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What another awesome drop in game...

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Up 5-0 at the end of the first...everyone on the other team quits except for LW and RD. You know the rest.

5-5 at the end of the 2nd because our goalie doesn't know the basic controls and proceeds to let everything in, after sending our RW to the bench twice for unsportsmanlike trying to fight the AI goalie at the other end. Let's 2 more in early in the third before quitting.

12 people started the game, 5 finished. Human goalies have no place in drop in.

Replies

  • rick-rangerous
    41 posts Member
    edited April 16
    I really don't believe that. When he is that bad and lets in every shot, why are you up five zip?
    I played 4 drop in games 6on6 with human goalies and all of them played good.
    You guys need to start thinking positive and enjoy the games. Get yourself couple beers, chat with your pals and your good to go...
    It is a video game! And because it is a great game, we are trying to make it the pure realism by always complaining.
    I did it, but i stopped it. Feels better, trust me and have fun.
    In the end:
    We are all hockey fans!
    Let's go Rangers!
    Post edited by rick-rangerous on
  • Rodgerwilco91
    22 posts Member
    edited April 17
    I really don't believe that. When he is that bad and lets in every shot, why are you up five zip?
    I played 4 drop in games 6on6 with human goalies and all of them played good.
    You guys need to start thinking positive and enjoy the games. Get yourself couple beers, chat with your pals and your good to go...
    It is a video game! And because it is a great game, we are trying to make it the pure realism by always complaining.
    I did it, but i stopped it. Feels better, trust me and have fun.
    In the end:
    We are all hockey fans!
    Let's go Rangers!
    Why even bother making comments like this? The guy paid $60 for a game where trolls can destroy your game single-handedly with zero consequence. Absolutely absurd and ridiculous response.

    "get yourself a couple beers and chat with your friends, while ONE random teammate completely derails and destroys the entire game for all of you, it's great fun! this game is just so great!"
  • It’s funny how one’s experience is always different. Your complaints are about how a human goalie is wasting everyone’s time. On the other end there are human goalies getting roasted by erratic defensive responsibilities and (seemingly) rigged goals being given up.
    So no one going to have an answer for you. If the next instalment tightens up human goalies (and defensive play) to something adequate you’ll be here complaining about how “unbalanced” it is to have an a.I. tendy or how you can’t score or slow matchmaking because no one wants cpu goalies. And if not you then someone else. If they penalize players for quitting by watering down cpu players there will be much complaining about that and the flood of “reasons” why people quit. There is too much immaturity and stupidity running rampant. Don’t know too many fixes for that.
  • IceLion68
    1610 posts Member
    edited April 30
    I really don't believe that.
    Why would he lie about something as basic as the scoring stats? Just because this hasnt been YOUR experience doesn't mean it couldnt have been someone else's.

    I could EASILY see this happening.

    I have personally been on both ends of the experience. There are literally threads here calling for the game to end when too many people on one side quit because the AI dominates on offense.

    In my experience this is pretty common. Once a bunch of opponents quit the AI is beastly on the cycle.
    Dad. Gamer. Rocker. Geek.
  • JubeiDOK
    76 posts Member
    IceLion68 wrote: »

    In my experience this is pretty common. Once a bunch of opponents quit the AI is beastly on the cycle.

    That's because the AI plays hockey, 99% of the drop-in player base does not.

    I would play with 5 AI against 6 humans every day if I could.
    In fact, I challenge any 6 humans to take me on with 5 AI.
    We'll humble you right quick. =P
  • EA_Blueberry
    4738 posts EA Community Manager
    I'm going to throw this out there in hopes of it helping out those that haven't given it a try yet, but Discord has some popular EASHL channels where competitive drop-in games are formed. If you're limited on time or want to make sure you're pairing up with other players with a similar competitive mindset, it's worth a look.

    They just announced some big news on partnering up with PlayStation today. Excited to see what it brings and whether it will make looking for group (LFG) opportunities easier to do. I know lobbies is a popular request. At the moment, this is probably the next closest thing to it and it's available right now if you want to give it a slapshot.

    https://www.sie.com/en/blog/announcing-playstations-new-partnership-with-discord/
  • 1. Don't play Drop in. These are meaningless games where we are playing in **** White and Black sweatshirts now in an outdoor rink in the middle of nowhere space. You cant even wear an NHL uniform in drop in or play in a stadium even though they call it "NHL".
    2. "Blame the goalie game" - so typical of you to blame a game where human goalies have the hardest learning curve and the least development/innovation in the position to make saves in the EASHL. I also swear that the puck just goes in on an animation flaw or just goes through the leg pads.
    3. maybe its your fault - you went up five right. Why didnt you score more. you blew the lead by poor offensive chances, coordination with your teammates, and Learn to play actual hockey against the AI replacements.
  • IceLion68 wrote: »
    I really don't believe that.
    Why would he lie about something as basic as the scoring stats? Just because this hasnt been YOUR experience doesn't mean it couldnt have been someone else's.

