NHL 20 Content Update December 5th
Hello NHL Community,
On Thursday, December 5th we will be releasing a new content update which we will have the full notes for below.
But we first wanted to go through gameplay and potential gameplay changes we will be adding to NHL 20 around pivots. We have heard the community and agree ourselves that at times, the responsiveness in skating that makes the core model feel good in most cases, can be abused in certain aspects and hurt the integrity of the game when comparing to the actual sport. It is a fine line however as today’s modern players are surprising us on a nightly basis with what they can do at speed with the puck and it comes down to the ability of the defense as well.
For these particular additions, we focused on a players ability to pivot with the puck, the speeds at which they can do it and the control they have of the puck when doing so. By isolating these cases, we are able to look at tuning around these scenarios without impacting other parts of skating.
While we are planning to implement some of these changes on Thursday, some of these tweaks we’ve decided to do more testing on before considering implementation.
The below videos below show some examples of the new changes that are possible and testing we have been doing. For all of these, we have the ability to tune the thresholds that these factors kick in as well as how much impact they have.
Here are the changes we will be implementing in Thursdays Patch:
- We have updated the skate model so that players lose more speed when disrupting their core balance/weight distribution when by pivoting over and over. This year we had already removed the ability to accelerate during parts of a pivot that a player shouldn’t be able to but players that were spamming pivot weren’t losing as much skating speed as they should considering what the responsiveness allows them to do.
https://www.youtube.com/watch?v=RvJYIEbOITU
- Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck
https://www.youtube.com/watch?v=577NdrTAAXQ
We believe these are agreed upon, community friendly changes that will benefit gameplay without shaking things up too drastically.
In terms of the potential adjustments we’re looking to make, they to revolve around pivoting but are a bit more harsh than what was shown above:
- We may add the ability for players to lose the puck if they try to pivot at higher speeds with less control.
https://www.youtube.com/watch?v=cTBfvqTrZIk
- When puck loss is active, we have the ability for players to increase their chance of keeping the puck into a pivot if they increase control by gliding.
https://www.youtube.com/watch?v=xCLdZAsSnKw
We are continuing to monitor feedback around these potential changes so please let us know what your thoughts are in the comments or on social.
Thank you for the continued feedback and now here are the Content Update notes:
General
- Restricted directional toe drags to when a skater is moving forwards
- Improved player switching cases when a teammate has been injured
- Fixed a rare issue where tall players were unable to receive passes consistently (This would have been seen the most on D to D passes to stationary players pivoting to face the net)
-Fixed physics updates with goaltenders.
AI
- Improved ability for Weakside defender to stay with their check on the rush
Skating
- If players continually pivot, their skating will be impacted more realistically
- Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck
Presentation
----
- Added additional celebrations
- Various overlay fixes
- Fix for the Zone camera not working as intended
- Various environment camera clipping fixes
Game Modes
----
Tournaments
- Added 2019 Spengler Cup tournament
HUT
----
General
- HUT Team Abbreviation no longer displays in Pause Menu prior to puck drop
HUT Rivals
- Implemented a matchmaking cap for very high and very low Skill Ratings to improve the likelihood of these players finding games
- Fixed multiple display issues in the Ranks and Division screens
- Fixed an issue where Coin Items could not be redeemed if a player had 2,000 HUT Champions Points
Squad Battles
– Fixed an issue where expired Loan items displayed an incorrect contract length when viewing Opponent Squad
World of CHEL
----
Content
- Customize Club – The 2019-20 Canucks logo has been added, and the 2018-19 Canucks Logo has been moved to the vintage section
- New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn
Fixes
- Fixed an MTU exploit in online modes
- Fixed an issue with the Instant Replay timeline not functioning prior to puck drop
- Fixed an issue where EASHL overlays show the player position as C
Art - Uniforms
----
The following uniforms have been added to NHL 20
AHL
- Belleville Senators Away and Alternate
- Hartford Wolfpack Home, Away and Alternate
- Iowa Wild Alternate
- San Antonio Rampage Home and Away
- Stockton Heat Alternate
On Thursday, December 5th we will be releasing a new content update which we will have the full notes for below.
But we first wanted to go through gameplay and potential gameplay changes we will be adding to NHL 20 around pivots. We have heard the community and agree ourselves that at times, the responsiveness in skating that makes the core model feel good in most cases, can be abused in certain aspects and hurt the integrity of the game when comparing to the actual sport. It is a fine line however as today’s modern players are surprising us on a nightly basis with what they can do at speed with the puck and it comes down to the ability of the defense as well.
