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this is EA, this is not hockey

how can you call this a hockey game when it is better by far to pass the puck out with the goalie 90% of the time rather than freeze it? Litterally there's a higher chance to let up a goal off the in zone faceoff than to just blindly pass it out into a pile of players with the goalie.....how do you call that realistic? I mean you can't even accurately dump the puck, most of the time you have a good 3 on 2 rush try to dump, and due to the absurdity of this abomination that EA calls hockey, it goes out of play. Even the worst goalies in real life have an .800 save% in EA the best goalies are saving 7 of 10 shots. Again completely unrealistic, and year after year EA does nothing to even attempt to improve it, in fact they add things nobody even asked for that exasperate the problem. Name one real hockey player that attempts more than 3 or 4 fancy moves per game, nonetheless how many do they actually pull off? But in EA world its normal to see 5 or 6 ridiculous moves flawlessly executed per rush!! EA it seems you have completely disregarded any strive for realism.

Replies

  • WealthyFriends
    893 posts Member
    edited October 2020
    Gamechangers and Youtubers love it though. The developer said that the feedback he gets (from those he has picked to receive feedback from) want the dekes and the 100 foot backhand tape to tape passes. Let's not forget the puck protect move against thin air.
  • Let's not forget the dman that you pass to has absolutely no awareness of where the blue line is, the inability to make short quick passes, the fact a low 80s defender catches up to 99 overall superstars everytime on breakaways, the fact that computer players can do things that humans can not in the game, and on breakouts the AI players actively abandon their position and will not defend against the boards.....just for a few more things that happen in EA world and would never ever happen in a realistic game
  • Gamechangers and Youtubers love it though. The developer said that the feedback he gets (from those he has picked to receive feedback from) want the dekes and the 100 foot backhand tape to tape passes. Let's not forget the puck protect move against thin air.

    And auto saucers, also more interceptions on shots than passes and useless chips/dump outs...
  • Gamechangers and Youtubers love it though. The developer said that the feedback he gets (from those he has picked to receive feedback from) want the dekes and the 100 foot backhand tape to tape passes. Let's not forget the puck protect move against thin air.

    Then I guess that this game is just made for them and for the rest of us who want more of a sim game well to bad for us
  • Well there's a tons of sliders how you can make the game little bit more realistic. You need to adjust goalies and most importantly, players on ice. Still it's not even near were the hockey game needs to be when you want realism and more simulation like gaming.
  • nyi95
    180 posts Member
    Do the sliders even work? Just for the hell of it, I reduced the game speed to 0. Felt it was still too fast at 3, and it made no difference. I know there are other factors involved but you'd think it would slow it down some. Nope.
  • rogers2487 wrote: »
    how can you call this a hockey game when it is better by far to pass the puck out with the goalie 90% of the time rather than freeze it? Litterally there's a higher chance to let up a goal off the in zone faceoff than to just blindly pass it out into a pile of players with the goalie.....how do you call that realistic? I mean you can't even accurately dump the puck, most of the time you have a good 3 on 2 rush try to dump, and due to the absurdity of this abomination that EA calls hockey, it goes out of play. Even the worst goalies in real life have an .800 save% in EA the best goalies are saving 7 of 10 shots. Again completely unrealistic, and year after year EA does nothing to even attempt to improve it, in fact they add things nobody even asked for that exasperate the problem. Name one real hockey player that attempts more than 3 or 4 fancy moves per game, nonetheless how many do they actually pull off? But in EA world its normal to see 5 or 6 ridiculous moves flawlessly executed per rush!! EA it seems you have completely disregarded any strive for realism.

    Why are you dumping on an odd-man rush? I mean, I don’t disagree that the dumps are still a bit hard to control (not noticeably hard for me, but everyone has a different skill level) but I wouldn’t waste an odd-man rush with a dump haha...
    nyi95 wrote: »
    Do the sliders even work? Just for the hell of it, I reduced the game speed to 0. Felt it was still too fast at 3, and it made no difference. I know there are other factors involved but you'd think it would slow it down some. Nope.

    Umm same issues as last year, they do work, but not consistently. I turned game speed down, didn’t do anything, so rebooted and magically game speed 0 felt a lot slower. It’s a real bummer because on old-gen NHL games, I never experienced this once. Slider changes were immediate and didn’t just randomly play like a different set after awhile.
    Gamechangers and Youtubers love it though. The developer said that the feedback he gets (from those he has picked to receive feedback from) want the dekes and the 100 foot backhand tape to tape passes. Let's not forget the puck protect move against thin air.

    This is why I found the 2k10 skill stick much more “realistic” because you were severely limited in your passing range on the backhand. If EA just eliminated the ridiculous passing speeds/angles you can do with the skill stick, game would be a lot more challenging yet fun. Imagine actually seeing like a behind the back pass animation when you held the puck out to your forehand side while skating and requested a pass to your 6-4/6-8 o’clock? Big passing skill gap there where attributes could really come into play and would make choosing the playmaker class that much more effective.

    There’s still a lot of rocks to be overturned in this game when it comes to creating a wider and more challenging skill gap. I don’t think that’s EA’s (as a whole, look at Madden/FIFA) desired direction though unfortunately.
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