EA Forums - Banner

NHL 20 Patch 1.6.0 Details April 3rd

Prev13456
clappy_NHL
posts EA Community Manager
Gameplay
----

General

- Fixed a case where an injured player would be unable to get off the ice
- Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
- Further improvements to AI over committing to the puck carrier in 2 on 1 situations
- Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
- Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

Goalies

- Further improvements to goalie tracking when the puck is behind the net and around the goal line
- Improved goalie reaction to passes on net
- Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

Skating

- Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation

Shooting

- Further shot angle improvements for accurate release trajectories

World of CHEL
----
- New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

Art - Logos
----
- Adidas Hockey
- Belle Tire Hockey
- Ohio AAA Blue Jackets
- Shattuck-St. Marys School
- Total Package Hockey

Replies

  • clappy_NHL wrote: »
    Gameplay
    ----

    General

    - Fixed a case where an injured player would be unable to get off the ice
    - Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
    - Further improvements to AI over committing to the puck carrier in 2 on 1 situations
    - Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
    - Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

    Goalies

    - Further improvements to goalie tracking when the puck is behind the net and around the goal line
    - Improved goalie reaction to passes on net
    - Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

    Skating

    - Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation


    Shooting

    - Further shot angle improvements for accurate release trajectories

    World of CHEL
    ----
    - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

    Art - Logos
    ----
    - Adidas Hockey
    - Belle Tire Hockey
    - Ohio AAA Blue Jackets
    - Shattuck-St. Marys School
    - Total Package Hockey

    We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?
  • dnk800
    10 posts Member
    Any Patches to HUT and GWC @clappy_NHL
  • Still nothing on the coincidental minors being a Match Penalty??
  • clappy_NHL wrote: »
    Gameplay
    ----

    General

    - Fixed a case where an injured player would be unable to get off the ice
    - Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
    - Further improvements to AI over committing to the puck carrier in 2 on 1 situations
    - Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
    - Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

    Goalies

    - Further improvements to goalie tracking when the puck is behind the net and around the goal line
    - Improved goalie reaction to passes on net
    - Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

    Skating

    - Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation


    Shooting

    - Further shot angle improvements for accurate release trajectories

    World of CHEL
    ----
    - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

    Art - Logos
    ----
    - Adidas Hockey
    - Belle Tire Hockey
    - Ohio AAA Blue Jackets
    - Shattuck-St. Marys School
    - Total Package Hockey

    We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?

    Was thinking the same thing about the slow players and fast players
  • Socair
    2815 posts Game Changer
    clappy_NHL wrote: »
    Gameplay
    ----

    General

    - Fixed a case where an injured player would be unable to get off the ice
    - Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
    - Further improvements to AI over committing to the puck carrier in 2 on 1 situations
    - Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
    - Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

    Goalies

    - Further improvements to goalie tracking when the puck is behind the net and around the goal line
    - Improved goalie reaction to passes on net
    - Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

    Skating

    - Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation


    Shooting

    - Further shot angle improvements for accurate release trajectories

    World of CHEL
    ----
    - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

    Art - Logos
    ----
    - Adidas Hockey
    - Belle Tire Hockey
    - Ohio AAA Blue Jackets
    - Shattuck-St. Marys School
    - Total Package Hockey

    We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?

    It’s only an animation fix and has no connection to player speed.
  • Update your rosters. They are over a month old.
  • Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play
  • That's it? *long disappointed sigh* :(
  • clappy_NHL wrote: »
    Gameplay
    ----

    General

    - Fixed a case where an injured player would be unable to get off the ice
    - Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
    - Further improvements to AI over committing to the puck carrier in 2 on 1 situations
    - Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
    - Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

    Goalies

    - Further improvements to goalie tracking when the puck is behind the net and around the goal line
    - Improved goalie reaction to passes on net
    - Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

    Skating

    - Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation


    Shooting

    - Further shot angle improvements for accurate release trajectories

    World of CHEL
    ----
    - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

    Art - Logos
    ----
    - Adidas Hockey
    - Belle Tire Hockey
    - Ohio AAA Blue Jackets
    - Shattuck-St. Marys School
    - Total Package Hockey

    We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?

