32Doak wrote: »
This right here caught my interest:
"We don't currently have plans for anything related to momentum in the game. It is definitely a big topic around sports psychology in terms to the impacts of home ice advantage, a coach taking a well timed time out, etc. and could theoretically be attempted in a model but so far, we have let the Players personal psyche and how they play in response to certain situations do that work for us and have built mechanics where being collected/patient and in control vs rushing things have an impact in the error models and feel that watching competitive games online that this does weigh into outcomes where Players buckle under pressure, etc.."
The part where Ben mentions that models were built that try to simulate a lack of composure which affect the game... Is this a real thing already in the game? In NHL 20??
I play a pretty aggressive, almost frantic style and I feel like I have the worst luck. But I'd rather be unlucky here than to know that all along there's been some kind of subliminal scale, a tainted tuner, a malevolent modifier(!) mistaking my well-placed poke checks and Johnny-on-the-spot reactions for a lack of composure just because I take amphetamines daily.
32Doak wrote: »
I missed this AMA on Reddit. There's so much I want to ask about online play. Questions that have already been asked in many different ways by many different people over the years that someone has to know the answer to.
Can we get an AMA from someone on the tech side of NHL 21?
IceLion68 wrote: »
As far as subjective opinion from where we are right now, we hear more people asking for adjustments that would be seen as more arcade in your eyes (turning off incidental contact, increasing deking abiliy, increasing speed, less impact for shoving players off the puck, etc.) than we do asking for it to be more sim.
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