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Human goalie please quit...

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Common courtesy is to quit if your team is playing solidly defensively and you let up easy goals you should’ve stopped. Especially once you’ve let in 5 and the other human goalie already quit.

The other night 3 buddies and I joined a drop in lobby needing another D and a G. The D turned out to be a really good player but our G sucked.

We scored a quick one early to go up 1-0 and then their human G quit. 😏 Now we all know how well the AI G can play. It was especially harder to score as they had 2 enforcer D that were headhunting a lot injuring and slowing us down. Even though we had lots of PP time their AI G was robbing us on one timers, point blank shots from the slot and everything else.

Our human G then let’s up a weak shot from centre ice while on the PP.

Then he lets in another weak shot from the blue line he should’ve saved.

Early 2nd period he lets in another weak goal. At this point we’re out shooting the other team like 15-4. We ask him to leave and he doesn’t respond.

We continue on and by the end of the second we are up 4-3.

Another weak goal he lets in and he has only faced less than 10 shots. He still refuses to quit.

5-5 late in the game and were practically begging our G to quit and now he finally tells us he won’t and that we suck because we can’t score on the “easy” AI G meanwhile we’ve scored 4. We’re clearly at a disadvantage and tell him that. Now a lot of chirping back and forth and this guy is an a hole and skates out of the net letting the other team score an easy empty net goal. We lose 6-5 in a game we easily should’ve won. 😏

Common courtesy would’ve been for him to quit after the 3rd weak goal he let in on only his 4th shot against putting us down 3-1.

A hole move of their human goalie to quit after the first goal too. 😏

Replies

  • Ugh.

    That does suck.
    Dad. Gamer. Rocker. Geek.
  • Very common for drop in. Been an issue for years.
  • It's not common courtesy fora G to quit. Its common courtesy for you to understand its not his fault the other goalie quit. His RP is just as important as yours
  • You complain a LOT. Do you even get enjoyment playing?

    I don't know where you've been playing but it is NOT "courteous" for the G to quit in that scenario.

    And it *never* happens, so it couldn't be further from "common".
  • It's not common courtesy fora G to quit. Its common courtesy for you to understand its not his fault the other goalie quit. His RP is just as important as yours

    When it’s the goalies fault we lost than it is common courtesy for the goalie to quit.

    The goalie was going to lose RP anyway so he didn’t have to make us lose RP also. We clearly would’ve won that game and not lose any RP.

  • You complain a LOT. Do you even get enjoyment playing?

    I don't know where you've been playing but it is NOT "courteous" for the G to quit in that scenario.

    And it *never* happens, so it couldn't be further from "common".

    It’s ALWAYS been common courtesy for a goalie to quit and especially in a situation like that.

    Even InbetweenThePipes (well known goalie YouTuber for years) states a goalie should quit if they’re having a bad game and not giving their team a chance to win etc...

    I’ve been playing G in EASHL since 13 and it’s always been well known that a goalie should quit in certain scenarios. I’m even a very good goalie and I’ll quit sometimes even if my team is winning after the opposing human goalie quits.

    Just like it’s also well known that a goalie should back out of a lobby in the last 15-20 seconds if the other team doesn’t have a human goalie.

    The majority of the time it’s an unfair advantage for the team with an AI goalie. That’s why it’s common courtesy for a human goalie to quit in certain scenarios.
  • EA_Aljo
    3229 posts EA Community Manager
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. If they're trolling, that's a different story. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere. Those of us that have been playing EASHL for 10 years or more may not recall what it's like to be new. I get that it's frustrating to lose RP, but at the same time, they should be getting better in net. You always have the option of finding a more experienced goalie and running games with them. Otherwise, I don't see a problem with a new goalie using drop-ins to improve their play against humans.

