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Poke checking is An Inconsistent Mess, But I bet you like it

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  • IceLion68
    1624 posts Member
    edited December 2016
    I think poke checking should be more susceptible to giving you a penalty, but it should also be way more accurate and dislodge the puck with more force. I'm so tired of poke checking a guy like 3 times and he keeps picking it right back up.
    Agreed. I dont mind the poke check requiring some skill, but I found few things more disheartening than executing a beautiful poke check only to have the puck go DIRECTLY onto another opposing players tape. :neutral:

    (The other being putting a huge hit on a guy only to have him get back up and recover the puck, with you seemingly unable to retrieve it - seriously ****?)
    Dad. Gamer. Rocker. Geek.
  • The stick lift and poke check are just too clumsy and slow to be useful in these situations. .
    QFT. I am ok with the poke check, but man; the stick lift is sooooo slow OMG
    Dad. Gamer. Rocker. Geek.
  • Body position trumps attributes . What do I mean by that?

    I have the best success all by positioning my gap about as tight as can be. The skating ability for offensive d allows for extremely tight gaps . I also use a very underrated tactic of just maneuvering my body position to cause the offensive player to lose control of puck . I don't press the right stick, don't touch Sticklift, dont press poke. If the offensive player has me in a tight spot , that tactic is always one I fall back on and it is extremely effective.

    State of NHL17 for defense: Don't hit, don't stick lift, don't poke, and you can almost do your job.
    EASHL player
  • usaalltheway1
    129 posts Member
    edited December 2016
    I think I should clarify . It's the forechecking wingers that aren't punished enough.

    ***updated op***
  • NHLDev wrote: »

    The tuner was my doing and it was a little harsh. Members of the team told me that it probably wasn't going to be received well by the community but I wanted to try it. We had a patch coming but I wanted to see what we could do with the tuner.

    We were asked to revert the change after the outcry but we still released all the proper changes in the patch that came out after and those changes are what

    The tuner was my doing and it was a little harsh. Members of the team told me that it probably wasn't going to be received well by the community but I wanted to try it. We had a patch coming but I wanted to see what we could do with the tuner.

    We were asked to revert the change after the outcry but we still released all the proper changes in the patch that came out after and those changes are what are in the game currently.

    If you spam poke, you won't be able to keep up with the puck carrier because you can't keep speed while poking. If you spam poke, you will get less accurate with each poke increasing the chance of a trip. If a poke goes through an opposing players body (since there isn't stick on body physics collisions), it shouldn't allow the poke to take place (same goes for the stick lift). Pokes out in front are the most accurate and pokes behind you are the least accurate with a non uniform blend in between favoring the front with bigger fall off to the back and it is all run through player attributes.

    Strong pokechecking is a good counter to the abilities of the puck carrier. If it means players have to do a better job getting rid of the puck, when they are contained, that isn't a bad thing.
    And this is exactly why people say you cater to offense. Added more penalties for tripping when you can't poke in the direction you want, poke too much and you slow down. Yet you add back in the ability for puck carriers to pull the puck and hold it behind them unrealistically. This was removed in 15 and brought back for 16.

    So while you add more punishments for poke checking there is no penalty for a player skating circles and holding the puck behind his back. That doesn't sound like balanced gameplay at all. And to add to that you allow the goalies to pass through players in the crease again. This was also taken out in 14 or 15 and brought back into the game. Boo!!!

    While I would definitely agree defense has always been harder than offense, these bolded statements aren't entirely true. If you just hold the puck back, or go right-left more than once you start slowing down. The longer you hold the puck back (or the more you go right-left) the slower you get, and the more vulnerable you are to a hit.

    I think this is a welcome change, and pretty much solves most of the problems with that stuff, imo.

    I also think poke checking right now is fantastic. Just the right amount of penalties, and you can poke from behind on a breakaway. So many people complain about this, and it's like they never watch hockey. Don't see many breakaways in NHL hockey, but I see them all the time in the adult league games I ref. Many, many times the defensive player is right behind the offensive player and swings his stick to knock the puck off, or wacks the other guy's stick causing him to lose the puck. I almost never have to call a penalty shot. It is not super hard to jar a puck lose from behind if you know what you are doing, but the game doesn't have animations for all those moves. As such, I think the poke from behind is an excellent work around.

