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Player switching

I'm at a loss for words in terms of how something like this could be such a big issue 30 years after the first game came out. This isn't even a new feature even within the last few years. I also don't recall it being this big of an issue last year. Anyways, so this just happened. Anyone want to try and come up with an explanation as to how, under any circumstances, something like this could even be permitted in a game in 2020?

https://www.youtube.com/watch?v=OU0G-a9dLCo

Replies

  • Was this online?

    Lag affects these things too,

    But what your talking about happens all to often, online and offline especially during penalty kills and breakouts.
  • Player switching is laughable. I only use the RT + RS method.
  • God it sucks this year more then ever, one of my biggest complaints about the game this year.
  • Just such thing, if they really come up with a smooth way with one click, bam, right on target of the player you need in controll, that would be so great for the game.

    I think delay play a huge part here, as much as it do when it comes to sound, it dosent get right if its to much delay in this kinda things.
  • Player switching is laughable. I only use the RT + RS method.

    But that aint bulletproff either, sometimes you click click click but still, nothing happen, except a goal in your back.
  • Davanial
    267 posts Member
    I am fairly certain when there is a loose, uncontested puck the auto switching first opts for the D side player in best linear position to the net. I've wondered if it is related at all to your forecheck strategies, but I don't care enough to really test it.
  • Sega82mega wrote: »
    Just such thing, if they really come up with a smooth way with one click, bam, right on target of the player you need in controll, that would be so great for the game.

    I think delay play a huge part here, as much as it do when it comes to sound, it dosent get right if its to much delay in this kinda things.

    You mean like how it was in 1994? Delay for sure does play an affect however in the video, it took 5 tries before it got to the correct player when that was the correct player from the first switch based on location in relation to the puck.
    Gillings wrote: »
    Was this online?

    Lag affects these things too,

    But what your talking about happens all to often, online and offline especially during penalty kills and breakouts.

    I know it does. Hence why I said what I did in the first post. With regards to lag, see my above comment. It was SB. I don't know if that's considered online.
  • Sega82mega
    4308 posts Member
    The gameplay fly by.. If you dont get your player the same second you want, you need to change plan and go for plan B, and so on, untill your down to plan Z. I dont think I lie if I say we all gets abit frustrated about this moment in the game.
  • RSall14
    613 posts Member
    edited July 2020
    Ever since they made "improvements" to it from last gen to current its been terrible. It's amazing how they can get something so simple wrong. This would've been the one time where I wouldn't have a problem with them just copy pasting it from old gen.
  • Sega82mega
    4308 posts Member
    I'm not surprised it does not work, like so many other things in this game, that get out of sync because of the speed and delay.

    Hockey is fast enough just as it, no need to boost it even more like it is in the game, things just running out of controll.
  • Sega82mega wrote: »
    I'm not surprised it does not work, like so many other things in this game, that get out of sync because of the speed and delay.

    Hockey is fast enough just as it, no need to boost it even more like it is in the game, things just running out of controll.

    How does the speed of the game impact the video that I posted? I get what you're saying however if they were able to figure it out in 1994, I'm pretty sure they could figure it out in 2020.
  • Sega82mega
    4308 posts Member
    Im not directly talking about your video, more generally. But yeah what can I say, im not happy about how it works when it comes down to switching players.
  • Sega82mega wrote: »
    Player switching is laughable. I only use the RT + RS method.

    But that aint bulletproff either, sometimes you click click click but still, nothing happen, except a goal in your back.

    Oh I 100% agree, but it’s the only method I’ll use because normal player switching is so incredibly inconsistent.
  • Player switching is just straight broken.
  • Player switching is just straight broken.

    Wait, you mean you don’t want your weakside defenseman when trying to track down a hard dump on the strong side in the offensive zone?
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