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Make Sprinting Matter

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  • Stamina needs to matter much more in EASHL. It’s why I’d love to see line changes, even if it just means you get your same build from the bench. Catching tired lines, icing the puck, getting caught changing are all part of the real sport. It’s another layer of strategy that should be in EASHL.

    Oh man I'm surprised I hadn't thought of that! That's a great idea! I hadn't thought of the idea to change into your same player or maybe have 3 different builds possibly?

    That adds so much more depth to the mode too!

    this has been talked about in the past. I think the only way it could work is to have a single build where you hop over board just as you enter the gate. Anything else would just be too involved. Would be cool.

    get rid of hustle but have stamina deplete a little faster, recover slower and have line changes. I'm cool with that.

    Although likely to lead to complains that you can't play anymore as a large player.

    Why couldn't you use a large player?
  • Stamina needs to matter much more in EASHL. It’s why I’d love to see line changes, even if it just means you get your same build from the bench. Catching tired lines, icing the puck, getting caught changing are all part of the real sport. It’s another layer of strategy that should be in EASHL.

    Oh man I'm surprised I hadn't thought of that! That's a great idea! I hadn't thought of the idea to change into your same player or maybe have 3 different builds possibly?

    That adds so much more depth to the mode too!

    this has been talked about in the past. I think the only way it could work is to have a single build where you hop over board just as you enter the gate. Anything else would just be too involved. Would be cool.

    get rid of hustle but have stamina deplete a little faster, recover slower and have line changes. I'm cool with that.

    Although likely to lead to complains that you can't play anymore as a large player.

    Why couldn't you use a large player?

    well i assume there would be some kind of penalty for running out of stamina, otherwise why have it. That will happen more often for large players.
  • The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.
  • Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.
  • I feel many people push in order to avoid 1vs1 moments. It often become a fight of who's team is faster then the other's.

    If there about to be 1vs1, instead of challenge, they turn away from the play and hook pass to another player abit further back, and then push again.

    pursuit the puck all the time.

    LT'ing works really bad, so far I have no problem against that, in this week's champ ive played better, and played some higher rank, self sauce seem to be a thing, it can make your AI abit confused for a second but I wouldn’t say it's a reliable move to do.

    I guess I dislike the most this constant 'turn away from the play' that usally ends up with a hook pass when the angel starts to be to sharp.
  • Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄
  • Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.
  • Sega82mega
    4308 posts Member
    edited October 2020
    Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.

    *mmhm, I dont get it, whats so scary about to actually try to play hockey....?...

    But there's something about 21 thats taking us pretty close to being able to 'force' your opponent in to play real hockey.. As I mention, the speed itself is fine, but that you can hook pass in top speed makes it hard for the game mechanics to catch up. But im really curious about next patch, they might nail it.

    Maybe next week..? Early november I read a patch was about to happen.
  • Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.

    But there's something about 21 thats taking us pretty close to being able to 'force' your opponent in to play real hockey.. As I mention, the speed itself is fine, but that you can hook pass in top speed makes it hard for the game mechanics to catch up. But im really curious about next patch, they might nail it.

    Maybe next week..? Early november I read a patch was about to happen.

    For me personally the only real problem I see is that they made AI goalies pretty amazing stopping a good amount of shots that people just rely on the cross-crease because it's imo too effective. So with the great speed opens up the cross crease odd-man breaks that much more.

    95% of the goals I see scored are either cross crease or forward backhand in close short side goals. Game lacks a variety in the goal scoring department. I think feel they don't take goalie endurance into effect either. Taking very few shots should keep the goalie in top form while a person taking several "scoring" chance shots should slowly wear down the goalie allowing for more goals to get in. But that is probably a very tricky thing to pull off.
  • cross crease Goals is not working as they was hoping, (I think so), cross creases should be a good opportunitie when you come flying in an odd man rush.. After that you should start looking after other shots.. But people dont do that, even if there in the o-zone for 3 minutes, thats the only option they looking for..

    But if you take the same 'Cross crease gap' you create by surprising your opponent somewhere on the ice , to actually try some other shots, cause it's about gaps, you will find out the goal variation is really big when you use that free space on other stuff... But how should anyone know that..? If all they do is try that one singel goal..

