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I Simply Cannot Play This Anymore

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DeathcoreRitchy3
48 posts Member
edited June 2020
After playing 7 games in a row ( 2 of which were CR glitch losses ) , I have such a tough time even finding the motivation to play online in NHL 20 anymore. Especially when it comes to EASHL or Hockey Ultimate Team. The ridiculous bounces that result in goals are becoming too much. Was in a HUT Rivals match this morning against the same person and nothing went well. His players were less overall than mine, but somehow faster and every shot he took was a goal or almost one. My goalie is a 97 overall . A 73 overall player scored on him from the hashmark on the blocker side. I had my A.I. defense covering the net but it went right through them and in the net.

It seems to be the thing happening quite often with A.I. defense and goaltenders not reacting to the puck quick enough. Also would like to add I have set my strategies so the forwards don't pinch to the opposing blueline, yet they still do it making it difficult to make outlet passes. My internet is wired, I have 100 download and upload. I never lag on any other game but this one.

It's to a point I don't even play club anymore, because there are way to many exploiters this year that it's basically pointless when you know you're going to lose either one way or another.

I hate talking about this stuff, but we need some fixes asap! My club has disbanded because of these reasons, especially due to the CR glitches.
Post edited by DeathcoreRitchy3 on

Replies

  • After playing 7 games in a row ( 2 of which were CR glitch losses ) , I have such a tough time even finding the motivation to play online in NHL 20 anymore. Especially when it comes to EASHL or Hockey Ultimate Team. The ridiculous bounces that result in goals are becoming too much. Was in a HUT Rivals match this morning against the same person and nothing went well. His players were less overall than mine, but somehow faster and every shot he took was a goal or almost one. My goalie is a 97 overall . A 73 overall player scored on him from the hashmark on the blocker side. I had my A.I. defense covering the net but it went right through them and in the net.

    It seems to be the thing happening quite often with A.I. defense and goaltenders not reacting to the puck quick enough. Also would like to add I have set my strategies so the forwards don't pinch to the opposing blueline, yet they still do it making it difficult to make outlet passes. My internet is wired, I have 100 download and upload. I never lag on any other game but this one.

    It's to a point I don't even play club anymore, because there are way to many exploiters this year that it's basically pointless when you know you're going to lose either one way or another.

    I hate talking about this stuff, but we need some fixes asap! My club has disbanded because of these reasons, especially due to the CR glitches.

    You mean such as this?

    https://1drv.ms/v/s!AneWnw235_N7gywvPaOeaQcj9g4d

  • Yep similar things have happened to myself and my club. Thought it's more common in HUT Rivals. Literally got charged at all game and the puck bounces, lands behind my goalie and ends up in the net.
  • just2sweeeeeeet
    120 posts Member
    edited June 2020
    Trust me man. Most of us just deal with it because it’s the only available online hockey game. This game in so many ways looks like a high school science project that didn’t even win first prize.
  • Trust me man. Most of us just deal with it because it’s the only available online hockey game. This game in so many ways looks like a high school science project that didn’t even win first prize.

    Didn't even take home a 3rd Place Ribbon and got a participation ribbon.
  • The only way we will see any changes is if we stop buying these games. Because of their lack of response to our real issues when presented to them is why I will continue not to buy this game. You know there is something wrong when you are up 5-0 after the first period and all of a sudden you start experiencing glitches like passes going in the opposite direction then aimed in (went from 79% in the first period that by end of the game I was at 59%), the commands not going through, seeing your character skate right through the opposing AI like a ghost, clearly witnessing your player have the slowest reaction time ever, the opposing AI being able to make any type of a play when completely out of position yet my player can't and etc. There are so many issues that we are starting to sound like a broken record because we have and keep voicing them.
  • Dont forget the 1 hand tucks
  • just2sweeeeeeet
    120 posts Member
    edited June 2020
    I mean this is exactly why winning and losing doesn’t matter in this game. Just played a pair of “snipers” in 3s. Their goalie made 6 pure cross crease ROBBERIES in the first period. Our goalie let in 3 slappers from 35 or more feet out. We tripled them in time on attack. After the 3rd slapper I just quit even though we were clearly much better than these guys.

