NHL 21: World of Chel Notes
August 29, 2020 4:42PM
edited October 2020
Hey World of Chel fans, this is Ariel Giovannetti and James Capadouca, the Online producers on EA SPORTS™️ NHL® 21. We are excited to share with you the latest features and improvements World of Chel has to offer. Last year we added more depth to Ones and Threes by adding the Eliminator tournament structure, and this year we wanted to focus on giving the community a way to compete and achieve the highest levels of skill. We are happy to introduce you to WoC Seasons.
Our Season schedule will allow you to climb the ranks and earn special season rewards and bragging rights within the elite CHEL community, as an individual player or with an EASHL Club.
WoC Seasons Overview
For NHL 21, we plan to have 6 seasons in total, each lasting between 6-8 weeks. During a Season, players can increase their personal, skill-based Player Rank. During the final 2-3 weeks of the Season, Club Finals begin, which is the NHL 21 new take on EASHL Playoffs. Once the season closes, there will be several days reserved to audit the leaderboards for accuracy before we give out the end of season rewards.



Player Rank
Player Rank is the next evolution of Competitive Rating or “CR”. Your Player Rank reflects your skills on the ice, with separate Ranks for WoC modes: EASHL Clubs, EASHL Drop-Ins, and Ones and Threes Eliminator.
Reach Level 10 to participate in Player Rank, then play through the required Placement Games which determine your initial Rank.

There are 6 tiers, Bronze, Silver, Gold, Platinum, Diamond, and Elite, which each have 3 levels of Ranks to progress through for a total of 18 Ranks. Keep playing to try to increase your Rank, with the ultimate goal to be Ranked in Elite 1.

You will keep the highest Rank you achieve in the season, so don't worry if you lose a few games, you can always work your way up. Your Rank is separate for each WoC mode, so you may want to Rank as high as possible in each to maximize on the rewards that you can receive. At the end of each Season you’ll earn rewards for the highest Rank achieved in any of the 4 modes.

We have special rewards to be handed out based on your highest Rank achieved so you can brag to the rest of the community about your accomplishments. Keep returning for future seasons to restart your Rank and earn more unique rewards. Can you complete the rewards set by earning a Rank in all 6 seasons?
Club Finals
We are very excited to share with you the new Club Finals Championship. During the last 2-3 weeks of the season, all EASHL Clubs will participate in the Championships which will be held in Carter Lake in a new outdoor rink in front of the hotel.

The Clubs will compete for the Cup that corresponds to their Online Season Division. The higher the division, the more prestigious the Cup they will compete for. Only the most talented and gritty teams will be able to lift the Elite Cup - the World of Chel equivalent of the Stanley Cup.

Once Club Finals begin, clubs can compete in both 3v3 and 6v6 tournaments. Earn Rank Points by competing against other clubs, and climb the leaderboards to earn the top spot and the cup.

There will be only one 3v3 and 6v6 champion for each Cup per season, but there are also rewards for your club no matter where you finish, such as Club Banners to show off at your home arena and logos you can put on your custom jersey as shoulder patches.

So gather your friends and sharpen your skates for some competitive EASHL action!
WoC Practice
Since Club Finals is a complete Clubs takeover, we felt that it was just as important to allow players to get into a practice game prior to competing. In NHL 21, we are offering 3 ways to practice:

From the Clubs 3v3 or 6v6 Dressing Rooms, the Room Leader can change the Matchmaking Options and set the Dressing Room to Practice, then toggle either Club Scrimmage or Open Practice.
Club Scrimmage allows your club to play against a team of AI players with full EASHL rules. The Room Leader can change the difficulty to suit your team’s challenge level.
Open Practice allows your team to play on the offensive side shooting on an AI goalie or a human controlled teammate goalie. This is a great way to warm up your human goalie with shots before playing for real.
Free Skate allows you to play Skater vs Goalie, controlling either one to test out your WoC Loadout/Player Class, practice some of the new dekes, or try out the new Traits in NHL 21. Free Skate is accessible in the Edit Loadout screen from the WoC HUB, whether you are in a club or not. Club members will load into their Club Arena while Free Agents will load into an outdoor rink.
Traits Rework
We really wanted to spice up the Traits system in NHL21. Traits in NHL21 will offer powerful and varied ways to customise the player classes.