    You aren't more vulnerable to a hit though. The slower you move, the more of a chance you have to dodge and use agility more. And also the hits aren't as devastating so you just kind of get brushed off. There's a reason those slow moving guys who weave in and out can't be stripped of the puck.
  • I think poke checking should be more susceptible to giving you a penalty, but it should also be way more accurate and dislodge the puck with more force. I'm so tired of poke checking a guy like 3 times and he keeps picking it right back up.

    THIS x100000000000
  • IceLion68 wrote: »
    I think poke checking should be more susceptible to giving you a penalty, but it should also be way more accurate and dislodge the puck with more force. I'm so tired of poke checking a guy like 3 times and he keeps picking it right back up.
    Agreed. I dont mind the poke check requiring some skill, but I found few things more disheartening than executing a beautiful poke check only to have the puck go DIRECTLY onto another opposing players tape. :neutral:

    (The other being putting a huge hit on a guy only to have him get back up and recover the puck, with you seemingly unable to retrieve it - seriously ****?)

    Supposedly in the October patch/tuner:
    - Tuned down puck carriers reaction speed to reacquire a puck after losing it and increased the weight on player ratings.

    They need to tune it down more.

    As for your last point didn't EA mention they fixed/improved that in a previous patch/fix?

    I don't understand why they don't make it the same across the board. This would fix the problem. Only thing I can see why this hasn't happened yet is to favour offense and new players to the game.

  • You aren't more vulnerable to a hit though. The slower you move, the more of a chance you have to dodge and use agility more. And also the hits aren't as devastating so you just kind of get brushed off. There's a reason those slow moving guys who weave in and out can't be stripped of the puck.

    This has been my experience too, and I generally use a power f hitting s or grinder.
  • COGSx86 wrote: »
    Assisted_6 wrote: »
    The thing is. Poke checking is more consistent when poking from behind then it is when you have a good gap on a 1 on 1 when facing the puck carrier. It's hilarious how many times you can see someone get a clear breakaway and have the D beat just to have the guy spamming r1 clearly in a position that should draw a Penalty but instead always knocks the puck loose and kills the scoring chance.

    Yes, and the tripping penalties you get when in perfect position with a 1-on-.........show me a NHL player get a tripping penalty when playing a 1-on-1

    You're not allowed to post things I agree with, Cogs. Please edit your post.

    Seriously, the forward is able to dangle the puck back and forth and between his legs like it was on a string, and despite the puck being right in front of my stick, I can't do much about it. The stick lift and poke check are just too clumsy and slow to be useful in these situations. I don't even care so much where the puck goes as long as that forward can't just dangle around while I look like a blind man with a walking stick.

    Forwards simply don't fear 1 on 1's.

    i have a lot of complaints about this game but I can't say i agree with this. Good players can poke the puck away from most dekes 1 on 1 most of the time. and as another stated here, it's best to time that one poke then use the body (not body check) to close the gap and position yourself basically in his face. that's usually enough if not often a quick stick lift from this position can finish the job.

    i don't usually fear anyone 1 on 1 and i rarely play D. When playing D I would much rather deal with single players on fast breakouts all alone. I rarely give up a goal in that situation. I find it much much harder to play D against a good puck cycling team, even in 5 on 5. Much easier to defend one on one than to defend accurate fast passes on guys that really how to move in the zone as a team.
  • ^Yeah no doubt. Dumb play lol. He never plays defense we were just getting frustrated playing with the AI on the back end haha
  • Poke checking needs more options. Instead of a weird reach/stab, a swat, swing, whack implemented would be excellent.
  • I've noticed all too often in OVP that opposing players who are trailing your puck carrier have the ability to poke through your feet MULTIPLE times without getting a tripping penalty. I've noticed three of four consecutive attempts through my feet and nothing happens other than the occasional poke check through the feet actually WORKING... which should never happen.
  • Dont know...I feel this year guys lose the puck so easily or they never lose it regardless what hits them...Its kind of a big mess this year but I still play it
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