105 posts Member
I'm at a loss for words in terms of how something like this could be such a big issue 30 years after the first game came out. This isn't even a new feature even within the last few years. I also don't recall it being this big of an issue last year. Anyways, so this just happened. Anyone want to try and come up with an explanation as to how, under any circumstances, something like this could even be permitted in a game in 2020?
Lag affects these things too,
But what your talking about happens all to often, online and offline especially during penalty kills and breakouts.
I think delay play a huge part here, as much as it do when it comes to sound, it dosent get right if its to much delay in this kinda things.
But that aint bulletproff either, sometimes you click click click but still, nothing happen, except a goal in your back.
You mean like how it was in 1994? Delay for sure does play an affect however in the video, it took 5 tries before it got to the correct player when that was the correct player from the first switch based on location in relation to the puck.
I know it does. Hence why I said what I did in the first post. With regards to lag, see my above comment. It was SB. I don't know if that's considered online.
Hockey is fast enough just as it, no need to boost it even more like it is in the game, things just running out of controll.
How does the speed of the game impact the video that I posted? I get what you're saying however if they were able to figure it out in 1994, I'm pretty sure they could figure it out in 2020.
Oh I 100% agree, but it’s the only method I’ll use because normal player switching is so incredibly inconsistent.
Wait, you mean you don’t want your weakside defenseman when trying to track down a hard dump on the strong side in the offensive zone?