    I'd also go so far as to help them out. Drop-ins can be riddled with toxicity. Someone legitimately trying to learn the game and improve their skill should be encouraged, but more often than not, they're berated. Which, doesn't give a lot of motivation to continue. There are a lot fewer choosing to play goalie than forward and defense. Give these guys a chance to learn the position as they could someday be backing you up in a more competitive club game. If you absolutely can't handle random drop-in players, it's probably time to find a core group to run club games with.
  • IceLion68
    1624 posts Member
    edited January 2021
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. If they're trolling, that's a different story. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere. Those of us that have been playing EASHL for 10 years or more may not recall what it's like to be new. I get that it's frustrating to lose RP, but at the same time, they should be getting better in net. You always have the option of finding a more experienced goalie and running games with them. Otherwise, I don't see a problem with a new goalie using drop-ins to improve their play against humans.

    I'd also go so far as to help them out. Drop-ins can be riddled with toxicity. Someone legitimately trying to learn the game and improve their skill should be encouraged, but more often than not, they're berated. Which, doesn't give a lot of motivation to continue. There are a lot fewer choosing to play goalie than forward and defense. Give these guys a chance to learn the position as they could someday be backing you up in a more competitive club game. If you absolutely can't handle random drop-in players, it's probably time to find a core group to run club games with.

    Good post. Goalie is not an easy position. In this game or IRL. And not every goal is the goalies fault, even though 90% of players in this game think so.

    One thing that could be done to alleviate this - as alluded to above - is a bit of an overhaul to the RP system.

    Some suggestions:

    Remove all RP (+/-) that is tied to win/loss in drop ins. I feel it's unfair to penalize a team for bad teamwork in a mode specifically called "drop-in". Obviously I recognize that groups like to roll up on noobs in drop-ins but perhaps this will also discourage that behaviour if wins dont earn them anything. At the very least it diminishes the reward, while reducing the RP hit for the losing team. Keep the win/loss RP for club games though, where teamwork, group effort and communication is expected and should be rewarded (or lack thereof penalized).

    If not this then perhaps at least minimize the teamplay-related RP and weight the individual performance to count for more. Play bad, get less RP (or lose more), than if you had played well, regardless of the outcome of the game.
    Refine the coaches feedback:
    - More relevant: as DMan it is getting pretty old in 2021 for the coach to be telling me to focus on face offs.
    - More accurate: I am also really tired of getting docked for a "missed assignment", when I am the ONLY guy back on an odd man rush and other such situations.
    - Perhaps provide a better tie-in with on ice feedback (and the training videos). So maybe a prompt in-game to do some of the things you otherwise would have to wait to see between periods. Positioning, stick checks, etc.


    In addition, have a system that has more penalties/punishment for ignoring good hockey IQ and coaches suggestions... I think if done properly this can help players become better while controlling trolling/griefing
    Dad. Gamer. Rocker. Geek.
  • I have several friends I play club games with but I usually start with drop ins until they’re on.

    When I started playing G I practiced tons in offline modes and although playing against AI is much different it’s still a great way to begin. I also watched tons of YouTube goalies for tips etc. Now that I’m an experienced G I’ve helped quite a few goalies get better.

    It’s still common courtesy for a human goalie to quit when they’re not giving their team the best chance to win especially when facing an AI goalie that we all know can be extremely hard to beat sometimes.

    Like I previously mentioned as a very good goalie myself I still quit games when the opposing goalie quits to not put my team at a disadvantage. It’s the fair thing to do in my opinion.

    If I’m having a bad game but my team is playing very well in front of me, I’ll quit once I let in what I think is too many for my team to overcome. That is just common courtesy.

    Personally I’d like to see rankings, stats and such removed from drop ins. We have club and leagues for all of that. Maybe that would discourage quitters because we’d just be playing the game for fun and to learn. A lot of us are very competitive though and this carries over to drop ins.
  • IceLion68 wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. If they're trolling, that's a different story. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere. Those of us that have been playing EASHL for 10 years or more may not recall what it's like to be new. I get that it's frustrating to lose RP, but at the same time, they should be getting better in net. You always have the option of finding a more experienced goalie and running games with them. Otherwise, I don't see a problem with a new goalie using drop-ins to improve their play against humans.