    I could EASILY see this happening.

    I have personally been on both ends of the experience. There are literally threads here calling for the game to end when too many people on one side quit because the AI dominates on offense.

    In my experience this is pretty common. Once a bunch of opponents quit the AI is beastly on the cycle.

    I have too played too many games on both sides of this experience.

    I have no problem playing WITH AI players and can usually easily come back to win a game because they’re replacing the usually crappy human players that quit and are the reason you’re team is losing.

    That is also the reason why it’s hard to win games against a majority of AI players with one or two humans. It’s the same crappy players that quit and were the reason that team was losing before being replaced by the much better AI.
  • JubeiDOK wrote: »
    IceLion68 wrote: »

    In my experience this is pretty common. Once a bunch of opponents quit the AI is beastly on the cycle.

    That's because the AI plays hockey, 99% of the drop-in player base does not.

    I would play with 5 AI against 6 humans every day if I could.
    In fact, I challenge any 6 humans to take me on with 5 AI.
    We'll humble you right quick. =P

    Same here. I was fortunate enough to play a game last night with myself and just a C. The other team was stupid enough to join with all 6 humans. We easily dominated and they quit before the first period ended after we quickly went up 5-0.

    If you join 6’s a game shouldn’t start unless you have at least 4 humans. Otherwise go play 3’s.

  • EA ignores how much of a toxic element human goalies present to the drop-in gameplay. They offer nothing of value.

    Hockey is a team sport and drop-ins are a me-first game mode in a video game that does very little to teach the player how to play the position properly. It does very little to hold the player accountable and gives trolls free reign to kill each and every game lobby.

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.
  • IceLion68
    1610 posts Member
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour
    Dad. Gamer. Rocker. Geek.
  • JubeiDOK
    76 posts Member
    belair_col wrote: »
    EA ignores how much of a toxic element human goalies present to the drop-in gameplay. They offer nothing of value.

    Hockey is a team sport and drop-ins are a me-first game mode in a video game that does very little to teach the player how to play the position properly. It does very little to hold the player accountable and gives trolls free reign to kill each and every game lobby.

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I feel ya.
    I have good example of the behavior they allow right here...

    https://www.twitch.tv/videos/1028796075?t=00h00m35s

    https://www.twitch.tv/videos/1024424321?t=00h00m06s
  • More awesomeness from the PS4 drop-in community!

    2 goalies clearly more interested in being empty nets...

    https://www.twitch.tv/videos/1040917270?t=00h00m34s
  • IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.
  • EA_Aljo
    3195 posts EA Community Manager
    edited June 28
    belair_col wrote: »
    IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.

    The AI players are bound to the same mechanics of the game as everyone else, but they can be more precise with their movements than most humans. I think It would be good to be able to back out of a game without penalty when there are 2 humans left on the other team with 1 being a goalie.
  • belair_col
    105 posts Member
    edited June 28
    EA_Aljo wrote: »
    belair_col wrote: »
    IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.

    The AI players are bound to the same mechanics of the game as everyone else, but they can be more precise with their movements than most humans. I think It would be good to be able to back out of a game without penalty when there are 2 humans left on the other team with 1 being a goalie.

    No they aren't. Their animations after contact are significantly shorter. The 'bumps' that are extremely effective against human players are useless against AI. Their reaction time is reduced and their ability to anticipate the play is based on reading the human player's inputs. Their impact on the game is also heavily impacted by the games built-in 'momentum'. They're very fortunate when it comes to loose or bouncing pucks and they complete passes at an almost 100% rate.

    Drop-in teams generally have poor chemistry so they do a poor job of anticipating their teammates. So the logic of trying to play through several of the game's turbo CPU sprites is generally how teams regularly turn their wins into losses.

    Another thing ragging the puck exposes is how poorly the game's defensive strategies are executed by the AI. And this is coming from a defenseman who doesn't do it often, nor do they abuse the LT exploit.
  • thebrazenhead75
    229 posts Member
    edited June 28
    EA_Aljo wrote: »
    belair_col wrote: »
    IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.

    The AI players are bound to the same mechanics of the game as everyone else, but they can be more precise with their movements than most humans. I think It would be good to be able to back out of a game without penalty when there are 2 humans left on the other team with 1 being a goalie.

    Yeah this!

    I’ve been on both sides and it’s fairly easy to comeback to win a game when you have 3 or more AI players and especially if one is a goalie.

    I’d like the ability to remove calling for them to pass AND shoot removed. This is when they’re a huge advantage over humans. They’re AI for a reason. Setting strategies to get them to play a specific way….definitely though.

    Most importantly though I ONLY play EASHL 6’s with HUMANS! If I wanted to play with AI I’d go play any other mode which I haven’t done since probably 12 or 13.

    Post edited by thebrazenhead75 on
  • EA_Aljo
    3195 posts EA Community Manager
    belair_col wrote: »
    EA_Aljo wrote: »
    belair_col wrote: »
    IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.