    I hope cross creases will remain as a constant threat, but that they will be harder to pull off if you got your whole team back in your own zone.
  • Sega82mega wrote: »
    cross crease Goals is not working as they was hoping, (I think so), cross creases should be a good opportunitie when you come flying in an odd man rush.. After that you should start looking after other shots.. But people dont do that, even if there in the o-zone for 3 minutes, thats the only option they looking for..

    But if you take the same 'Cross crease gap' you create by surprising your opponent somewhere on the ice , to actually try some other shots, cause it's about gaps, you will find out the goal variation is really big when you use that free space on other stuff... But how should anyone know that..? If all they do is try that one singel goal..

    I hope cross creases will remain as a constant threat, but that they will be harder to pull off if you got your whole team back in your own zone.

    Definitely agree with you here that the cross crease should be more prevalent on 2v1's. I'll add the power play to that as well.
  • TheMajjam wrote: »
    Sega82mega wrote: »
    cross crease Goals is not working as they was hoping, (I think so), cross creases should be a good opportunitie when you come flying in an odd man rush.. After that you should start looking after other shots.. But people dont do that, even if there in the o-zone for 3 minutes, thats the only option they looking for..

    But if you take the same 'Cross crease gap' you create by surprising your opponent somewhere on the ice , to actually try some other shots, cause it's about gaps, you will find out the goal variation is really big when you use that free space on other stuff... But how should anyone know that..? If all they do is try that one singel goal..

    I hope cross creases will remain as a constant threat, but that they will be harder to pull off if you got your whole team back in your own zone.

    Definitely agree with you here that the cross crease should be more prevalent on 2v1's. I'll add the power play to that as well.

    Yeah that one too, Majjam!👍
  • Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.

    But there's something about 21 thats taking us pretty close to being able to 'force' your opponent in to play real hockey.. As I mention, the speed itself is fine, but that you can hook pass in top speed makes it hard for the game mechanics to catch up. But im really curious about next patch, they might nail it.

    Maybe next week..? Early november I read a patch was about to happen.

    For me personally the only real problem I see is that they made AI goalies pretty amazing stopping a good amount of shots that people just rely on the cross-crease because it's imo too effective. So with the great speed opens up the cross crease odd-man breaks that much more.

    95% of the goals I see scored are either cross crease or forward backhand in close short side goals. Game lacks a variety in the goal scoring department. I think feel they don't take goalie endurance into effect either. Taking very few shots should keep the goalie in top form while a person taking several "scoring" chance shots should slowly wear down the goalie allowing for more goals to get in. But that is probably a very tricky thing to pull off.

    I like the goalie endurance idea. Good call. Perhaps, for variety, they should make screens matter more?
  • Yeah I might not have mention that, but very good idea Follisimo.
  • Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.

    What does game speed have to do with the trap? If anything, the faster the game the more the trap as everyone’s acceleration level looks like their “the flash” resulting in teams/players not having to worry about a slight skating mistake (which does result in goals IRL at the professional level). Players have no weight in this generation thanks to the 6’s community. Everyone can wiggle and spin in circles to their hearts desire. To “fix” this, we have all defensemen the ability to pick off any pass within a 35 square mile radius of the arena. Now we see the same community constantly complaining that their crutch is gone, so naturally the 6s community will ask for that to be buffed to continue to constant cycle of buffing/nerfing things until they’re in the exact same state that the 6s community loves to complain about.

    I mean, LG has been complaining about the game every year. No matter what, they complain despite having more influence on the meta than ever. And guess what? 19-20 were some of the least playable, more boring, skill gap-less games I’ve ever played lol. Then they ask for buffs to one thing which means something else needs to be buffed which means something else needs to be nerfed which means something else needs to be buffed and then the game is the same.

    I hope people learn to adapt in 21. I think it’s in a much better state than 19-20. But we need to make sure we add offensive accountability rather than simply buffing interceptions again. Buffing interceptions means we took one step forward then one step back. It will accomplish nothing when it comes to making this game more skilled and making the MOBA-style class system actually matter.
  • Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.


    I hope people learn to adapt in 21. I think it’s in a much better state than 19-20. But we need to make sure we add offensive accountability rather than simply buffing interceptions again. Buffing interceptions means we took one step forward then one step back. It will accomplish nothing when it comes to making this game more skilled and making the MOBA-style class system actually matter.

    I think we are getting there, more and more.