    I'd also go so far as to help them out. Drop-ins can be riddled with toxicity. Someone legitimately trying to learn the game and improve their skill should be encouraged, but more often than not, they're berated. Which, doesn't give a lot of motivation to continue. There are a lot fewer choosing to play goalie than forward and defense. Give these guys a chance to learn the position as they could someday be backing you up in a more competitive club game. If you absolutely can't handle random drop-in players, it's probably time to find a core group to run club games with.

    Good post. Goalie is not an easy position. In this game or IRL. And not every goal is the goalies fault, even though 90% of players in this game think so.

    One thing that could be done to alleviate this - as alluded to above - is a bit of an overhaul to the RP system.

    Some suggestions:

    Remove all RP (+/-) that is tied to win/loss in drop ins. I feel it's unfair to penalize a team for bad teamwork in a mode specifically called "drop-in". Obviously I recognize that groups like to roll up on noobs in drop-ins but perhaps this will also discourage that behaviour if wins dont earn them anything. At the very least it diminishes the reward, while reducing the RP hit for the losing team. Keep the win/loss RP for club games though, where teamwork, group effort and communication is expected and should be rewarded (or lack thereof penalized).

    If not this then perhaps at least minimize the teamplay-related RP and weight the individual performance to count for more. Play bad, get less RP (or lose more), than if you had played well, regardless of the outcome of the game.
    Refine the coaches feedback:
    - More relevant: as DMan it is getting pretty old in 2021 for the coach to be telling me to focus on face offs.
    - More accurate: I am also really tired of getting docked for a "missed assignment", when I am the ONLY guy back on an odd man rush and other such situations.
    - Perhaps provide a better tie-in with on ice feedback (and the training videos). So maybe a prompt in-game to do some of the things you otherwise would have to wait to see between periods. Positioning, stick checks, etc.


    In addition, have a system that has more penalties/punishment for ignoring good hockey IQ and coaches suggestions... I think if done properly this can help players become better while controlling trolling/griefing

    I agree!

    Either remove the RP system so we just play or overhaul it to base your RP more for individual play so we’re not punished for having a great game but lost due to a poor individual(s).

    The “team play” from the coach needs to be redone also. For example as an Offensive Dman and a RW Sniper I don’t dish out a lot of hits but hits have a lot of weight for team play. I play both positions very defensively, don’t take a lot of penalties (most games none), pass a lot to teammates, cover for my teammates and generally play a “team game” but my “team grade” is hardly ever more than a “B”.

  • thebrazenhead75
    243 posts Member
    edited January 2021
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


  • belair_col
    110 posts Member
    edited January 2021
    If you gotta start somewhere, start in Pro-am against bots instead of being the primary reason a team of human players has to waste 25+ minutes only to lose. Goalies are one of the game-killing factors in drop-ins and they are killing game lobbies.

    They're fun in clubs and 6v6. In anonymous groups, they're essentially trolls.
  • EA_Aljo
    3229 posts EA Community Manager
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.
  • EA_Aljo wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.

    If someone sucks that bad then they should be practicing in other modes until they get better. I’ve seen enough players that have absolutely no clue what they’re suppose to do or where to be on the ice. This then affects the whole team.

    There should be some sort of tutorials (basic positioning etc) a player has to pass before they can enter EASHL. Sort of like Gran Turismo. They make you pass driving tests before you can enter a race.

    I like so many others get that it’s “casual play” but we still want to win and not lose because of certain teammates. Also our RP shouldn’t be negatively affected if we lose a game because a teammate or two are “learning” and/or completely suck!

    They really need to bring back the 12 man lobbies where we could draft our own teams and play over and over adding friends and friends of friends when other friends leave keeping full games constantly. We never had trolls and complete scrubs because that only made you look bad if you invited one.