    To the current dev team:

    Why are you so obsessed with unscreened slappers from the blue line beating the goaltender?

    On second thought why am I even asking?
    Post edited by just2sweeeeeeet on
  • Alot of times your just scripted to lose a game no matter what you do. You can clearly dominate a game in every way, but all of their unscreened 50 ft slap shots will go in. But you'll either hit the post all game on beautifully set up high quality shots or their goalie will make the most unrealistic, ridiculous saves all game. There is zero competition in this game because the script dictates everything. Most unrealistic, unenjoyable, scripted, predictable gameplay I've ever experienced. Former disgruntled ITT Tech students could probably do a much better job making a hockey game than this disgrace of a so called company.
  • VeNOM2099
    3178 posts Member
    It's not that the game is "scripted" or "tilted", it's that things happen and you have no control over them happening.

    Like 2 people playing heads or tails, and one guy lands on heads 5 times in a row. Is that scripted? No. He's just getting lucky.

    The real problem is that, as I said, there's nothing you can do about it. You can have your players positioned right in front of his, he's still gonna get the shot off from 50 feet and your goalie's NOT gonna stop it. No control. And he gets rewarded for doing something dumb. Meanwhile on your end, you keep taking good shots, and his goalie makes incredible saves, which is HOW it's supposed to be. For both sides.

    But no. Luck/Randomness seems to be favouring him. Nothing you can do when the game favors luck/random over skill.
  • VeNOM2099 wrote: »
    It's not that the game is "scripted" or "tilted", it's that things happen and you have no control over them happening.

    Like 2 people playing heads or tails, and one guy lands on heads 5 times in a row. Is that scripted? No. He's just getting lucky.

    The real problem is that, as I said, there's nothing you can do about it. You can have your players positioned right in front of his, he's still gonna get the shot off from 50 feet and your goalie's NOT gonna stop it. No control. And he gets rewarded for doing something dumb. Meanwhile on your end, you keep taking good shots, and his goalie makes incredible saves, which is HOW it's supposed to be. For both sides.

    But no. Luck/Randomness seems to be favouring him. Nothing you can do when the game favors luck/random over skill.

    Absolutely positively 1000% agree with this as I do most of your posts.
  • Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.
  • TTZ_Dipsy
    479 posts Member
    edited June 2020
    I think he means the game just doesn't reward skill the way it should - a 'why bother trying your very best when all you need to do is flub it from center' type of deal. My EASHL team topped out at 30 something overall and we feared the terrible teams more than anyone else in the top 100.
    Set plays and builds made for a nice game of rock-paper-scissors where the other team capitalizes on your mistakes (how t shouldbe) -- a super scrub team will just shoot from anywhere and rely on a red hot goalie to win for them and this strategy for some horrendous reason has a fairly decent chance of working (and I'm talking when you are playing perfect hockey).

    It's just not possible to 100% recreate real hockey 1:1. We've seen plenty of examples of pucks/sticks/players etc. going through solid objects, animation bugouts/resets/suctions/warps/etc., and an abuse of already reality-defying feats.
    Hockey can be random at times, sure, but not nearly as frequently as the video games are; not being able to recognize when and how often weird things can occur has really hurt the series, at least for teams who have proper skill.
  • bryta47
    373 posts Member
    edited June 2020
    I bought Assetto Corsa Competizione for the PS4 yesterday! Yeah; the graphics are low and FPS locked at 30 - but oh man is the gameplay good.

    It really feels like I'm drivning a GT-3 car. The game is immersive.

    It's everything EA NHL is not.
  • Sega82mega
    3078 posts Member
    Hehe you couldn't let be..

    Glad you seems to found your zen inside of a GT-3 car.. ;)
  • Davanial wrote: »
    Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.

    ::rolls eyes:: Oh Please
  • VeNOM2099
    3178 posts Member
    edited June 2020
    Davanial wrote: »
    Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.