    Facts buddy this proves that all those times the people at easports said we were full of it, we actually weren't
  • TTZ_Dipsy wrote: »
    That's it? *long disappointed sigh* :(

    Better than the last patch update which did nothing
  • Socair
    2815 posts Game Changer
    vin41210 wrote: »
    clappy_NHL wrote: »
    Gameplay
    ----

    General

    - Fixed a case where an injured player would be unable to get off the ice
    - Fixed a case where players other than Marchand would lose the puck at the start of a penalty shot
    - Further improvements to AI over committing to the puck carrier in 2 on 1 situations
    - Improvements to ensure the weak side defender in a 2 on 2 won’t favor the pass lane over covering their assignments path to the net
    - Fixed a rare case where players weren’t able to pick up a puck when they were pending a request to line change

    Goalies

    - Further improvements to goalie tracking when the puck is behind the net and around the goal line
    - Improved goalie reaction to passes on net
    - Fixed an issue where a human goalie could get into a broken state when hugging the post and requesting a goalie pull

    Skating

    - Fixed an issue where despite having the correct top speed, players above 96 speed weren’t staying in the push puck hustle animation


    Shooting

    - Further shot angle improvements for accurate release trajectories

    World of CHEL
    ----
    - New content added to World of CHEL which is to be revealed through the Chel Challenge card. Tune in regularly to see what exciting new stuff you can earn

    Art - Logos
    ----
    - Adidas Hockey
    - Belle Tire Hockey
    - Ohio AAA Blue Jackets
    - Shattuck-St. Marys School
    - Total Package Hockey

    We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?

    Facts buddy this proves that all those times the people at easports said we were full of it, we actually weren't
    Again, it’s an animation fix and not tied to player speed
  • Awesome! More improvements to garbage HUT but EA keeps ignoring the hardcore fan base of EASHL! Take us back to pre gen ASAP
  • Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play

    Thats called cycling sir
  • Awesome! More improvements to garbage HUT but EA keeps ignoring the hardcore fan base of EASHL! Take us back to pre gen ASAP

    There's literally nothing hut specific in the notes.
  • Sega82mega
    4308 posts Member
    Exciting with a patch, nice to see your still on the ice!

    Gg!
  • Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play

    Thats called cycling sir

    You don’t “cycle” on the powerplay lol (well, at least in areas where good hockey is played). The AI in the game when running any powerplay will immediately move to “cover” for your open spot as soon as you remotely move out of their preferred bubble. That’s not how you run a powerplay.
    .
    Powerlays are about isolating defenders with a mix of movement and passing to force defenders to make a decision. I mean, 5-on-5 hockey is about this too. Creating time and space and 2-on-1 scenarios where defenders are forced to only cover one option. Powerplays have the luxury of already being at a man advantage so you can afford to condense the zone, be a little more static in your positioning, and have all non-puck carriers in shooting positions.

    If I start an overload on the side boards, I literally gain nothing when I start cutting to the net, and the low guy starts moving towards the boards where I was. What was gained there? How did that isolate a defender? How did that make the defender make a decision? At that point, that’s not even cycling, that’s just useless movement.This is a completely valid complaint, and it’s the reason the PP doesn’t come very close to resembling a real PP. Too much movement, not enough passing, and WAY too passive/conservative which prevents great passing plays from ever forming.

    Well after all that, I’m glad to see we have TWO AI improvements in this patch! I am extremely excited to the get some league games in this weekend and see if the changes are noticeable. I’m absolutely loving the attention AI have received in discussions and hopefully now in actual gameplay this year. Makes the offline community feel like we have a voice, even if it’s small and it wasn’t necessarily for us, I can assure you we very much appreciate the effort @NHLDev
  • mattweck25
    1 posts New member
    > @DetroitPride2114 said:
    > (Quote)
    >
    > We absolutely appreciate this, however doesnt the bolded prove what weve been saying that lower ovr players catch faster ones when they shouldnt?


    its just the animation, not the speed. ive noticed it before in game - the player doesnt have the animation wheres hes in full stride pushing the puck with one hand.
  • Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play

    Thats called cycling sir

    You don’t “cycle” on the powerplay lol (well, at least in areas where good hockey is played). The AI in the game when running any powerplay will immediately move to “cover” for your open spot as soon as you remotely move out of their preferred bubble. That’s not how you run a powerplay.
    .
    Powerlays are about isolating defenders with a mix of movement and passing to force defenders to make a decision. I mean, 5-on-5 hockey is about this too. Creating time and space and 2-on-1 scenarios where defenders are forced to only cover one option. Powerplays have the luxury of already being at a man advantage so you can afford to condense the zone, be a little more static in your positioning, and have all non-puck carriers in shooting positions.

