EASHL Interference
Over the last few years I've found interference calls in club games to be inconsistent at best. Sometimes a hit a fraction of a second after someone passes a puck is called, sometimes the game will allow several seconds of leeway.
But this year I'm seeing more and more hits ( or at least what appears to be hits ) that are clear-cut interference going uncalled.
The two examples in this video are from just one game:
https://www.youtube.com/watch?v=eXCv5uMYZU8
Neither look like incidental contact ( the hitting player goes into the "arms up" hitting animation ), but neither registered as a hit in the action tracker. Did the animations for incidental contact change this year?
If it is incidental contact, it seems like there needs to be a change to how that works. I know it's been used in the past as way to stop or slow a player down, but now it's being used to clear defending players from the front of the net and take people out completely.
But this year I'm seeing more and more hits ( or at least what appears to be hits ) that are clear-cut interference going uncalled.
The two examples in this video are from just one game:

Neither look like incidental contact ( the hitting player goes into the "arms up" hitting animation ), but neither registered as a hit in the action tracker. Did the animations for incidental contact change this year?
If it is incidental contact, it seems like there needs to be a change to how that works. I know it's been used in the past as way to stop or slow a player down, but now it's being used to clear defending players from the front of the net and take people out completely.
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But there are these weird foot trips happening, where there's collision, and feet get tangled or something, and one guy falls flat on his face. No penalty so far. Not in front of the goal but generally out there.
Can you get a penalty for interfering/spearing/poking/sitcklifting the goalie? It sure looked like it in one situation in a EASHL club 3vs3, and we couldn't tell what caused the penalty shot, because the reruns are skipped and/or crappy anyways.
I wish we could see the rest of this replay. The ref raises his arm for a delayed penalty based on the trip. They will only make the animation for one of the penalties if multiple are called, but both should be going to the box. Especially when it's obvious they recognized the tripping penalty. If this happens again, please get video of the whole play so we can see who gets penalized.
Aljo, the lineman raises his arm because the trip I made puts his man offside. You even see the offside warning pop up.
Sorry about that. Thanks for the correction. I'll pass on the feedback on this. Really appreciate it.
All good dude.
But we all know when it comes to RPG elements there are so many factors that are taken into account like aggressiveness and discipline where the same hit might have a different result based on the attributes.
Will you eat crow when I post a video of them "not nailing it"?
Not nailing it by what? Missing a call? Cause that is real NHL all over it. But do post the video
The post is about interference calls being inconsistent. I don't see why you need to be upset people complain about it. But, whatever.
lol what kind of beer league hockey you watching? NHL doesn't miss real interferences. By that I mean a) obvious hits on players attempting to make a play on the puck or move to make any kind of play offensively or defensively. b) anything close to the hit behind the net in OP video
this game has a completely broken interference system. Its done so by design. Because interference is only called if the "hit stick" is used and even then whatever mechanisms they use seem to allow a lot of really late hits. I think part of the problem is animations. Essentially they allow you to hit the "hit stick" very early and it starts an animation. If you are so far away that it starts in the right time frame but then ends up taking 3-4 strides to get there and hit the player, its allowed. hard to say but I think its something like that.
this year seems a little worse in front of the net but thats fine. The big problem is the ever increasing physics collision engine allowing what it allows yet not being part of the interference logic.
even as a 6' 200lb grinder I was getting knocked around interfered with all over the ice in huge scoring opportunities. Never called. Went back to a balanced playmaker that could hit and it gives me a bit better ability to miss some of that contact.
Lets not even get started on the massive hip check glitch that is so powerful and basically has no draw backs.
Not exactly an interference call but this was a classic
McDavid
Ohh your point is that Hockey refereeing in general is terribly inconsistent? Yeah that I can agree with. Shouldn't be programmed that way in game though. That's not being realistic, just dumb.
And the interference "non calls" we are discussing here was not done to add realism, just a lack of proper implementation.