All traits will now have two variations: blue and purple. Both variations will share the same high impact bonuses but ask for different tradeoffs instead.
"In order to have more wrist shot power, should I sacrifice stamina and affect my 2-way game, or should I sacrifice balance and have a harder time getting into the slot?"
This allows the player to fine tune the builds according to their style while keeping the system balanced so everybody regardless of their level can enjoy playing on a leveled playing field.
You will earn the Traits as you level up, so we’re excited to see what you think of them as you unlock and try them.
We will also be introducing new traits at the start of each Season to keep the competition interesting during the entire year. Completing your season placement games in any multiplayer mode will unlock the new Traits.
Note: We have removed the Marathon Man specialty to maintain the stamina/fatigue system in balance. This will allow players to try other specialties without feeling they are missing out on an obvious overpowered specialty.
WoC Quality of Life Improvements
Community feedback was instrumental in helping identify and prioritize a number of improvements across WoC.
Ones Eliminator: We have removed 1 round from the Ones Eliminator tournament to streamline the experience and reduce matchmaking times in the higher rounds. This turns the tournament into a best of 27 players.
Recent Games Details: Now in the Recent Games lists for Threes, Drop-in and Club games, you can dig a little deeper into the team vs team stats and view all of the players participating in those games and the stats they earned during that game.
Server Selection for Private Games: For third party leagues that use the Private Game option from the Clubs 3v3 or 6v6 Dressing Rooms, we have added a sub option that allows for the group to choose which game server location they want to host the game from.
Human Goalie Pulls to control the Extra Attacker: Human Goalies who skate to the bench, can now control the extra attacker player (who would normally be an AI skater).
WoC Menu Restructure: With WoC Seasons being so integrated into the core WoC experience we felt it was a good opportunity to restructure the HUB a bit. The Clubs HUB is now accessible from the WoC HUB. Multiplayer modes are clustered in their own section and Pro-Am is more visible to our newer users.
New Stat Categories: We have added new stats to help you track your performance and scout new players for your EASHL Club
In Closing…
We are very excited about these new additions to World of Chel. We hope you will join us in this competition to be the champions!
Check in on the official NHL 21 website for more info to come soon on all the gameplay features, new modes, and more. We’ll be rolling out even more details about the changes and features coming to gameplay in Mid September.
(Source)
Our Season schedule will allow you to climb the ranks and earn special season rewards and bragging rights within the elite CHEL community, as an individual player or with an EASHL Club.
WoC Seasons Overview
For NHL 21, we plan to have 6 seasons in total, each lasting between 6-8 weeks. During a Season, players can increase their personal, skill-based Player Rank. During the final 2-3 weeks of the Season, Club Finals begin, which is the NHL 21 new take on EASHL Playoffs. Once the season closes, there will be several days reserved to audit the leaderboards for accuracy before we give out the end of season rewards.



Player Rank
Player Rank is the next evolution of Competitive Rating or “CR”. Your Player Rank reflects your skills on the ice, with separate Ranks for WoC modes: EASHL Clubs, EASHL Drop-Ins, and Ones and Threes Eliminator.
Reach Level 10 to participate in Player Rank, then play through the required Placement Games which determine your initial Rank.

There are 6 tiers, Bronze, Silver, Gold, Platinum, Diamond, and Elite, which each have 3 levels of Ranks to progress through for a total of 18 Ranks. Keep playing to try to increase your Rank, with the ultimate goal to be Ranked in Elite 1.

You will keep the highest Rank you achieve in the season, so don't worry if you lose a few games, you can always work your way up. Your Rank is separate for each WoC mode, so you may want to Rank as high as possible in each to maximize on the rewards that you can receive. At the end of each Season you’ll earn rewards for the highest Rank achieved in any of the 4 modes.

We have special rewards to be handed out based on your highest Rank achieved so you can brag to the rest of the community about your accomplishments. Keep returning for future seasons to restart your Rank and earn more unique rewards. Can you complete the rewards set by earning a Rank in all 6 seasons?
Club Finals
We are very excited to share with you the new Club Finals Championship. During the last 2-3 weeks of the season, all EASHL Clubs will participate in the Championships which will be held in Carter Lake in a new outdoor rink in front of the hotel.

The Clubs will compete for the Cup that corresponds to their Online Season Division. The higher the division, the more prestigious the Cup they will compete for. Only the most talented and gritty teams will be able to lift the Elite Cup - the World of Chel equivalent of the Stanley Cup.

Once Club Finals begin, clubs can compete in both 3v3 and 6v6 tournaments. Earn Rank Points by competing against other clubs, and climb the leaderboards to earn the top spot and the cup.

There will be only one 3v3 and 6v6 champion for each Cup per season, but there are also rewards for your club no matter where you finish, such as Club Banners to show off at your home arena and logos you can put on your custom jersey as shoulder patches.

