EADevs: EASHL - Home Team Captain Lag is Back?
I'll start off by saying I live in Vancouver, BC, and I've been playing EASHL since it started in 09. I've played through the days of Visitor Team Lag (NHL 11), Home Team Lag (NHL 12 & 13), and the notorious Home Team Captain Lag (NHL 16). I'm pretty sensitive to lag and there's definitely something wrong with this game right now.
In NHL 17 I'm either playing on West Servers (10-16ms) or East Servers (44-50ms). The strange thing is, sometimes I get playable games on East Servers, and sometimes they are AWFUL and they're ALWAYS (44-50ms). The same goes for West Servers. Even though they're always 10-16ms, most of the time I get really smooth games but sometimes I'll get games that lag hard just like the Home Team Captain Lag situation from last year.
The interesting thing is that it's not just the home team captain that's affected this year. It seems to be random (maybe because the Captain in the dressing room remains the Captain in the player build screen this year rather than the captain being selected between screens based on connection).
I'd love for an EADev to chime in on this because this is really ruining the game for me. And please don't say it's my connection because it 100% is not.
Thanks in advance for any response.
In NHL 17 I'm either playing on West Servers (10-16ms) or East Servers (44-50ms). The strange thing is, sometimes I get playable games on East Servers, and sometimes they are AWFUL and they're ALWAYS (44-50ms). The same goes for West Servers. Even though they're always 10-16ms, most of the time I get really smooth games but sometimes I'll get games that lag hard just like the Home Team Captain Lag situation from last year.
The interesting thing is that it's not just the home team captain that's affected this year. It seems to be random (maybe because the Captain in the dressing room remains the Captain in the player build screen this year rather than the captain being selected between screens based on connection).
I'd love for an EADev to chime in on this because this is really ruining the game for me. And please don't say it's my connection because it 100% is not.
Thanks in advance for any response.
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Something is definitely wrong with it and it is way too frustrating for me to play with my team especially now that we're in Div1 where the need for quick decisions and movement is essential.
This is definitely a game breaker for me. I just can't play anymore until it is fixed. I really hope EA can fix this and give us the option to choose to play on East or West servers.
Thanks. Hope you guys are listening.
PSN undertaker9999
The games in which you don't have this problem is more likely to indicate that no one in the game has a bad connection and that your connection is also fine. It's been like that for years.
Yes give the devs as many things to blame as possible. If you tell everyone to switch consoles, switch internet providers, change a million settings, etc... by the time they do all of it, it's NHL18 time! No need to fix real problem!
Now I feel like we're back to square one again. You're right, the games are way too inconsistent. I want them to look into this, but in the meantime at least give us the option of choosing east or west.
Yup, showed I had 10-15ms yet my guy was skating in mud.
Last Gen > Current Gen
Feel the exact same way.
Funny thing, last night I decided to load up NHL 15 on the PS3 just for old times sake. Holy Moly. I played as goalie and guess what? 0 input delay. Goalie has never felt so crisp in my life. Post to post play was putting 17 to shame hands down. I didn't even have to cheat cross creasers by not hugging my posts. I could hug the post and yet still react to cross creasers which never worked before.
My only logical guess is that there aren't many active player anymore so maybe it alleviates alot of stress on the servers. Was still getting 6 vs 6 relatively easily, but the average of users appears to hover around 650 users.
solid guess.
so, i think there is something that is missed around here a lot:
when you have 12 people connecting to a game... there has to be a "flow control" mechanism in order for everyone to "sync" and stay that way. you cannot "improve" someone else's round trip delay times to the central location (i.e. a game server). so if you have 11 people hitting the server at 13 ms and one person hitting it at 50, there is good chance that in order to "sync" everyone the "flow control" mechanism could be that the game itself settles on a "game delay" of 50 ms. by slowing the "game" response rate to the lowest speed, everyone has a similar experience.
just throwing this out there as a possibility for the inconsistencies people see.