For these particular additions, we focused on a players ability to pivot with the puck, the speeds at which they can do it and the control they have of the puck when doing so. By isolating these cases, we are able to look at tuning around these scenarios without impacting other parts of skating.
While we are planning to implement some of these changes on Thursday, some of these tweaks we’ve decided to do more testing on before considering implementation.
The below videos below show some examples of the new changes that are possible and testing we have been doing. For all of these, we have the ability to tune the thresholds that these factors kick in as well as how much impact they have.
Here are the changes we will be implementing in Thursdays Patch:
- We have updated the skate model so that players lose more speed when disrupting their core balance/weight distribution when by pivoting over and over. This year we had already removed the ability to accelerate during parts of a pivot that a player shouldn’t be able to but players that were spamming pivot weren’t losing as much skating speed as they should considering what the responsiveness allows them to do.

- Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck

We believe these are agreed upon, community friendly changes that will benefit gameplay without shaking things up too drastically.
In terms of the potential adjustments we’re looking to make, they to revolve around pivoting but are a bit more harsh than what was shown above:
- We may add the ability for players to lose the puck if they try to pivot at higher speeds with less control.

- When puck loss is active, we have the ability for players to increase their chance of keeping the puck into a pivot if they increase control by gliding.

We are continuing to monitor feedback around these potential changes so please let us know what your thoughts are in the comments or on social.
Thank you for the continued feedback and now here are the Content Update notes:
General
- Restricted directional toe drags to when a skater is moving forwards
- Improved player switching cases when a teammate has been injured
- Fixed a rare issue where tall players were unable to receive passes consistently (This would have been seen the most on D to D passes to stationary players pivoting to face the net)
-Fixed physics updates with goaltenders.
AI
- Improved ability for Weakside defender to stay with their check on the rush
Skating
- If players continually pivot, their skating will be impacted more realistically
- Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck
Presentation
----
- Added additional celebrations
- Various overlay fixes
- Fix for the Zone camera not working as intended
- Various environment camera clipping fixes
Game Modes
----
Tournaments
- Added 2019 Spengler Cup tournament
HUT
----
General
- HUT Team Abbreviation no longer displays in Pause Menu prior to puck drop
HUT Rivals
- Implemented a matchmaking cap for very high and very low Skill Ratings to improve the likelihood of these players finding games
- Fixed multiple display issues in the Ranks and Division screens
- Fixed an issue where Coin Items could not be redeemed if a player had 2,000 HUT Champions Points
Squad Battles
– Fixed an issue where expired Loan items displayed an incorrect contract length when viewing Opponent Squad
World of CHEL
----
Content
- Customize Club – The 2019-20 Canucks logo has been added, and the 2018-19 Canucks Logo has been moved to the vintage section
- New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn
Fixes
- Fixed an MTU exploit in online modes
- Fixed an issue with the Instant Replay timeline not functioning prior to puck drop
- Fixed an issue where EASHL overlays show the player position as C
Art - Uniforms
----
The following uniforms have been added to NHL 20
AHL
- Belleville Senators Away and Alternate
- Hartford Wolfpack Home, Away and Alternate
- Iowa Wild Alternate
- San Antonio Rampage Home and Away
- Stockton Heat Alternate
3
Howdy, Stranger!
Replies
> Hello NHL Community,
>
> On Thursday, December 5th we will be releasing a new content update which we will have the full notes for below.
>
> But we first wanted to go through gameplay and potential gameplay changes we will be adding to NHL 20 around pivots. We have heard the community and agree ourselves that at times, the responsiveness in skating that makes the core model feel good in most cases, can be abused in certain aspects and hurt the integrity of the game when comparing to the actual sport. It is a fine line however as today’s modern players are surprising us on a nightly basis with what they can do at speed with the puck and it comes down to the ability of the defense as well.
>
> For these particular additions, we focused on a players ability to pivot with the puck, the speeds at which they can do it and the control they have of the puck when doing so. By isolating these cases, we are able to look at tuning around these scenarios without impacting other parts of skating.
>
> While we are planning to implement some of these changes on Thursday, some of these tweaks we’ve decided to do more testing on before considering implementation.