So gather your friends and sharpen your skates for some competitive EASHL action!
WoC Practice
Since Club Finals is a complete Clubs takeover, we felt that it was just as important to allow players to get into a practice game prior to competing. In NHL 21, we are offering 3 ways to practice:
- Club Scrimmage
- Open Practice
- Free Skate

From the Clubs 3v3 or 6v6 Dressing Rooms, the Room Leader can change the Matchmaking Options and set the Dressing Room to Practice, then toggle either Club Scrimmage or Open Practice.
Club Scrimmage allows your club to play against a team of AI players with full EASHL rules. The Room Leader can change the difficulty to suit your team’s challenge level.
Open Practice allows your team to play on the offensive side shooting on an AI goalie or a human controlled teammate goalie. This is a great way to warm up your human goalie with shots before playing for real.
Free Skate allows you to play Skater vs Goalie, controlling either one to test out your WoC Loadout/Player Class, practice some of the new dekes, or try out the new Traits in NHL 21. Free Skate is accessible in the Edit Loadout screen from the WoC HUB, whether you are in a club or not. Club members will load into their Club Arena while Free Agents will load into an outdoor rink.
Traits Rework
We really wanted to spice up the Traits system in NHL21. Traits in NHL21 will offer powerful and varied ways to customise the player classes.

