you often just run into lg teams that are built with tight rules which lowers the teams quality or just random club teams which are again less skilled.
  • Joeforton wrote: »
    TheMajjam wrote: »
    Joeforton wrote: »
    these guys are just bad at defense, in competitive 6s there are barely any goals even with puck control.

    My club is 60-10-1 in Div 1. In our last 5 we outscored our opponents 19-4. I'm a D-man and I think this year the forwards are insanely OP.

    That's nice but in competitive 6s teams are playing private matches and scrims, when you play club you often just run into lg teams that are built with tight rules which lowers the teams quality or just random club teams which are again less skilled.

    I'm a former LG guy. Have you checked some of the scores coming out of all the LG leagues lately?
  • rogers2487 wrote: »
    It's not skill tho, its an automatic feature that after a stick check they retain the puck, you'll hear the "click click click" and its not skill they hold onto it, its kinda a random AI assist thats done automatically. If it was a skillful move they had to manually do it have more respect but the retention of a puck after a stick check is not due to user skill

    In HUT and VS it seems the closer you are to the offensive net the more the game favors the offense getting the puck , hitting heels the same way you can check a player and the offense still has a better chance at getting it
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