    If I start an overload on the side boards, I literally gain nothing when I start cutting to the net, and the low guy starts moving towards the boards where I was. What was gained there? How did that isolate a defender? How did that make the defender make a decision? At that point, that’s not even cycling, that’s just useless movement.This is a completely valid complaint, and it’s the reason the PP doesn’t come very close to resembling a real PP. Too much movement, not enough passing, and WAY too passive/conservative which prevents great passing plays from ever forming.

    Well after all that, I’m glad to see we have TWO AI improvements in this patch! I am extremely excited to the get some league games in this weekend and see if the changes are noticeable. I’m absolutely loving the attention AI have received in discussions and hopefully now in actual gameplay this year. Makes the offline community feel like we have a voice, even if it’s small and it wasn’t necessarily for us, I can assure you we very much appreciate the effort @NHLDev

    It was a little bit of sarcasm lol sorry. I know you dont cycle like that on pp. It was a dig at the game
  • Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play

    Thats called cycling sir

    You don’t “cycle” on the powerplay lol (well, at least in areas where good hockey is played). The AI in the game when running any powerplay will immediately move to “cover” for your open spot as soon as you remotely move out of their preferred bubble. That’s not how you run a powerplay.
    .
    Powerlays are about isolating defenders with a mix of movement and passing to force defenders to make a decision. I mean, 5-on-5 hockey is about this too. Creating time and space and 2-on-1 scenarios where defenders are forced to only cover one option. Powerplays have the luxury of already being at a man advantage so you can afford to condense the zone, be a little more static in your positioning, and have all non-puck carriers in shooting positions.

    If I start an overload on the side boards, I literally gain nothing when I start cutting to the net, and the low guy starts moving towards the boards where I was. What was gained there? How did that isolate a defender? How did that make the defender make a decision? At that point, that’s not even cycling, that’s just useless movement.This is a completely valid complaint, and it’s the reason the PP doesn’t come very close to resembling a real PP. Too much movement, not enough passing, and WAY too passive/conservative which prevents great passing plays from ever forming.

    Well after all that, I’m glad to see we have TWO AI improvements in this patch! I am extremely excited to the get some league games in this weekend and see if the changes are noticeable. I’m absolutely loving the attention AI have received in discussions and hopefully now in actual gameplay this year. Makes the offline community feel like we have a voice, even if it’s small and it wasn’t necessarily for us, I can assure you we very much appreciate the effort @NHLDev
    Can you guys do anything about the power play because whenever I vs the cpu it’s non stop everyone on the team moving around instead of staying in one position and playing it like a real life power play

    Thats called cycling sir

    You don’t “cycle” on the powerplay lol (well, at least in areas where good hockey is played). The AI in the game when running any powerplay will immediately move to “cover” for your open spot as soon as you remotely move out of their preferred bubble. That’s not how you run a powerplay.
    .
    Powerlays are about isolating defenders with a mix of movement and passing to force defenders to make a decision. I mean, 5-on-5 hockey is about this too. Creating time and space and 2-on-1 scenarios where defenders are forced to only cover one option. Powerplays have the luxury of already being at a man advantage so you can afford to condense the zone, be a little more static in your positioning, and have all non-puck carriers in shooting positions.

    If I start an overload on the side boards, I literally gain nothing when I start cutting to the net, and the low guy starts moving towards the boards where I was. What was gained there? How did that isolate a defender? How did that make the defender make a decision? At that point, that’s not even cycling, that’s just useless movement.This is a completely valid complaint, and it’s the reason the PP doesn’t come very close to resembling a real PP. Too much movement, not enough passing, and WAY too passive/conservative which prevents great passing plays from ever forming.

    Well after all that, I’m glad to see we have TWO AI improvements in this patch! I am extremely excited to the get some league games in this weekend and see if the changes are noticeable. I’m absolutely loving the attention AI have received in discussions and hopefully now in actual gameplay this year. Makes the offline community feel like we have a voice, even if it’s small and it wasn’t necessarily for us, I can assure you we very much appreciate the effort @NHLDev

    Also, whats with it being easier to score on a pk than on a pp? I swear i score more shorties than pp goals.
  • Shawn96
    103 posts Member
    edited April 2020
    It's been like that for the last 10 years at least, in PP your player are dumb and in PK they are boosted. You can play highly aggressively in PK while in real life they will dump as soon as they got it.

    Also what about the one hand glitch in breakaway? It goes in all the time

    Poke check works about 60% of the time, not good enough should be more like 80%.

    Also Slapshot injury rate should much higher, in 5 v 5 80% of the teams don't play their man but crawl the net instead and it works perfectly.



    Post edited by Shawn96 on
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.