    And yes you are right my friend, I dont necessary think the solution really has with interceptions to do. It's more about a top speed in combination with a rocket pass, kinda hard to be in the right laine and intercept that. It's mostly this 'forced' way of playing thats hard to anticipate whats going to happen. But I dont want us to be able to intercept passes in top rocket speed, that would only make things worst.. in that case I rather see the top speed of passes being reduced.
  • Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.


    I hope people learn to adapt in 21. I think it’s in a much better state than 19-20. But we need to make sure we add offensive accountability rather than simply buffing interceptions again. Buffing interceptions means we took one step forward then one step back. It will accomplish nothing when it comes to making this game more skilled and making the MOBA-style class system actually matter.

    I think we are getting there, more and more.

    And yes you are right my friend, I dont necessary think the solution really has with interceptions to do. It's more about a top speed in combination with a rocket pass, kinda hard to be in the right laine and intercept that. It's mostly this 'forced' way of playing thats hard to anticipate whats going to happen. But I dont want us to be able to intercept passes in top rocket speed, that would only make things worst.. in that case I rather see the top speed of passes being reduced.

    Just for comparisons sake (and trust me, I know I’m biased as a goalie) here’s my offline sliders for a few things compared to online.

    Game speed:
    Default -3
    EVHL - 0

    Max Pass Speed:
    Default - 65
    EVHL - 55

    Min Pass Speed:
    Default: isn’t it like 50?
    EVHL: 22

    Goalie Cross Crease:
    Default: 50
    EVHL: 85

    Goalie Reaction:
    Default: 50
    EVHL: 35

    Tip Reaction:
    Default: 50
    EVHL: 0

    Screen Effect:
    Default: 50
    EVHL: 80

    Screen Persistence:
    Default: 50
    EVHL: 80

    Skating Speed:
    Default: 50
    EVHL: 40

    Agility:
    Default: 50
    EVHL: 10

    Acceleration:
    Default: 50
    Acceleration: 40

    My game might be too slow for some, but I actually allows you to setup plays and use screens to shoot through. Slight nerf to acceleration means you get caught easier when flat footed. Huge nerf to agility actually give weight back to players. It feels like a really smooth old-gen NHL experience. You’re not fighting TPS but you’re not a bubble hockey player doing endless spins either.

    The drastic differences come from the goaltending. NHL goalies are extremely athletic (surprise, I know) and I reflect that with their cross-crease reaction times. On Pro difficulty, they are making some spectacular backdoor saves and 2-4 shot rebound scramble saves at once. Super fun and and dynamic. The reaction lowering still results in routine saves being made, but allows for one, a few snipes by elite shooters and two, more organic rebounds off of unclean saves made by placed shots from in-tight. They’re not beating the goalies terrible often, but I’m seeing lots of scrambles which is fun. Plus, you do get rewarded with an armpit or 5-hole goal here and there just for shooting with a little space and lateral movement which is much more enjoyable than always having to perfectly place shots or only go for backdoor one-timers. Screens and deflections really matter as well just like IRL. Goalies aren’t giving up easy tip saves, but again, pucks are just hitting mass a lot more leading to natural and organic scramble scenarios. This is the most fun I’ve had playing an offline hockey game from EA ever. I truly feel like I am having organic scrambled and shots beat goalies like I often experienced in 2k10/NHL Hitz Pro.

    Would love to see the ability to play custom slider games within an “online league” format in the near future. I think I could find some friends or a sim-based community to run some great games with, but I have absolutely no interest in playing 1v1 modes with the current defaults. Too individual, too fast, not immersive or entertaining at all.
  • Sega82mega
    4308 posts Member
    edited November 2020
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    Follisimo wrote: »
    Sega82mega wrote: »
    The speed itself is not thaaat bad, but my biggest problem is you cant really slow down the pace, if the opponent think it's a good idea to just sprint, then it's pretty hard to control that, and slow things down, it's like you have to match he's speed, if you don't wanna be overruned.

    If it were easier to out play teams that only live for the rush, I wouldn’t care to much.

    I love tempo difference, but its hard to get that to work.

    But I think we startin to get there, where it's not that good of an idea to just go all in, sprint!

    You got to have some mind into it.

