EA Forums - Banner

Gameplay

167891012Next

Replies

  • No problem, FloundinatorQQ.
  • VeNOM2099
    3178 posts Member
    edited August 2020
    Gameplay changes: Taking away EASHL with NHL 15 (XB1, PS4), Taking away custom builds, introducing the cookie cutter builds, making offense easier, nerfing defense, taking away manual goalies, then adding them back in poor state and getting poorer, nerfing the AI every year to accommodate the "chel bruhs" on Twitch and Youtube.

    new modes: ONES and Threes were added, Online Franchise still missing.

    skating and shot additions/updates: TPS was "tweaked" into RPM, yet the same problems still exist; players rotate 360° on an axis like tabletop hockey figures. LT abuse wasn't removed. New "superstar" shots mean that one timers are even more overpowered than ever because the goalie engine was never improved (see below). Shooting and scoring percentages are still ridiculously and EXTREMELY unrealistically high (the best NHL teams scoring is somewhere around 10%), in this game it's EASILY double that.

    updates to existing features and modes: Ones becamse ONES ELIMINATOR , Threes was moved/added to EASHL, Goalies are a mess; human goalies, since they've been added back to the game in NHL 16 are not even a shadow of their former selves in NHL 14, and each year they get worse. AI Goalies have been steadily nerfed into oblivion to accomodate for the online chellers that think that just because they took a shot from a good spot, it should automatically be a goal 100% of the time. HUT has turned into the EA cash grab they could only have dreamed of and left vitually untouched (except for when new cards are added). EASHL keeps becoming more and more like HUT. The online matchmaking has gone from serviceable in the past with things like custom lobbies, to becoming a filter for all the online toxicity you can only gather from an EA sports NHL game, people greifing and trolling others, racist/discriminatory player and team names, people backing out or glitching wins, etc.

    I've probably left about a thousand other things out, but these should do for starters. Anyone else, feel free to add to the pile.
  • Nah, it's pretty much like beating a dead horse by now. EA isn't interested, so why should we be?

    At least we got a whole new generation coming up.... :#
  • As long as EA sells you all those packs and gets you to upgrade to the Deluxe version to "play 3 days early" what else do they care about?

    Give away free copies of the game to some recognizable Twitch-streamers so they can play it for hours every single day where they can brag about how great EA is.

    Streamers get donations all the time and can sink their donations back into buying more packs. Lather, rinse, repeat, all the while EA is laughing all the way to the bank and asking those streamers "who's your daddy?"

    It's been building that way ever since EA had to build a new game "from the ground up" for the brand new PS4 and Xbox One. The HUT model got all the love while everything else became back-burner and filler.
  • Sgt_Kelso wrote: »
    Now you first choose position, and then start the search.

    The issue with not selecting a position first was the ungodly amount of time it took to find a full 6's drop-in game. People would enter the lobby, and if the position they wanted wasn't open (typically forward) they would just sit idle in the lobby, forcing everyone to wait and then with 5 seconds they would back out - usually followed by a bunch of others backing out because they wanted a full game.

    It was an absolute gong-show.

    Today's iteration isn't much better.

    We need the ability to have lobbies - the ability to communicate and set up games with people.

    Honestly - there isn't a single console game that has this function anymore. So I'm not convinced this is entirely EA's fault. It would appear the multiplayer services offered by PSN and XBox live don't allow developers to run 'lobbies' or 'chat rooms' within their games using the Xbox/PSn service.

    Maybe someone can correct me on the claim lobbies don't exist in any current-gen console game anymore.


    Also, they removed the chat window from clubs at least (don't remember if that was in drop ins?) So in that sense, the current gen has gone backwards.

    It appears EA maybe expects people to utilize the party feature of their console, including the chat window.

    When you think about it - why would EA waste developer's time re-inventing what Xbox/PSn is currently doing?

    If you can leverage the functionality of the services offered by the console maker, you'll save money and dev time by doing so.

    And all the while my PS4 is making an unholy racket, because you know, gotta have the menus running with full fps for some reason?.

    Yes, this is awful.

    EA has been hearing for years --- YEARS ---- "The menu system is downright awful"

    The last good menu system was NHL14.

    Simple. Concise. No rendering of player models. Just straight up to the point - quick and smooth.

    I understand they make these flashy menu systems with renders, animation and such in order to make it 'look' great - but when a majority of your fanbase are hardcore players wanting to get in as many games as they can without stumbling through cumbersome menus - it might be best to streamline that experience and make it more welcoming rather than a chore.

  • EA has been hearing for years --- YEARS ---- "The menu system is downright awful"

    The last good menu system was NHL14.

    Simple. Concise. No rendering of player models. Just straight up to the point - quick and smooth.

    I understand they make these flashy menu systems with renders, animation and such in order to make it 'look' great - but when a majority of your fanbase are hardcore players wanting to get in as many games as they can without stumbling through cumbersome menus - it might be best to streamline that experience and make it more welcoming rather than a chore.

    [/quote]

    Correction, the last fun/decent NHL game was 14 imo. It's was fun to get on, tweak your builds and grind to legend 3.
  • EA has been hearing for years --- YEARS ---- "The menu system is downright awful"

    The last good menu system was NHL14.

    Simple. Concise. No rendering of player models. Just straight up to the point - quick and smooth.

    I understand they make these flashy menu systems with renders, animation and such in order to make it 'look' great - but when a majority of your fanbase are hardcore players wanting to get in as many games as they can without stumbling through cumbersome menus - it might be best to streamline that experience and make it more welcoming rather than a chore.

    Correction, the last fun/decent NHL game was 14 imo. It's was fun to get on, tweak your builds and grind to legend 3.[/quote]

    Exactly this. NHL 15 was just as fun since it was basically the same game minus the soccer-ball puck. Legacy was much of the same. I think 15 changed commentary to Doc and Eddie, and Legacy updated overtime rules. Hard to remember for sure, but I think that was about it. 14-15 was definitely a great time though...back when your team on ice followed your controller input WAY better.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!