That’s not what I’m saying. What I am saying is even when guys go for hits and you hit them with a loose puck it gets all caught up in skates and things like that far too often. That never used to be the case during the NHL on last gen (or glory) days. Back then defenders going for hits wildly got absolutely SHELLED. Now it’s not quite as much and that’s why you see closer scores all around on current gen.
Trust me I play as much defense as I do O so it’s not a thing where I want scoring to be easy. I want stupid play to get punished more severely - as it once did. The one hand deke is almost useless In this game.
Nowadays the spin-o-rama is considered an actual “skill”. On last gen that was seen as the most elementary of skills. Same with winding side to side. That’s what deking has become now. Wiggle, hold your stick to the side and wait for a pass or shoot.
Nowadays the spin-o-rama is considered an actual “skill”. On last gen that was seen as the most elementary of skills. Same with winding side to side. That’s what deking has become now. Wiggle, hold your stick to the side and wait for a pass or shoot.
Thanks to communities like LG and the HUT clowns that play GWC. “Faster faster faster” they cry as less and less ice becomes open due to how insanely fast everyone moves. Also due to the casual community who want 8-10 goals packed into <15 minute experience.
Games like LoL, Dota 2, and Smite have games that last 25 minutes minimum and are the most played games on Earth. Gotta stop catering to people who are unskilled and frankly not interested enough to play anything longer than 15 minutes. Go the Rocket League route with your “core” modes (Arcade 3’s and ProAm should bite the dust sooner than later) and have a “casual” queue and a “competitive” queue. The casual queue can play their little 12 minutes games with 8-14 goals scored, and the competitive scene can play games closer to 20-25 minute games with sliders that are actually balanced and don’t use the “time crunch” excuse to implement an unbalanced, boring, overly-offensive mode with a marginal skill-gap.
Nowadays the spin-o-rama is considered an actual “skill”. On last gen that was seen as the most elementary of skills. Same with winding side to side. That’s what deking has become now. Wiggle, hold your stick to the side and wait for a pass or shoot.
Thanks to communities like LG and the HUT clowns that play GWC. “Faster faster faster” they cry as less and less ice becomes open due to how insanely fast everyone moves. Also due to the casual community who want 8-10 goals packed into <15 minute experience.
Games like LoL, Dota 2, and Smite have games that last 25 minutes minimum and are the most played games on Earth. Gotta stop catering to people who are unskilled and frankly not interested enough to play anything longer than 15 minutes. Go the Rocket League route with your “core” modes (Arcade 3’s and ProAm should bite the dust sooner than later) and have a “casual” queue and a “competitive” queue. The casual queue can play their little 12 minutes games with 8-14 goals scored, and the competitive scene can play games closer to 20-25 minute games with sliders that are actually balanced and don’t use the “time crunch” excuse to implement an unbalanced, boring, overly-offensive mode with a marginal skill-gap.
Yeah honestly the only game that's a drag because it can be so long is NBA. Takes 45 minutes to an hour to complete a game and when your team sucks it isn't fun at all. But a half hour isn't bad at all.
How long were periods on XB360 NHL games? 5 or 4 minutes? I know back from the Sega Genesis to PS2 days it was always 5, which was ample time to play what felt like a full hockey game (in a gaming sense). I don’t even understand cutting it 4 which isn’t even a round number. 5 was always default for me and my friends/family.
To put into perspective how little 4 minutes is for a period, imagine they took another minute off and cut it to 3.
Nowadays the spin-o-rama is considered an actual “skill”. On last gen that was seen as the most elementary of skills. Same with winding side to side. That’s what deking has become now. Wiggle, hold your stick to the side and wait for a pass or shoot.
Thanks to communities like LG and the HUT clowns that play GWC. “Faster faster faster” they cry as less and less ice becomes open due to how insanely fast everyone moves. Also due to the casual community who want 8-10 goals packed into <15 minute experience.
Games like LoL, Dota 2, and Smite have games that last 25 minutes minimum and are the most played games on Earth. Gotta stop catering to people who are unskilled and frankly not interested enough to play anything longer than 15 minutes. Go the Rocket League route with your “core” modes (Arcade 3’s and ProAm should bite the dust sooner than later) and have a “casual” queue and a “competitive” queue. The casual queue can play their little 12 minutes games with 8-14 goals scored, and the competitive scene can play games closer to 20-25 minute games with sliders that are actually balanced and don’t use the “time crunch” excuse to implement an unbalanced, boring, overly-offensive mode with a marginal skill-gap.
Hehe yeah, you can tell through their zeal to skip replays that they just wants to move on.. is there anyone that actually like to be present? Or is it just next game that mather.............