    Teams push up fast because they don't want to let their opponent set up the trap system. When teams get it set up it does slow down the play in the neutral zone requiring a team to pass it around hoping to get the AI to move out of position and capitalize off it. But even some of the best can get by the trap system with clever LT-ing because it protects them and allows them into the zone and their AI follow in so they can create that scoring chance.

    But yeah, it's kinda like that.. Like no one want to play a team thats set up and ready for a game of hockey, instead push as hard as we can to avoid any player being in the right position... 🙄

    Then it's just right back to NHL 20 game style if they slow it down. Then we see more LTing and more back tracking with the puck til an opening happens resulting in a chance for more ragging the puck when leading in order to break up a trap system. Either way they go it will still have complaints because some people will refuse to adapt to what is given in the game. It's like that for all games. Meta changes and you gotta adapt with it.


    I hope people learn to adapt in 21. I think it’s in a much better state than 19-20. But we need to make sure we add offensive accountability rather than simply buffing interceptions again. Buffing interceptions means we took one step forward then one step back. It will accomplish nothing when it comes to making this game more skilled and making the MOBA-style class system actually matter.

    I think we are getting there, more and more.

    And yes you are right my friend, I dont necessary think the solution really has with interceptions to do. It's more about a top speed in combination with a rocket pass, kinda hard to be in the right laine and intercept that. It's mostly this 'forced' way of playing thats hard to anticipate whats going to happen. But I dont want us to be able to intercept passes in top rocket speed, that would only make things worst.. in that case I rather see the top speed of passes being reduced.

    Just for comparisons sake (and trust me, I know I’m biased as a goalie) here’s my offline sliders for a few things compared to online.

    Game speed:
    Default -3
    EVHL - 0

    Max Pass Speed:
    Default - 65
    EVHL - 55

    Min Pass Speed:
    Default: isn’t it like 50?
    EVHL: 22

    Goalie Cross Crease:
    Default: 50
    EVHL: 85

    Goalie Reaction:
    Default: 50
    EVHL: 35

    Tip Reaction:
    Default: 50
    EVHL: 0

    Screen Effect:
    Default: 50
    EVHL: 80

    Screen Persistence:
    Default: 50
    EVHL: 80

    Skating Speed:
    Default: 50
    EVHL: 40

    Agility:
    Default: 50
    EVHL: 10

    Acceleration:
    Default: 50
    Acceleration: 40

    My game might be too slow for some, but I actually allows you to setup plays and use screens to shoot through. Slight nerf to acceleration means you get caught easier when flat footed. Huge nerf to agility actually give weight back to players. It feels like a really smooth old-gen NHL experience. You’re not fighting TPS but you’re not a bubble hockey player doing endless spins either.

    The drastic differences come from the goaltending. NHL goalies are extremely athletic (surprise, I know) and I reflect that with their cross-crease reaction times. On Pro difficulty, they are making some spectacular backdoor saves and 2-4 shot rebound scramble saves at once. Super fun and and dynamic. The reaction lowering still results in routine saves being made, but allows for one, a few snipes by elite shooters and two, more organic rebounds off of unclean saves made by placed shots from in-tight. They’re not beating the goalies terrible often, but I’m seeing lots of scrambles which is fun. Plus, you do get rewarded with an armpit or 5-hole goal here and there just for shooting with a little space and lateral movement which is much more enjoyable than always having to perfectly place shots or only go for backdoor one-timers. Screens and deflections really matter as well just like IRL. Goalies aren’t giving up easy tip saves, but again, pucks are just hitting mass a lot more leading to natural and organic scramble scenarios. This is the most fun I’ve had playing an offline hockey game from EA ever. I truly feel like I am having organic scrambled and shots beat goalies like I often experienced in 2k10/NHL Hitz Pro.

    Would love to see the ability to play custom slider games within an “online league” format in the near future. I think I could find some friends or a sim-based community to run some great games with, but I have absolutely no interest in playing 1v1 modes with the current defaults. Too individual, too fast, not immersive or entertaining at all.

    Yeah I loved your sliders from 20, it was what I call, feeling, sensitive feeling, in every pass, every shot, and to build up speed and space.

    I feel online is such a rush, speed junkies, from 0 to 60mph in no time. We're not getting any room for that feeling, to be with, every pass, every shot etc etc..it's so anabolic, in a way.

    21 is better, but there's still some 20 behavior I dont like, but still, more freedom on the ice and more brain, then most of the previous NHL games I played.
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