    It’s been years since and I still haven’t received any response from EA why this very popular feature was removed. Go ask people their opinion on it and the overwhelming majority will say it was awesome and they want it back!

    So why was it removed?






  • EA needs to come to the realization that online communities aren't going to welcome amateur players with open arms. In competitive environments individual players need to be held accountable for the way they play in a team environment.

    The way the game currently distributes RP/CR, which is the primary objective for an individual player, is counterproductive to creating a fun, competitive environment in drop in lobbies. It's currently a game mode where you consciously avoid certain players to attempt to find playable lobbies. And it takes literally one out of a possible twelve players to completely throw a wrench into it. Then the CPU comes into play.

    This game mode is broken.
  • thebrazenhead75
    243 posts Member
    edited January 2021
    I literally just finished playing the following 6’s drop in game.

    My team had a C, LD and me as RD.

    The other team had a full 6.

    No idea why they chose to play but they did and we knew it would be an easy win and it was.

    We properly used our AI forwards and forced them to shoot using R1. Our one AI RW had a hat trick and by the end of the first we were up 6-1. Then their goalie decided to quit.

    We basically then sat back and cruised to a very easy 9-2 win.

    Hey, if they want to join the game knowing they’ll most likely lose due to the AI/Human ratio then so be it. I don’t blame the G for not quitting that game because the team knew full well going in what was most likely going to happen.

    I for one don’t play games when I have a human goalie vs an AI G and/or if the opposing team has 2 AI D. That is practically guaranteeing a loss.

    In a 6 vs 6 lobby though the game shouldn’t start if one team (mine included) has only 3 players. That’s what 3’s is for.

    Post edited by thebrazenhead75 on
  • EA_Aljo
    3229 posts EA Community Manager
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.

    If someone sucks that bad then they should be practicing in other modes until they get better. I’ve seen enough players that have absolutely no clue what they’re suppose to do or where to be on the ice. This then affects the whole team.

    There should be some sort of tutorials (basic positioning etc) a player has to pass before they can enter EASHL. Sort of like Gran Turismo. They make you pass driving tests before you can enter a race.

    I like so many others get that it’s “casual play” but we still want to win and not lose because of certain teammates. Also our RP shouldn’t be negatively affected if we lose a game because a teammate or two are “learning” and/or completely suck!

    They really need to bring back the 12 man lobbies where we could draft our own teams and play over and over adding friends and friends of friends when other friends leave keeping full games constantly. We never had trolls and complete scrubs because that only made you look bad if you invited one.

    It’s been years since and I still haven’t received any response from EA why this very popular feature was removed. Go ask people their opinion on it and the overwhelming majority will say it was awesome and they want it back!

    So why was it removed?






    The intent was to make reduce frustration with trolling the lobby and racing to the position you want. This has been discussed numerous times over the years so I'm not sure why you didn't receive a response.
  • EA_Aljo wrote: »
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.

    If someone sucks that bad then they should be practicing in other modes until they get better. I’ve seen enough players that have absolutely no clue what they’re suppose to do or where to be on the ice. This then affects the whole team.

    There should be some sort of tutorials (basic positioning etc) a player has to pass before they can enter EASHL. Sort of like Gran Turismo. They make you pass driving tests before you can enter a race.

    I like so many others get that it’s “casual play” but we still want to win and not lose because of certain teammates. Also our RP shouldn’t be negatively affected if we lose a game because a teammate or two are “learning” and/or completely suck!

    They really need to bring back the 12 man lobbies where we could draft our own teams and play over and over adding friends and friends of friends when other friends leave keeping full games constantly. We never had trolls and complete scrubs because that only made you look bad if you invited one.

    It’s been years since and I still haven’t received any response from EA why this very popular feature was removed. Go ask people their opinion on it and the overwhelming majority will say it was awesome and they want it back!

    So why was it removed?






    The intent was to make reduce frustration with trolling the lobby and racing to the position you want. This has been discussed numerous times over the years so I'm not sure why you didn't receive a response.