    The AI players are bound to the same mechanics of the game as everyone else, but they can be more precise with their movements than most humans. I think It would be good to be able to back out of a game without penalty when there are 2 humans left on the other team with 1 being a goalie.

    No they aren't. Their animations after contact are significantly shorter. The 'bumps' that are extremely effective against human players are useless against AI. Their reaction time is reduced and their ability to anticipate the play is based on reading the human player's inputs. Their impact on the game is also heavily impacted by the games built-in 'momentum'. They're very fortunate when it comes to loose or bouncing pucks and they complete passes at an almost 100% rate.

    Drop-in teams generally have poor chemistry so they do a poor job of anticipating their teammates. So the logic of trying to play through several of the game's turbo CPU sprites is generally how teams regularly turn their wins into losses.

    Another thing ragging the puck exposes is how poorly the game's defensive strategies are executed by the AI. And this is coming from a defenseman who doesn't do it often, nor do they abuse the LT exploit.

    There is no built in momentum.

    Yes, they also have fast reaction times, but that also depends on their overall. Humans can complete passes at 100% rate as well. That's dependent on your aim and finding open lanes. They also know how to position themselves to pick up loose pucks. Many humans just skate to the puck as quick as possible without noticing how it's bouncing and position themselves to have a better chance to pick it up.

    I agree with the ragging from the AI. It's very annoying, but they are doing it to open up passing lanes. It's something that happens in the real world as well. You see defenders retreat with the puck to set up a breakout. The more you chase them, the more you cut off their options so they continue to retreat. I usually back off and let them begin to breakout and then pressure the carrier. Regardless, they are still playing according to the same game mechanics as everyone else.
  • belair_col
    105 posts Member
    edited July 3
    EA_Aljo wrote: »
    belair_col wrote: »
    EA_Aljo wrote: »
    belair_col wrote: »
    IceLion68 wrote: »
    belair_col wrote: »

    In regards to OP, once the other team's players quit, rag the puck. Skate behind your net and move the puck around based on the team's AI defensive strategy. Play keep away. Eventually the other team's human players will eventually take penalties or straight up quit.

    I would argue this is toxic behaviour

    The alternative is forcing play through AI, who frequently change the outcome of drop-in games. AI don't follow the same limitations as human-controlled characters. They cheat.

    The AI players are bound to the same mechanics of the game as everyone else, but they can be more precise with their movements than most humans. I think It would be good to be able to back out of a game without penalty when there are 2 humans left on the other team with 1 being a goalie.

    No they aren't. Their animations after contact are significantly shorter. The 'bumps' that are extremely effective against human players are useless against AI. Their reaction time is reduced and their ability to anticipate the play is based on reading the human player's inputs. Their impact on the game is also heavily impacted by the games built-in 'momentum'. They're very fortunate when it comes to loose or bouncing pucks and they complete passes at an almost 100% rate.

    Drop-in teams generally have poor chemistry so they do a poor job of anticipating their teammates. So the logic of trying to play through several of the game's turbo CPU sprites is generally how teams regularly turn their wins into losses.

    Another thing ragging the puck exposes is how poorly the game's defensive strategies are executed by the AI. And this is coming from a defenseman who doesn't do it often, nor do they abuse the LT exploit.

    There is no built in momentum.

    Yes, they also have fast reaction times, but that also depends on their overall. Humans can complete passes at 100% rate as well. That's dependent on your aim and finding open lanes. They also know how to position themselves to pick up loose pucks. Many humans just skate to the puck as quick as possible without noticing how it's bouncing and position themselves to have a better chance to pick it up.

    I agree with the ragging from the AI. It's very annoying, but they are doing it to open up passing lanes. It's something that happens in the real world as well. You see defenders retreat with the puck to set up a breakout. The more you chase them, the more you cut off their options so they continue to retreat. I usually back off and let them begin to breakout and then pressure the carrier. Regardless, they are still playing according to the same game mechanics as everyone else.

    I know you can also pass at 100%. We're talking about World of Chel drop-ins though. These are games where most of the time there are at least two or three players who don't even know where they need to be defensively. It took me years to refine my passing in these games. And this game mode is full of people who just downloaded the game off of Game Pass. Expecting them to know the nuances of the game's passing system and have them skating the correct routes is a massive stretch. More often then not they'll try to skate in a straight line through defenders, often resulting in frequent turnovers.

    A team that gets out to a quick 2 or 3 goal lead shouldn't have to deal with the game's turbo AI consistently being the ones changing the game's momentum. And it's exceptionally easy to see the different bounces and deflections that occur when the AI is involved in the play. The game physics changes. Pucks frequently bounce straight back to them or a teammate off of pokes, hits, deflections or rebounds. They're impervious to contact.

    AI is horrendously broken in the game.
    Post edited by belair_col on
  • JubeiDOK
    76 posts Member
    Here's another 3 hours of drop-in boosting and trolling...



    But don't worry about that, keep talking about the AI that makes bad players feel inadequate so they create stories about how bad the AI is.
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