the trap
I cant be the only one getting sick and tired of this **** right? Its pathetic how i can sit in the neutral zone against people and not move at all and watch him just sit at his blueline. complete ruins the game. sucks all the fun out of it and makes me not want to play the game. Problem isnt the game its the community that always has to exploit overpowered **** because they think being on a leader board actually means something.
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I would also suggest playing around with flipping saucer passes off the boards around the players, long flip dumps, ring-arounds, etc. depending on your strategy and where you are entering to give you the best chance of puck retrieval.
If you take control of the first player in, getting to the puck first or pinning the defender that happens to get it is definitely a viable strategy.
Love to see you try this junk method of yours against a Top 100 HUT player that knows how to trap very well. And post the video of you playing him and trying this strategy out. Just so you can see what the players that actually play this game online have to put up with on a daily basis.
Maybe then you'll see how broken your game is. And how you have the A.I playing way to much of the game for people. But you won't instead you'll just play the boys in the office. Who no offense are NOT as good as Division 1 or 2 online players. I'm sure your strategy works against the office scrubs. Let's see you do it against a good player
Goto EASHL to compete.
And by good player you mean someone who does the exact same thing.
It's your own fault that you play UT. Top 100 in HUT doesn't mean anything else than 100€ that's disappeared from mum's bank account, a thousand games played, a ridiculous exploit repertoire and a salty message after getting beat.
ALL the good players know how to trap abd use the A.I to their advantage. Doesn't matter if it is HUT or Vs.
The point I am making is that the counter that this dev is suggesting simply does NOT work against good players.
Yo I think you need to buy another pack,
"this dev" is the head producer just FYI.
Dump and chase and forecheck, bruh.
You seem to be assuming people in the top 100 play each other all the time. They don't. You can be in the top 100 and only play a similarly-ranked team every 10 or 15 games.
im aware of the counter. this post isnt about me saying its not beatable. its about saying how overpowered this technique is. Ontop of that ive played games that i have litterly sat at my blue line, waiting for them to forcheck and they just wont. they chose 1-4 set to trap and take the 1 for checker and sit at the blue line with his team. now the real problem with this is usally the whole teams standing still. So your speed coming up should be enough to get by them right? well as much as it should be its not. defenders turn on a dime and match your entry speed in the blink of an eye. When my skater already has forward momentuem at meduim to top speed i should easily be able to blow by a defender thats standing still at their own blue line. Instead they turn and somehow manage to stay stride for stride with me.
that is my frustration, Not the tactic itself. The fact at how Overpowered it seems to be. any player moving at meduim to top speed should be able to blow by a defender whos standing still at his blue line, you see it time and time again in the nhl and thats also how most breakaways happen.
And as far as getting rid of strategy changes... no thats a bit part of nhl is to be able to change your ai strategy on the fly to defend/counter what your opposition is doing. the problem is there is no real counter to the trap when the main counter should be fluid speed. and i dont always mean speed with the puck if i hit the red line with speed and dump it in against a stationary defender 9/10 times i should be able to defeat that defender to the puck, the only viable time were i should get beat to the puck is if the puck goes around the net rather than just in the corner. that balance is not in this game.
the problem is the main counter for it is extremely flawed. see above posts for reasons as to why.
Yeah they do cater to defense in that matter because lots are terrible at gap control. They let skating backwards be about 25% too fast than what it should be.
Not a defense/offense catering issue. The skating engine is not accurate. How many times do you deke around a defender only to have the user spin around and catch up to you. Same issue with breakaways, the defenders go into steroid speed.
NO i'm complaining that these players are NOT playing the game they are sitting back and allowing the A.I to play for them. It's pathetic the game shouldn't be playing for the user... The user should be playing the game.
The A.I when playing 1 on 1 (HUT or VS) should just play basic hockey. Meaning it plays i t's position covers players and stands in passing lanes. But if not clicked on it shouldn't be forechecking, Poking, Chasing or Pinning. That should be up to the user to click on that player and DO IT HIMSELF....
BECAUSE THE USERS SHOULD BE FORCED TO PLAY THE GAME. Not sit back in 1-4 and let the A.I do all the work. If I wanted to play the CPU I'd play offline instead of online.