All traits will now have two variations: blue and purple. Both variations will share the same high impact bonuses but ask for different tradeoffs instead.
"In order to have more wrist shot power, should I sacrifice stamina and affect my 2-way game, or should I sacrifice balance and have a harder time getting into the slot?"
This allows the player to fine tune the builds according to their style while keeping the system balanced so everybody regardless of their level can enjoy playing on a leveled playing field.
You will earn the Traits as you level up, so we’re excited to see what you think of them as you unlock and try them.
We will also be introducing new traits at the start of each Season to keep the competition interesting during the entire year. Completing your season placement games in any multiplayer mode will unlock the new Traits.
Note: We have removed the Marathon Man specialty to maintain the stamina/fatigue system in balance. This will allow players to try other specialties without feeling they are missing out on an obvious overpowered specialty.
WoC Quality of Life Improvements
Community feedback was instrumental in helping identify and prioritize a number of improvements across WoC.
Ones Eliminator: We have removed 1 round from the Ones Eliminator tournament to streamline the experience and reduce matchmaking times in the higher rounds. This turns the tournament into a best of 27 players.
Recent Games Details: Now in the Recent Games lists for Threes, Drop-in and Club games, you can dig a little deeper into the team vs team stats and view all of the players participating in those games and the stats they earned during that game.
Server Selection for Private Games: For third party leagues that use the Private Game option from the Clubs 3v3 or 6v6 Dressing Rooms, we have added a sub option that allows for the group to choose which game server location they want to host the game from.
Human Goalie Pulls to control the Extra Attacker: Human Goalies who skate to the bench, can now control the extra attacker player (who would normally be an AI skater).
WoC Menu Restructure: With WoC Seasons being so integrated into the core WoC experience we felt it was a good opportunity to restructure the HUB a bit. The Clubs HUB is now accessible from the WoC HUB. Multiplayer modes are clustered in their own section and Pro-Am is more visible to our newer users.
New Stat Categories: We have added new stats to help you track your performance and scout new players for your EASHL Club
- passes
- pass attempts
- pass %
- shot attempts
- shot on net %
- interceptions
- penalties drawn
- saucer passes
- penalty kill zone clears
- deflections
- offsides per game
- hits per game
- penalty shot goals
- penalty shot attempts
- penalty shot %
- breakaway goals
- breakaway %
In Closing…
We are very excited about these new additions to World of Chel. We hope you will join us in this competition to be the champions!
Check in on the official NHL 21 website for more info to come soon on all the gameplay features, new modes, and more. We’ll be rolling out even more details about the changes and features coming to gameplay in Mid September.
(Source)
Post edited by EA_Blueberry on
1
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Replies
Looks like they got lazy with updates for chel. Only thing gonna make this game a buy (from ea) is gameplay fixes. It doesnt matter what you do to your modes if your gameplay is still terrible. Im hoping for some big gameplay fixes but im also not expecting anything from EA anymore except disappointment.
My only remaining requests though would be higher overall builds, completely customizable builds, traits don't take away from attributes, small scoreboard in the top corner, and being able to rejoin games you disconnect from.
Maybe next year...
Think of this like NHL 15 on PS360 era. It's the last and they focusing more on next-gen ready instead of the awful start of the PS4/X1 era. Bet we see the good stuff next year since we shall have that fancy SSD.
[img]https://i.imgur.com/n7FvJJM.jpg[/img]
1. Give everyone Legend 3 and let us put the attributes where we want. It takes away the grind and allows you to focus more on adding customization items than traits. Best of both worlds since custom attribute grind isn’t coming back
2. Fix customization items that already exist. Why can’t I change the cage color on the college helmet? Why can’t I use the color wheel on helmets?
3. Implement an advanced facial customization system like in Madden/FIFA. You can use the same presets just allow us to change eye/nose/mouth height, size, depth, whatever.
4. Create a Logo and Goalie Mask. Basic system of shapes and colors like in Forza. Now that we have the report system there is ZERO excuse why this isn’t in the game
5. In game kick system for drop in. If someone has an offensive name/equipment or is trolling, teammates can vote to kick them. Pretty standard in online multiplayer
Looks like none of those are in.. instead a changed ranking system which is probably going to be broken like the last, a practice mode we already had in old gen (and you can’t play defense), and small changes to traits. Really? Come on guys
If roster sharing isn’t in this year either I’m going to be so, so bummed. Might not even play. This is unacceptable
1.) Just know when custom attributes return it won't be like we know it from the PS360 days. Things will be balanced way more and I'm willing to bet the player overalls will look similar to what we have as pre-builds but ever so slightly different.
4.) Less work if it doesn't exist. It only takes 1 person to upload bad things to give them bad publicity.
5.) Drop-In is treated as free for all sadly and thus is why it is not regulated.
They have literally stopped hiding the fact that they want don't want this to be an actual hockey game and just an offensive, arcade style onslaught.
ownd u. All the golz lol br0skee deek snyp cely in ur [email protected], lmao.
> (Quote)
>
> They have literally stopped hiding the fact that they want don't want this to be an actual hockey game and just an offensive, arcade style onslaught.
>
> ownd u. All the golz lol br0skee deek snyp cely in ur [email protected], lmao.
I just don't want to admit it but thats probably true :(
All my home friends were super stoked to have our own Defensive zone scheme and forecheck, that kind of stuff is impossible to get organized without a practice mode. This is a glorified shootout mode </3
Lol we cant give them that excuse every year...ohh they're workingon next years game so its ok this ones broke.
Lol and the format for chel is just going back to how it used to be and theyre acting like its all new. Par for the course honestly.
lmao bad publicity? Weve complained about racist names for 10 years and they only "cared" when it made them look bad. This should have been done BEFORE all this racial injustice stance was going on if they really cared. Nope, they only reacted once NHL players and social media made them look bad.
Also it only takes 1 person? Then why can forza and other games do it for like 10 years now? Seems they dont have these issues.
wow just....wow. Anyone defending this is obviously in the "dangle snipe celly" crowd. EA just picked sides officially.
You're right we can't use the excuse but they will go to the beat of their own tune and not ours. Anyone who has been playing these games and on these forums long enough should know the routines by now. Once it gets closer to launch time we shall see a developer probably come in here and chat a little. People will ask why you hate defense and they will say they made improvements here and there.
I'm already fearing for my life playing goalie in NHL 21. I'll say how I feel and what I want changed and if it happens then it happens. If not then I gotta do with what is available.
As for the bad publicity thing well welcome to the US where if something isn't catastrophic then nothing will get done. It's not just EA that kept a blind eye to the names and other things that are inappropriate, but it goes from other gaming companies and businesses. Let's just say we don't have custom logos/helmets because they rather have an easier job policing their game. Or let's just go with being lazy.
I mean team practice, it's huge for me- ok it's just reintroducing it really - but still. Those season and rating thing I am not sure about, they sound interesting though. There's little more variables and apparently new ones are introduced during seasons?
Having you goalie play the 6th guy when you take the goalie out is nice to have, the AI player just stood in the way anyways...
EDIT: oh right, you can't practice defence as such.....
Unless you play against AI and let it attack all the time. That's not very useful for EASHL clubs...I was hoping we could divide the team to offence & defence and then practice among ourselves...
Pretty much everything they added this year was stuff they took out before lol. And we get so excited to have OLD features back cus its something new...err...different.
I have so many friends I want to push into this series, but without a way to hop into a safe practice mode to show them the ropes, I'm just setting them up to get blasted by LT God's :(
I honestly think if they do go back to that, 22 is when they will do it. From what they've done this year, 22 seems like it they could put the game where it was when 14 was out
Oh man give me a break...
And reintroducing practice mode that...doesn't include defensemen???
What is going on over there!