Can anyone answer this
Does anybody know how EA actually balances this game?
Is it based off average real life hockey numbers? Which is then tuned to 5 min periods
Is it based off game changer testing or devs playing each other and balancing done from there?
Or is it done by top players and teams and balanced from there.
Because I feel like if EA balances this game in any other way than off top players or teams than that is why we have the problems we do.
You cannot balance the game based off real life hockey statistics. In real hockey you don’t have the vast skill difference that is presented in the video game version. You have the equivalent of peewee skill level hockey players vs NHL caliber skilled players. Not everyone is as close in skill as the real NHL is, so to balance based on that would artificially be keeping games closer than they should.
If you balance based off game changers or developer games, that’s another mistake. Sure some of the game changers are good players, and I’m sure some of the devs as well. But you aren’t going to find out the tendencies players go for and exploit at that level, it has to be the top end gamers, if it’s balanced there it will trickle down and make for a game based far more off skill than luck.
Look at Blizzard with the new wow expansion releasing, they had months and months long of a beta where they invite the top end players and theorycrafters and balance the game for months based off statistics and feedback from them. EA does not do this in the slightest.
I’m just curious as to what method they use to balance this game, because clearly they aren’t doing it correctly
Is it based off average real life hockey numbers? Which is then tuned to 5 min periods
Is it based off game changer testing or devs playing each other and balancing done from there?
Or is it done by top players and teams and balanced from there.
Because I feel like if EA balances this game in any other way than off top players or teams than that is why we have the problems we do.
You cannot balance the game based off real life hockey statistics. In real hockey you don’t have the vast skill difference that is presented in the video game version. You have the equivalent of peewee skill level hockey players vs NHL caliber skilled players. Not everyone is as close in skill as the real NHL is, so to balance based on that would artificially be keeping games closer than they should.
If you balance based off game changers or developer games, that’s another mistake. Sure some of the game changers are good players, and I’m sure some of the devs as well. But you aren’t going to find out the tendencies players go for and exploit at that level, it has to be the top end gamers, if it’s balanced there it will trickle down and make for a game based far more off skill than luck.
Look at Blizzard with the new wow expansion releasing, they had months and months long of a beta where they invite the top end players and theorycrafters and balance the game for months based off statistics and feedback from them. EA does not do this in the slightest.
I’m just curious as to what method they use to balance this game, because clearly they aren’t doing it correctly
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Howdy, Stranger!
Replies
This series will die on a yearly release cycle. Thats a guarantee.