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Are the zone abilities and superstar abilities the same? Zone are just "better" versions?

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  • Are the zone abilities and superstar abilities the same? Zone are just "better" versions?

    They didn't go into details for them and they might work totally different for EASHL than other modes. We won't know until tomorrow just how they work.
  • rsandersr47
    186 posts Member
    edited August 29
    Follisimo wrote: »
    Are the zone abilities and superstar abilities the same? Zone are just "better" versions?

    They didn't go into details for them and they might work totally different for EASHL than other modes. We won't know until tomorrow just how they work.

    I think they have the same names. Odd choice in not making the zone abilities completely different. I dislike having attributes (and now x-factors) for faceoffs but it is what it is, I also wish defensive builds started with the same faceoff attribute. Apart from all that I think this is a step in the right direction. I hope no builds are game breaking but I suppose that could be inevitable in the first iteration and matter more mode to mode. That playmaker build they created was pretty sick. I could only imagine a sniper with a similar mindset. Defenseman are gonna need to be really smart with their builds..

    I should also add (not sure if anyone noticed) when he was showing the playmaker build and he was saying why he chose "third eye" as his zone ability, both "elite edges" and "tape to tape" were darkened, almost as of he couldn't select them and they said "active" above them. Almost makes you think zone abilities are the same as superstar but restricted to your archetype.. odd
  • EA_Blueberry
    4770 posts EA Community Manager
    This is from the World of Chel Deep Dive:

    The 12 classes available remain the same but the choices you make inside of them are drastically different, and that all starts with your zone ability.

    Each class has five powerful X-Factor Zone Abilities available to them which will be a major pillar in your decision making right off the bat. Maybe you’ve always played as a sniper but there’s a zone ability available in the Grinder class that better suits your playstyle - this is just one example of a situation you may run into when building your first loadout.

    From there, the next step is superstar abilities; these are abilities that span across all classes. Want to be a defensive defensemen with incredible shooting? You can do that. How about a playmaker who can lay the body? You can do that! The one thing you’ll have to keep in mind with superstar abilities that you won’t have with zone abilities, is that they require certain attribute thresholds you’ll need to hit.

    How will you hit those thresholds you ask? Well, do we have something to tell you! You’ll now have the full ability to edit any attribute plus or minus 5 points. Each attribute has a certain cost associated with it, so body checking costs more to upgrade compared to something like offensive awareness. You will be able to take away points from any attribute within the same category to upgrade a different one. This will give you full control of how you play out on the ice!

    Like a certain attribute more than others and looking for a way to upgrade it even further? We also have boosts which are attribute bonuses with no downside! They’re small single attribute upgrades that range from +2 to +4. But like superstar abilities, they have specific attribute thresholds you must hit to apply them. Height and weight will also continue to have effects on specific attributes.

    We will also be introducing new superstar abilities and boosts each season to potentially shift the meta and how you build your player from season to season.
  • This is from the World of Chel Deep Dive:

    The 12 classes available remain the same but the choices you make inside of them are drastically different, and that all starts with your zone ability.

    Each class has five powerful X-Factor Zone Abilities available to them which will be a major pillar in your decision making right off the bat. Maybe you’ve always played as a sniper but there’s a zone ability available in the Grinder class that better suits your playstyle - this is just one example of a situation you may run into when building your first loadout.

    From there, the next step is superstar abilities; these are abilities that span across all classes. Want to be a defensive defensemen with incredible shooting? You can do that. How about a playmaker who can lay the body? You can do that! The one thing you’ll have to keep in mind with superstar abilities that you won’t have with zone abilities, is that they require certain attribute thresholds you’ll need to hit.

    How will you hit those thresholds you ask? Well, do we have something to tell you! You’ll now have the full ability to edit any attribute plus or minus 5 points. Each attribute has a certain cost associated with it, so body checking costs more to upgrade compared to something like offensive awareness. You will be able to take away points from any attribute within the same category to upgrade a different one. This will give you full control of how you play out on the ice!

    Like a certain attribute more than others and looking for a way to upgrade it even further? We also have boosts which are attribute bonuses with no downside! They’re small single attribute upgrades that range from +2 to +4. But like superstar abilities, they have specific attribute thresholds you must hit to apply them. Height and weight will also continue to have effects on specific attributes.

    We will also be introducing new superstar abilities and boosts each season to potentially shift the meta and how you build your player from season to season.

    Thanks for the reply but I still don't seem to understand the difference on the ice I guess. I was under the impression the zone ability was HUGE and superstar abilities were somewhat smaller impact but it seems they have the same names and do the same things just with different restrictions. It's fine just seems like an odd choice. I guess I expected zone abilities to need on ice performance within a game to unlock but the on ice impact would be huge (shooting off 1 timer increase by +15 accuracy and power, in the zone off and def awareness maxed, maybe passing maxed) but you could also lose that ability given a specific set of circumstances. Superstar abilities would be active always but be smaller impacts (maybe a boost of 1 particular deke, shooting in 1 area on ice, faceoffs in offense or defensive zone, cross crease specialist that can pick off those passes, etc)

    From everything I've seen they seem to have the exact same impact..
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