>
> The below videos below show some examples of the new changes that are possible and testing we have been doing. For all of these, we have the ability to tune the thresholds that these factors kick in as well as how much impact they have.
>
> Here are the changes we will be implementing in Thursdays Patch:
>
> - We have updated the skate model so that players lose more speed when disrupting their core balance/weight distribution when by pivoting over and over. This year we had already removed the ability to accelerate during parts of a pivot that a player shouldn’t be able to but players that were spamming pivot weren’t losing as much skating speed as they should considering what the responsiveness allows them to do.
>
> https://www.youtube.com/watch?v=RvJYIEbOITU
>
> - Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck
>
> https://www.youtube.com/watch?v=577NdrTAAXQ
>
> We believe these are agreed upon, community friendly changes that will benefit gameplay without shaking things up too drastically.
>
> In terms of the potential adjustments we’re looking to make, they to revolve around pivoting but are a bit more harsh than what was shown above:
>
> - We may add the ability for players to lose the puck if they try to pivot at higher speeds with less control.
>
> https://www.youtube.com/watch?v=cTBfvqTrZIk
>
> - When puck loss is active, we have the ability for players to increase their chance of keeping the puck into a pivot if they increase control by gliding.
>
> https://www.youtube.com/watch?v=xCLdZAsSnKw
>
> We are continuing to monitor feedback around these potential changes so please let us know what your thoughts are in the comments or on social.
>
> Thank you for the continued feedback and now here are the Content Update notes:
> General
> - Restricted directional toe drags to when a skater is moving forwards
> - Improved player switching cases when a teammate has been injured
> - Fixed a rare issue where tall players were unable to receive passes consistently (This would have been seen the most on D to D passes to stationary players pivoting to face the net)
> -Fixed physics updates with goaltenders.
>
> AI
> - Improved ability for Weakside defender to stay with their check on the rush
>
> Skating
> - If players continually pivot, their skating will be impacted more realistically
> - Puck carriers pivot speeds will be impacted by trying to pivot at high speeds to simulate what they would need to do to keep control of the puck
>
> Presentation
> ----
> - Added additional celebrations
> - Various overlay fixes
> - Fix for the Zone camera not working as intended
> - Various environment camera clipping fixes
>
> Game Modes
> ----
> Tournaments
> - Added 2019 Spengler Cup tournament
>
> HUT
> ----
> General
> - HUT Team Abbreviation no longer displays in Pause Menu prior to puck drop
>
> HUT Rivals
> - Implemented a matchmaking cap for very high and very low Skill Ratings to improve the likelihood of these players finding games
> - Fixed multiple display issues in the Ranks and Division screens
> - Fixed an issue where Coin Items could not be redeemed if a player had 2,000 HUT Champions Points
>
> Squad Battles
> – Fixed an issue where expired Loan items displayed an incorrect contract length when viewing Opponent Squad
>
> World of CHEL
> ----
> Content
> - Customize Club – The 2019-20 Canucks logo has been added, and the 2018-19 Canucks Logo has been moved to the vintage section
> - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn
>
> Fixes
> - Fixed an MTU exploit in online modes
> - Fixed an issue with the Instant Replay timeline not functioning prior to puck drop
> - Fixed an issue where EASHL overlays show the player position as C
>
> Art - Uniforms
> ----
> The following uniforms have been added to NHL 20
>
> AHL
> - Belleville Senators Away and Alternate
> - Hartford Wolfpack Home, Away and Alternate
> - Iowa Wild Alternate
> - San Antonio Rampage Home and Away
> - Stockton Heat Alternate
OK, :) How long until we get Xbox Console Streaming Stability updates for those with access to the Project X Cloud and the Game Streaming App. Also, Winter Classic Uniforms in-game when will those drops. As neither is mentioned , but are currently relevant as I have been playing NHL 20 through the app and found bugs that show up only through console streaming.
No Boston alternate uniform? That's disappointing.
But I really think the DEFENCE controls in regards to how it was on NHL 94 SNES is missed here. If you want left Dman you press left bumper..if you want right? you get it.
It almost sounds like you actually believe what you're saying is true.