I don’t get what the hurry is anyway. EA has a heck of a time actually fixing the obvious perennial issues that are pointed out to them by forum members yet they “fixed” the matter of the game apparently being too long. Because yeah I recall how all over the internet people were clamoring for EA to make this game 12 minutes long online. Don’t you guys remember? People were losing their minds playing 5 minute periods because of how long the games were taking 😂.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
I see both sides of this. Don’t think he’s wanting proper positioned defenders to get walked, he’s wanting more success when side-stepping someone taking a run/pinching poorly which I 100% agree with. Simply slowing the game down would help this a lot imo.
Nowadays the spin-o-rama is considered an actual “skill”. On last gen that was seen as the most elementary of skills. Same with winding side to side. That’s what deking has become now. Wiggle, hold your stick to the side and wait for a pass or shoot.
Thanks to communities like LG and the HUT clowns that play GWC. “Faster faster faster” they cry as less and less ice becomes open due to how insanely fast everyone moves. Also due to the casual community who want 8-10 goals packed into <15 minute experience.
Games like LoL, Dota 2, and Smite have games that last 25 minutes minimum and are the most played games on Earth. Gotta stop catering to people who are unskilled and frankly not interested enough to play anything longer than 15 minutes. Go the Rocket League route with your “core” modes (Arcade 3’s and ProAm should bite the dust sooner than later) and have a “casual” queue and a “competitive” queue. The casual queue can play their little 12 minutes games with 8-14 goals scored, and the competitive scene can play games closer to 20-25 minute games with sliders that are actually balanced and don’t use the “time crunch” excuse to implement an unbalanced, boring, overly-offensive mode with a marginal skill-gap.
Yeah honestly the only game that's a drag because it can be so long is NBA. Takes 45 minutes to an hour to complete a game and when your team sucks it isn't fun at all. But a half hour isn't bad at all.
Yeah I get having a bad team sucks, but they honestly just need to make the competitive scene more MOBA-like with their punishments. Add in a “forfeit” option after the 1st that the team can vote on. Implement quitting punishments on people who leave early. Just do things to make the competitive scene competitive, and let casuals play the status quo “sprint-n-twirl” lol.
How long were periods on XB360 NHL games? 5 or 4 minutes? I know back from the Sega Genesis to PS2 days it was always 5, which was ample time to play what felt like a full hockey game (in a gaming sense). I don’t even understand cutting it 4 which isn’t even a round number. 5 was always default for me and my friends/family.
To put into perspective how little 4 minutes is for a period, imagine they took another minute off and cut it to 3.
I believe they were 5, but I’m not positive. My sliders offline run 6 minutes and are meant to be a more realistic “esport” slider build. Shots per team are always within 20-40 depending on my execution, PowerPlay attempts, blocked shots, etc. Half (being generous on the small side) of the problems people complain about are due to tuning. Tuning decisions made to complement 4-minute periods.
Like I said, can the useless modes and if you’re going to divide this community up, at least do it in a way that makes sense. Causal/competitive modes, rather than mascots, no penalties, and “battle royale” with ridiculous equipment.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Smh ok man you win. I guess I’ll just have to try and git gud!
If you’re on the XB1 pm me and I’ll play you and perhaps you’ll see that this isn’t a skill issue. There are a lot of things wrong with this game that make BOTH offense and defense easier than they used to be on previous generation consoles.
And I only play EASHL as this game is not made well for any versus mode due to AI. If you wanna play me in vs mode hit me up in NHL 19 for that game is light years better than this one as far as being a skill based game, and that’s saying something because 19 had far too many fluky outcomes in its own right. This entire series has gone this way since about NHL 13.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Smh ok man you win. I guess I’ll just have to try and git gud!
I assure you, you are better at this game than I am.
Yet, you really haven't presented a valid reason to support your premise. I find these automated dekes to be rather overpowered considering all of the potential defensive options that are rendered ineffective during the deke animation. Defenders are rather limited as it is.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Smh ok man you win. I guess I’ll just have to try and git gud!
I assure you, you are better at this game than I am.
Yet, you really haven't presented a valid reason to support your premise. I find these automated dekes to be rather overpowered considering all of the potential defensive options that are rendered ineffective during the deke animation. Defenders are rather limited as it is.
I wouldn’t go that far. I’m far from being anywhere close to the best at NHL. All I’m saying is that I’m not randomly deking and hoping I magically stroll on in for an uninterrupted goal.
I think I’ve presented my case rather well to be honest but I guess we’ll have to agree to disagree on this one.
Literally takes no skill at all to defend them. Make them more effective again.
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Smh ok man you win. I guess I’ll just have to try and git gud!
I assure you, you are better at this game than I am.
Yet, you really haven't presented a valid reason to support your premise. I find these automated dekes to be rather overpowered considering all of the potential defensive options that are rendered ineffective during the deke animation. Defenders are rather limited as it is.
