It is absolutely amazing how people come on to this thread and attempt to define ragging. We don't need two page summaries. It is not this theoretical myth of the abyss. Ragging is the act of keeping control of the puck with the intent of running out the clock to win the game. Plain and simple. Stop adding garbage and your own opinions, nobody cares.
It is absolutely amazing how people come on to this thread and attempt to define ragging. We don't need two page summaries. It is not this theoretical myth of the abyss. Ragging is the act of keeping control of the puck with the intent of running out the clock to win the game. Plain and simple. Stop adding garbage and your own opinions, nobody cares.
It's generated a decent side-discussion regarding fatigue.
Plus, it's always interesting to hear different perspectives. Not everyone perceives this game the same way. Some people can justify ragging the puck, others despise it.
Either way, it's something to be looked at for sure. I'm just unsure how you penalize those who are "ragging" it. There's no rule in the NHL that you need to advance the puck. However, as we saw a few years ago with the Tampa/Philly fiasco, the referees will blow the whistle of it's obvious a team is unwilling to engage.
Maybe something like that should be added? If the defensive team is maintaining an absurd amount of puck control in their own zone, the ref just blows the play dead and forces a face off?
A few years ago we there was a falling animation that would trigger after a certain length of puck possession time - should the game take that route again?
It is absolutely amazing how people come on to this thread and attempt to define ragging. We don't need two page summaries. It is not this theoretical myth of the abyss. Ragging is the act of keeping control of the puck with the intent of running out the clock to win the game. Plain and simple. Stop adding garbage and your own opinions, nobody cares.
It is absolutely amazing how people come on to this thread and attempt to define ragging. We don't need two page summaries. It is not this theoretical myth of the abyss. Ragging is the act of keeping control of the puck with the intent of running out the clock to win the game. Plain and simple. Stop adding garbage and your own opinions, nobody cares.
It's generated a decent side-discussion regarding fatigue.
Plus, it's always interesting to hear different perspectives. Not everyone perceives this game the same way. Some people can justify ragging the puck, others despise it.
Either way, it's something to be looked at for sure. I'm just unsure how you penalize those who are "ragging" it. There's no rule in the NHL that you need to advance the puck. However, as we saw a few years ago with the Tampa/Philly fiasco, the referees will blow the whistle of it's obvious a team is unwilling to engage.
Maybe something like that should be added? If the defensive team is maintaining an absurd amount of puck control in their own zone, the ref just blows the play dead and forces a face off?
A few years ago we there was a falling animation that would trigger after a certain length of puck possession time - should the game take that route again?
Whistle and delay of game.
EA just needs to let fatigue be a thing. They CLAIM to be going for the full-on sim experience, and if that's the case then it baffles me why they still allow you to skate full speed with the puck changing directions like Datsyuk for minutes upon minutes of ice time.
EA just needs to let fatigue be a thing. They CLAIM to be going for the full-on sim experience, and if that's the case then it baffles me why they still allow you to skate full speed with the puck changing directions like Datsyuk for minutes upon minutes of ice time.
So true. That is why the penalty killing is a joke. Almost everybody on the shorthand never shoot the puck down the ice, but instead skate the puck out and go on the offense. This is a direct correlation to the lack of a fatigue engine. There is no fear of a user to skate around endlessly worrying about slowing down.
If you had a fatigue engine, users would think twice about skating out of their zone and going on the offense.
Replies
Whistle and delay of game.
EA just needs to let fatigue be a thing. They CLAIM to be going for the full-on sim experience, and if that's the case then it baffles me why they still allow you to skate full speed with the puck changing directions like Datsyuk for minutes upon minutes of ice time.
So true. That is why the penalty killing is a joke. Almost everybody on the shorthand never shoot the puck down the ice, but instead skate the puck out and go on the offense. This is a direct correlation to the lack of a fatigue engine. There is no fear of a user to skate around endlessly worrying about slowing down.
If you had a fatigue engine, users would think twice about skating out of their zone and going on the offense.
nvm...
NHL 17 has the worst fatigue engine of all of the NHL's, and I thought 16's was a joke.