I hate to be this guy, but that's not a good example. The first hit happened as the ai initiated boardplay and even user players can avoid hits that way. It's been like that for years. And the second hits weren't exactly large collisions. They were basically pushing the ai player in a way that went with his own momentum. The other player never even touched the AI so you can't say he walked through two people hitting him.
I hate to be this guy, but that's not a good example. The first hit happened as the ai initiated boardplay and even user players can avoid hits that way. It's been like that for years. And the second hits weren't exactly large collisions. They were basically pushing the ai player in a way that went with his own momentum. The other player never even touched the AI so you can't say he walked through two people hitting him.
Thats funny because when then computer pins me I can't move.
I hate to be this guy, but that's not a good example. The first hit happened as the ai initiated boardplay and even user players can avoid hits that way. It's been like that for years. And the second hits weren't exactly large collisions. They were basically pushing the ai player in a way that went with his own momentum. The other player never even touched the AI so you can't say he walked through two people hitting him.
Thats funny because when then computer pins me I can't move.
What's funnier is that boardplay isn't the same as hitting a skater. And the puck was poked loose by your supporting ai, and there's no way to tell if you let go of boardplay or if the AI pushed you off of boardplay after the puck was loose... And I wanna say the size and attributes of the player determines if you can hold a player on the boards or not... but that has nothing to do with your original point because you were at risk of getting a holding penalty in this game if board play continued after the puck was loose.
And this video right here is you successfully removing the puck from the AI as you requested. The problem was that you tripped over him on your way to get the loose puck and while you stumbled he got up and regained possession. Which yes is annoying. But I'm not sure if the fix for this is to force a player that was knocked down to stay down longer, or make the person who layed the hit to pass freely through the downed player's limbs.
If I ever get my club to play again, I'm going to start going into the action tracker after each game and recording all of the goals just to show how much of an impact these random goals can have in online play.
Since I've made it to the Superstar difficulties in Offline Seasons I'm practically looking at every single reply now thinking ****!
All three forecheckers go to the same side? EA couldn't even program the AI to provide support on the other side of the player? Absolutely ridiculous!!! That totally reminds of the late 80s NES football games where you could run around drawing the defenders in to one place and then run away from them watching them line up in a "train formation" as they try to chase you down rather than picking an aggressive angle to attack you with.
The problem with this game is the same problem it's had for years. This just happens to be one of the years that it is more noticeable (every couple years we get a garbage entry like this).
The predetermined rebounds and puck possession/magnetism is at an all-time high for the scrubs. Goalies have always given up low trash rebounds, but this year the "rebounds directly to an offensive player's stick" garbage is up super high.
Bad game. Bad design choices. Get rid of the nonsense and let us just play person vs. person. Same problem they've had since last gen, and it won't be fixed until Rammer is out and this team is shaken up.
The problem with this game is the same problem it's had for years. This just happens to be one of the years that it is more noticeable (every couple years we get a garbage entry like this).
The predetermined rebounds and puck possession/magnetism is at an all-time high for the scrubs. Goalies have always given up low trash rebounds, but this year the "rebounds directly to an offensive player's stick" garbage is up super high.
Bad game. Bad design choices. Get rid of the nonsense and let us just play person vs. person. Same problem they've had since last gen, and it won't be fixed until Rammer is out and this team is shaken up.
Replies
Yes Im serious. Here's my evidence.
Thats funny because when then computer pins me I can't move.
What's funnier is that boardplay isn't the same as hitting a skater. And the puck was poked loose by your supporting ai, and there's no way to tell if you let go of boardplay or if the AI pushed you off of boardplay after the puck was loose... And I wanna say the size and attributes of the player determines if you can hold a player on the boards or not... but that has nothing to do with your original point because you were at risk of getting a holding penalty in this game if board play continued after the puck was loose.
All three forecheckers go to the same side? EA couldn't even program the AI to provide support on the other side of the player? Absolutely ridiculous!!! That totally reminds of the late 80s NES football games where you could run around drawing the defenders in to one place and then run away from them watching them line up in a "train formation" as they try to chase you down rather than picking an aggressive angle to attack you with.
Sad EA, really f-in sad!!
Then we can hear about how its too hard.
The predetermined rebounds and puck possession/magnetism is at an all-time high for the scrubs. Goalies have always given up low trash rebounds, but this year the "rebounds directly to an offensive player's stick" garbage is up super high.
Bad game. Bad design choices. Get rid of the nonsense and let us just play person vs. person. Same problem they've had since last gen, and it won't be fixed until Rammer is out and this team is shaken up.
Can't say I disagree.