    Yes, because believing that the EA devs purposely code the game to make YOUR team lose is pure Brilliance...

    I never said they coded in randomness. I said that the GAME is bad and favours randomness and luck over skill and knowledge. You have just as much chance of scoring by shooting from anywhere than by setting up and taking a good shot. Puck bounces are weird; sometimes they deflect at impossible angles. Sometimes they hit an object and just hover there in the air. Two of your d-men can be right on top of a motionless puck, they'll both skate over it and not pick it up, but here comes the lone forward just standing there, twisting his body 360° to scoop it up from behind. Your grinder lines up a hit, takes the man out, but the player who got hit immediately gets up and scoops up the puck (which just LIES there waiting for him to pick it up), while your Grinder is STILL in recovery animations of the hit he initiated. Goalies will line up to stop a shot from 50 ft out, they'll hit the save button as soon as they see it coming. But the goalie engine gets "confused" and doesn't give them the right animation and the puck goes in.

    There's no ice-tilt. No DDA. No sinister plan from the EA Devs.

    Just Random. Weird. Bad...
  • GramerProfesur
    549 posts Member
    edited June 2020
    VeNOM2099 wrote: »
    Davanial wrote: »
    Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.

    Yes, because believing that the EA devs purposely code the game to make YOUR team lose is pure Brilliance...

    I never said they coded in randomness. I said that the GAME is bad and favours randomness and luck over skill and knowledge. You have just as much chance of scoring by shooting from anywhere than by setting up and taking a good shot. Puck bounces are weird; sometimes they deflect at impossible angles. Sometimes they hit an object and just hover there in the air. Two of your d-men can be right on top of a motionless puck, they'll both skate over it and not pick it up, but here comes the lone forward just standing there, twisting his body 360° to scoop it up from behind. Your grinder lines up a hit, takes the man out, but the player who got hit immediately gets up and scoops up the puck (which just LIES there waiting for him to pick it up), while your Grinder is STILL in recovery animations of the hit he initiated. Goalies will line up to stop a shot from 50 ft out, they'll hit the save button as soon as they see it coming. But the goalie engine gets "confused" and doesn't give them the right animation and the puck goes in.

    There's no ice-tilt. No DDA. No sinister plan from the EA Devs.

    Just Random. Weird. Bad...

    I don’t know how many times it needs to be said or how long it needs to take for @NHLDev to realize the main issue with this game is the AI and goaltending. I just deleted my 92 OVR HUT team which I started weeks ago because relying on the AI is simply not fun. Last goal scored against, my goalie chose the wrong save animation and it tipped off his glove and just fluttered in. Same game my goalie flies way up and out of the crease to stop a one timer on the goal line. Doesn’t go post to post like any other goalie in the world. Players know this and abuse that sharp angle one timer and shoot from every odd angle since it’s bound to go in. It’s stupid.

  • VeNOM2099 wrote: »
    Davanial wrote: »
    Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.

    Yes, because believing that the EA devs purposely code the game to make YOUR team lose is pure Brilliance...

    I never said they coded in randomness. I said that the GAME is bad and favours randomness and luck over skill and knowledge. You have just as much chance of scoring by shooting from anywhere than by setting up and taking a good shot. Puck bounces are weird; sometimes they deflect at impossible angles. Sometimes they hit an object and just hover there in the air. Two of your d-men can be right on top of a motionless puck, they'll both skate over it and not pick it up, but here comes the lone forward just standing there, twisting his body 360° to scoop it up from behind. Your grinder lines up a hit, takes the man out, but the player who got hit immediately gets up and scoops up the puck (which just LIES there waiting for him to pick it up), while your Grinder is STILL in recovery animations of the hit he initiated. Goalies will line up to stop a shot from 50 ft out, they'll hit the save button as soon as they see it coming. But the goalie engine gets "confused" and doesn't give them the right animation and the puck goes in.

    There's no ice-tilt. No DDA. No sinister plan from the EA Devs.

    Just Random. Weird. Bad...

