Player classes eashl
November 16, 2016 5:37AM
edited November 2016
I wouldn't be against just 1 class. Everbody the same, but the ability to adjust just height and weight. That way there would be no dice rolls so to speak. Height and weight would have to play a factor on a few stats by say a percentage. smaller = more agility, less poise, better puck control. Bigger = less agility, more poise, good puck strength.
Post edited by strategg101 on
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You can simply CAP STATS based on your selected height and weight.
i.e. you cannot have 95 balance on a guy that is 5'8" 160 lbs. Cap that at 75.
i.e. you cannot have 95 speed / acceleration on a guy that is 6'9" 250 lbs. Cap that at 75.
same things for strength... puck control and so on.
I dunno guys.... it seems to me that this base has shrunk, the desire to keep playing EASHL/club isn't there and I do firmly believe this is one of the reasons.... you took the "RPG" fun part out of it.
I really think we need to bring back the card system / grind, cap attributes based on height weight, bring back the skate blade types and impacts, same with the stick shaft / blades...
There's my two cents. I also would like to hear some input from the community on this.
Would it be in the cards to do a FIFA-esque system?
Basically you can choose a few traits to "customize" your play style and then depending on your game by game performance you get XP and slowly increase your attributes until, say, you hit 85 overall or something?
you do "X" well, stats for "X" go up.
you suck at "Y", stats for "Y" decline.
I forgot to mention that, good call Bobo.
That is the easiest way to do things. Whatever you are good at, you get better at, whatever you struggle with, you aren't quite as good.
Good point. How about the offline BAP system in NHL? It increases your overall based on performance for specific things?
Worse are the lobbies that are just focused on accomplishing specific achievements. Have players going for header goals all game long and such.
That doesn't make sense to me for online play. Losing my last 5 games against strong teams shouldn't make me less able to beat a weak team after that, and winning 5 blowouts against weak teams shouldn't help me win against a strong team that has been playing even matches against other strong teams. It's just too difficult to do it fairly in my opinion.
Pretty soon, you'd have clubs playing tune-up games against a club that is deliberately throwing the game, so that the team can have boosted stats for an important game after that. It's something that even if everyone played fair and didn't abuse the system, it would still create imbalances between otherwise even teams. Whether it's my last 5 games, or my last 5,000 games, they shouldn't have an impact on how likely I am to win my next game.
That too is a good point.
There has to be a way to bring this back. Frankly, the "upgrade your team" isn't quite enough.
I do think there needs to be some sort of middle ground to give people more control over their attributes, but I'm not sure that progression needs to be present.
One idea that I had posted about in the old forum was moving to using sliders for EASHL player attributes instead of values for each specific attribute. Think of it like having an awareness slider where you could choose between defensive and offensive awareness, or middle of the road for both. You could probably find a good match for most attributes (passing/deking, shot power/accuracy, balance/agility, speed/acceleration, stick check/hitting, endurance/strength, aggressiveness/discipline, hand-eye/puck control, and just make faceoffs, fighting, shot blocking, and durability even across the board). Making a player much larger or smaller than average would just give you a smaller range of customization.
The point would be that you can't have a player great in everything, and that specializing in any one attribute means needing to give up something else. High speed players can get breakaways by using that to their advantage, but it takes them longer to reach that speed, so defenders should be able to watch out for them going for stretch passes. Maybe they could even start players with no adjustments possible, but after playing a bunch of games, they can move them more and more.
So you are saying that you can basically pick and choose which skills you prioritize rather than just having a set class?
Exactly. Everyone gets to move every slider as they want. If certain combinations are broken for some reason, EA can just change it so that you can't have max deking, strength, and balance or something like that. Maxing out an attribute should mean that you're giving up quite a bit though. If you're at the max balance for example, your agility should be quite terrible.
This is a pretty good idea. It allows people to customize their playstyle, doesn't bring back "progression" and doesn't bring back people buying all their boosts/equipment on day 1.
I don't know about you but my friends and I used to play this game a whole lot. Anymore the 5 or 6 of us play once a month for nostalgic reasons. The game is straight not as fun anymore in regards to EASHL. There needs to be more than "score 150 powerplay goals" and get goal effects.
Your idea is good in theory but the reason this got removed was because the hardcore players would find ways to abuse the attributes system and find ways to be able to exploit the games algo. Which would result in 5'7 danglers who you couldnt hit, and score like crazy.
which resulted in alot of frustrated people
I believe the idea I spoke about up top, to me, rectifies that.
Just cap attributes based on height/weight.
Sorry, if a 6'4" 220 lb guy hits your 5'7 dangler (dont care what build) the 5'7" guy is going to take the brunt of it - 99.9% of the time. Physics...
Just like 6'4" guys should be more sluggish than a 5'7 dangler.
Shooting 10
Skating 10
Passing 0
Hands 0
Defence 0
Physical 10
Go ahead and try taking me off the puck. I don't need to pass, my deking just needs to be good enough to hold it to the outside so people can't hit me, and who needs to play defense? I'll also be able to drop most players even if I'm just 6'1 or something.
Id bet that if you guys could make something happen along the lines of player builds/customization you could bring EASHL back to what it used to be.....one of the best team online modes in history.