    I’m talking about the Private 12 player lobbies where we could invite our friends and draft our own teams.

  • EA_Aljo
    3229 posts EA Community Manager
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.

    If someone sucks that bad then they should be practicing in other modes until they get better. I’ve seen enough players that have absolutely no clue what they’re suppose to do or where to be on the ice. This then affects the whole team.

    There should be some sort of tutorials (basic positioning etc) a player has to pass before they can enter EASHL. Sort of like Gran Turismo. They make you pass driving tests before you can enter a race.

    I like so many others get that it’s “casual play” but we still want to win and not lose because of certain teammates. Also our RP shouldn’t be negatively affected if we lose a game because a teammate or two are “learning” and/or completely suck!

    They really need to bring back the 12 man lobbies where we could draft our own teams and play over and over adding friends and friends of friends when other friends leave keeping full games constantly. We never had trolls and complete scrubs because that only made you look bad if you invited one.

    It’s been years since and I still haven’t received any response from EA why this very popular feature was removed. Go ask people their opinion on it and the overwhelming majority will say it was awesome and they want it back!

    So why was it removed?






    The intent was to make reduce frustration with trolling the lobby and racing to the position you want. This has been discussed numerous times over the years so I'm not sure why you didn't receive a response.

    I’m talking about the Private 12 player lobbies where we could invite our friends and draft our own teams.

    You can still set up private matches with 12 players. Yes, it doesn't work the same as before, but you still can draft your own teams and play private 6v6 matches.
  • thebrazenhead75
    243 posts Member
    edited January 2021
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    EA_Aljo wrote: »
    If a goalie is legitimately playing and trying to stop everything coming their way, I don't see why they need to quit. You gotta start somewhere and drop-ins are good for newer players to help them learn how to play against human opponents. We all gotta start somewhere.

    So is ok for a new goalie to let in 5-10 goals because they’re “trying” and “gotta start somewhere”?


    What about forwards with 15 turnovers? Should they go too because they're not good at passing yet? Drop-ins are intended to be casual while club is meant to be more competitive. I definitely get the frustration with teammates that aren't up to your expectations, but we can't just have people learning how to play against the online community be forced to quit when they're genuinely trying to improve. Trolling is entirely different. I'd of course love to see a way to have trolls removed from the game.

    If someone sucks that bad then they should be practicing in other modes until they get better. I’ve seen enough players that have absolutely no clue what they’re suppose to do or where to be on the ice. This then affects the whole team.

    There should be some sort of tutorials (basic positioning etc) a player has to pass before they can enter EASHL. Sort of like Gran Turismo. They make you pass driving tests before you can enter a race.

    I like so many others get that it’s “casual play” but we still want to win and not lose because of certain teammates. Also our RP shouldn’t be negatively affected if we lose a game because a teammate or two are “learning” and/or completely suck!

    They really need to bring back the 12 man lobbies where we could draft our own teams and play over and over adding friends and friends of friends when other friends leave keeping full games constantly. We never had trolls and complete scrubs because that only made you look bad if you invited one.

    It’s been years since and I still haven’t received any response from EA why this very popular feature was removed. Go ask people their opinion on it and the overwhelming majority will say it was awesome and they want it back!

    So why was it removed?






    The intent was to make reduce frustration with trolling the lobby and racing to the position you want. This has been discussed numerous times over the years so I'm not sure why you didn't receive a response.

    I’m talking about the Private 12 player lobbies where we could invite our friends and draft our own teams.

    You can still set up private matches with 12 players. Yes, it doesn't work the same as before, but you still can draft your own teams and play private 6v6 matches.

    It’s not the same as before and definitely not as easy to do as before. It’s actually a bit of a pain in the **** doing it now the way it is and that is why players don’t do it as often now. Once again EA taking away/changing a perfectly good game feature that there was nothing wrong with and that the majority enjoyed.

    Why was it removed/changed anyway? I honestly can’t think of one good reason.


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