    I don’t know how many times it needs to be said or how long it needs to take for @NHLDev to realize the main issue with this game is the AI and goaltending. I just deleted my 92 OVR HUT team which I started weeks ago because relying on the AI is simply not fun. Last goal scored against, my goalie chose the wrong save animation and it tipped off his glove and just fluttered in. Same game my goalie flies way up and out of the crease to stop a one timer on the goal line. Doesn’t go post to post like any other goalie in the world. Players know this and abuse that sharp angle one timer and shoot from every odd angle since it’s bound to go in. It’s stupid.

    Agree with this post! I have noticed players do the same thing over and over in HUT. They go to the same spots on the ice, backwards skate first to avoid the hit or lure a tripping penalty. Either shoot at the point and angle it towards the post, as that usually causes the goalie to glitch and let in a goal. Another shot is going to the hashmarks by the circle and shooting blocker ( has been the same way since NHL 12 ). It's how I score most my goals in Be A Pro or Franchise mode.

    Another animation is players will rag the puck bring it to their bench area and dump it out, then pause the game causing it to loop and disconnect, resulting in a DNF.

    Literally getting tired of this years game. Played NHL 18 the other day and me and my cousins noticed the difference. It was better than this glitch fest.
  • VeNOM2099 wrote: »
    Davanial wrote: »
    Santa Claus isn't real and the Easter Bunny proves it!

    So, to refute the possibly intentional coding of ice tilt, DDA, or whatever people think 'scripting' amounts to, your contention is... the possibly intentional coding of luck and/or randomness..?

    Sheer mathing hubris.

    Yes, because believing that the EA devs purposely code the game to make YOUR team lose is pure Brilliance...

    I never said they coded in randomness. I said that the GAME is bad and favours randomness and luck over skill and knowledge. You have just as much chance of scoring by shooting from anywhere than by setting up and taking a good shot. Puck bounces are weird; sometimes they deflect at impossible angles. Sometimes they hit an object and just hover there in the air. Two of your d-men can be right on top of a motionless puck, they'll both skate over it and not pick it up, but here comes the lone forward just standing there, twisting his body 360° to scoop it up from behind. Your grinder lines up a hit, takes the man out, but the player who got hit immediately gets up and scoops up the puck (which just LIES there waiting for him to pick it up), while your Grinder is STILL in recovery animations of the hit he initiated. Goalies will line up to stop a shot from 50 ft out, they'll hit the save button as soon as they see it coming. But the goalie engine gets "confused" and doesn't give them the right animation and the puck goes in.

    There's no ice-tilt. No DDA. No sinister plan from the EA Devs.

    Just Random. Weird. Bad...

    None of these occurences, by themselves, would be examples of ice tilt. I don't care about DDA, it's a separate issue. And I'm not even certain what people mean when they complain games are scripted or rigged (in their entirety). I fully agree that the game is bad; it's a sport simulation designed by nerds, how could it not be..?

    Your contention that some (many, most?) issues with the game are merely random, presumably due to poor programming, does not account for those predictable and measurable situations that are commonly, though not exclusively, referred to as 'ice tilt'.

    I've played these games for decades without interacting with other players, developers, or forum mouthpieces prior to this iteration. There's no confirmation bias or conspiracy theory involved in my own conclusions. In fact, I didn't refer to these occurrences as 'ice tilt' before, and do so now only for convenience. I simply thought of it as 'breaking the algorithm', and the wife would roll her eyes and go shopping or whatever women do.

    Regardless, the endless debate is meaningless. The majority of players don't even agree on what 'ice tilt' is, we certainly won't agree if it is part of the game code, or even what to call it. EA chooses to play man behind the curtain with their responses; denying tilt outright while ignoring or deflecting complicated questions, and responding only to the most base complaints, such as "the game made me lose duuuur" type drivel that are obvious to refute.

    For what it's worth, as I believe you primarily played online pvp modes, I have never seen anything that might be construed as 'ice tilt' in such game modes (shl, rivals etc). I haven't played enough of those type of games to really have an opinion, however.
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