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Let's Talk Faceoffs

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  • It would be nice, especially in EASHL/Team play, to allow the users not taking the faceoff to dynamically adjust their position for the faceoff. Being tied to the rigid formations designed by EA - although realistic in some sense - feels incredibly limiting.

    I'm not saying players should be able to skate everywhere on the ice before a faceoff. However, I feel that some type of control can be given to the users.

    It's a small thing that, IMO, would add a lot to the game.
    I love this idea!
    Dad. Gamer. Rocker. Geek.
  • As the full-time center on our club, I'd love to see (along with the aforementioned ability to change positions - perhaps have custom faceoff plays?) the ability to change centers for the faceoffs. This would be for at least 2 reasons:

    1. Despite having a reasonably good connection, our team consists of Europeans and Americans and sometimes my connection simply is much worse than the opponent center's and I'll be happy with going 50%. In these cases one of my wingers might have more success with their connection.

    2. Less importantly, the ability to win a backhand on the opposite side if you really wanted to. I'm right-handed. My player can't win a backhand to the left, only the middle. I could try doing a forehand faceoff but there's a high chance I'm getting sticklifted if the other C is at least somewhat competent. Now, depending on which grip they use I can either a forehand sticklift or a tieup but that doesn't help me win it to the left still. Instead, either of my left-handed wingers could come it and win a backhander to the left.
    Casual goalie gameplay: https://t.co/tQnYxAsyKy
  • I like the idea that the ref could throw out the players from the faceoffs. Main reasons.

    1. Faceoffs would become even more importen, and tactics, if you blow your chance with the ordinary C the chance of winning will significantly reduce.

    2. Would be an additional step to practice on, even more about timin'. If you go down to early with the stick ref could replace you.

    3. Happens alot IRL.
  • And I dont know if I get this right now.. But I think it is on 3 diffrent times the ref can drop the puck. Maybe add 1 more to the list to make it even more tricky to know when.
  • Sega82mega wrote: »
    And I dont know if I get this right now.. But I think it is on 3 diffrent times the ref can drop the puck. Maybe add 1 more to the list to make it even more tricky to know when.

    I agree, being kicked out of the faceoff circle for being too early would be a good addition (if it's done right). Then the ref maybe changes up a little when he actually drops the puck. The timing now is kinda predictable, so to have him mix it up a bit would add another element to the game. Then too many jumps or whatnot, then it becomes a delay of game.
  • Sega82mega
    4308 posts Member
    edited August 2020
    Sega82mega wrote: »
    And I dont know if I get this right now.. But I think it is on 3 diffrent times the ref can drop the puck. Maybe add 1 more to the list to make it even more tricky to know when.

    I agree, being kicked out of the faceoff circle for being too early would be a good addition (if it's done right). Then the ref maybe changes up a little when he actually drops the puck. The timing now is kinda predictable, so to have him mix it up a bit would add another element to the game. Then too many jumps or whatnot, then it becomes a delay of game.

    Yeah question is when it's gonna be okey to go down without any problem from the ref?.. I dont know best solution to that... But yeah, some hint from the ref just before he drop may work.
  • I'd like to see exact timing needed to cleanly win a faceoff. Make the stick swipe faster and require the stick pull at the moment the puck touches the ice. If both players timing sucks, the puck will drop dead and the lead to more of a tie up scenario. This will make the faceoff more of a skill game than the rock paper scissors deal that we have now. Currently the puck is tied to the winner, let's make the puck loose and have the option for both players to not win the draw clean.

    As some have mentioned, let players have some control where they line up instead of leaving it up to a team strategy. Allow some movement to be conservative or aggressive and give the D men the option to switch sides.

    A true clean win should be on the D's stick faster.... Right now a charging winger is on you the moment you receive the puck. It almost takes away the advantage of winning the faceoff at all if you're under unrealistic pressure to rush the play instantly.
  • SahioX
    101 posts Member
    As I played C on the ice, Face-off are very wrong in game...
    • Yes, there is a somewhat 'rock-paper-scissor' in physical play, but it is not that much of a leg-up.
    • Clean faceoff are not that frequent to begin with.
    • Most faceoff requires more than one wack at the puck
    • Most center actually attack the other C's stick and not the puck
    • You can tie-up in multiple ways, using leg, stick, body, etc.
    • Few C actually flip their stick to have a forehand-backhand stance

    The worse is, if you jump and your opponent jumps too, you can keep spamming and you'll win 100% of the time. Which is wrong.

    Clean draws should be faster too, as other mentioned, where the Winger is on the D too fast.



  • I'd like to see exact timing needed to cleanly win a faceoff. Make the stick swipe faster and require the stick pull at the moment the puck touches the ice. If both players timing sucks, the puck will drop dead and the lead to more of a tie up scenario. This will make the faceoff more of a skill game than the rock paper scissors deal that we have now. Currently the puck is tied to the winner, let's make the puck loose and have the option for both players to not win the draw clean.

    As some have mentioned, let players have some control where they line up instead of leaving it up to a team strategy. Allow some movement to be conservative or aggressive and give the D men the option to switch sides.