I wouldn’t go that far. I’m far from being anywhere close to the best at NHL. All I’m saying is that I’m not randomly deking and hoping I magically stroll on in for an uninterrupted goal.
I think I’ve presented my case rather well to be honest but I guess we’ll have to agree to disagree on this one.
Well, I'm not trying to be disrespectful as I am curious about your reasoning; my initial post was a question, after all. I'm honestly not certain that I agree or disagree.
I agree that the change to four minute periods has been (somewhat) a failed experiment!
Replies
What do you mean? Why should you be able to beat a defender who isn't going for the body with a loose puck deke?
Trust me I play as much defense as I do O so it’s not a thing where I want scoring to be easy. I want stupid play to get punished more severely - as it once did. The one hand deke is almost useless In this game.
Thanks to communities like LG and the HUT clowns that play GWC. “Faster faster faster” they cry as less and less ice becomes open due to how insanely fast everyone moves. Also due to the casual community who want 8-10 goals packed into <15 minute experience.
Games like LoL, Dota 2, and Smite have games that last 25 minutes minimum and are the most played games on Earth. Gotta stop catering to people who are unskilled and frankly not interested enough to play anything longer than 15 minutes. Go the Rocket League route with your “core” modes (Arcade 3’s and ProAm should bite the dust sooner than later) and have a “casual” queue and a “competitive” queue. The casual queue can play their little 12 minutes games with 8-14 goals scored, and the competitive scene can play games closer to 20-25 minute games with sliders that are actually balanced and don’t use the “time crunch” excuse to implement an unbalanced, boring, overly-offensive mode with a marginal skill-gap.
Yeah honestly the only game that's a drag because it can be so long is NBA. Takes 45 minutes to an hour to complete a game and when your team sucks it isn't fun at all. But a half hour isn't bad at all.
To put into perspective how little 4 minutes is for a period, imagine they took another minute off and cut it to 3.
Hehe yeah, you can tell through their zeal to skip replays that they just wants to move on.. is there anyone that actually like to be present? Or is it just next game that mather.............
The only 'skill' it takes to perform these automatic deke animations is proper timing. Why shouldn't a defender who maintains good positioning have the potential to disrupt these moves, exactly?
You obviously didn’t comb through this entire thread.
Secondly - in video gaming - TIMING IS THE SKILL.
I see both sides of this. Don’t think he’s wanting proper positioned defenders to get walked, he’s wanting more success when side-stepping someone taking a run/pinching poorly which I 100% agree with. Simply slowing the game down would help this a lot imo.
Yeah I get having a bad team sucks, but they honestly just need to make the competitive scene more MOBA-like with their punishments. Add in a “forfeit” option after the 1st that the team can vote on. Implement quitting punishments on people who leave early. Just do things to make the competitive scene competitive, and let casuals play the status quo “sprint-n-twirl” lol.
I believe they were 5, but I’m not positive. My sliders offline run 6 minutes and are meant to be a more realistic “esport” slider build. Shots per team are always within 20-40 depending on my execution, PowerPlay attempts, blocked shots, etc. Half (being generous on the small side) of the problems people complain about are due to tuning. Tuning decisions made to complement 4-minute periods.
Like I said, can the useless modes and if you’re going to divide this community up, at least do it in a way that makes sense. Causal/competitive modes, rather than mascots, no penalties, and “battle royale” with ridiculous equipment.
Oh, I read the thread. Your follow up complained that a loose puck deke should work better against an opponent attempting to body check you. That is an issue with your timing. It is not a game mechanic flaw that your opponent can hit you when you want to deke him, or that the puck will react to the physics of the situation.
Smh ok man you win. I guess I’ll just have to try and git gud!
If you’re on the XB1 pm me and I’ll play you and perhaps you’ll see that this isn’t a skill issue. There are a lot of things wrong with this game that make BOTH offense and defense easier than they used to be on previous generation consoles.
And I only play EASHL as this game is not made well for any versus mode due to AI. If you wanna play me in vs mode hit me up in NHL 19 for that game is light years better than this one as far as being a skill based game, and that’s saying something because 19 had far too many fluky outcomes in its own right. This entire series has gone this way since about NHL 13.
I assure you, you are better at this game than I am.
Yet, you really haven't presented a valid reason to support your premise. I find these automated dekes to be rather overpowered considering all of the potential defensive options that are rendered ineffective during the deke animation. Defenders are rather limited as it is.
I wouldn’t go that far. I’m far from being anywhere close to the best at NHL. All I’m saying is that I’m not randomly deking and hoping I magically stroll on in for an uninterrupted goal.
I think I’ve presented my case rather well to be honest but I guess we’ll have to agree to disagree on this one.
Well, I'm not trying to be disrespectful as I am curious about your reasoning; my initial post was a question, after all. I'm honestly not certain that I agree or disagree.
I agree that the change to four minute periods has been (somewhat) a failed experiment!