Tripping penalty problem solved (Incidental stick contact immunity slider)
November 3, 2020 8:29PM
edited November 2020
Tripping penalty has been quite big problem on recent years, even when you use your stick very carefully while poke checking, especially AI has been took those penalties far too much. It's obviously clear that stick effecting way too much to opposite players legs, small slightly touch to the side of skate will stumble player on knees.. Almost like there's some kind of magnet how far it effects to the other player.
Been tried to solve this issue a long time playing with sliders and only solution has been to change sliders 'how often AI will take penalties' and 'tripping penalty calls'. That's not good enough solution, you don't want to see players stumble without penalties called at all.
Now however my friend found very interesting thing about one slider which totally changes how stick working on this game. ' Incidental stick contact immunity' slider is set to 0 on default settings, description on this slider is pretty weird and changing it would sound no make sense but putting 50 on the slider will really change how stick works while making contact to other players. When this slider is set to 0, stick on poke checks goes trough opposite players stick to the players legs and trips them. Putting at least 50 on slider players sticks makes real contact to other players sticks, legs etc and you can clearly see stick rebounding after making contact. It's makes gameplay physics working so much better and realistic way..
Now would be good to hear from EA dev team how this slider suppose to be working and why there's no mention about this setting and the effect on it what comes to tripping penalties? It's been clearly a problem since NHL 19.
Been tried to solve this issue a long time playing with sliders and only solution has been to change sliders 'how often AI will take penalties' and 'tripping penalty calls'. That's not good enough solution, you don't want to see players stumble without penalties called at all.
Now however my friend found very interesting thing about one slider which totally changes how stick working on this game. ' Incidental stick contact immunity' slider is set to 0 on default settings, description on this slider is pretty weird and changing it would sound no make sense but putting 50 on the slider will really change how stick works while making contact to other players. When this slider is set to 0, stick on poke checks goes trough opposite players stick to the players legs and trips them. Putting at least 50 on slider players sticks makes real contact to other players sticks, legs etc and you can clearly see stick rebounding after making contact. It's makes gameplay physics working so much better and realistic way..
Now would be good to hear from EA dev team how this slider suppose to be working and why there's no mention about this setting and the effect on it what comes to tripping penalties? It's been clearly a problem since NHL 19.
Post edited by refined98 on
1
Howdy, Stranger!
Replies
The slider goes hand in hand with the other slider called 'Incidental Contact Puck Loss'. You can set that slider to Legs and Body Only, Stick, Legs and Body or None.
Then the immunity slider lets you scale up the time after receiving the puck that the puck carrier is immune to incidental contact of their stick by the elements set in the Incidental Puck Loss slider. If it is set to None, there is no incidental regardless but if its just legs and body, the stick won't have an impact and if its set to all three, then stick, legs or body will cause puck loss when making contact with the puck carriers stick as long as there isn't an active immunity window that is set by that other slider.
So if you have it at 0, any contact you receive from the the moment you try to get possession will cause puck loss but the higher you have the immunity, the more time you have after you get possession before contact with your stick will impact your control of the puck.
Thanks for answering and clearing this. The problem has been that if you want more realism to the game you shouldn't put any 'aids' on but in this case it's more realistic to put on (incidental stick contact immunity) at least 50/100 cause of the tripping penalty problem which AI will take way too much. It must be something on the game physics how players "overreacting" on stick contact.