    A true clean win should be on the D's stick faster.... Right now a charging winger is on you the moment you receive the puck. It almost takes away the advantage of winning the faceoff at all if you're under unrealistic pressure to rush the play instantly.

    Yes something like that. Puck drop dead is a great suggestion.
  • Clean faceoffs should be rare.. Dead pucks or draws where puck goes to no one is not unusual to see.
  • I wish for online 6s in club you could move your guy around within a limited area before a faceoff is taken so you can position yourself however you'd like.
  • Sometimes it feels like you are doing everything right and you still lose a faceoff. I remember this one guy beat me every single time while usimg 94 controls so it would appear the system could use some improvements.

    Sometimes it feels like the ref just holds on to the puck forever while other times he is way too fast slamming it down. I got crooked thumbs - would be cool if it wasn't an insta loss for "failing" a faceoff before it even initiates...

    Would love to customize my defensive and offensive setups for faceoffs too
  • And position yourself as a C, dosent have to be much, but a small adjustment on how you would like to put body force behind the draw. To more easy find the right angel you need, to win the draw in the direaction you want.
  • VeNOM2099
    3178 posts Member
    edited August 2020
    I would like to set Faceoff strats by zone so that we can have different options (aggressive, neutral or defenseive) in different parts of the ice. Like neutral at center ice, aggressive in the attacking zone and defensive in our defensive zone without having to manually change them every face off.

    Being able to call for a teammate to help you out if you tie up at the face off would also be nice.

    And as others have stated, less "clean" wins off the face off would be much more realistic. Especially those instances where the game tells you it's a "toss up", but it's clearly not as it's won cleanly.

    :/
    Post edited by VeNOM2099 on
  • Sega82mega wrote: »
    Sega82mega wrote: »
    And I dont know if I get this right now.. But I think it is on 3 diffrent times the ref can drop the puck. Maybe add 1 more to the list to make it even more tricky to know when.

    I agree, being kicked out of the faceoff circle for being too early would be a good addition (if it's done right). Then the ref maybe changes up a little when he actually drops the puck. The timing now is kinda predictable, so to have him mix it up a bit would add another element to the game. Then too many jumps or whatnot, then it becomes a delay of game.

    Yeah question is when it's gonna be okey to go down without any problem from the ref?.. I dont know best solution to that... But yeah, some hint from the ref just before he drop may work.

    I would say once the ref was to raise his arm to drop the puck, it'd be okay to set. Then they drop it at different timing intervals, so it's not so predictable.
  • SahioX wrote: »
    As I played C on the ice, Face-off are very wrong in game...
    • Yes, there is a somewhat 'rock-paper-scissor' in physical play, but it is not that much of a leg-up.
    • Clean faceoff are not that frequent to begin with.
    • Most faceoff requires more than one wack at the puck
    • Most center actually attack the other C's stick and not the puck
    • You can tie-up in multiple ways, using leg, stick, body, etc.
    • Few C actually flip their stick to have a forehand-backhand stance

    The worse is, if you jump and your opponent jumps too, you can keep spamming and you'll win 100% of the time. Which is wrong.

    Clean draws should be faster too, as other mentioned, where the Winger is on the D too fast.



    not to mention I've won faceoffs not even touching my controller... i van ve the only one.. lol
  • Sega82mega wrote: »
    Sega82mega wrote: »
    And I dont know if I get this right now.. But I think it is on 3 diffrent times the ref can drop the puck. Maybe add 1 more to the list to make it even more tricky to know when.

    I agree, being kicked out of the faceoff circle for being too early would be a good addition (if it's done right). Then the ref maybe changes up a little when he actually drops the puck. The timing now is kinda predictable, so to have him mix it up a bit would add another element to the game. Then too many jumps or whatnot, then it becomes a delay of game.

    Yeah question is when it's gonna be okey to go down without any problem from the ref?.. I dont know best solution to that... But yeah, some hint from the ref just before he drop may work.

    I would say once the ref was to raise his arm to drop the puck, it'd be okay to set. Then they drop it at different timing intervals, so it's not so predictable.

    Thats it, good job! 😊👌
  • Faceoffs? Just copy NHL 2K8. Done.
  • I think that the line substitutions should have some kind of enforcer to ensure you maintain team work during the hockey games being played.
    Madden fan since 93.
  • Sega82mega wrote: »
    Follisimo wrote: »
    You can't spam the stick anymore and win. Pretty much if a person jumps on the face-off and the other doesn't they are losing the face-off. The whole throwing the person out of the face-off circle was talked about years ago and dismissed as simply a waste of time that prolongs games even more. Hell when the periods were 5mins instead of 4mins people said the games lasted way too long.

    I wonder why everyone is in such a hurry, is next game that importen...? 🙄

    Because in eashl there is nothing done to deter trolls, deter quitting or keep the super powered idiot ai from doing its thing so after the 2nd period once everybody has quit the game isn't fun and we want to start the next one to get to the fun part again.
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