> How often do you actually see real NHL players back skating as much as you see in this game?.. Not much. Everyone playimg this game is focused on how they can score goals, how they can dance around defenders... I get doing that once in a while, but 90% of this community only knows how to play a North to South hockey game, learn how to play east to west... I've been playing this game for years, I'm finally learning an east to west game.. If you rely solely on using LT all the time, because you want to dance around skaters and not pass back to your D-man or other skaters to open up other lanes, you're the issue why this game got be the way it is.
I agree 100%, some players seem like they are just LTing for the sake of it and going north to south, but if you have ever seen E-Sports 6s or top Hut/Versus players go head to head, there is no room on the ice. LTing in these types of games is used most effectively used to go east to west and hit dmen streaking, using the defense is essential to breaking a 5-0 trap especially in 6s and LT is an extremely useful tool to draw in a player then pass.
It doesn't matter if there isn't room. It shouldn't make LTing viable just because of that. Maybe if they learned to have players with speed be able to walk past the defense trap who are standing next to still there wouldn't be a problem, but they allow for speed from almost no speed to get too fast and backskating is too fast in general.
Defense doesn't exist like this in real life for the most part anymore and it shouldn't be a viable option in the video game either.
Disappointed with nothing about goalies. Hugging that right post and pushing down on right stick makes him zoom out. Don't see that addressed. Human Goalie still is terrible at covering pucks in front of them resulting in goals.
Agreed, I hardly use LT, but I still find ways to get around dmen and open up other lanes... Seems tonne that majority of the community believes it's all about them, that if they're a forward, they're the only ones that score, they don't cycle the puck, or include their dmen.. Find other ways to beast the dmen, if you rely on one thing and one thing alone, then hate to break it to ya, but you're not that good... Learn to adapt, as well as new things...
Also goalies seem. To be at a disadvantage in a 1 on 1 ally the time.. They seems to be super sluggish with slow reflexes.. Shorter definitely has the advantage, almost too much of one...
> (Quote)
>
>
> Agreed, I hardly use LT, but I still find ways to get around dmen and open up other lanes... Seems tonne that majority of the community believes it's all about them, that if they're a forward, they're the only ones that score, they don't cycle the puck, or include their dmen.. Find other ways to beast the dmen, if you rely on one thing and one thing alone, then hate to break it to ya, but you're not that good... Learn to adapt, as well as new things...
> Also goalies seem. To be at a disadvantage in a 1 on 1 ally the time.. They seems to be super sluggish with slow reflexes.. Shorter definitely has the advantage, almost too much of one...
Once again, i 100% agree, you need to be good at all aspects of the game, LT is just another tool, if you use it too much your gonna get plastered by good players. But if you watch two teams like Resilience and Composure (most recent e-sports championship matchup) you will notice its all defense, most goals are scored by tip ins or rebounds because defense is favored when it is played correctly by the top players. I guess to the casual player and most of the NHL populous LT is annoying, but i just don't wanna see these sweaty games be played slower than they already are, it just won't be fun anymore
There is no space on the ice because these so called "top players" refuse to cycle the puck properly. If they come up against a trapping team holding their blue line, they REFUSE to dump-n-chase to force the D to break their line. Rather than set up in the zone for possession, they try to look for a way to hold on the puck as long as possible looking to set up the easy cheese goal.
There is even LESS space on the ice in a real hockey game, yet players of all levels, from amateur to pro, can cycle the puck and create space. The issue here is that the game, in its current state, allows for the easy way out by letting users abuse the mechanics.
I'm glad something seems to be finally happening to tone down the ridiculous LT'ing. If it were up to me I would've nerfed it into the ground 2.5 years ago, but hey... better something late than nothing ever.
That said I'm extremely disappointed there are no changes to the goalie engine (again). Then again, how am I even surprised at this point?
Yea seems patience is the last thing players have while in this game. Every rush has to be to the net as fast as possible and just have to score right now.
Agreed, in real life free ice and space is very hard to find. But by cycling the puck around properly, you get players moving and the more they move, the better chance they have of getting out of position and start to scramble. Scrambling causes mistakes which lead to scoring chances.
But no, this would require at least 30 seconds to set up and that is much much too long in this game..... sigh.
Why do you think dropins is such a mess? Simply because most people go chasing around everywhere and that leads to tons of open ice and scoring chances.
Also, most forwards always revert to the same tactics and then complain D is OP..... How about realizing you're not that good of a forward if you are that predictable and defense has your number??
Agreed.
Pass interceptions are way too effective. If you are settled and facing the puck, then fine, intercept away all day.