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"winning" faceoffs in EASHL - D stuck in side-step animation

Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

Replies

  • Faceoffs are an absolute mess and need to be completely redone, the system is old and broken. You can hardly even use two of the faceGoff types because the animation is too slow and allows the opposing wingers to just skate forward and steal the puck before it even reaches the defensemen. Far too many times spamming or constantly switching set ups allows people to win despite EA saying otherwise.

    I unfortunately get stuck playing a lot of 2's and 3's(spare me the "youre a noob for not playing 6's, harambe for life" ****). Most teams dont even have a center because its just doesnt matter. Its almost easier charging forward and spamming pokecheck and stealing it than it is to just win the faceoff.
  • Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    What? Haven't you listened to the devs? Seamless puck pickups are "completely in your control" and they "help" you do what you want when picking up the puck. Lol...yes, these animations are a total joke. They don't function well, they're clunky, and they're horribly irritating. They should've been scrapped immediately.
  • Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    I agree that the wingers absolutely have too easy of a time reaching the D men on draws. It's annoying and sometimes downright unfair. Face-off win and the opposing winger has it poked the second my stick makes contact. There are a few ways to counter it however.

    1.)"Defensive" face-off set up backs the D up a few feet. It's not ideal but it gives you more valuable space and time.
    2.)Be quicker, know what you you want to do before the draw is ever won. I will sometimes tap pass repeatedly so that my player will pass ASAP. Same with one timers. Just gotta be quick. Sometimes works sometimes does not.
    3.)Have an open communication with your center. Me and my D club partner have requested that our center tell us when he is doing the stick lift or kick pass faceoff win. These draws take longer to do and this gives more time to opposing winger to charge and steal. I recommend that you ask your C to let you know ahead of time and what you do is charge the faceoff. Don't let the puck come to you. Get you a** to the puck and make a play from there. Can be really effective.

    these aren't cure all solutions, but they're adjustments you can make.

    as for the "pickup" animation you're getting locked into, I had that problem when 16 first came out. I think its because of a certain way you're hitting LS. The game thinks you're asking it to do that. Sometimes you have to be in movement before the puck gets to you.
  • I believe the OP is referencing the times when the FO is won back so fast, that you are forced into that animation. These cases would not be preventable with any of your suggestions. These are the times when the center gets a "super-win" as I like to call them, and you are helplessly forced into a puck pickup animation.
  • HipNotiiCx wrote: »
    I believe the OP is referencing the times when the FO is won back so fast, that you are forced into that animation. These cases would not be preventable with any of your suggestions. These are the times when the center gets a "super-win" as I like to call them, and you are helplessly forced into a puck pickup animation.
    Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    ???? I mean Sorry for being productive and offering feedback. I should have trashed EA for their seamless puck pickups instead and fueled my own rage at a video game. My mistake. Wont happen again.
  • This is yet another unfortunate side effect of the horrifyingly bad TPS engine. Scrap immediately.
  • Faceoff wins should be sped up, the puck should make it to the defense before the winger can, with the kick faceoff and the stock lift and sweep faceoff the winger can just skate right over and grab it almost instantly. Those faceoffs need more power behind them.
  • HipNotiiCx wrote: »
    I believe the OP is referencing the times when the FO is won back so fast, that you are forced into that animation. These cases would not be preventable with any of your suggestions. These are the times when the center gets a "super-win" as I like to call them, and you are helplessly forced into a puck pickup animation.
    Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    ???? I mean Sorry for being productive and offering feedback. I should have trashed EA for their seamless puck pickups instead and fueled my own rage at a video game. My mistake. Wont happen again.

    My tone was calm, I said "I believe" meaning I didn't know. All I said was that your suggestions wouldn't make a difference in these scenarios. Yes, they were good suggestions for a normal scenario, I was just politely saying that they wouldn't make a difference FOR THIS SPECIFIC SCENARIO lol.

    Lighten up, bud.
  • HipNotiiCx wrote: »
    HipNotiiCx wrote: »
    I believe the OP is referencing the times when the FO is won back so fast, that you are forced into that animation. These cases would not be preventable with any of your suggestions. These are the times when the center gets a "super-win" as I like to call them, and you are helplessly forced into a puck pickup animation.
    Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    ???? I mean Sorry for being productive and offering feedback. I should have trashed EA for their seamless puck pickups instead and fueled my own rage at a video game. My mistake. Wont happen again.

    My tone was calm, I said "I believe" meaning I didn't know. All I said was that your suggestions wouldn't make a difference in these scenarios. Yes, they were good suggestions for a normal scenario, I was just politely saying that they wouldn't make a difference FOR THIS SPECIFIC SCENARIO lol.

    Lighten up, bud.

    Stop yelling man, don't be so hard on the fella.
  • HipNotiiCx wrote: »
    HipNotiiCx wrote: »
    I believe the OP is referencing the times when the FO is won back so fast, that you are forced into that animation. These cases would not be preventable with any of your suggestions. These are the times when the center gets a "super-win" as I like to call them, and you are helplessly forced into a puck pickup animation.
    Am I the only one who has this problem where a fair amount of the time, my center will win a faceoff to me (I play D) and my character will be stuck in a side-step animation I cannot stop/control - allowing an easy poke check / breakaway for the opposition as long as they're rushing me?

    This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it.

    Am I alone in this? Is there something I can do to avoid this problem, or is this just a flaw in the game?

    ???? I mean Sorry for being productive and offering feedback. I should have trashed EA for their seamless puck pickups instead and fueled my own rage at a video game. My mistake. Wont happen again.

    My tone was calm, I said "I believe" meaning I didn't know. All I said was that your suggestions wouldn't make a difference in these scenarios. Yes, they were good suggestions for a normal scenario, I was just politely saying that they wouldn't make a difference FOR THIS SPECIFIC SCENARIO lol.

    Lighten up, bud.

    It was sarcasm, not anger. But once again "This sometimes happens even if there isn't a side-step animation because the opposing winger can get to me just as fast as the puck, and I've yet to figure out a way to prevent it." I don't want OP to read this thread (whenever that may be) and see that legitimate suggestions to a portion of his post were written off. Believe it or not, what I suggested is actually very helpful. We have a clean slate on forums, I was never a big poster in the past because of how toxic these boards became with all anyone ever doing is hating all day. We have a chance to be better again
  • This forum is full of the most miserable people I have just about ever encountered in my life. lol
  • There are multiple problems with this. EA is trying to help the defenders here, but the forwards have too easy of a time pressuring the defense immediately off the faceoff. Something you really never see irl. The second thing is that the user isn't deciding to perform this move. And if EA didn't add this to the game, the puck would just miss you and head back down to your own zone. If they made changes to the skating with vision control allowing fluid lateral movements which you could then transition into skating forward or backwards so that you're in full control, the player could be responsible to leaving the puck in a vulnerable position instead of the game forcing them into a vulnerable position. One more reason why TPS is in need of some serious changes
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